Archive for the ‘Xbox 360, Xbox One’ Category

Weekly News Roundup (July 15, 2018)

Sunday, July 15th, 2018

Welcome to another edition of the Weekly News Roundup. The World Cup is near an end, tears and cheers aplenty, but one can’t help but be disappointed at how things are run these days. Not to say that the World Cup isn’t an exciting event, it is, but it just all seems so sterilized and commercialized. The news about the English team being fined for wearing the wrong socks, from a sponsorship point of view, just proves something isn’t quite right with the game these days.

And what does that have to do with copyright, digital video and gaming news? Nothing really, but every WNR has to have an intro and, to be honest, I’m really struggling to write a “related” one this week.

And oh yes, there’s news to cover. There are a few stories to cover, but none are what you would call the most ground breaking news stories, so this WNR will still be rather short.

Copyright

Denuvo

Denuvo cracked again

Game crackers have won the latest bout with Denuvo, with well known game cracker Voksi cracking the latest version of the controversial anti-tampering system. Describing it as the “most bloated” version of Denuvo yet (with a 128MB game executable consisting of only 5-6MB of game code, the rest being Denuvo code), Voksi cracked the game ‘Puyo Puyo Tetris’ protected by v4.9++ of Denuvo, which then helped him to crack the bigger profile ‘Injustice 2’, which uses the same version of Denuvo.

This follows a recent trend of Denuvo failing to protect major titles after it had a great run, to be fair, over the last few years. It appears that a weakness has been exposed in Denuvo’s system and that Denuvo has not been able to effect a more permanent fix. Introducing more VM, encryption and obfuscation layers on top of Denuvo appears to only work in slowing down crackers, not stop them. And all of this is happening at the expense of resources.

Voksi’s grudge against Denuvo is well known and he (or she) has vowed to never stop cracking Denuvo (which he refers to as a “cancer”) until the protection is no longer feasible. With such bloat, and with the speed in which games are being cracked, it appears that particular moment may not be very far away.

High Definition

You know it’s a slow news week, for both us and Netflix, that they and us both report on this “new” download feature. The new “Smart Downloads” feature will automatically download new episodes for already downloaded shows, while deleting ones that have been watched to make room. It will only work via Wi-Fi and it will probably save you about 30 seconds of work if you had to do this manually, and some will probably turn it off because they don’t want Netflix to be downloading in the background without their knowledge.

Gaming

Dolby Vision

Dolby Vision comes to the Xbox One

Now here’s something slightly more interesting (emphasis on the word “slightly”), Dolby Vision support is coming to the Xbox One S/X. It’s already available for those that are part of the Xbox Insider program, as a preview, but if it works well, there’s no reason why it won’t be coming to a main update soon. Unfortunately, it only works with Netflix at the moment, and not with Ultra HD Blu-ray as you might expect it to, which is a bit strange.

For those interested, Dolby Vision is a proprietary, closed HDR format that offers several improvements over the more popular and open HDR standard, HDR10. There’s also a HDR10+, which aims to take on Dolby Vision, but in a “we don’t like to pay licensing fees” manner.

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So not too long, and not particularly important news stories, to be honest. But that’s all we have this week, so what can you do? See you next week!

Weekly News Roundup (July 8, 2018)

Sunday, July 8th, 2018

So Digital Digest celebrated its 19th birthday last week, on July 4, which seems like a familiar date for some reason here in Australia. Who am I kidding? I deliberately launched Digital Digest 19 years and a few days ago on America’s birthday mainly because I know how bad my memory is and the only way I would remember the anniversary would be to piggy back it to another, more easily remembered one.

As for the reasons behind launching Digital Digest (then known as DVDigest)? It was mainly because I had become bored of answering the same questions on several message boards that I had been visiting and decided to put all the available information in one place so I can just link to it in my responses. Plus I could also host a few downloads for people to use on the GeoCities hosted site (sites, actually, since one account usually wasn’t enough to handle all the bandwidth required).

Next year will be the 20th anniversary of the site, and so I suppose I should celebrate it somehow being that it’s such a nice and rounded number and all. The arbitrariness of it all …

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Netflix

Netflix is testing new pricing tiers that could mean price rises for many

The arbitrariness of Netflix’s subscription tiers comes to the fore this week as it was revealed the streaming giant was testing a new, top subscription tier that sounds a lot like the current, top tier, except at a higher price. Netflix’s proposed “Ultra” tier would cost $3.50 more than the current “Premium” tier and would offer exactly the same 4 simultaneous screen plan with 4K and HDR support. What would be different is that the “Premium” plan would drop support for HDR streaming (while still maintaining 4K streaming support), and may even drop the number of simultaneous screens to 2, while the “Standard” plan may end up only supporting 1 screen. In other words, it’s a $3.50 price rise for those that want to watch shows in HDR, and price rises for everyone who needs simultaneous streaming.

This somewhat cynical move might not happen, as I doubt Netflix can get away with something like this if they don’t call it a price rise. But Netflix does need to raise prices because licensing and producing content is expensive business and may get more expensive now that Disney is all about to acquire Fox and will definitely launch their own streaming product – without Disney and Fox’s content, Netflix will have to pay more for other studio’s content or pay even more to produce their own.

There is possibly the argument that content costs too much to license these days because Hollywood is making for losses in DVD and Blu-ray sales with profits from streaming despite not every title making it to a streaming platform. Most of the other streaming platforms, like Amazon, are not even anywhere near profitable due largely to excessive licensing costs, and I’m just not sure this is a wise long term strategy for Hollywood. What is happening is that the high cost of licensing, and particularly the headaches involved with global licensing, means that it’s often more economical for the likes of Netflix, Hulu and Amazon to make their own original content – this, eventually, could put Hollywood in a weaker position both in terms of direct revenue (more competition for eyeballs) as well as when it comes to negotiating future deals, much like how music labels are now at the whim of the likes of Apple and Spotify. In other words, short term greed may end up equaling long term pain.

Still, the idea of subscribing to one or maybe just two platforms that offers pretty much all the content I will ever want to watch, seems like a distant and impossible dream right now.

Gaming

Android Game TV Controller

Google may be getting into gaming in a big way

Google may be dreaming of something too: their own gaming platform. And as with the direction of all things these days, the new platform, codenamed ‘Yeti’, will be streaming, cloud based.

Game streaming, or cloud gaming if you prefer that term instead, isn’t something that’s widely used yet, but all the major players want a piece of it, as it definitely has some major advantages over how games are traditionally distributed. For one, there’s no need to go to a store to buy a retail disc package (which, for a popular game, may be sold out), install it and then install updates to play. Digitally purchased games removes the need to go outside, but it still means a lengthy download, followed by more updates. Both methods also require local storage space, which if you have a lot of games, will always be a problem.

And that’s all assuming you can afford the hardware to play it on – a latest generation console or a souped up gaming PC – both of which will be outdated by the time most of the good games that can take advantage of the hardware actually comes out.

So streaming removes these hurdles, as you can start playing a game in just a few minutes time, with no need to pre-download GBs of data. Plus, with the rendering done on the server level, your local piece of hardware won’t need constant upgrading or to be powerful at all in the first place. Google’s plan is that eventually, you should be able to start a new Chrome tab on any device you own and it will be able to stream-play any game at the highest quality level.

Of course, the major hurdle for this would be bandwidth, because even games these days are 4K and unlike movies and TV which can be pre-compressed to have low bitrate requirements, games are live and have to be encoded live, and so won’t be as efficient when it comes to compression (and games tend to have more motion than movies of TV shows, which further affects their ability to get compressed well). So when everyone has 100 Mbps connections, game streaming might become as normal as Netflix, but until then, it’s still not for everyone. But the major players all want to be in a position to be able to take advantage of this when the bandwidth does eventually catch up, and so this is why Google has Yeti, Nvidia has GeForce Now, Sony has PlayStation Now, Microsoft has that so far unnamed one that they just announced, and also the dozens of other lesser known platforms. Watch this space.

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Well, that’s it for the week. I just realised that it’s nearly 11 years since I started doing this weekly news roundup. The very first roundup started with these words: “This might become a regular feature on the blog (hopefully) if, unlike most of my other projects, I actually manage to keep it up for more than a few weeks”. Looks like I did manage to keep it going for “more than a few weeks”. Here’s to a few weeks more …

Weekly News Roundup (January 28, 2018)

Sunday, January 28th, 2018

Sorry about the lack of an update last week. Apart from a personal engagement that took a lot of time out of my schedule, the fact of the matter was that it was a very very quiet week and there was nothing to update on. Not so much this week though, as there’s plenty to talk. Like London buses.

Copyright

Blockchain

Can Blockchain make digital resales a possibility?

The first bus to arrive has to do with the new technology that everyone’s talking about lately: Blockchain. A new start-up wants to use the technology behind Bitcoin to allow people to resell their digital purchases, specifically movies. The people behind the digital store Robot Cache plan on using Blockchain to ensure that each unique copy of the movie/license could only be used/activated by one owner at a time. And this would facilitate the resale of digital content without the need for some kind of heavy handed DRM.

Assuming the technology actually works, which may be a big assumption at this stage, there’s no way rightsholder would allow this plan to come to fruition. A digital resale market would violate the terms of service, no doubt. And the way Robot Cache may do it might cut rightsholders from getting a share of any revenue coming from such an enterprise, which the rightsholders also wouldn’t like. And finally, allowing resales could hurt direct sales, which again is something rightsholders would be up in arms about. So to sum up, rightsholders not happy!

But let’s forget about them for a second, is something like this a good thing for the consumer? You bet it is! We have the right to resell almost everything else we buy, so if the technical problems associated with reselling digital copies can be solved, why shouldn’t we have the right? Sometimes I feel, as consumers, we’ve been robbed of our rights when it comes to digital content. Just because it was new and different when it first came out, and that piracy was an issue, we lost the right to refunds, exchanges and resale. We’ve got some of it back, for example the ability to get a refund on Steam, but it’s been slow and hard work to claw back what was ours to begin with. So if something like Blockchain can help us get our rights back, then I’m all for it!

Denuvo

Denuvo in the headlines again

Another thing I’m all for is to see if the latest version of Denuvo can be cracked and removed. I’m not advocating this from a piracy point of view, but just as a curiosity given the claims of performance issues that some gamers have raised about this version of Denuvo – by removing Denuvo and then doing a side-by-side comparison, it will finally prove or disprove the theories surrounding Denuvo’s performance drain.

My wish was almost granted, but in the end, not really, as a workaround of sorts have been found for this latest version (version 4.8). But instead of cracking and removing Denuvo, the workaround simply disables most of Denuvo’s anti-tampering functions, and makes piracy possible for the game ‘Sonic Forces’. So while Denuvo is no longer doing what it’s supposed to do for ‘Sonic Forces’, it still does run in the background taking up resources, and so there’s still  no definitive answer to Denuvo’s potential performance issues, at least not yet.

In other Denuvo news, the company behind it has been acquired by global anti-piracy outfit Irdeto. This change is unlikely to affect Denuvo’s day to day operations though.

Gaming

Nintendo Switch

The Switch won Christmas!

In gaming news, the eagerly anticipated (well, at least from me) December video games sales data has been released by the NPD, and in the US, it was Nintendo’s Switch that was clearly on top. This marks a great start for Nintendo’s latest console, and sets a new record as well for being the fastest selling console in US history.

When the Switch was first announced, I thought then that either this would be a brilliant gamble by Nintendo, or one of the biggest fails ever. Either people wanted a home based console that they can also take on the road, or it ends up being people’s idea of an under-powered portable console that’s been jerry-rigged to hook up to your TV. I think in the end, most people ended up in the former group.

In the same NPD report, the Xbox One did manage to beat the PS4 to second spot. The Xbox One always seems to have a good Christmas, but it hasn’t stopped the PS4 selling twice as many units so far.

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If my calculations are correct, we’ve come to the end of another WNR. Hope you enjoyed reading this issue. See you next week!

Weekly News Roundup (January 14, 2018)

Sunday, January 14th, 2018

2018 has properly started, and the reason I say this is because there are actually some news stories to talk about this week. Some news stories, not necessarily the best or most interesting news stories, but you know what, I’ll take what I can get after the last couple of quiet, quiet weeks.

Lets get this thing started.

Copyright

Spotify Logo

Spotify: Good for the consumer, or is it more of the same?

Netflix and Spotify have been labeled as a solution to the piracy problem. To be fair, this label has been mostly applied by the PR people at Netflix and Spotify, as the industry do not necessarily see these services as any kind of solution, at least not one that benefits them. For people who are file sharing though, both do represent a new way to get their content, legally, and in the case of Spotify, for free as well.

But according to one of the founders of The Pirate Bay, people shouldn’t be lulled into a false sense of security over the emergence of Netflix and Spotify, because for file sharers, these are not solutions but something much worse.

Peter Sunde says that the whole point of file sharing was to decentralise not only the way content is distributed, but decentralise the way it is controlled by of a powerful few. And Sunde says that with Netflix and Spotify, this problem hasn’t gone away, if anything, it’s become a little worse.

This is because the same companies that controlled things before still controlling things now, either through being shareholders of streaming platforms, or because they have agreements with them that sets the rules on how things are done. “The dependence is higher than ever,” says Sunde.

It’s hard to argue against Sunde’s concerns though, but I will add this. Through Netflix and Spotify, we as consumers are getting something that’s a little bit closer to what we want, and that’s a positive change. Because the “dependence” is still there, there is always the risk that we will lose what we’ve gained, but that’s why we, as consumers, have to be vigilant and not simply accept changes that are not to our benefit. And this is why piracy is actually a useful tool for consumers, because it’s something that’s always going to be there to force the major labels and movie studios to at least try and give us what we want, or else we have alternatives. The danger is that, through the loss of Net Neutrality and the invention of new technical measures, we might lose this alternative, this competitive pressure that forces the market to produce better products for us. And when that happens, we will no longer get a choice in how we get to consume content (and at what cost), and that will be a bad things from a consumer’s point of view (and eventually a bad thing for the entire industry if consumers become disinterested).

High Definition

Amazon Fire TV

Google and Amazon’s fight means bad news for Fire TV users

Speaking of the powerful few acting badly and hurting consumers in the process, Google and Amazon’s little dispute is now causing major problems for users of Amazon’s Fire TV device – they can no longer use YouTube! Google has accused Amazon of abusing its market power by not properly selling Google’s range of products on their website. In addition, Google says Amazon is refusing to add Chromecast functionality for its Prime streaming service. It all adds up to Amazon not playing fair with Google in an attempt to promote its own competing products (Fire and Echo range, which competes with the Chromecast and Google Home range), at least that’s what Google claims.

Google may have a point, but the next move by the Google seems a bit petty – they have banned Amazon’s Fire and Echo devices from working with the YouTube app. This seems to have forced Amazon to start selling the Chromecast again, but an agreement that settles this issue once and for all seems to be far away.

The problem is that Amazon is both a service provider (in this case, a retailer that helps sell your products) and also a product manufacturer. It’s not in Amazon’s interest to sell tons of Chromecast and Home devices in its store, because it will have come at the expense of its own Fire and Echo range. On the other hand, if it promotes its own range at the expense of other products, it’s failing in its duty as a service provider to these other manufacturers (in this case, Google).

But Google shouldn’t feel they have the moral high ground on this. Google does exactly the same thing with its search engine and app store. Google has been accused of favoring its own websites and services, YouTube or Shopping, over other competing websites when people search for something related. In this case, Google is both a service provider and a “manufacturer”, and it both provides a service for website owners and competes with them in the same space. It’s exactly the same thing that Amazon is doing, except when it’s good for Google, it’s not evil.

In the end, consumers are the ones being hurt, and again this comes from companies getting too big, having too much control over what we consume and how we consume it.

Sometimes though, big companies get together not to take away our choices, but to give us more. But this usually isn’t because they’re doing it out of the kindness, but it usually means that their own self interest has been affected in some way. And this is why Apple is joining the Alliance for Open Media to push the AOM’s AV1 video format, not because they truly want an open format, but because if AV1 succeeds, it will mean less royalty payments going forward for them (although Apple may already receive royalties due to patents owned by them from HEVC, AV1’s main competition, they will probably still end up paying less if a truly open format becomes mainstream).

For those who like to tinker around with video stuff, having another format like AV1 is great news. It’s still early days though, as hardware support (for both encoding and decoding) is severely lacking. For consumers, it probably doesn’t mean much – the money saved by companies not having to pay HEVC will not get passed down to us. And companies most likely won’t be able to escape HEVC completely, because too many applications already use it.

Sorry to go all cynical on you in this week’s WNR, but I definitely didn’t intend to go this way at the start, but that’s where we ended up. Funny how these things work.

Gaming

I’ll try to remove the cynicism from the next story though, even though there are obvious places where one can insert a eye roll or two. Unlike with the PS3, Sony has been very open to releasing sales data for the PS4 (I wonder why that is *rolleyes*), and it’s announced that 74 million PS4s have now been sold, making it the 10th best selling console of all time.

Nintendo Switch

The Switch is selling better than the Wii at the same stage

Despite these healthy numbers, and a very good holiday sales period (5.9 million PS4s sold around the world), most of the positive news stories has been focused on Nintendo’s Switch, which has sold more than 10 million units in just 10 months. It’s selling faster than the Wii was selling, and if it lasts, it could outsell the PS4 eventually. Sometimes it’s easy to forget that the PS4 is already more than 4 years old!

As for Microsoft, they’ve been keeping pretty quiet on the Xbox One sales figures (and I wonder why that is *rolleyes*), only saying that sales are above their expectations, whatever that means. By all estimates, it’s selling half as many boxes as the PS4. So not as bad as the Wii U (21st best selling console of all time), but definitely not in the Xbox 360’s league (7th best selling console of all time). The Xbox One is currently estimated to be the 14th best selling console of all time, according to VGChartz.

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And with that, we come to the end of another WNR. See you next week when I promise to be far less cynical!

Weekly News Roundup, Looking Back at 2017 (December 17, 2017)

Monday, December 18th, 2017

Sorry for the lateness of this roundup. Two things happened. One, I was an idiot and slammed the car door on my left index finger, and so typing, while not impossible, became not quite a pleasant experience. And two, there really wasn’t much going on. So the originally plan was, before the finger ouchie, was to do a kind of brief roundup for the year. That is still the plan, but I’m afraid it will be even briefer now.

Let’s get started.

Copyright

So a lot has happened in terms of copyright news, and and in another aspect, not much has happened. Hollywood and the music industry are still going after the “bad guys”, only the bad guys will change from time to time (the lack of any effect on piracy, remains unchanged).

YouTube Targeted

YouTube is destroying the music industry according to the music industry

For the music industry, YouTube is now the new enemy number one, after having bit of a whinge at Spotify last year. Both YouTube and Spotify have virtually ended piracy as a thing, but because the music industry doesn’t make as money from these platforms as they like (kinda their own fault for not inventing these platforms, the ones that their customers had pleaded for them to introduce, and leaving it for the tech heads to disrupt the industry), they hate it.

They do have a point. As I’m typing this, I’m listening to The Last Jedi soundtrack on YouTube, an official legal upload by DisneyVEVO. There will be lots of people like me that, because of the availability of free listening, won’t bother to pay for it. And the ad money that these uploads make, won’t amount to much I suspect (the same ad for the movie Ferdinand playing over and over again hasn’t made me want to watch it). But in the past, people like me might have just pirated the soundtrack which means no revenue for the labels. So you win some, you lose some. And perhaps there will be others that actually buy the music after hearing and liking it on YouTube or Spotify.

But the fact of the matter is that streaming now accounts for the majority of the music industry’s income, income that has shrunk a lot since the heydays of CDs. People not willing to pay as much for music is now a reality, regardless of who is to blame (and maybe the greater availability of entertainment, from Blu-rays to Netflix to mobile gaming to social media, none of which existed during the peak of CD sales, has had a greater effect than piracy or even the move to digital). Accepting the reality and trying to adapt to it is a much better strategy than complaining about the present and reminiscing about the “good old days”.

MXQ Player

Kodi boxes were public enemy number one

For Hollywood, they too have a new Boogeyman in the form of Kodi boxes. Kodi boxes makes piracy too easy, argues the MPAA. This is true, but it wasn’t as if piracy was rocket science to begin with (especially if you have a geeky boyfriend/girlfriend/brother/sister/cousin/friend that can help you out). The real reason the MPAA is going after Kodi box makers is that it’s easy. These people usually have a traceable bank account, maybe even a real business address, and so it’s so much easier than going after Torrent sites and private trackers.

Going after someone, particularly an easy target that you can take to court and win easy cases against, makes the industry feel they’re doing something, and makes the MPAA relevant. It has no actual effect on anything though, because all that will happen is that we’ll begin to see a lot more Kodi box makers emerge from the traditional markets that are out of the jurisdiction and reach of the MPAA. People will also now learn how to make their own Kodi boxes, which isn’t too hard to begin with (again, the geeky boyfriend/girlfriend/brother/sister/… comes in handy).

HBO Hack

Hacking became a new source for pirated content

Hacking has become a real problem for Hollywood though, with the high profile HBO hack coming to mind. It’s not as disruptive as say general piracy, but in many ways, it is much more damaging. Not just the leak of unreleased content, but also emails and other data that studios would liked to have remained private.

There is also renewed attack on Safe Harbor protection, not just in the U.S., but in Australia too. Hollywood is seeking to erode the legal protection offered to tech companies, protection that has been essential in the creation of platforms like YouTube and Facebook. To be fair, this line of attack is not new, but Hollywood and the copyright industry are getting closer to rewriting copyright law than ever before.

And finally, the Weinstein expose will hopefully have a positive effect on the perverse and unhealthy culture in Hollywood and elsewhere.

High Definition

Disney content on Netflix

Disney (and Fox) will be a real threat to Netflix

The biggest disruption to business as usual in Hollywood in 2017 may have only occurred in the last few days, with the news that Disney will buy Fox. Two huge studios are now just one mega huge studio, and that has wide ranging effects on all parts of the industry. With Disney already announcing they’re coming after Netflix, the acquisition of Fox means they now have the content to mount a real battle. There is also Hulu, which has had a great year thanks to The Handmaid’s Tale. Hulu is co-owned by Fox, Disney and a few others – it will now be majority owned by Disney, and is already a threat to Netflix and Amazon.

And the timing of the acquisition and the move into the streaming market couldn’t be more better. With the physical media business, one that Disney dominates thanks to its mega franchises, losing steam again in 2017 after a brief hiatus in 2016, the signs are already there. Ultra HD Blu-ray has done well actually, but it was always a niche market and the declines in standard Blu-rays and DVDs cannot be ignored (sales dropped by 8.5% and 15.7% respectively for Black Friday).

2017 probably marked the end of 3D as a serious format on home video as well, with fewer and fewer 3D TV sets being produced, and not that many movies being released either.

Gaming

Nintendo Switch Mario Odyssey Bundle

The Nintendo Switch is the must-have toy for Christmas

Gaming also saw some big changes in 2017. Two big new (or newish) consoles were released in 2017, the Nintendo Switch and the Xbox One X. But only one of these will be the must-have item for Christmas, and that’s the Nintendo console. The hybrid nature of the console, the line-up of great games (Zelda in particular), and the same-old-same-ness of the PS4 and Xbox One offerings really helped to convince many that the Switch is the one to have. Just about every Christmas ad I’ve seen for department store or online retailers, or even credit card companies, feature the Switch as a much wanted gift. This is just a reflection of reality, but at the same time, it’s great promotion for Nintendo.

It was a big gamble for Nintendo, and I’m happy for them that it paid off. Creativity and risk taking is something that the gaming industry lacks sometimes, and so it’s always nice to see innovation win the day, rather than just better graphics and higher framerates.

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I know it’s not much of a roundup, and I’m sure I’ve actually missed talking about most of the things that have happened this year, but you know how hard it is to type without your left index finger? Actually not as hard as I thought it would be, but still hard. Until next week or when my finger heals a bit more, have a great one!