Another pretty slow week, which wasn’t what I was expecting after CES, but I guess most of the stuff happened last week, not this week. So it’s pretty much a gaming only edition of the WNR this week, thanks largely to our first and main story …
Which is all the stuff we learned about the Nintendo Switch from the special press event that was kind of the official launch event for Nintendo’s new console.
We learned that the Switch’s retail price will be $299.99, which took some by surprise as being on the high side. Add to that the high cost of accessories (thankfully, most of them being completely optional to the full enjoyment of the Switch), for example $79.99 for a spare Joy-Con controller (some games will need 2 more of these in addition to the 2 included with the console for multiplayer), it left others wondering if the Switch can compete with the PS4 and Xbox One, both of which have the same entry price point.
But then others argued that with what you’re getting – a console that’s also a tablet, that can do local multiplayer without any other additional purchases, plus a dock for the TV – it’s actually not bad value. The high price of the simple looking Joy-Con controller (which plugs into the side of the console/tablet to become the Switch’s main controllers in single player mode) is also due to the fact that it includes a object sensing camera, as well as the oblig motion sensing capabilities, that enables some innovative game play with the announced ‘1-2 Switch’ and ‘Arms’ games.
Other things we learned include the expected battery life of 2.5 to 6.5 hours depending on the game, and how the console charges via USB-C (and can be played when charging).
Controversially, Nintendo is going down the paid route with regards to online services. The Switch will be launching with a free online service, but it will become a paid one later in 2017.
As for games, Super Mario Odyssey will launch later in 2017 and is set to feature levels based on the real world for the first time. Over 80 other games are in development by Nintendo and third party studios, the company announced.
Overall, the response to the Switch was both positive and negative. In regards to the console itself and all the innovation that comes with it, it was received very positively. The pricing and the announcement of a paid for online service didn’t go down to well, but only time will tell if gamers, and not critics, feel the same way about the Switch.
Before the Switch comes on on March 3, we still have a couple of months where the Xbox One and PS4 have a free go in the marketplace. For the important month of December, it was the PS4 that beat the Xbox One in sales (in the US) according to the a statement from Sony. Microsoft still managed to find positives by announcing that the Xbox One had its best ever month in December 2016, and that it was the only console that managed to grow year-on-year, meaning the PS4 did less well in December 2016 than in December 2015.
Xbox One sales in the US managed to beat PS4 sales for the second half of 2016, which suggests that the launch of the Xbox One S really did help Microsoft, well not quite turn things around, but at least made it more competitive to the PS4.
The full NPD report comes out next week.
That’s that for this slow week. Hope you enjoyed reading. See you next week!