Archive for the ‘Nintendo Wii, Wii U’ Category

Weekly News Roundup (24 August 2014)

Sunday, August 24th, 2014

Welcome to another edition of the WNR. We have some good stuff in here, including a look at why movies flop, how to prevent piracy from happening, all the video game stuff from NPD to more Wii U misery, and my favourite, a look at if the original un-altered non-special edition original Star Wars trilogy films might be heading to Blu-ray soon.

Let’s get started!

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The Expendables 3

The Expendables 3 does badly at the box office. One ‘Expendables’ movie too many, too much competition due to other blockbusters, or pre-release piracy to blame?

What makes a movie flop? More specifically, what made ‘The Expendables 3′ a box office turd (relatively speaking)? According to the distributors of the film, Lionsgate, it was the pre-release piracy of the film that was ultimately responsible, and they’re even suing 10 individuals accused of downloading and sharing the movie. But maybe there are more tangible and more traditional reasons why movies like ‘The Expendables 3′ flops.

As one executive pointed out when asked about ‘The Expendables 3′ failure, if pre-release piracy does have an effect on box office results, it’s less likely to do with the actual download (or the number of people who downloaded it, and however many out of these people that will then not pay for a movie ticket), and more to do with the word-of-mouth effect.

Imagine, if someone downloaded a crappy pre-release version of a very cinematic movie like Gravity, really liked it and told their friends. Most of them will most likely go and pay to see the movie at the cinema rather than download the same crappy copy themselves. Even the original downloader, if he/she really liked the film, might pay to see it on the big screen properly. In this case, pre-release piracy probably doesn’t hurt the movie as much (but probably doesn’t help as much either, since positive word of mouth would have happened regardless of whether people downloaded it or watched it in the cinema and then told their friends about it).

But if the movie was crap, like say, oh I don’t know, the third movie released in four years, in a series that’s beginning to lose its novelty value, then perhaps word of mouth will only discourage others to pay for the movie, and instead, to download a pirated copy to sate their curiosity. In this case, the box office revenue would be negatively affected. But isn’t more the case of recycled movie ideas and badly made movies not getting the punishment at the box office that they deserved, because people were not more adequately informed of the movie’s said poor quality in the first place? If piracy does have this kind of effect, isn’t this a good thing for the industry, and for moviegoers, to force studios to be more competitive and to be more creative in coming up with the kind of movies that we, their customers, actually want? Hmm …

This is why financial losses due to pre-release piracy is hard to calculate. There are just too many reasons why a movie might flop, like competition (“Guardians of the Galaxy” and “The Teenage Mutant Ninja Turtles”, for example), the aforementioned franchise-fatigue, bad reviews, poor marketing, or even a misleading trailer, might all be reasons for the flop. Blaming piracy is easy though. Too easy!

One show that won’t be blaming piracy, mainly because almost no one is pirating it, is John Oliver’s Last Week Tonight news satire show. And there’s a very good reason why people don’t pirate it – it’s available on YouTube, even here in Australia, for free! Australia’s Gizmodo says, and I fully agree, that because of this, the show and its distributors, HBO, should be applauded for making content so easy to access, and the growing popularity of the show means HBO won’t be losing much in the process anyway.

High Definition

Star Wars on Blu-ray

Will we ever see the original unmodified Star Wars trilogy on Blu-ray?

Speaking of HBO, the premium cable channel may soon look towards Netflix for inspiration, as its HBO Go app may soon add other network’s shows to its original programming (kind of what Netflix has done, but in reverse). Unfortunately with HBO Go still tethered to a traditional HBO cable package, any real talk of being in competition with Netflix is still far too premature.

Possibly the most exciting news for me this week is that the original cuts of Star Wars may be heading to Blu-ray! Den of Geek looks at the evidence and tries to see if the rumours may have something to them. It’s a fairly long read, but with George Lucas having sold Lucasfilm to Disney, with the new Star Wars movie going for the look of the original trilogy rather than the CGI based prequels (thank goodness), and of course the clamour for a new 4K version of the film, there might be just enough there to suggest the original trilogy might just make its Blu-ray debut sooner rather than later. Fingers crossed!

Gaming

The July NPD results showed that the PS4 was yet again the top selling console in the key U.S. market, for the seventh straight month. Despite the Xbox One price drop and the continued strength of Mario Kart 8 on the Wii U, the PS4 accounted for more than half of all hardware and game sales for next-gen consoles. The margin between PlayStation and Xbox appears to be growing bigger as well, with the PS4 and PS3 combined beating the Xbox One and Xbox 360 combined for the second straight month. Even Sony is finding it hard to figure out why so many people are buying the PS4, to the point where it has them worried.

PS4 with controller and PS Eye

Sony “worried” about the success of the PS4, and where future sales will come from

Not knowing why your console is a success can be just as “terrifying”, according to Sony, as not knowing why it is a failure (yeah, but tell that to Nintendo!). It makes planning for the future much harder, they say, and Sony are worried about exhausting all the sales derived from “core gamers” and don’t know where future sales might possibly come from.

But it’s still a nice problem to have, at least compared to Nintendo’s. Nintendo’s hopes of turning the Wii U into a more “hardcore gaming” friendly console does not seem to have worked, with Ubisoft this week announcing that they will stop releasing “mature’ games on the Wii U. So games from the ‘Assassin’s Creed’, ‘Far Cry’ and ‘Ghost Recon’ series will no longer feature on the Wii U, despite being available on the PS4 and Xbox One. Ubisoft says that there just aren’t enough sales of these types of games on the Wii U to justify making more of them, and the company will concentrate on family games like ‘Just Dance’.

In a similar announcement, Capcom says the Wii U will not be getting a new Street Fighter game that the other next-gen consoles will be getting. It’s kind of sad really. My first home console version of Street Fighter was on the SNES, which at that time, was every hardcore gamer’s preferred console. But Nintendo’s policy of having “no blood” in their games was already a sign of things to come, with Sega, and then Sony (and eventually Microsoft), having no qualms about violence in video games. It’s ironic that Nintendo is now trying to entice publishers to make these kind of games, and finding it quite difficult indeed.

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And with those last few words, we reach the 1,000 words count, which feels like a good time to stop. See you next week!

Weekly News Roundup (27 July 2014)

Sunday, July 27th, 2014

I’ve been catching up on my list of “to watch” movies, both on Blu-ray, and on my Netflix “My List”. I really wish there was a separate genre for disturbing or depressing films, instead of lumping them all together in the drama genre. It doesn’t feel right that movies as different as ‘Rise of the Planet of the Apes’ and ‘Enough Said’ both belong to the drama genre (at least according to the IMDb), or that a film as disturbing as ‘Blue Jasmine’ would also belong to the comedy genre. I watched ‘Blue Jasmine’ after back-to-back sessions of ‘City of God’ and ‘Inside Llewyn Davis’, and if I hadn’t watched ‘The Muppets’ in between, it would have seriously disturbed my mood (and even so …). Be very careful when choosing to watch a drama, that’s my tip for the week.

(‘Enough Said’ was pretty sweet though, so it was a real mood redeemer thanks to great performances by the late and great James Gandolfini and Julia Louis-Dreyfus)

And yes, I did have time to do (some) work in between epic movie sessions.

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Google DMCA Stats

Quantity over quality, may be the strategy behind some rightsholders choosing to use Google’s DMCA process over more effective systems

This week TorrentFreak investigates why rightsholders are choosing to use ineffective Google DMCA take-downs as opposed to more efficient take-down tools, specifically the British based BPI. On one hand, rightsholders are submitting millions of take-down requests for URLs that are almost instantly recreated, but are refusing to work with tools that not only take down actual content/files, not links, but also keep them down.

One of the targeted file hosts, 4shared, is using a tool that is now owned by Spotify, that allows rightsholders to request any specific piece of content to be taken down – the tool will then automatically remove all related links to this piece of content, and even prevent future links from being created on 4shared. So it’s curious as to why the BPI and other rightsholders aren’t using this tool. 4shared thinks that the decision comes down to a public relations one. Millions of take-downs make better headlines than say working with a file host that you’ve been publicly admonishing, using a tool that makes piracy take-downs seem almost trivial. Piracy is supposed to be this billion dollar a year headache that cannot be solved without basically giving rightsholders total control over everything, so there is a need to be able to show how big the problem really is, and millions of taken down links will do that. The fact that these take downs are part of an endless game of copyright whack-a-mole, doesn’t really matter, neither is the fact that this does nothing to win the war on piracy.

It’s hard to win when you actually don’t want to win.

High Definition

My recent Netflix binge has made me pine for a private viewing mode on Netflix, hoping that the eclectic collection of films I watch won’t end up confusing the Netflix recommendation system. My wish may come true soon, as it appears Netflix is testing a private watching mode. The current workaround is to have a dedicated profile that you create and delete all the time, which also helps to ensure all the softcore porn you’ve been watching on Netflix doesn’t end up on your My List.

Samsung 3D active shutter glasses

PS4 and Xbox One both getting Blu-ray 3D playback in the next few weeks

Meanwhile, Netflix this week announced that they’ve broken through the 50 million users barrier, with nearly 14 million outside of the US. Revenue was up 25% as well, compared to last year, as the company focuses less on securing expensive licensing rights to films and TV shows, and more on original content.

Back to physical media, Microsoft this week announced that Blu-ray 3D support will finally be added to the Xbox One console, and a couple of days later, Sony followed with a similar announcement for the PS4. The PS4’s Blu-ray 3D support will arrive a little earlier than the Xbox One’s – next week versus some time in August. The one-upmanship continues for these two console heavyweights, which I guess is a good thing for the consumer.

Thus far, the lack of Blu-ray 3D support has been a bit more embarrassing for Sony than for Microsoft, considering Sony’s close links to the Blu-ray format (ie. it’s their format). So the update, coming via firmware version 1.75 next week, is most welcomed.

And if Sony can bring back DLNA support to the PS4, then I can finally start thinking about upgrading my PS3.

Gaming

It’s that time of the month again, and the NPD report for June shows a marked improvement for the Xbox One, thanks to the Kinect-removing inspired price drop, while the PS4 was still the best selling console for the month (that’s 6 months in a row).

PS4 with controller and PS Eye

The PS4 is still beating the Xbox One, despite sales doubling in June for the latter

Xbox One sales doubled in June compared to May according to Microsoft, but they’ve not been as willing to release sales data ever since they stopped having the top selling console (funny that). And so without knowing the May results, it doesn’t really tell us much. The only thing we know is that it wasn’t enough to allow the Xbox One to beat the PS4, and Sony will be really pleased with that.

Nintendo are happy too because the Wii U sold 140,000 units, which is a 233% improvement compared to the same month last year. There seem to be a new air of optimism for the Wii U, following the release of the new Mario Kart game, but it will take some time to confirm whether the recent sales bump is a sustaining one.

So everyone with some good news to report in June!

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That’s all for this week. See you soon.

Weekly News Roundup (22 June 2014)

Sunday, June 22nd, 2014

How are you then? Been keeping up with the World Cup? I must say as an avid football (or “soccer”) fan, I found it hard to give a crap at the start, but I’m starting to get the fever. Still not enough to get me to stay up at 2 a.m., or to get up in the early morning to catch a live game here in Australia, not even on the weekends.

A quick glance at this WNR and you might wonder where the “news that wasn’t” section has gone, where I cover the stories that weren’t really important enough, but are still worth a mention. They’re still here, but are now integrated into the main WNR below, which works best with the stories we have this week.

Time for kick-off …

Copyright

I’m not even sure if you can still call it news if it happens with such regularity and frequency, but in case you haven’t guessed, Game of Thrones broke yet another piracy record with the season 4 finale ‘The Children’. I’ll leave it to you to check the actual stats (hint: a lot of people downloaded it), but the reaction to this latest non-news was what interested me the most. Especially the reaction here in down-under-land.

Game of Thrones: Season 4

Does anyone still give a crap about how many times GoT is pirated?

So Australians were once again top when it came to downloading GoT, and our consistency in outperforming all other countries by once again lifting the World Cup trophy for piracy is, from a neutral point of view, quite impressive really. Unfortunately, it’s attracted the wrong kind of attention, from the kind of people our newly elected, right wing, pro big business government likes to take advice/orders from. So plans involving of thousand dollar fines and Internet suspensions have all been floated, to the opposition of Internet users, ISPs, consumer groups and pretty much everyone who is not in the entertainment industry or in government (so definitely will become law, then).

Our situation, compared to the rest of world, is also unique in that we have a virtual monopoly controlling exactly how Game of Thrones can be watched legally here. We only have one cable TV provider, Foxtel, and they’ve snapped up the exclusive broadcasting as well as online rights to the show. So no iTunes, no equivalent of HBO or HBO Go (where you can minimize your subscription to just basic cable and HBO – here, the cheapest pack that includes the HD version of the show will run you well into the $80+ per month territory) – just the overpriced bundles being advertised as part of a so called “freedom of choice” (the choice Foxtel or Foxtel). It’s as if we’re the world’s experiment in seeing if piracy is influenced by lack of choice, high prices and competition, and you have to say that results are pretty conclusive. An experiment and set of results that are completely ignored by those that have the power to reduce piracy by affecting positive changes (as opposed to changes that have already been tried in other countries with no success).

Oh well.

No DRM

Are game publishers starting to speak out against DRM?

It’s one thing to try and criminalize those that pirate stuff, but it’s quite another to treat everyone as criminals. Which, according to game publisher GOG, is exactly what DRM does. DRM assumes that the user is trying to do something untoward and then makes that user jump through hoops to prove that they’re actually trying to behave. Sometimes the hoops are so tricky that the user ends up not being able to use the product at all. So something that is only intended to prevent a very tiny minority of users that actually attempt to break DRM ends up affecting all paying customers. The proverbial trying to swat fly with a sledgehammer (if such a proverb actually does exist).

While GOG’s hatred of DRM is well documented, Ubisoft’s statement that DRM simply doesn’t work was, in my opinion, far more interesting. It’s the first time I think a major game publishers has so clearly outlined just how useless DRM is. Ubisoft’s VP of digital publishing Chris Early basically admitted that, given time, any DRM will be cracked (and after that happens, it becomes trivial for the layman to remove the DRM). What is more difficult to pirate, Ubisoft says, are the services that surround the game, mostly online services that enhance the gaming experience.

While it’s nice to see companies like Ubisoft give a red card to DRM, but as the recent Watch Dogs fiasco showed, these enhanced services must be well supported and resourced in order for them to become enhancements, and not just a fancy way of doing authentication and DRM.

But what if you want to deter pirates using something just as useless as DRM, but much easier to implement? How about a symbol for “no piracy” that you can display proudly on your products, whether it be a web page or on the box of the game? Now you can! The Unicode Consortium (had no idea that it actually existed) has released the latest version of Unicode, 7.0 (also had no idea that unicode had versions, and/or could be updated), which now features a “no piracy” symbol. There is no “yes piracy” symbol, but the classic skull and crossbones is in there, as is a extended middle finger that one can also use to thwart off the likes of the MPAA and RIAA. You can view the complete list of symbols here.

Gaming

The NPD stats for May have been released and the PS4 again was the best selling console in the US. No longer surprising really, but what was interesting was that Wii U sales were up 85% compared to last May, largely on the back of Mario Kart 8. The latest Mario Kart game was also the second best seller for the month, behind Watch Dogs, which is impressive given that it was only available one the one platform.

Mario Kart 8

Mario Kart 8 lifts Wii U sales

Microsoft were surprisingly quiet about the performance of either of their consoles, so it must not have been great news on these fronts. With the $399 Xbox Ones now available, to atone for the own goal of forcing Kinect 2.0 on everyone, Microsoft will hope for a better June than May. The advertising blitz, starring Breaking Bad’s Aaron Paul, should also be hitting screens in the US right now to let everyone know about the new price, although for existing owners, the ad itself seems to have a few side effects.

These latest PS4 results seems to suggest that it is the console to beat in this generation, and Sony say they know why. Sony says that according to Nielsen stats, 31% of PS4 owners didn’t own a PS3, but did in fact own a Xbox 360 or Wii. Hmm, interesting. 17% didn’t own any last-gen consoles (PS2 holdouts?).

These results probably surprised Sony as much as anyone. Which explains why demand still outstrips supply in many parts of the world, including Europe – so sales might be even higher if Sony could keep up with demand for the console.

There’s no doubt that Sony is winning over gamers that were far from convinced about the PS3, both from a value proposition and other important factors such as online capabilities and quality of multiplatform games (better framerate, resolution and things like that). Whereas the PS3 was a (relative) pain to develop for, with online features that were sub-optimal, the PS4 seems to have addressed all of these issues. With Microsoft busy shooting themselves in their feet and other appendages, even some of the PS4’s flaws (such as scaled back media capabilities, compared to the PS3) are easily overlooked. And that price, as they say, is right!

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Alright, enough trying to cram football related terms into this week’s WNR. See you next week.

Weekly News Roundup (15 June 2014)

Sunday, June 15th, 2014

Hello again. Hope you’ve had a pleasant week. I suppose I should mention the World Cup, but as I’m not a big fan of nationalistic, poorer-quality, FIFA mismanaged, money-spinning international football competitions (as opposed to club football), I don’t think I need to say too much about it. I’m sure you’ve been inundated with World Cup stuff from every media and online outlet, so you don’t need me to bang on about it as well.

As per usual (for the last few weeks, at least), let’s get through the stuff that wasn’t quite “newsy” enough. We start with MPAA suspending their lawsuit against Kim DotCom. While it sounds like good news for Mr DotCom et al, the MPAA are only suspending things pending the verdict in the criminal case against Megaupload and its operators, possibly awaiting a precedent to be set to make their jobs easier.

Netflix Verizon Error Message

Netflix shifts blame onto Verizon for poor streaming performance

In Netflix news, the streaming firm has ended their war of words (or error messages) against ISP Verizon over poor streaming speeds. Netflix blamed Verizon for poor connection speeds via error messages shown to subscribers, while Verizon blames Netflix and the way they’ve chosen to route traffic for the speed problems. Lawyers got involved, and Netflix backed down. But the little spat has caught the attention of the FCC, which is launching its own investigation into the matter.

In Gaming news, Microsoft’s Xbox One missteps could cost the company up to $1 billion in losses, according to analysts. Just goes to show that messing with DRM and forcing things on consumers can be very dangerous and costly. Microsoft and Nintendo’s woes of course benefits Sony, which has helped the company sell more consoles than Nintendo for the first time in 8 years. 8 years ago was when the original Wii was released, which then went on to become a big hit. The PS4 may not reach the same highs as the Wii (being not as much of a “casual gaming” console as the Wii), but it certainly looks to be the dominant force in this current generation of consoles (which includes the Xbox One and Wii U).

With these out of the way, let’s get started with the “real” news.

Copyright

Is Apple about to launch a copyright smack-down on apps that allow you to download music from streaming sites like YouTube and SoundCloud? That’s the theory according to MacRumors, and it may all be part of a big clean up of the App Store in time for the launch of iOS 8, later this year.

Apple App Store Icon

Apple cleaning up the App Store for iOS 8?

Other apps targeted are those that produce excessive notifications or annoyingly posts to social media, in order for self promotion. In other words, it’s about crushing Candy Crush. Another type of app in the firing line are those that provide in-game rewards for looking at ads and other slightly dishonest practices.

Those more cynical will point to the fact that Apple now actively promotes their own music listening apps, like iTunes Radio, when users search for “music download” on the App Store. Isn’t this the kind of thing that got Google in trouble? I’m not so sure these latest changes is evidence of this kind of slightly anti-competitive behavior, but it always struck me as a huge conflict of interest when a company is competing with its own customers in the same marketplace (that this company owns and operates). Whether it’s Google competing with other websites in the search results, or Apple’s stuff competing with other apps on the App Store.

Speaking of competition, Steam may be getting a new PC competitor in the form of GOG Galaxy. From GOG, the game publisher known for proudly carrying the DRM-free banner, GOG Galaxy will keep to the company’s DRM-free philosophies by producing a Steam-like platform, minus the DRM restrictions.

This means that the platform itself is entirely optional, unlike Steam, and that no online activation of authentication is required. Offline play, is of course, supported without restrictions. In exchange for opting for GOG Galaxy, gamers will have access to Steam like features, including automatic game updates, achievements, and online social features.

Gaming

Ubisoft Logo

Ubisoft looking out for numero uno by not releasing completed Wii U game

You know it’s bad for the Wii U when Ubisoft, one of the biggest backers of Nintendo’s console, is withholding releasing a fully completed game for the console because there’s just not enough people that own it.

While it seems a bit counter intuitive to spend all that money making a game and then not release it, Ubisoft says the cost of marketing a new game is an additional cost that cannot be justified right now due to the Wii U’s small install base.

But if things don’t improve, the unnamed game and several other titles in development may never see the light of day on the Wii U, and instead, may be ported to other platforms.

The problem is that without games, the Wii U will find it very difficult to take off. But without the Wii U being in enough people’s homes, third party developers like Ubisoft will find it very hard to justify the economics of it all. It’s the classic chicken or the egg situation (egg is the answer, by the way).

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I think that’s it. See you again next week.

Weekly News Roundup (18 May 2014)

Sunday, May 18th, 2014

A rather shortened WNR since I was up pretty late last night/pretty early today watching, cringing, suffering and celebrating Arsenal winning the FA Cup for the 11th time in the club’s glorious history. Bloody Arsenal, they never do things the easy way!

Let’s get started before I fall asleep.

Copyright

New Netflix UI

All this original programming does not come cheap – Netflix raises prices by $1 for new subscribers

Having just binged watched through all six seasons of Lost, currently in the middle of an epic It’s Always Sunny in Philadelphia marathon, while also re-watching the first season of Orange is the New Black in preparation for season 2, I can totally see how it is possible to use 212 GB of data every month for Netflix. That’s how much is being used, on average, by the top 15% of streamers according to a new report which also says Netflix usage during peak times now accounts for 34% of all Internet traffic.

The same report also found the file sharing traffic during the same peak hours has dropped to 8.3%, down from the high of 31% in 2008. Looks like Netflix is single-handedly winning the war against piracy, by giving people what they want.

Let’s just hope people will still want it after the price rise. Netflix has decided to raise prices from the ubiquitous and industry defining $7.99 per month, to $8.99. But only for new subscribers – existing subscribers will be able to keep their current rates for another 2 years. Netflix says the higher price is to account for new content, but their recent peering agreements with top ISPs must have also played a role in determine the new price.

So is Netflix worth $8.99? I think so, and Netflix will hope others do too.

Gaming

It looks like Microsoft has heeded the same advice I handed out right here a couple of weeks ago – Kinect has been separated from the Xbox One, which means the price of Microsoft’s beleaguered (not really, but I just wanted to use the word ‘beleaguered’) console has now achieved parity with the PS4 thanks to a a new $399 package that will not come with Kinect.

Xbox One Forza 5

Kinect (the boxy thing below the TV on the photo above) is no longer an “essential” part of the Xbox One

This is the second major u-turn by the Redmond based firm for the Xbox One – the first, if you can remember (of course you can!) related to the removal of ‘always-on’ DRM. This latest reversal removes the one last bit of strategic difference between the two major consoles.

It’s a shame really, because I can see what Microsoft were trying to achieve. Being different in a crowded and competitive marketplace is always risky, and you have to commend Microsoft for trying to do things differently, even if what they were trying to do was not what gamers wanted. The whole DRM things came from overestimating the tolerance of gamers to this kind of stuff, and while I still maintain that being able to play games without using discs is a great idea, Microsoft’s implementation left a lot to be desires.

The same with Kinect. It’s an innovative solution, that was kind of staggering around looking for a problem. You didn’t really need it, and to force gamers to buy it at a $100 premium was a bad idea. If the Xbox One launch titles had at least one great title that made the Kinect an essential accessory, things might have been different, but the reality is that it falls into the “nice to have, but not essential” category at the moment.

So what will Microsoft’s price drop do for the console? Even at the same price as the PS4, the Xbox One will still be playing catch up. This is due to the general perception is that the PS4 is a more powerful and future-proof console. It doesn’t even matter if this perception is true or not, but it will play on the minds of potential buyers. So for me, the Xbox One has to be cheaper than the PS4 in order to compete, and without Kinect being bundled with every console, Microsoft may have room to do exactly this. There are still a lot of people playing Xbox 360s that have yet to decide which next-gen console they want, and so it’s still not too late for Microsoft to regain dominance in the key U.S. market.

And this brings us nicely to the April NPD results, in which the PS4 was again the top selling console in the U.S. The Xbox One managed to ship 115,000 units in second place, which would make it the a slower April than any April for the Xbox 360, except for the current one (the Xbox 360 only managed to sell 71,000 units).

No word on Wii U numbers yet at the time of going to press (by press, I don’t mean the printing press, but just the press of the big “Publish” button in WordPress), so I will post an update if/when more numbers come in.

This is all I can muster for now, as I have to go and rest my eyes, before very likely re-watch parts of the FA Cup final relive (this time without nearly having a heart attack). See you next week!