The first details revealed about Sony's upcoming console, which promises to be a beast of a machine
Sony's lead architect for the PlayStation 5 has revealed the first official details about the upcoming console.
Mark Cerny, who also worked on the designs for the PS4, told Wired in an exclusive interview what gamers could expect from the PS5.
Perhaps the biggest inclusion for the PS5 is that it will be backwards compatible with the PS4, meaning your existing game library won't become obsolete after you upgrade. The inclusion of this feature necessitates the inclusion of an optical disc drive, suggesting that unlike moves being made by Microsoft, the PS5 won't be a digital-only console (at least not all variants).
Despite the lack of TVs that can display the resolution, the PS5 will also allow for 8K output to future proof the console. To provide the PS5 with the power to output in 8K (although at this point, it's unknown if 8K output will be limited to just video, or it would include gaming as well), the PS4 will feature a new 'Ryzen' CPU and 'Navi' GPU combo from AMD. The latter will support advanced graphics features such as ray tracing.
The PS5 will address an issue that has become increasingly problematic on current generation consoles. The PS5 will come with a solid state drive, meaning games will now load at a fraction of the time it takes on the PS4. Cerny demonstrated the benefits of SSD by loading Spider-Man on PS4 and initiating fast travel in the game and then doing the same on the PS5 dev-kit. The PS4 took 15 seconds to load the game, while the PS5 dev-kit only took 0.8 seconds.
Cerny also noted that the PS5 will accommodate the existing PSVR headset, but was otherwise coy when it comes to expanding on Sony's VR strategy for the new console. 3D audio provided the new AMD chip will, in Cerny's words, will "redefine what sound can do in a videogame" and add another level of immersion into the gaming experience.