Archive for the ‘Gaming’ Category

Weekly News Roundup (13 November 2011)

Sunday, November 13th, 2011

Welcome to another edition of the WNR. Coming up with an introduction to the WNR is actually the hardest part of writing it, and I just cannot get my brain to come up with anything this week. I guess I would mention that the NPD stats for US video game sales in October has just been released, but I haven’t written up the analysis yet, so that’s that. Better get on with it then.

Copyright

Let’s start with the copyright news, we start with the music industry lobby’s full attack on opposition to the Stop Online Piracy Act (SOPA).

The controversial SOPA, if passed, will give the music industry, amongst others, to avoid pesky things such as actual evidence when it comes to forcing the likes of PayPal or Mastercard from cutting off service to websites that the industry sees as a threat, as long as they can come up with some sort of explanation that the site is primarily involved in piracy. In fact, they don’t even have to do that. As long as the website is merely suspected of potentially wanting to hide their infringement activities, then SOPA will allow the rightsholders to intervene, even if at that point, it’s not even clear, let alone established by a court of law, that any infringement has even occurred. So potentially, all the industry have to say is that “I don’t like the look of that website”, and they can deal a potential death blow to that website. So no wonder opposition is coming in from all directions.

Wikileaks Logo

Remember how PayPal and others screwed Wikileaks? The RIAA wants the same, but for every website, not just Wikileaks.

But RIAA says that all of this nothing more by hyperbole, and that the music industry needs these changes to survive. Survive from mass piracy, or survive the move from CD albums sales towards digital tracks, they don’t say of course, but SOPA could very well be used to destroy innovation by an industry that’s obviously not looking towards the future. Imagine a new start-up that offers a brand new service that hurts the existing business model of the music industry, the RIAA can use SOPA to fire off an infringement notice to say the financial providers of the start-up website. Trying to avoid trouble, the financial providers cease support for the website, and the website dies a quick death. Sure, the owners of the website can sue the financial providers, but that would require money, which at that point, the start-up probably doesn’t have much of. This may very be an extreme, but no law should give so much power to one side, against the other, and to replace civil court matters with agreements and dealings behind closed doors by private corporations. And with the economy the way it is, the country can ill afford to allow old business interests to kill off new innovations, that are really at the forefront of job creation.

And the RIAA have been busy not only defending “their” SOPA bill, but also attacking the old DMCA, which if you can remember, was their work as well. Apparently, the “safe harbor” provision that was added to protect online businesses is working too well and actually offering protection to online businesses, which the RIAA says was not the intention behind the provision at all. They blame it all on judicial branch of the government, the branch that’s the hardest to corrupt via lobbyist money, for interpreting “safe habor” wrongly. In particular, they want ISPs and websites to be the judge, jury and executioner and to take proactive action against infringing content, what they call “red flags”, which is a very vague notion of “you’ll know (it’s piracy) when you see it”. Except these types of actions will open up ISPs and web businesses to potential lawsuits for removing the wrong content, and it’s difficult to judge what is right and what is wrong when you don’t even know what content belongs to whom, without the rights holders getting involved. The RIAA says this shouldn’t be a problem, and it isn’t, for them! It seems web piracy is the gravest problem facing the music industry, and at the same time, it’s a problem that the industry shouldn’t have to do anything about – because the government, tax payers, web businesses should be doing all the work, taking all the risks, while the rights holders  receives all the theoretical and perceived benefits.

Google DMCA Notice

Google says a lot of DMCA complaints are invalid, and most are being used to attack competitors

But then maybe it’s a good thing, because whenever the rights holders are given carte blanche rights to remove infringing content on the Internet, they tend to abuse those rights. Google revealed a few years ago that a third of all DMCA complains filed with the company were invalid, and the latest example is Warner Bros. abusing Hotfile’s infringing file removal tool. Despite being sued for promoting piracy, Hotfile actually had one of the stronger anti-piracy tools for rights holders, allowing them to basically delete any hosted files they want without any real limitations. Unfortunately, WB, when given access to the tool, abused it by deleting content that didn’t belong to them and even open source software, and this is not just Hotfile’s allegation – WB this week admitted to pretty much all of it as part of legal proceedings between the company. Once again highlighting why automated, technical solutions to piracy filtering doesn’t work, WB admitted that their piracy filters removed content that only shared a partial name to the content they were trying to remove. And doing a simple file name check implies WB definitely didn’t download the files and check whether it actually contained infringing content or not. WB also admitted to deleting a popular, open source downloading tool that they obviously had no rights to, and they justified it because the tool helped to speed up downloads, and of course, all downloads equals piracy in the eyes of Warner. And WB admitted to all of this “collateral damage”, and it seems they’re not too fussed about it either, as they’re still asking the judge to throw out Hotfile’s lawsuit against the studio for the allegation that the studio abused the DMCA, which Warner appears to have just confirmed.

Over to Europe and two ISP, and The Pirate Bay, related cases that could have implications everywhere else. With UK courts giving the okay for ISPs to start blocking websites for anti-piracy reasons, the BPI, UK’s branch of the RIAA, wasted no time in asking the same ISP, BT, to start blocking The Pirate Bay. Calling The Pirate Bay a “huge scam” (I would argue against that, since a website that has the word “pirate” in its title and domain name is not trying to fool anyone as to what the website is about), the BPI fearmongering engine went into overdrive. If you visit The Pirate Bay, apparently, your computer will get infected with viruses, trojans and herpes, your identity will be stolen, and you may even see “inappropriate content”. The BPI wasn’t clear what “inappropriate” meant, but since BPI specifically asked BT to use their child porn filter to filter out The Pirate Bay, the implicit suggestion is probably pretty clear. And of course, given the economy today, the talking point of “they toor ur jobs” was bought up, against suggesting that piracy destroys jobs, while creating none (and yet, the industry says ISPs, web businesses and individuals are making too much money off piracy).

The other story was in Dutch-land, where BREIN is at it again, this time asking two ISPs to also block The Pirate Bay. But the ISP, having already won a preliminary court case against this very matter, say that the proposed blocking method, by IP address and DNS, won’t work and may actually kill their network.

How DNS Works

How DNS Works

But before we get into the details, a little background info may be needed here. The way the web works, each server has one or more IP addresses assigned to it, and the server software can present the right website for you based on the IP address (sometimes, a single IP address can host several websites, and the server software can tell which site to serve up via the domain name you used to get to the IP address). Domain names are matched to IP addresses via Domain Name System  (DNS), which is basically thousands upon thousands of servers world wide that stores a constantly updated database of domain name to IP address translations (as well as mail server information, and all sorts of stuff). When the website owner starts a new website or changes the IP addresses, he/she changes his primary DNS server’s information, and that change is propagated to every other server on the Internet to ensure all data is synced. If data is not synced, and this does happen, then you may see different websites depending on which DNS server you connected to.

So back to the BREIN case. They want both an IP address/range ban, and also a DNS filter put into place so that if subscribers of these ISPs type in The Pirate Bay domain name, the DNS server would not return the right results. The first one is problematic because, to avoid filters, TPB could change IP addresses every couple of days, and this means the ISPs have to constantly track the IP addresses. And because IP addresses can be recycled/re-assigned, they may end up blocking the wrong website if they’re not quick enough with their detection, thus opening themselves up to lawsuits. The DNS filter method, which is also the one being proposed in the US by Protect IP and one that has come under much attack by anyone who knows how the Internet works, breaks the Domain Name System by destroying the sync between DNS servers, and slow down or stop the propagation of DNS changes, which will cripple the entire Internet. Net neutrality, which the FCC fought for and lost, would become law under PROTECT IP, as each ISP will now be able to tell you which websites you can and cannot visit, and may even redirect one domain name to another website (for example, thepiratebay.org ends up going to mpaa.org). But for the two Dutch ISPs, Ziggo and Xs4all, the immediate problem with both IP and DNS filtering is the effect on their own networks, with the constant changes requiring network reboots that can bring down the entire network. But BREIN doesn’t really care, and I’m just going to copy/paste what I wrote earlier, “because the government, tax payers, web businesses should be doing all the work, taking all the risks, while the rights holders receives all the theoretical and perceived benefits.”

Game publishers, especially PC game publishers, like to complain a lot about piracy, but it always seemed odd to me that they never actually listen to the people that may know a thing or two about what makes consumers buy games – the retailers! Steam, in particularly, has been talking a lot about DRM and pricing (maybe less talk, and more action on security would have helped … I kid). And this week, it’s Good Old Game’s turn to diss DRM. Nothing we haven’t heard already though, DRM only affects legitimate paying customers, it doesn’t stop piracy … all the usual things you’ve read on here. But it seems publishers have it in their head that they need to make it as hard as possible for the pirates by using DRM, which kind of makes sense, but “hard” is a relative thing and it’s mostly quite easy for the piracy groups to crack DRM. The other ways is to tie in non-intrusive DRM with value-added services, such as in-game browsing, chatting, cloud saves, and achievements, which is what Steam has done with success. A lot of success it seems, as GOG also revealed that even for games published by their own company, Steam sells many more copies than on the official GOG service, 5 times as many and 20 times more than all the other digital distributors combined. But even with their power, publishers still hold a lot of power over Steam, particularly in terms of pricing (and regional pricing), so the next time you complain about something being too expensive on Steam or the overseas version of the store carrying cheaper prices, the publishers are to blame, not Steam, which has time and time again presented evidence that cheap games => more revenue.

GamingSkipping HD/3D, and moving quickly onto gaming, mainly because the next story is also about Steam, and it’s not a good one for the company. Steam was hacked over the last week, at first it was only the forum, but it seems the hackers have got into the main Steam database as well and accessed, possibly not downloaded, the database including user details, hashed/salted passwords and even encrypted credit card numbers.

Obviously, getting hacked isn’t good, but with Steam relying on a third party forum software (vBulletin), it was always going to be a risk. But the emerging details seems to show that the database was at least somewhat secured, with both hashed/salted passwords and encrypted credit card numbers. The former simply means that the password, unlike with the PSN database, was not stored as plain text and stored as a hash, a supposedly unique representation of the password, but unlike encryption, it’s one way and (theoretically) cannot be reversed. A salt was also used to make the hashing much harder to reverse back to plain text, if at all possible. And the CC number encryption, assuming it was strong enough, should prevent hackers getting any meaningful data, which is probably why they didn’t bother to download the database.

Steam Guard

The much-maligned Steam Guard may have limited the damage hackers could have done to Steam

And if you use Steam’s Steam Guard service (I know, the one everyone hates), your account should be even more secure as the hackers would need access to your email account to access your Steam account. Not that it isn’t possible, because if you used the same password for both Steam and your Steam associated email account, then that’s how a hacker might get in, in the small chance that they could reverse the password hash (quite easy if you’re using a dictionary word, I’m told). So if you value your Steam account, and we currently have a poll asking you how many games you have on Steam, then it might be wise to change your password, remove any stored credit card numbers on the Steam system (just enter it every time instead of saving it, if you’re like me and likes to shop online, you’ve got it memorized anyway), and maybe have a bit more respect for Steam Guard. Just a bit more, mind.

And, we’re already over the word limit, but I would just like to offer a preview of the October US video game sales analysis. The Xbox 360 won again, Wii sold nearly 150,000 units less than the 360, and Sony refused to divulge any data again, but from statement maths, the PS3 either just narrowly beat the Wii, or was actually slightly behind, not great going into the holiday period. Battlefield 3 killed everything other game like a level 43 camper against a team of rushing noobs, with a record 10 million copies shipped on all formats (but Modern Warfare 3 might have something about this next month). The full analysis will be upped in the next day or so.

Alright, that’s enough words from me. See you next week.

Weekly News Roundup (16 October 2011)

Sunday, October 16th, 2011

Welcome to yet another edition of the WNR. Another rather quiet week news wise, so this would otherwise be a short WNR, except I might spend a bit of time talking about the latest NPD results later on in the gaming section.

Copyright

We start with copyright news as we usually do, and we start with a quite unusual story, one that I still don’t really know what to make of.

PC gaming piracy is a big problem, I think everyone can at least acknowledge this fact (whether ever more intrusive DRM is the solution to the problem, I think, is where the debate is at the moment), but if the goal of anti-piracy is to increase revenue, and intrusive DRM doesn’t seem to be producing, why not try something else?

Vigilant Defender Questionnaire

A sample result from the Vigilant Defender questionnaire, which shows that DRM not only does not really help encourage pirates to buy games, it may even drive them to pirate in the first place

Except, I probably wouldn’t try what startup anti-piracy firm, Vigilant Defender, has tried – to actually help the spread of pirated content. Yes, you heard right, the first step in Vigilant Defender’s experiment is to actually help seed a leaked beta version of the hit game, Deus Ex Human Revolution. The second step is slightly tricky, as the version of the beta they seeded was slightly modified to drop out of the game after the first few levels, and direct users to an online questionnaire, in which they were asked questions about why they decided to pirate the game. While data collection is essential to solving the piracy problem, especially given the industry’s often biased “research” on the matter, the key question asked of gamers was “what would you be willing to pay for this game”. Not only will the answer to this particular question prove useful in finding out just why people pirate, and what price point can influence the same people to go legit, Vigilant took this one step further and proceeded to offer downloaders the opportunity to buy the full game at a price determined by average answer to this particular question. And amazingly, 8% of all those who downloaded the modified leaked beta actually went on to buy the game, at the user voted average price of $24.99 (half of the retail price) and that’s actually quite a high rate of return for games, especially when the target demographic is often described by the industry as “criminals” and “freeloaders”.

In my opinion, what Vigilant Defender tried to do was very clever, even if they went about it perhaps in too much of a roundabout way. What they’re actually advocating is a system where users vote for the price they want to play, and where pirated versions of games actually become demos of sorts. The gaming industry may not want to believe it, but a lot of gamers do use pirated games as an extended demo, and many, I’m not saying all (or even anything close to a majority), to end up buying the full version if they like the game. Game publishers, on the other than, would rather prefer people buy games they don’t like by making sure they can’t test it fully before they buy it, and perhaps that’s how it used to work before Internet piracy became ubiquitous, this kind of business model no longer works. But on the other hand, by offering downloaders cheaper version of games, it’s perhaps encouraging downloads, and this kind of distribution model would be a hard sell for game publishers. But there’s definitely something here, and perhaps a little bit of tweaking could bring us a new distribution model that takes advantage of P2P networks such as BitTorrent to not only distribute the games, but to promote them. Imagine if games came with a thin layer of unobtrusive DRM that simply nagged users to buy the game from time to time, a DRM so not annoying that release groups don’t even bother to have it (so it remains in the pirated versions floating around the net). Users would then be given an offer to “upgrade” their pirated version to the full legit version for a discounted price, but the caveat is that their save games/profiles would no longer be compatible with the full version unless they pay the full price, or some kind of incentive that still makes buying games at full price an attractive proposition. And if you want pirates to help you sell games, then let them join some kind of commission based affiliate program, where for each downloader that “upgrades”, the seeder would get a small commission for their “help”.

The even easier alternative is to lower game prices and improve services for legitimate customers, so that piracy becomes more trouble than its worth.

For Vigilant Defender though, they have a slight problem on their hands at the moment since this Deux Ex experiment was not actually approved by the publishers of the game, Square Enix, which could land the anti-piracy company in a bit of bother with anti-piracy laws.

Bad news for Australians lately on the copyright front. Only a couple of weeks ago, we got our first taste of mass copyright lawsuits, and this week, our government signalled changes to our existing copyright law which would make it even easier for mass copyright lawsuits to happen. Namely, the Attorney-General wants to make it easier for rights holders (or agents of them) to match IP addresses to real identifies, by “streamlining” the legal process. In other words, due process has to go out the window to make Hollywood and the RIAA happy. Even the idea of a ‘graduated response’ system was mentioned, at a conference sponsored by the copyright lobby, of course. Still, there were some other proposed changes that were positive, such as extending “safe harbour” to protect more types of Internet businesses, rather than just ISPs – search engines like Google and Bing will benefit the most with this proposed change. But as long as politicians still continue to believe that a single IP address is evidence enough of a “crime”, and that the “crime” itself is costing the creative industries insane amounts of money and jobs, then politicians will always be on the side of the copyright lobby, made more likely by the uneven spreading around of lobbying cash from both sides of the issue.

High Definition

In HD/3D news, this week could prove an important one for advocates of managed copy, who want legal alternatives to “ripping”. UltraViolet has been talked about quite a lot, and this week, we finally get our first taste of this “in the cloud” based managed copy system. Unfortunately, the taste is not quite palatable.

Green Lantern UltraViolet via Flixster

UltraViolet from Warner Bros. is being distributed via Flixster, and it isn't a very convenient user experience

Warner Bros. released Horrible Bosses and Green Lantern with UltraViolet digital copy included, but the way Warner has decided to deploy UltraViolet is the biggest problem at the moment. The current WB process requires users to enter in a 12-digit redemption code online, which in itself is annoying, and then users will have to sign up to Flixster, and then install the Flixster app on the device they wish to view the UltraViolet copy. And it’s all wrapped up in various layers of DRM, as you would expect.

And as WB owns Flixster, and to add to the problem, when other studios release their version of UltraViolet, they will use their own distribution network. So right now, if you asked me on which devices an UltraViolet digital copy works on, I can’t tell you, because it will depend on each studio, and this is absolutely the wrong way to go about it. For UltraViolet to be viable, I think it really has to either tie in with iTunes, NetFlix, Amazon or one of the existing players in video distribution, or all the studios have to come together and come up with a single distribution method, with all of the major devices supported (the iDevices, Android system, game consoles and Blu-ray players, at least). And then, streamline the process so it’s as simple as scanning a QR code, or just a matter of inserting the UltraViolet Blu-ray or DVD into a UV compatible player – none of this 12 digit code nonsense, or having to figure out each studio’s UltraViolet system and having to have an account for each.

A two parter Sony related story, the first part goes here in the HD section I suppose. Sony has had to issue a massive recall/repair for 1.6 million LCD TVs they produced since 2008, apparently due to a fire risk in a faulty component. It’s not exactly what the company needs at the moment, but the “good” news so far is that there haven’t been any reports of actual injuries, and that the damage so far has been restricted to the TV set itself.

GamingLess costly for Sony, financial wise, but perhaps more costly in terms of image is the news that a further 93,000 Sony online network accounts have been “hacked”, in the latest security breach.

Fortunately for Sony, the breach which led to hackers gaining access to 93,000 accounts on the Sony Entertainment Network (SEN), PlayStation Network (PSN) and Sony Online Entertainment (SOE) networks appears to have originated elsewhere. According to Sony, hackers managed to source the email/password combinations for an unspecified (non Sony) online service, and proceeded to use the same login combination to try their luck on the PSN, and managed to get access to the 93,000 accounts. Sony have disabled 33,000 SOE accounts, while have forced password changes for the rest. Sony says that credit card info was not accessed during this attack, but personal information may have been.

While Sony is right that the data breach occurred elsewhere, the security issue here still lies with Sony, because allowing hackers to launch this type of massive attack can easily be prevented. Simply limiting failed login attempts from any individual IP address or range, which is standard practice, could have prevented the 93,000 accounts from being accessed. And some kind of “CAPTCHA” system, or human verification, would have prevented the hacker’s bot based login attempts. Both of these are common techniques used to prevent dictionary based attacks. And once again, it took Sony days to spot the unusual activity on their networks, when it really should be a matter of hours if not minutes.

NPD Game Console Total US Sales Figures (as of September 2011)

Life to date Xbox 360 sales in the US (in green) is catching up to Wii sales (in blue), but the PS3 (red) languishes in third place

But while Sony’s security problems have been highlighted recently, it doesn’t seem to have seriously affected the fortunes of the PS3, as price, as always, seems to be the main driving factor behind sales. So Sony’s $50 price cut to the PS3 in the middle of August has seen PS3 sales rise, although as the September 2011 NPD US video games sales analysis shows, the rise was not big enough to really endanger the Xbox 360′s position as the best selling console in the US. The gap has closed, however, between the PS3 and the Xbox 360, while the gap between the Wii and every other console seems to be widening. If the gap remains as big as it was during September, the Xbox 360 is set to overtake the Wii as the best selling home based console of this generation (in the US) within 39 month – but it will be well after the Wii U is introduced, so that’s what Nintendo are holding on to at the moment.

Alright, that’s enough for this week I think. Hopefully more of a newsworthy week this next one, and I have a feeling it will. Have a good one.

Game Consoles – September 2011 NPD Sales Figure Analysis

Saturday, October 15th, 2011

Welcome to the September 2011 edition of our regular NPD US video game sales analysis, by my calculation, the 53rd edition of this feature. In this feature, we look at video game sales, both hardware and software, for the month of September 2011 based on data collected by the NPD. The PS3 price cut took place half way through August, but in the September data, we now having a full month worth of PS3 sales at the now $50 lower price point, so we can finally see if it was able to beat the Xbox 360, which it might have done in August if the price cut had taken place a bit earlier. But the Xbox 360 has an ace up its sleeve this month, as we see a new version of one of its major exclusive franchises, Gears of War. Read on to find out who wins September.

As NPD no longer releases full hardware sales figures, this feature is reliant on the game companies, namely Microsoft, Nintendo and Sony, to release their set of figures and based on “statement math” (that is, arithmetically calculate missing figures based on statements made). For September 2011, these are the statements made by the gaming companies:

  • Nintendo reveals the Wii sold 240,000 units, with 260,000 3DS consoles, and 145,000 DS (via PR email)
  • Microsoft revealed 438,000 Xbox 360 hardware units sold, with 42% of the home based console market share (source)
  • Sony did not reveal exact figures, but said that the PS3 hardware sale increase 20% year-on-year (Sony statement, via Senior Director of Corporate Communications at SCEA, Patrick Seybold)

Unfortunately for this month, Microsoft and Sony’s statements do conflict with each other a bit. Using Microsoft’s statement, PS3 sales can be deduced to be 364,857 units, but according to Sony’s own statement, the figure is more like 374,400 (20% more than September 2010′s 312,000). Obviously, there are rounding errors from all the company’s statements, so giving Sony the benefit of the doubt, we’ll presume the PS3 sales figure for September 2011 is the higher 374,400.

And so the figures for US sales in September 2011 are below, ranked in order of number of sales (September 2010 figures also shown, including percentage change):

  • Xbox 360: 438,000 (Total: 28.8 million; September 2010: 483,989 – down 9.5%)
  • PS3: 374,400 (Total: 17.7 million; September 2010: 312,000 – up 20%)
  • Wii: 240,000 (Total: 36.6 million; September 2010: 254,000 – down 5.5%)
NPD September 2011 Game Console US Sales Figures

NPD September 2011 Game Console US Sales Figures

NPD Game Console Total US Sales Figures (as of September 2011)

NPD Game Console Total US Sales Figures (as of September 2011)

My prediction from last month was:

I think the Xbox 360 will still come out as the top selling console for September 2011, mainly due to ‘Gear of War 3′, but the PS3 will definitely come closer than it did this month, and with ‘Resistance 3′, it too might benefit from a platform exclusive. The Wii will be third. Games wise, ‘Gear of War 3′ looks set to be a top seller, despite being a platform exclusive release. ‘Resistance 3′, on the other hand, doesn’t look to have the same effect, although it will still sell well. Combined platforms sales may even push ‘Dead Island’ to the top of the charts.

I got the hardware ordering spot on, although it really wasn’t that hard to predict what was going to happen. The PS3 did get closer to the Xbox 360 sales, but it’s clear now that the 360 is now the dominant console in the US, and not even a PS3 price cut can affect its status it seems (unless that price cut was a more substantial $100, for example). For the game predictions, Madden was actually the top selling title, followed by Gears of War 3. And ‘Dead Island’ did manage to put its way high up in the charts, in 3rd place. Resistance 3, on the other hand, only finished 7th, not the worst result, but the average critical response to the game may have had some effect.

So the Xbox 360 continues its winning streak, by not only becoming the dominant home based console, but it’s also the best selling console for September, period. Looking at the life to date sales numbers, the Xbox 360 continues to pull ahead of the PS3, and continues to get closer to the Wii, to the point where the difference between the Wii and 360 numbers is actually less now than the difference between the 360 and PS3 numbers. Because of the Xbox 360′s dominance with multi-platform releases in North America, namely that if the same game is on multiple platforms, the Xbox 360 version is usually the most popular, the hit releases planned for the next few month starting with Batman: Arkham City and Battlefield 3 next month, and MW3 and Elder Scrolls V: Skyrim in November, will all benefit the Xbox 360 more. The it appears that the 360′s exclusives, such as Halo and Gears of War, appear to be far more popular than the PS3′s line up, including ‘Resistance’ this month.

But you cannot say the PS3 performed badly for September – after all, it was the only console to see year-on-year growth, but just like how the other consoles found it difficult to compete with the PS2 in the last generation, the PS3 is having a hard time trying to catch up to the Xbox 360 (and Wii, for the early parts anyway) in this generation (although the gap between the consoles is much less pronounced than the last generation). Taking off my fanboy hat for a moment, the truth is that both the PS3 and Xbox 360 are excellent game consoles with excellent game line ups and fantastic multimedia capabilities. Each console has their own pros and cons, and thanks to the Xbox 360′s head-start, the Wii’s (then) innovative control system, and the PS3′s Blu-ray drive, we now have a much more balanced set of competitors, and that can only be good for gamers, who should consider themselves lucky to be able to enjoy so many great games in the last few years.

The Wii, right now, is the only loser, but it’s not something Nintendo are unaware of, and the Wii-U will set to address many of the shortcomings of the Wii console, but also maintain Nintendo’s reputation for producing fun, family based games.

For game sales, Madden’s delay from August to September allowed it to rule the roost for the month, but Gears of War 3 would be considered the best selling Xbox 360 game for the month, the Madden ranking includes all platform sales. Dead Island was the only original franchise in the top 10, and it did well to come in 3rd, but it also shows that, unlike movies, gaming sequels are actually welcomed by gamers, and usually are huge improvements on the original, not just an opportunity to cash-in (take note Hollywood). FIFA’s high ranking highlights the growing popularity of “soccer” games, beating NHL 11, something it didn’t do last year this time. And a 10th place for Warhammer 40,000: Space Marine is a good result for the franchise. Electronic Arts are the real winners, with 3 of the top 10 titles belonging to them, and the all important first place too. Here’s the full software sales chart for September:

  1. Madden NFL 12 (EA, Xbox 360, PS3, Wii, PS2, PSP)
  2. Gears of War 3 (Microsoft, Xbox 360)
  3. Dead Island (Deep Silver, Xbox 360, PS3, PC)
  4. FIFA 12 (EA, Xbox 360, PS3, Wii, PS2, PSP, 3DS)
  5. NHL 12 (EA, Xbox 360, PS3)
  6. Deus Ex: Human Revolution (Square Enix, Xbox 360, PS3, PC)
  7. Resistance 3 (Sony, PS3)
  8. Lego Star Wars III: The Clone Wars (LucasArts, Wii, NDS, Xbox 360, 3DS, PS3, PSP, PC)
  9. Call of Duty: Black Ops (Activision Blizzard, Xbox 360, PS3, Wii, NDS,PC)
  10. Warhammer 40,000: Space Marine (THQ, Xbox 360, PS3, PC)

Time to make my usual prediction. I think the hardware situation will remain largely the same. Games wise, Batman: Arkham City and Battlefield 3 go head to head, with Forza 4 on the Xbox 360 possible making the top 10 as well as a platform exclusive.

See you next month.

Weekly News Roundup (2 October 2011)

Sunday, October 2nd, 2011
Battlefield 3 Screenshot

I've been wasting time playing the Battlefield 3 Beta, and it's mostly fun, even if some technical issues can ruin the experience, plus the fact that I suck at it

I hope you’ve had a good week. We’ve just had Daylight Savings time turned on overnight, and of course, I forgot all about it as usual. I hate it when DST starts, you lose a precious hour that I could have used to do so many things. Like play the Battlefield 3 Beta. I think I’m officially the worst BF3 player in Australia, if not the world, mainly because I’ve not played much FPS multiplayer games before, let alone the more team oriented BF series. I’m such a complete noob, and if you’re just like me, then the first step to solving this problem is to admit you have a problem. The next steps would be to watch these two videos to find out how you can become a better BF3 player.

While I can’t really help you with any gaming related tips, but I can with some technical issues. My C2D E8500 + Radeon HD 6850 is not the best rig for BF3, but I find it playable at 1080p if I keep the detail settings on Auto. It still looks great, the odd glitches apart. But the biggest problems I’ve had to far is the looping sound crash problem (if it happens, you don’t need to do a hard reset, at least not in Windows 7, as you can press the “Windows” key on your keyboard to switch back to the desktop and use task manager to kill the bf3.exe process) – you’re most likely using on-board audio, which then suggest a Realtek chip, and updating the driver should be your first priority. The other issue I had was with the ATI drivers crashing, and I found that closing down any opened software does help (MSN Live Messenger is a particularly bad culprit). Both Nvidia and ATI have released preview drivers that is optimized for BF3 (it really does help), although it appears ATI have removed the drivers for some reason, but you can still find it here. Alright, enough BF3 nonsense, let’s get started with the news roundup.

Update: Just a bit more nonsense, the ever useful FRAPS tells me that @ 1080p on Auto (which was detected to be ‘High’ for my system), I can average around 40-45 FPS, with the occasional framerate drop, but nothing that makes it unplayable). I tested ‘Ultra’, and found that I could only get around 25 FPS outdoors, and just above 30 FPS indoors, less when there’s more action on screen (but it did look fantastic). I had to quit many times to my team’s displeasure to record these results for you (as BF3 beta won’t allow you to change video settings during games).

Copyright

Let’s start with copyright news for the week, we start with what is apparently a new strategy in anti-piracy enforcement online – $10 fines.

On the surface, this sounds like a much better idea than $3,000 settlement fees, but dig a little deeper, and you’ll find that it’s probably $10 you don’t need to pay. The reason Digital Rights Corp (DRC) can still profit from a $10 piracy fine, is that they don’t actually do any of the legal work required in order to get the $3,000 settlement fees. They don’t bother to match IP address to a real person, as they let the ISP do it, and until you actually click on the link in the email that the ISP forwards to you, and give them your credit card numbers for payment, DRC doesn’t even know who you are. And unless DRC goes to court to obtain a subpoena, they can never find out – but if they do go to court, then $10 won’t even come close to covering their costs. Still, it doesn’t stop DRC allegedly “warning” users that they could still face $150,000 fine, or ISP disconnection, both claims are not true, and a $10 fine is not going to get your account unbanned, if that’s what has already happened. DRC also appears to only represent older artists (most of them dead, actually), and so the likely target for their emails will probably be the elderly – those that can’t afford the $3,000 fine (so will fight it), but are also not technically knowledgeable enough to know that they probably don’t have to pay the $10 fine – a niche, but potentially profitable market sector.

Canada's Heritage Minister James Moore

Canada's Heritage Minister James Moore says that if people aren't prevented from backing up their own DVDs, the results could be "quite disastrous"

Across the border in Canada, the Conservative government there is trying, for the third time, to bring in harsh copyright laws that will try to mirror US laws, possibly as a way to get out of the “rogue nations” copyright list that the US produces every year. Taking from some of the worst aspects of the US DMCA, Canadians will find themselves on the wrong side of $5,000 fines if they even attempt to circumvent the “less-than-useless” DVD copy protection, even if it’s just to make their purchased disc playable. A totally useless clause that does nothing to prevent piracy, but strips away consumer rights, all in an attempt to make Hollywood happy. For me, any provision about DRM circumvention should distinguish between the various reasons for DRM circumvention (fair use), and also should take into account the strength of the DRM. If I simply wrote on a piece of paper “DRM – do not remove”, and stuck it on a DVD using sticky tape, it cannot be a crime to “rip” the “DRM” away, because it never worked in the first place. To me, these kind of laws offer legal protection to bad technical solutions, and threatens anyone who dares to test the system for security holes – this will end up hurting computer security, not help it. Imagine if the DVD people had allowed hackers to play around with DVD’s CSS copy protection and re-engineered it based on their feedback, maybe, just maybe, they would actually still have a DRM system that can’t be broken with 6 lines of Perl code, or code that can be printed onto a tie. And then there’s the introduction of a “notice-and-notice” scheme, which forces ISPs to forward infringement notices to end-users, which I guess is at least better than “notice-and-takedown”.

And maybe, in the end, the best way to prevent piracy is to actually compete with services being offered by pirates. After all, it seems to be the most effective anti-piracy method, at least in Sweden. A new Swedish survey has found that music piracy rates has decreased by 25% since the introduction of Spotify and other free streaming services. I dare the RIAA to find any DRM system that’s as effective as simply giving the people what they want. And let’s not forget that Spotify makes money too, which also means the music industry makes money too. Interesting was also the data that showed 40% switched from illegal and legal due to better selection of tracks. This is a huge clue to the music industry, and even to Hollywood, as to how to combat the piracy problem. The way Torrents work, particularly, depends on seeders and large enough swarms – both of which are unlikely to exist for rarer, older stuff. By offering greater selection of content from their archives, and at an attractive price, these “long tail” sales can potentially bring in a long of money. Do it as a package, that includes new content, for a small monthly fee, and you’ve got a competing product to piracy. Because if you can’t compete on price (it can’t get cheaper than free, although if the industry works together with ISPs to  offer free bandwidth, then that’s another way to compete on price), then you should at the very last compete on quality, and quantity, of the content being offered.

High Definition

In HD/3D news, of course, I can’t let this week pass without mentioning Star Wars. I was totally surprised that, in the week Star Wars was released, it wasn’t even the best selling Blu-ray title – that honour belonged to Thor.

Star Wars on Blu-ray

Star Wars on Blu-ray was not even the top selling Blu-ray disc for the week it was released in - beaten by Thor in the end

But with both Star Wars and Thor combined, Blu-ray market share did rise to an all time high, at nearly 35%, easily beating the previous record set by Avatar (around 27%). Of course, I think it’s still a little disappointing that “Star Wars week”, even with Thor included, didn’t even get close to beating the revenue figures set by “Avatar week”, although you do have to take into account the fact that the Star Wars boxset was quite expensive, and so in this economy, it’s a luxury most cannot afford. Plus, all the nonsense with the George Lucas changes might just have affected sales, because I know quite a few people who claim they’ve cancelled their pre-orders because of the “Nooooo” thing.

I didn’t pick it up either, mainly because I know if I do pick it up now, it will be probably a year before I have the time to watch it (got a backlog of about 2 dozen discs I’ve not yet watched – I mean, I only recently watched ‘No Country For Old Men’, and I got that in 2008 when it was first released!). Hopefully, it will either get cheaper or a better version will be released, by the time that I actually have time to watch them (and to be honest, I’ve watched the movies so many times that, it’s just now that exciting for me any more – maybe I’m finally growing up!)

A new report says that, by 2015, sales of DVD recorders will stop and be replaced by Blu-ray recorders. Make sense, and I think it won’t even take that long either. In fact, I don’t think even DVD players will be around for much longer when Blu-ray players start to drop below the magic $50 mark. I mean $25 for a DVD player, or $50 for a Blu-ray one (that, let’s not forget, also plays DVDs, and probably upscales too) – no brainer really.  And it doesn’t even matter if you have the other hardware to get the best out of Blu-ray, a lot of movies are now cheaper on Blu-ray or are released exclusively on the format, so Blu-ray is starting to make sense from a financial point of view too.

And while it doesn’t really fit into any of the three major categories of the WNR, I should mention Amazon’s Android based Kindle Fire tablet, which looks like an exciting product, mainly due to the low price. With Amazon backing Android, there’s finally a company with the content clout to compete with Apple, even if the Kindle Fire is probably not good enough to compete with the iPad 2. But not everyone needs a premium tablet, again I point to the economy, and so perhaps the Kindle Fire can find the right market niche to be a huge success. And Amazon are subsidizing the price a bit, by lowering their profit per unit (they claim that they do still make a profit on each unit sold), and this could be the tablet to compete with the generic brand budget Android tablets as well, which is also a big market segment.

Not much in gaming news this week, other than what I’ve already mentioned above BF3 at the top, so that brings us to the end of another, slightly abbreviated, WNR. See in next time.

Weekly News Roundup (25 September 2011)

Sunday, September 25th, 2011

Welcome to yet another edition of the WNR. Hope you’ve had a good week. It was mainly an uneventful week for me, except my graphics card broke early on the in the week, and so I had found the perfect excuse to do a little bit of upgrading. Faced with restrictions in budget, card length (my old Antec Sonata Designer case would only fit a card 23cm/9″ or less), power supply constraints (although my Antec EarthWatt 500W, with dual 17A rails on the 12V, is not the worst around), I eventually settled for a Radeon 6850, upgrading exactly +2,000 from my old Radeon 4850. While my Intel E8500 is now the bottleneck in certain games, it’s definitely great to be able to play most games at 1080p without having to turn down the details (or as in my old card’s case, all the way down to 1360×768 @ medium just so it doesn’t crash the faulty card). A quick, cheap, and not so nasty upgrade is sometimes a great way to give some life back to an old PC.

More than expected number of news items this week, so let’s get started.

Copyright

In copyright news, it’s hard to know where to begin. I guess we should start with the source of the problem, the money. More precisely, the money flowing into Washington and other capitals of the world, as the copyright lobby spends millions scaring politicians into believing  ”net piracy plague” hype.

It was revealed this week that the MPAA spent $470,000 in lobbying in the last quarter alone, mainly to promote the hugely controversial PROTECT IP act, which if you’ve been following the WNR, you should already know that it has come under attack by a variety of professionals, from engineers, to entrepreneurs, to law professors. The idea of messing around with the foundation of the Internet, the domain naming system, just so the billion dollar movie industry can feel a little bit better, without actually solving any real problems, is I guess what these professionals are most concerned about. Basically, the MPAA has convinced politicians that the few harmless flies are actually killer bees, and that the only way to solve the problem is to launch a tactical nuclear strike (except in this analogy, the nuclear strike would probably solve the fly problem, whereas PROTECT IP won’t do anything to piracy).

What surprised me more was that, despite being only a fraction of the size of the movie industry, the music industry via its lobby group the RIAA actually spend almost three times as much money – $1.25M, in just one quarter. And somehow, this was still down on last year’s $1.4M, in the same quarter. Had the RIAA simply spend the money they’ve spent on lobbying and DRM, on actual innovation, they would have been the ones making the iPod and running iTunes, not Apple. Instead, they spend a million plus trying to get new legislation through that would allow labels to receive royalty from radio station airings – once upon a time, labels were happy to just get free airings for promotional purposes, but not any more I guess.

Rapidshare logo

RapidShare will hope its recent lobbying spending of $260,000 is enough to convince Washington politicians not to kill off the file sharing industry

The same story also showed some lobbying from the other side, specifically, by Rapidshare. If PROTECT IP passes, they have the most to lose, since they will probably be the first website to get filtered, after having appeared in all the copyright blacklists. There would be far too much collateral damage if lawmakers outlaw public file sharing, because while I do admit Rapidshare has its fair share of pirated files, it’s also an essential service for many others to share large files without having access to your own FTP server. I can’t see how you can have a public file sharing service without the problem of piracy cropping up, but it’s not as if Rapidshare doesn’t have tools for rights holders to get infringing files removed – it’s just that rights holders don’t want to have to do the work to get them removed. Automatic filters are easy to escape by real pirates, but makes false positives hard to avoid – think of the YouTube false positive copyright thing and times it by about 1,000, since at least with YouTube, some kind of audio/visual analysis could be performed, while it’s harder with generic files.

The world’s second most famous music pirate, Boston University student Joel Tenenbaum, is back in the news this week as the RIAA’s appeal of an earlier reduction in damages, to “only” $67,500, was rejected by the appellate court. But not because they supported the original jury rewarded $675,000, but because they thought that Judge Nancy Gertner has jumped to the constitutional issues  a bit too early in citing the reason for the reduction, when there were other legal recourse that should have been taken before going down this route. It appears that the appeals court agrees that $675,000 was inappropriate, and in their summary, even urged Congress to consider reducing the excessive statutory damages in relation to copyright infringement (but we’ll be lucky if Congress doesn’t do the opposite, and increase statutory damages). This is become a bigger issue, because back in the day, most copyright infringement lawsuits were related to commercial infringement, and so the statutory damages are relevant to those types of cases. Today, most copyright infringement cases relate to non commercial infringement, such as illegally downloading a 99 cent song for free, and so $150,000 per act of infringement doesn’t really fit the “crime” any more. A sensible copyright reform would introduce a new tier of penalties dealing specifically with non commercial infringement, because a fine of $150 per act is enough of a deterrent for those that actually fear the law on the matter (most don’t, even with $675,000 in damages as a potential outcome). And so for now, Tenenbaum faces $675,000 in damages again, which will of course be appealed.

But Boston University students aren’t the only ones having money trouble these days. Righthaven’s refusal to pay the $34,000 in legal fees it owns to Wayne Hoehn, possibly through lack of ability to pay, has forced Hoehn’s attorneys to petition the court to send US Marshals to seize Righthaven assets in response. Now that would be a beautiful sight to behold, wouldn’t it? Righthaven took the risk in trying to scare Hoehn into paying a settlement fee, only for Hoehn to refuse to lie down and fight his way to a win in court, and so it’s only fair that Righthaven should pay up. After all, they’re the ones who send letters threatening tens and hundreds of thousands in damages, if people don’t settle. They should have taken their own advice and settled, if they didn’t want to pay up (except I think the judge refused them the right to do so, heh).

Over to Europe right now, whose financial system should collapse any day now, but before then, there are some deck chair shuffling that needs to happen. In Italy, MPs from Berlusconi’s party (why is the guy still prime minster?) want to introduce the world’s first “one-strike” system, where people may get kicked off the Internet for just a single allegation of copyright infringement. Sometimes I think politicians are actually just using copyright as an excuse to kill off the Internet, as the Internet is  making it harder to rule against the wishes of the people. And also to hide your bunga bunga parties. You know what this is? It’s fascism. And we all know how Italians deal with fascists (well, eventually, anyway).

SFI Logo

The SFI's IP address being used for piracy should not be proof that the institute was engaged in piracy

On to Sweden, and the Swedish Film Institute has just gone through what hundreds and thousands of individuals have gone through, after the SFI was accused of pirating films because its IP address had been found in one of many BitTorrent swarms. It would be hard for the SFI to go with the “my router was hacked” excuse, because no hacking did occur, but because they operated a public Wi-Fi, and because the agency tasked with collection IP addresses aren’t cooperating with the SFI on the investigation, it has been extremely difficult for the SFI to find the source of the piracy. And if this doesn’t prove that an IP address does not equal the identity of the individual(s) who made the infringement, then nothing will. And if public Wi-Fi is now going to be the target of anti-piracy operations, then that’s taking a huge step backwards in terms of the Internet everywhere approach that we’ve become used to (and which many websites, like Facebook or FourSquare, rely on).

And this increasing perception gap between how the world works now, and how the copyright lobby/politicians want things to work, is probably why the German Pirate Party has won 15 seats in the Berlin regional elections. With their Swedish counterpart winning a seat in the EU parliament, pirate parties around the world could become the new Greens, as the issue of Internet privacy and rights become more and more important.

High Definition

In HD/3D news, next week should bring us the Star Wars numbers, an early signs show that it will be a big one. I’m a huge Star Wars nerd, having watched the originally trilogies at least 50 times altogether (and the new prequels trilogies about 6 times), but I’ve actually not pre-ordered the set. It’s not a protest at George Lucas or anything, but while Star Wars on DVD was a special moment for me, I’m a bit more meh about Star Wars on Blu-ray for some reason. Probably because, upscaled, the DVD edition still looks quite good, and from early reviews, while the Blu-ray version definitely looks better, the classic trilogies aren’t the “hi-defy” experience that many would be expecting. It’s not only the age of the film that the cause, but I think not going with a new transfer, given advances in technology since the last one, seems like a step backwards. Which is why I suspect we’ll get a new transfer in time for next year’s 3D version of the films, which means a new Blu-ray set (hopefully with the remastered films in 2D, as well as 3D), and so it’s hard to get too excited. I will still probably get it, I mean I got the LotR theatrical mess on Blu-ray.

Plus, I’m finding it difficult to get the time to watch movies these days, got a dozen or more on Blu-ray that’s still under shrink wrap.

For 3D news, this week, YouTube announced a new feature in which you can convert any existing or new uploaded 2D video to 3D. Cool if you like this sort of thing, but the 3D hype is definitely dying, and the 2D to 3D conversion could be the jump the shark moment for the format, because really, it’s an admission by YouTube that nobody is uploading any real 3D content.

GamingAnd finally in gaming, those that saw and agreed to the new PSN user agreement, without reading it (obviously didn’t watch that South Park episode), may realise that they’ve signed over more than they realised.

Sony apparently sneaked a clause which makes it a lot harder for people to join in one of the many class action lawsuit against Sony for the PSN data theft. Those that signed the agreement will have agreed to go through binding individual arbitration before being allowed to join any class action lawsuit, with a Sony appointed arbitrator. If you don’t sign the agreement, then you won’t be allowed to use PSN, but you can opt out of the arbitration only by sending a letter to Sony HQ detailing your wishes, and within 30 days of signing the original agreement, and of course, all of these details were “hidden” in the wordy user agreement. I’m not going to comment on whether this is an underhanded move by Sony or not, but all I will say is that this is exactly what you would expect from such a company, and probably why it’s such an attractive target for hackers.

Diablo III

Diablo III could be a great game, but Blizzard are doing all they can to ruin it with "always-on" DRM and MMO restrictions, without any of the MMO benefits, in the single player mode

Diablo III is an eagerly awaited game, and Blizzard has a great reputation as a game producer. But the company’s insistence on using always-on DRM, they say for anti-cheating purposes, not anti-piracy, could really hurt their reputation, not to mention sales of the game. A recent play of the beta version seems to show a lot of quirks related to the always-on DRM, including the inability to pause games, and game glitches whenever the connection goes down (and it went down a lot, thanks to the flaky beta Blizzard servers), and eventually users get  thrown back to the main menu, losing unsaved progress. Hopefully, the final version will not be as “crippled”, but without adding in a true offline mode, Blizzard is always going to set themselves up to fail. The good news is that there’s still a lot of time between now and the game’s release, so enough public pressure could make Blizzard do the right thing.

And that’s all that was for the week. I’m off to play Starcraft 2 in 1080p, extreme quality mode (which is more than playable at 50/60 FPS on my new 6850, at least when the on screen unit count isn’t too high). See you next week.