Archive for the ‘PS3, PS4’ Category

Weekly News Roundup (11 August 2013)

Sunday, August 11th, 2013

Welcome to the latest edition of the WNR, filled with the copyright, high def and gaming goodness that you know and love. Nothing much new to update from my end. I ordered a Chromecast a few weeks back from Amazon (to ship it to Australia via one of those relay shippers), but alas, the lack of stock is becoming a bit frustrating. I’ve received numerous notices from Amazon about the shipping date, giving me all sorts of different information, so who know when I’ll get one. Not that it’s of that much use to me in Australia, since the built-in Netflix support appears to used hard-wired DNS settings, which rules out geo-unblocker services until the device can be hacked or an easy workaround found (which I’ll definitely write about on streambly if/when it is found). Anyway, the news.

CopyrightNot this again. I guess the Obama administration has run out of things to do, now that it’s commerce department is again trying to revive one of the most controversial parts of the very controversial SOPA bill – to make unauthorized streaming a felony.

Megaupload's Mega Song was blocked on YouTube by UMG

Getting your video removed by YouTube could be the least of your worries, under new plans that could make the offense a felony

If all of this sounds familiar, then it’s because it is. Check out this WNR from November 2011, in which the same issue was discussed due to an independent piece of legislation urging for the same (which was then rolled up into the mega monstrosity that was SOPA and PIPA). The obsession that the creative industries, via their political lackeys, have with the whole streaming/felony thing comes down to the fact that unauthorized reproduction and distribution of copyrighted works is counted as a felony, whereas public performances (such as streaming) is only counted as a misdemeanor. This is the discrepancy that all these various proposals attempt to address, to uniformize (I’ve been assured that this is an actual word) and to unify the differences . I guess it must be an OCD thing.

While I do agree that many of the people posting soul destroying covers of what was once a great song should indeed be locked up, I’m not sure that copyright infringement should be the main reason for doing so. I will also note that this is the same administration that is defending the unauthorized reproduction, distribution and streaming of every conversation that everyone has ever had (where’s my damn copyright protection?), and that these changes may see YouTubers get harsher sentences than the people who destroyed the global financial system.

Technological solutions to piracy don’t usually work well, but when they are capable of causing collateral damage, they become dangerous. That’s what copyright news website TorrentFreak found out this week when their website was blocked by Sky UK’s court mandated piracy filter using a flaw that can allow virtually any website to be blocked.

Apparently, when an already blocked website, such as TV torrent indexer EZTV, changes their DNS settings to point to another IP address (regardless of whether the IP address actually belongs to the website or not), Sky’s system automatically adds the new IP address to the list of blocked addresses. This means that EZTV could in fact add Google’s IP addresses to their DNS, and Sky’s system will block access to Google for its four million customers.

This is what happens when you replace due process with an automated system, a badly programmed one at that. Even the full legal system with its due process is by no means infallible to unjust outcomes, but one where there is zero accountability and legal recourse was always bound to fail, with or without a serious flaw like this one. Technology can improve efficiency if used correctly, but taking legal short cuts is not making the process more efficient, just more flawed.

High Definition

Blu-ray and digital revenue is helping to offset the decline in DVD sales and rental revenue, according to new data released by the DEG. While packaged media sales declined by an alarming 13% in the second quarter of 2013, compared to the same quarter a year ago, overall revenue remained relatively steady.

Netflix Blu-ray Rentals

Netflix’s streaming business is booming, while its disc rental business is in a steady decline

This is largely due to Blu-ray sales again showing double digit growth, 15% in the first six months of 2013 compared to the first half of 2012; and also digital revenue rising by an impressive 24% in the same period (with electronic sellthroughs up an amazing 50%). Subscription based Internet streaming was a particular highlight within the digital umbrella, with spending up 32.13%.

For Blu-ray, sales of new releases was up 19%, compared to only 8% for catalog/classic releases.

Rental revenue continues to decline, by 5.5% for the first half of 2013. So while Netflix streaming was growing by 30%+, its disc rental business was most likely in a relatively steep decline, as subscription rental revenue for the whole industry declined by 21%.

The same data also showed that 5 million new Blu-ray players were sold in the first half of 2013, bringing the total number households with at least one Blu-ray players in the U.S. to 61 million.

In short, Blu-ray, digital good; DVD, rental bad.

Gaming

The Xbox One received a much needed boost, literally, this week as Microsoft officially revealed that the Xbox One’s GPU speed has been upped from 800MHz to 853MHz. This 6.6% performance boost gets the Xbox One’s performance a little bit closer to the PS4, but the PS4 still looks set to easily be the more powerful machine.

Pure GPU shader throughput on the PS4 is still expected to be nearly 40% greater than that of the Xbox One, even after this latest GPU speed bump. And this is despite the Xbox One being $100 dearer than the PS4 at launch, but most of that is due to the inclusion of Kinect 2.0 with every console.

Xbox One Forza 5

Xbox One’s GPU speed increased to close the gap on the PS4

On paper, this seems to give the PS4 a huge advantage when it comes to the game’s visual quality; but in reality, developers of multi-platform games tend to go with the lowest common denominator, as opposed to doing extra work (which costs extra $$$) on one particular platform to leverage its hardware advantage. But as developers become more accustomed to working on both consoles, they might begin to find less resource consuming ways to get the best out of the PS4, and so expect later stage PS4 games to look better than their Xbox One counterparts. And of course, PS4 exclusives will be able to take advantage much earlier on.

I’m 80% certain at this point that I probably won’t buy an Xbox One, not until it’s a bit cheaper at the very least. At the same time, I’m maybe 80% certain that I will own a PS4 before I own an Xbox One. Microsoft’s DRM snafu; the price difference; and the hardware superiority, the latter two being in favor of the PS4, is what is largely responsible for my stance.

That’s it for the week. Hope you enjoyed it. See you next week.

Weekly News Roundup (21 July 2013)

Sunday, July 21st, 2013

I spent most of this last week watching Dexter on Netflix. I do worry though that binge watching a show about a serial killer might have a bigger impact on my psyche than your typical binge watching choice. Binge watching is great for killing a bit of time now and then, but if it cuts too much into your life schedule, then it can become harmful.

But it’s okay, I’m far too lazy to ever become a serial killer. Or a serial anything.

Onto the news.

CopyrightThe randomness of DMCA takedown submissions to Google has once again reared its ugly head, with HBO asking a page containing a download for the popular open-source VLC media player to be delisted from Google’s results.

With more than 14 million links being removed from Google’s results just in the last month alone, and with little or no consequence for submitting incorrect takedown requests, mistakes are going to happen. It’s likely that HBO outsourced the collation of these links to a third party, which then probably used an automated keyword based algorithm to locate suspicious links. If that third party failed to do some basic verification of the automatically gathered links, then this is what happens.

While Google probably has their own method to detect and ignore incorrect takedown requests, but mistakes still do happen. If it’s a popular domain or page, then the site owner might file a counter claim which will be successful and will get the URL reinstated. But on a page like this one, where it’s a legal download on a torrent site, it’s unlikely the site’s owner, or the people who make VLC, will make the effort to file a counter claim, and so once the mistake happens, it’s permanent. Just how many permanent mistakes have happened via Google’s DMCA process, nobody knows.

As for HBO, at least they didn’t try to remove their own webpages like they did last time.

Roll of money

The MPAA supports getting money out of piracy, but not if it has to do any of the work

Opening up another front in the war against piracy, Google (and Microsoft, Yahoo and other major web advertisers) this week announced new plans to stop the flow of money to websites suspected of providing infringing content. The new plan was brokered by the Internet Advertising Bureau with help from the White House, and will allow rightsholders to alert ad networks of potentially infringing sites and get them booted off the network.

With the MPAA harping on about getting money out of piracy, you’d think they would be the first to offer support to this new initiative. But surprisingly, or perhaps unsurprisingly, the MPAA wasn’t impressed at all, calling the new initiative too narrow, and saying that too much of the anti-piracy burden is being placed on rightsholders.

The “everyone else should do the work, not us” stance isn’t a new one from the film industry, but having just months ago praised industry-led efforts like this one, the MPAA’s dissatisfaction is a bit hard to understand. If I didn’t know better, and I don’t, it would almost as if the MPAA preferred the likes of Google and Microsoft to do nothing. This way, the tech industry can continue to be the scapegoats in all of this, the straw men in their bid to get continue the government subsidization of this billion dollar industry.

Whatever the reason is for the entertainment industry’s single-minded pursuit of a technologically-led solution, the technology sector is actually coming up with real and working entertainment-led solutions to the same problem. A newly published report from Norway shows that music piracy rates are now only a sixth of what they were in 2008, and it’s largely thanks to legal alternatives such as Spotify.

The report found that illegal music downloads topped 1.2 billion in 2008 in Norway, but is now down to only 210 million (as of 2012). Further proving that Spotify and platforms like it are solving the piracy problem, the report found that 47% of those surveyed used Spotify, with an amazing half of these people also choosing to pay for the premium version of the music streaming service. Just goes to show that people are willing to pay for music, as long as you give them a product that’s worth paying for.

Spotify Logo

Spotify helping to kill music piracy at least in Norway

Film and TV piracy in Norway also declined, but not by as much as music piracy. With Netflix only available in Norway from October 2012, we’ll probably see bigger declines when the 2013 figures are out.

But not everyone is happy with Spotify though. Thom Yorke and Nigel Godrich of Radiohead last week pulled their music from Spotify, criticizing the music streaming platform of being “bad for new music”. The musicians criticized Spotify’s royalty payment system, which they say ensures new musicians will never make it, while Spotify “shareholders will shortly being rolling in it”.

Spotify responded to the criticism by saying that $500 million in royalty payments have already been paid out to rightsholders, and that this figure is likely to reach $1 billion by the end of 2013, and that much of this money “is being invested in nurturing new talent and producing great new music”.

Note that payments to rightsholders does not always equal payment to artists. Music labels talk about artist rights, but the reality is that only a small slice of revenue actually goes to the artists. In the age of record stores and CDs, where labels did all the promotional work, this may have made sense. But in the age of self-publishing, perhaps it’s time for artists to take control of their own destinies, and get a bigger slice of the pie as a result.

Gaming

The June NPD stats are out looking at US video game sales in that month, and Microsoft’s Xbox 360 was again the top selling home-based console with 140,000 unit sales. This is the 30th month in a row that the 360 has been the best selling console.

Sony was their usual quiet self, despite the critically acclaimed The Last of Us being the top selling title of the month, the third highest selling game in June since 1995.

Nintendo did put out a PR statement, but it was exclusively focused on the 3DS, which did sell 225,000 units. No mention of the Wii U at all, which doesn’t bode well for the much-maligned console.

It’s definitely the calm before the storm at the moment, what with only a few more months left until the release of the PS4 and Xbox One. I just hope that with a new generation, the NPD and the gaming companies involved will be more generous when it comes to releasing sales figures. Wishful thinking, perhaps.

All right, that’s it for the week. Not too long, not too short. Just right. See you next week.

Weekly News Roundup (14 July 2013)

Sunday, July 14th, 2013

Hi there. I hope you’ve had a good week. I have all the usual goodness for you in this week’s WNR, which is not too long, but not too short. Just right!

Let’s get started.

CopyrightAs promised earlier, the French government has redrafted the country’s controversial copyright laws, and the Hadopi experiment is now officially dead. The government announced changes that will mean an end to the threat of Internet disconnections – instead, an escalating series of fines will now be used to deter users from downloading pirated stuff. The French government also called for greater focus on commercial piracy and websites that supply pirated content.

Hadopi Logo

Hadopi is dead – French government kills of controversial three-strikes program

In the nearly four years since the introduction of Hadopi, there has only been one disconnections which also resulted in a “massive” 150 euros fine. And as reported here before, even that single disconnection was fraught with controversy, as the 40-year old artisan from rural France at the center of the case denied ever making the download in question.

What we do know is that during the reign of Hadopi, piracy rates have not decreased noticeably, and even if it has, the fortunes of the creative industries have not improved as a result. Hadopi has cost the French government millions of euros in maintenance costs instead.

Just goes to show that giving the entertainment industry exactly what they want is often not to the advantage of anyone involved, not even the entertainment industry.

Speaking of getting what they want, the RIAA now wants “notorious” music piracy Jammie Thomas-Rasset to publicly speak out against piracy, in exchange for a reduction from the $222,000 she owes the billion dollar music industry for downloading 24 songs. But the single mother says she will not submit to the RIAA’s demands.

The $222,000 she has been ordered to pay is already a reduction from the $1.92 million that a jury originally awarded against her, a figure that even the judge in the case found excessive. Through appeals and new trials, the damages now stand at the $222,000 (a nonsensical $9,250 per song), and Thomas-Rasset’s lawyers have only recently failed in their bid to have their day in the US supreme court to make the argument that the excessive damages are unconstitutional.

The next step, according to her lawyers, may be to file for bankruptcy, although the RIAA has hinted that other non-monetary settlement options may be available, as the industry’s copyright lobby tries to find a PR-friendly way to end the matter once and for all.

When the RIAA isn’t busy suing single mothers and college students, it appears they’re working day and night submitting DMCA takedown requests to Google it seems, as the RIAA has just passed 25 million URL takedowns mark. And the RIAA isn’t slowing down, if anything, it appears they’re accelerating their efforts to clean up the Interwebs.

I do wonder though in the time it has taken the RIAA to remove 25 million URLs, how many new URLs with the same content has sprung up in its place. Probably more than 25 million, my guess.

——

If reading your Dickens, Austen, or heavens forbid, Brown, suddenly seems like an inferior literary experience, then you may be the victim of a new e-book DRM that randomly changes the words in the text every time a copy of the e-book is made.

Amazon Kindle Paperwhite

New e-book DRM could change the text of your favourite novels

The new DRM called SiDiM, developed with funding from the German government, makes small variations in punctuation and replaces some words with synonyms in copies that also allows these modified copies to be traced back to its original owner. The idea is that copies, while still readable, would not contain the original experience, and that since copies are traceable, original owners will be less keen to share or upload the e-book online.

An interesting, but definitely not new idea, that can also be easily defeated. A simple comparison with an original will allow these variations to be “corrected”, and even just comparing and merging two different modified copies will in most cases allow you to recreate the original (assuming the random variations are spread evenly throughout the book – two modified copies will be unlikely to have the same modifications).

And while the threat of having a Pirate Bay copy traced back to you is real, legally, there may still be nothing that publishers can do to the original leaker. Because they would have to first proof the intent to distribute, as there are many reasons why the original ended up being copied (perhaps in an unauthorized manner by friends or family, if the e-book reader or storage device was lost or stolen, or discarded intentionally). And real hardcore pirates would simply set up fake disposable accounts to buy one copy to share with the world anyway.

Gaming

Sony seems to have a very refined strategy for promoting the PS4: by owning up to all the PS3’s problems and mistakes and promising not to do it again. First it was the admission that the PS3 launch price was indeed too high, something that Sony has addressed with the $399 priced PS4. Now, it’s the final admission that the PS3 was indeed less developer friendly that it should have been.

PS3 160GB

PS3 was made too difficult to develop for, says PS4’s lead architect

The PS4’s lead architect Mark Cerny explained that the PS3 was designed to suit developers of triple-A titles, those that had the resources to fully take advantage of the console. So for smaller developers, it wasn’t as easy to simply take an idea and then letting it happen on the PS3. Rather, it meant working within the PS3’s framework and then coming up with an idea that would fit into the framework (time and budget and difficulty, all constraining factors). It’s this that drove smaller developers and those that had great gaming ideas away from the PS3, and this meant less games with the “fun factor”, games that were key to the success of the original PlayStation.

And of course, Cerny says that this will no longer be a problem with the PS4, which based on at least Sony’s marketing, is a much more indie-friendly console.

So be on the look out for more PS3 bashing, from Sony of all people, in the lead up to the PS4’s release.

While Sony’s strategy may be clear, Microsoft’s strategy of pretending the Xbox One DRM fiasco never happened is being hampered by their most loyal fans, who have put up a petition to get Microsoft to reinstate the controversial DRM.

The pro-DRM gamers’ petition argues that not everything about Microsoft’s original plan was bad, and that features like the ability to share games within a family, to play games without discs, to access game libraries across different consoles, and to be able to sell and trade digital purchases, should be reinstated.

Others on the Internet are not so convinced that this group’s intentions are genuine, some have even said that this is nothing but a guerrilla PR campaign by Sony to keep the Xbox One DRM controversy fresh in gamer’s minds in the lead up to the launch of both consoles.

But I think Microsoft’s problems go beyond just the DRM clusterf**k. They have a console that’s more expense due to the built-in motion gaming device that gamers don’t really want, a device which Microsoft have failed so far to convince anyone that it’s worth the extra $100 over the PS4’s base price. And a console that, by all technical previews I’ve seen, appears to be less powerful than the PS4. All the while, Microsoft is busy touting the media capabilities of the Xbox One, despite it not doing anything that the PS4 cannot do, other than some fancy OSD overlays that won’t even be available outside of the US – at least that’s what most people are thinking.

If Microsoft don’t want to lose this upcoming generation’s console war, then they need to get the word out fast about why they think the Xbox One is $100 superior to the PS4, whether it’s Kinect 2.0, or fancy overlays, or whatever. Keep selling this message, and if you’re successful, then nobody will be talking about the DRM thing anymore.

I will probably still talk about it though, but it’s what I do for a living (sort of).

And we come to the end of another WNR. Hope you’ve enjoyed this issue. See you next week.

Weekly News Roundup (23 June 2013)

Sunday, June 23rd, 2013

Take the Xbox 360, go back 359 steps to get the Xbox One, but then do a 180, and you get the new Xbox, same as the old Xbox. Kudos to Microsoft for taking the risk in the first place, and then sense to reverse everything. I know some will say that going back to the old and safe is a coward’s way out, but for a company as big as Microsoft where the wheels turn very slowly indeed, I’m surprised they were able to reverse course as quickly and as decisively as they did. Anyway, more on this later, as we start this WNR with the usual copyright news first.

CopyrightThe White House was in full self-praise mode this week as the Obama  administration’s Copyright Czar released the 2013 Joint strategic Plan On Intellectual Property Enforcement (IPEC) report.

The Pirate Bay 3D Ship Model

3D printing piracy is on the White House’s hit list

The report highlighted the various controversial achievements the administration has made on the issue of IP enforcement, including the controversial Operation In Our Sites (which managed to seize a bunch of innocent domains by circumventing due process) and the controversial Megaupload raid (which is looking increasingly fishy as time goes on), and also welcomed new industry-led initiatives such as the controversial ISP six-strikes program and urged for more of the same.

Focusing not only on the past and present, the report also looked into the future and pointed out the areas in which new controversial measures can be deployed. Cloud computing, mobile computing, data storage and especially 3D printing were all singled out as areas that might need an urgent dose of anti-innovation.

3D printing is especially interesting due to the recent news involving the administration’s crackdown on 3D printable guns. Conservative and pro-gun groups were not impressed, as expected, but I wonder what their reactions would have been if people had been able to download and print copyrighted gun designs from the likes of Ruger, Remington and Smith & Wesson? Copyright and protecting the interests of gun makers might just out-trump their believe in the right to bear arms.

High Definition

Blu-ray revenue for 2012 was up 10%, with an even bigger increase in unit sales as the average price of Blu-ray titles dropped to just under $20, a new report shows.

Blu-ray sales and digital delivery helped to offset declines in DVD sales, and helped to produce a 0.25% rise in home entertainment spending in 2012. It doesn’t sound like much, but this was the first time in seven years that an increase, any increase, was recorded.

Reading the report, I also found that I’m in the top 10% of disc buyers, who spent on average $527 on movies in 2012. I spent nearly this much just on Amazon’s Black Friday sales last year, I think.

For more Blu-ray sales stats, have a look at my analysis from a few weeks ago, which indicated a 10% increase in average weekly revenue in the past year, so not too far off.

Gaming

Who says complaining on the Internet doesn’t work? Complaining got iTunes (and the music industry) to remove DRM. Complaining got SimCity buyers a free game that was actually playable and better than SimCity. And this week, complaining got Microsoft to turn the Xbox One into the Xbox 180, completely reversing the controversial DRM changes previously introduced.

Xbox One disc based games will now work in exactly the same fashion as Xbox 360 games (and PS4 games). No more once-every-24 hours Internet connection requirements, no more used game trading restrictions – status quo here we come! The downside of the reversal is that game discs will again be needed every time you play a game, which is a shame.

Xbox One Forza 5

It’s back to the future with the Xbox One – DRM will now be exactly the same as the Xbox 360 after Microsoft backs down

And almost lost in the good news, Microsoft is finally getting rid of regional restrictions, so no more PAL/NTSC nonsense when buying games overseas.

So does this make the Xbox One a contender again? Well to be honest, it always was. But the PS4’s $100 cheaper price tag and the fact that not everyone wants a Kinect, means the advantage is still with the PS4. Just not as big as it was last week. Now that the DRM distraction is over, Microsoft can concentrate on convincing gamers why the Xbox One is better than the PS4, how the built-in Kinect can allow for experiences that won’t be available on the PS4, and the benefits of having a system designed as a centerpiece of your home entertainment needs. Still a steep mountain to climb for Microsoft, but at least it’s no longer Mount Everest. Please vote in our post-Microsoft-DRM-backdown poll here to let me know if you’ve changed your mind on the Xbox One.

And I know people can get carried away with good news like this, but please do not refer to the PS4 or the Xbox One as having “no DRM”. I’ve already seen one article that describes the Xbox One policy change as “no more DRM”, and that’s just not true. There’s always been DRM on game consoles – it’s why you need to insert the disc to play the game even if you’ve already installed the game to your HDD – and they will most likely always be there. For the PS4 and Xbox One to be truly DRM free for gaming, discs should not be required after the initial install, there shouldn’t be any need for online checks, and there should be unlimited installs per disc (as to facilitate sharing, trading, etc…). There’s a better chance of a Halo game for the PS4, or a Uncharted game for the Xbox One, than this DRM-free thing happening unfortunately.

Still, I can’t help but feel a little disappointed in that the Xbox One will now basically be the same as the PS4. Some of the changes were actually good ideas (no more discs, and for the first time, having a system that allows for digital goods to be traded/sold …), but the actual implementation and the PR was just horrible. Had Microsoft stuck to their guns, it would have either revolutionized console gaming, or it would have been the worst fail in the history of gaming. Either of which would have been extremely interesting for someone who writes about these kind of things. Oh well.

And before I move on, I thought this was funny too.

Going back to the previous generation, there are reports that the latest PS3 firmware version 4.45 is bricking consoles. Or rather, the XMB will refuse to show up after the update on selected PS3 models. Sony are aware of the problem, but have yet to release a fix. They’ve temporarily pulled the firmware from the servers, but if for some reason you get prompted for 4.45 update, best to skip it if you want to be completely safe.

Those with already bricked consoles will have to wait for a fix (the latest is that Sony plans to release the fix next Thursday, the 27th), hopefully one that can be done over the Internet via a new update.

Xbox 360 Super Slim

The new Xbox 360 matches the design of the Xbox One

The May NPD report was also out this week. With only Microsoft providing hardware data, and not their usual “percentage of total console sales” figure, not much can be really drawn from the 114,000 Xbox 360’s that were sold in May. Other than the fact that 114,000 really isn’t a very big number at all. For comparison’s sake, 160,000 Xbox 360’s were sold in May 2012.

Even with the low number, the Xbox 360 outsold the PS3 and, the Wii and the Wii U in May in the US. No wonder the other companies no longer release solid hardware numbers.

Lost in the excitement of the Xbox One DRM fail was the news that a new Xbox 360 console, dubbed “Xbox 360 Super Slim” (despite not being any slimmer or smaller than the current Xbox 360), has been released. It’s designed like a baby version of the Xbox One, and could form part of Microsoft’s strategy to turn the 360 into their budget console (which may also be pluggable into the Xbox One’s HDMI input port for pseudo backwards compatibility).

Microsoft will hope the new Xbox 360, even though it doesn’t carry a lower price, will spur sales a bit.

And that’s another week done and dusted. See you next week.

Weekly News Roundup (16 June 2013)

Sunday, June 16th, 2013

With E3 happening this past week, the news was expectedly all about gaming, and in particular, about the Xbox One’s controversial licensing changes. As a result, this week’s WNR is a bit shorter than normal, since there’s only so many articles and comments I can read on the issue before I want to pull my hair out due to the childish fanboism. And there’s only so much I can say about digital licensing and used game restrictions before it becomes a bit boring.

It can be easy to lose perspective and forget why we’re all into gaming in the first place – to play fun video games. It’s something to remember for us “fans”, and also something that game companies should never forget.

Let’s get started …

CopyrightSeason 3 of Game of Thrones ended this week, and while the final episode was nothing to write home about (unlike the previous one), this did not deter downloaders who managed to set a new BitTorrent piracy record. At one point, more than 170,000 people were sharing episode 10, “Mhysa”, and more than a million downloads were made in the first day alone.

Mhysa

Game of Thrones more popular on BitTorrent than Dany is with slaves

This isn’t really that surprising considering the previous record had been set by the first episode of this season.

What was slightly more surprising was that of all the countries that participated in the download frenzy, Australia managed to beat more populous countries like the US and the UK. The signs had been there, what with Arrested Development fans in Melbourne making it the top city for AD downloads just two weeks ago.

The reason for this unexpected surge from down under? Well, out of all the countries where GoT piracy is rife, I would not be too surprised to find that Australia has the least attractive options for watching the show legally. Piracy is an access problem, repeat ad infinitum.

Gaming

E3 promised to reveal all, and it hasn’t disappointed. Microsoft were first up with the Xbox One, and the only piece of information we weren’t really sure about at this point was the price. At $500, the new Xbox launches at a higher price point than its predecessor, as the inclusion of the Kinect camera has obviously pushed up the price of the console.

It was then Sony’s turn, and they took full advantage of the fact that they had the later reveal. Priced at $100 cheaper than the Xbox One, the also boxy looking PS4 was also officially confirmed to have no used games restrictions (at least no official support for restrictions – the news was broken at E3 to rapturous applause, and also via this rather funny official video). The PS4 definitely has the early advantage now.

PS4 with controller and PS Eye

We now know what the PS4 looks like, and it’s price

The $400 price for the PS4 seems quite reasonable for a next-gen console, and while us Australian have to pay the Australian tax (the tax for no other reason other than being located in Australia), the RRP of $AUD 550 is still fairly reasonable (compared to the $1000+ launch price for the PS3).

With reports suggesting that the PS4 GPU may be 50% faster than the Xbox One’s, Microsoft’s $100 price premium, thanks to the inclusion of Kinect, seems to be a bad gamble. Even at this early stage, it’s clear that the gamer’s console is the PS4, while the Xbox One has failed so far to show why gamers and home entertainment enthusiasts alike should have to pay $100 more, or how compulsory Kinect 2 is going to revolutionize gaming and home entertainment. It’s still early though, and with rumors of deals being made with cable providers to subsidize the Xbox One (thanks to the console’s HDMI input port allowing integration with cable boxes), the best value console may yet turn out to be the one in two shaded black tones … erm, wait … the Microsoft one. Reports also suggest that the $400 price is only for the most basic model of the PS4, and how basic it is may change the value equation again.

You can’t really win a console generation war just based on launch events, but you can probably lose one, and Microsoft’s ill judged foray into digital DRM, coupled with the disastrous handling of the launch, and now a higher price too without showing any tangible advantages, looks set to give the PS4 a huge early advantage.

It wasn’t all fun and games for PlayStation fans though, as the announcement that online gaming will now require a PlayStation Plus subscription, a $50 per year commitment, will sting a bit for the PlayStation fans that have made fun of Xboxers having to pay to play online for all these years.

One thing is for certain though … the Wii U is really really up against it now.

Wii U Boxes

Nintendo says their gamers keep on playing their old games instead of trading them … insert joke about Wii/Wii U not having enough good games to trade for

Trying to keep themselves relevant to the discussions, Nintendo has waded in to the DRM debate as well, by claiming they don’t need to restrict the used-games trade because Nintendo games are so awesome and have such great replayability, that gamers like to keep their old games. Nintendo America President Reggie Fils-Aime also said that disc based gaming isn’t going away in the near future for Nintendo, as they don’t want to cut retailers out of the equation, as retail helps to promote consoles and games. This would be the same retailers pulling Wii U Basic stock off the shelves, one gathers.

Developers have also had their say on the Xbox One’s controversial licensing changes. Anti-DRM developer CD Projekt Red says they don’t see the DRM issue as something that would prevent them from publishing on the Xbox One, while Saints Row 4 developer Volition wants more discussions on the issue. All very diplomatic, “let’s wait and see” answers. Former Epic developer Cliff Bleszinski didn’t hold back though when he enthusiastically endorsed Microsoft’s changes, saying that the “day one $60 model” no longer worked, and that high development costs meant that there’s no longer a place for used games and rentals.

All very well, but in the end, only game sales will determine what platforms developers and publishers devote their attention to, and this depends on getting consoles into people’s homes. An interesting start to the next console wars, I have to say.

From an interesting start, to an uninteresting end. More of the same next week. So until then, have a good one!