Archive for the ‘NPD Analysis’ Category

Weekly News Roundup (19 January 2014)

Sunday, January 19th, 2014

Welcome back. In this edition of the WNR, we talk about everything from Ellen, to the Dreamcast, and THE VERY FATE OF THE WEB ITSELF. Hope this issue is as interesting to read for you as it was to write for me.

Starting in 3, 2, 1 …

Copyright

Screencap of The Secret Life of Walter Mitty, with "Ellen DeGeneres" watermark

Screencap of The Secret Life of Walter Mitty, with “Ellen DeGeneres” watermark

A screener copy of the Ben Stiller movie The Secret Life of Walter Mitty that has been leaked onto file sharing network apparently carries a watermark that identifies the original owner as talk show host Ellen DeGeneres. The show’s producers have vowed to track down whomever is responsible, possibly a staffer, intern or even a janitor who is also a BitTorrent fanatic. They also maintain they may not be the source of the leak, which seems unlikely based on the evidence so far.

It’s not surprising that screeners get leaked. In fact, it’s more surprising when screeners don’t end up on file sharing networks. It is a bit rare for the owner of the screener to be identified as a celebrity though.

So does this point to the secret life of Ellen DeGeneres as a notorious BitTorrent pirate? Probably not. Or if she is, then she’s not a very good at covering her tracks!

——

Hollywood: Stop DRM in HTML5

MPAA joins W3C. Hollyweb, here we come!

It’s not quite letting the fox guard the hen house, but it isn’t that much better either. The MPAA, Hollywood’s lobby group, is now a member of the W3C, the organisation responsible for setting web standards. This comes after the W3C approved steps to add DRM to the HTML5 standards, a move that keeps the web relevant in the age of video streaming, but at the expense of open source goodness and interoperability.

The members that make up the MPAA have not hidden their slight disdain towards the openness of the web, and they would love it if it was locked down, closed down and made all proprietary, so that things like piracy can be better controlled. The W3C’s poor decision last year on EMEs already means that Hollywood can slap DRM into every HTML5 web video they can get their hands on, and do it in a proprietary way that means these videos may simply not work in open source browsers like Firefox. The fracturing of the web as we know it may be a possible consequence, but will Hollywood really cares if the web breaks down? They’ll probably be too busy celebrating.

Just how much influence the MPAA will have within the W3C is debatable, so while it’s not quite letting the fox guard the hen house, it’s still kind of like letting the fox’s lobby group having a say in how the hen house is constructed and protected. Which doesn’t sound like the best idea ever.

It’s not been the best week ever for the Internet as a whole, and arguably the biggest blow of the week came when The U.S. Court of Appeals for the District of Columbia effectively killed off Net Neutrality by siding with Verizon and gutting the FCC’s attempt to regulate for an open Internet.

Short gist of it is that ISPs can now force companies like Netflix and YouTube to pay them in order to ensure the smooth delivery of traffic to end users, due to the heavy load these sites place on their network. If they refuse to pay, ISPs can now degrade connection speeds to these services, possibly to the point of making these services unusable. And if said ISPs have their own competing video streaming offerings, then that may just lend them an extra reason to be extra harsh on the likes of Netflix and Amazon.

The court’s argument is that market forces would prevent ISPs from shooting themselves in the foot like this, not when consumers can go and find another ISP that hasn’t throttled Netflix/YouTube services. Of course, this depends on users actually having a choice in the first place, many do not, and for these choices to actually differ in their self-foot-shooting policies (I mean it’s not likely that big businesses with a common interest would collude or anything like that, right?).

Are the major ISPs short-sighted enough to actually engage in this kind of anti-competitive behavior, even if they now seem to have the power and permission to do so? I almost kind of wish they would in a “go ahead, make my day” kind of way, and force Google to expand their Google Fiber rollout and become a truly nationwide ISP. Netflix too. Let’s see how Verizon will like that.

Gaming

When developers talk about next-gen gaming these days, it’s all about the Xbox One and PS4. The Wii U is not so much forgotten, as it is ignored. And a developer who helped to make one of the earliest third-party Wii U games explains why third-party developers are abandoning the Wii U, and it’s not just because of its low sales numbers.

Sega Dreamcast

The poor sales figures means people are comparing the Wii U to the Sega Dreamcast

I’ll leave you to read my summary of the problems with developing for the Wii U in this article, and if you have time, you should also read the full article here. Suffice to say, Nintendo went out to design a console that was small, quiet and not power hungry, and unfortunately, they succeeded. I say unfortunately because these weren’t the things gamers were looking for, and the market segment that Nintendo wanted to sell to, moms who “wouldn’t mind having it in the living room”, seems to be a very limited segment. And that’s before the difficulty developers found with developing for the Wii U, and the difficulty Nintendo found moving from a SD to HD gaming environment, and also in developing their own Live/PSN alternative.

Nintendo just didn’t have the experience to do it right the first time, but even if they did get it right, it was still just playing catch-up. Maybe the Wii U will give Nintendo the experience, to allow them to make the mistakes they have to make, to allow them to do it right for their next console. It’s a difficult learning curve for Nintendo, but an unavoidable one. Whether they can afford to have a relative “failure” like the Wii U, remains to be seen.

Note that I wrote most of this stuff about the Wii U before the December NPD results were released. The Xbox One outsold the PS4 in December, in the US at least, although we already know that worldwide the PS4 is ahead. Supply constraints were an issue, particularly for the PS4, so take these numbers with a grain of salt. The Xbox One was the best selling non-portable console for the month.

From what little information Nintendo released about the Wii U, we know that December was the Wii U’s best month, thanks largely to the new Mario game. Leaked numbers put the Wii U sales figure at 481,000, which sounds reasonable (considering the Xbox 360 only managed 643,000 and the PS3 only 299,000). However, the Xbox One sold 908,000, so comparing next-gen to next-gen, the Wii U is still far far behind.

Plus, looking at historical trends, the Wii U is actually doing less well at this stage of its life cycle than the GameCube. In fact, it’s trending fairly similarly to the ill-fated Sega Dreamcast (although the DC’s demise had to do with other factors, not just poor sales, so no need to panic … yet).

I’m still waiting on a few other figures to trickle in before discussion the Wii U’s fate, plus the PS4/XB1 comparison, in more detail in the next WNR.

So until then, I bid adieu. Have a great week and see you again in seven days.

Weekly News Roundup (15 December 2013)

Sunday, December 15th, 2013

It’s been a bad week for YouTube, copyright wise. Which makes it a good week for me, since I have something to write about. We also have the first round of the expectantly bitter PS4 vs Xbox One console wars (with the Wii U on the sidelines, waving arms furiously trying to get someone’s, anyone’s, attention).

Let’s go!

Copyright

So another YouTube parody video has been taken down, another one that falls well within YouTube’s own guidelines and the law’s fair use exclusions. This kind of thing has happened so many times, and continues to happen, that it’s probably not even worth writing up as a news item. And at the time of writing, the affected video has been reinstated, so it’s even more of a non-news. But I haven’t talked about this in a while, and this is actually one of two YouTube copyright stories this week, so this provides a nice platform of a bit of ranting. Which, after all, is what the WNR is all about anyway.

So fair use for parody – what does it mean? It means that in the US (and not all countries have a fair use clause), and because the country has freedom of speech laws (again, not all countries, even democratic ones, have freedom of speech laws), parody is protected under fair use exclusions for copyright law. Parody is defined as more than just taking someone else’s work and making it funny (or funnier) though – it is only protected if the parody serves as a platform for criticism of the original material. So taking Lorde’s Royals video and simply replacing the people in it with Prince William and Kate Middleton (royals, geddit?) without commenting on the original video is not parody, at least not the protected kind. Making a parody pointing out the potentially racist undertones of the original and the blandness of the video, which was the case this time, is the very definition of fair use parody.

YouTube Content ID

ContentID in the news a lot this week, as it wreaks havoc against parody and gaming videos

So why did it happen? YouTube’s ContentID, the automated system used to detect potential copyright abuse, is notoriously bad when it comes to false positives. Rights holders (or at least their licensing management firms) are supposed to go through potentially infringing videos and weed out the false positives. And even after all that, the uploader can appeal the ban, which will hopefully mean a pair of human eyes will finally get to judge the video in question. Unfortunately, there are probably too many flagged videos to go through, and many short-cuts are taken in the process, leading to many cases where clearly non infringing videos stay removed even after appeals (for this particular video, the appeal process appears to have worked as intended).

Parodies weren’t the only kind videos in YouTube’s copyright line of fire this week, with Let’s Play video game videos once again targeted in one of the biggest sweeps so far. Affiliate of MCNs like Machinima were the target this week, as thousands of Let’s Play videos were flagged and removed by YouTube.

It got so bad that game publishers, the people what YouTube’s copyright detection system was supposed to be helping, had to intervene on behalf of YouTubers and had to painstakingly reinstate videos manually. Publishers have long realised that Let’s Play videos are an essential part of the promotional machine, and having Let’s Play creators on your side is a necessary thing these days. So YouTube’s over sensitivity this week has annoyed both sides of the copyright divide.

And this is where harsh copyright control can be dangerous. This week’s events have caused a chilling effect among the Let’s Play community, with many less keen to dedicate their free time to create videos and channels which could so easily be banned. On the positive side, it has also alerted game publisher to the danger of YouTube’s ContentID system, and many have clarified their stance on fan videos as a result.

What can we do about it? Nothing, really. As long as copyright laws favor the money makers over freedom of expression, criticism and true creativity, YouTube will remain under enormous pressure to “shoot before asking questions”. If your video gets falsely taken down, don’t be afraid to use the appeals system, and if that doesn’t work, speak out and hope that someone will hear you.

——

Spotify Mobile

Spotify Mobile now available for free Spotify accounts … with limitations

Since I’ve mentioned Spotify regularly in the copyright section of the WNR, it seems appropriate to mention the latest bit of Spotify news here, although it doesn’t really have anything to do with copyright or piracy. At least not directly. Spotify Mobile is now free for all. This means you can stream your Spotify playlists on your Android or iOS smartphone without having to pay a cent, which is really awesome.

Free means limitations, and with the free version of Spotify Mobile it means that playlists can only be played in shuffle mode (fine by me, since this is how I listen, am listening to, Spotify). You can only skip tracks 6 times in an hour, which is a limitation put in there to specifically disallow users from pick and choose to play any one specific track, a feature that’s only available to subscribers of the Premium account. And there will be ads for cheapskates like me. No offline playback and high quality audio either. Still, for most people this will be enough and there is now one less reason why people would want to down the piracy route.

Gaming

We now know who won the console war. Well, in South Park, Colorado anyway. But out here in the real world, or at least in the US for the small part of November for which both the PS4 and Xbox One were available, it was the PS4 that ended up winning the console game of thrones. Not so fast, I hear the Xbox fans say. The PS4 was released a week earlier (and for $100 less to boot), and so it’s only natural that the PS4 would sell more.

PS4 with controller and PS Eye

PS4 wins the first next-gen NPD showdown

Which is totally true, of course, although most of the nearly a million Xbox Ones sold in November (in the US) would have been in the first few days of sale. And Microsoft took full advantage of this statistical reality by claiming they won the “fastest selling” console crown for November, which might not have been the case had they had the same number of days of sale as the PS4.

For me, it’s far too early to say whether the PS4 or the Xbox One will come out on top. What is interesting though is that nobody is predicting any sort of success for the Wii U. The fact that the recent South Park trilogy completely ignored the Wii U, especially given they’ve done a trilogy on the Wii before, is telling I think. Only 220,000 Wii U consoles were sold in the whole of November, nearly 3 times less than the Xbox 360. To further compare, the Sega Dreamcast was doing better at this stage of its sales life-cycle. Ouch.

Speaking of ouch, I’m gonna go a play some games on my much neglected Kinect. Holidays equals overeating, and so I better burn a few more calories now in preparation. See you next week.

Weekly News Roundup (17 November 2013)

Sunday, November 17th, 2013

A slightly longer one for you this week. Last week’s short one was kind of my fault, but this week’s longer one has little to do with me, and more to do with, um, things actually happening.

Let’s get started.

Copyright

You’ve got to get them young! The RIAA and MPAA obviously agree, because they’re backing a plan to start teaching their pro-copyright propaganda to kids still trying to master the tricky art of finger painting.

A new curriculum that teaches kids the awesomeness of copyright, and the evilness of piracy, has been proposed by the Center for Copyright Information (which is backed by Big Content, as well as America’s top ISPs). The lesson plans, which start at the kindergarten level and all the way through elementary school, teaches the importance of “protecting copyright”, and covers such fun topics as “Copyright Matters” and “It’s Great to Create”.

Immediately after the plans were made public, everyone with a bit of common sense came out and suggested that this probably wasn’t the best idea. Or even a very good one. The EFF worries about some of the bias that may be present in the lesson plans, such as equating downloading TV shows to copying off someone else’s homework. Teachers, via the California Teachers Association, worry about fitting in corporate sponsored messages into a curriculum that barely has enough room for the basics, like English (so you can read the lawsuit that the RIAA may file against you) and maths (so you can work out how many millions you owe the MPAA for downloading Spongebob episodes).

My biggest concern is that the MPAA/RIAA’s curriculum may be just too confusing for elementary school kids. I mean how do you explain to kids why artists, the “creators” that the curriculum so lauds, get such a small percentage of earnings compared to the middlemen that make up the members of the MPAA/RIAA. Especially in such a technologically advanced age where creators can sell directly to consumers? It just doesn’t make any sense!

Netflix

Netflix and YouTube dominate US prime time downloading

It seems every time the MPAA comes up with some new ridiculous way to fight piracy, we also have, at the same time, a story that shows you how to beat piracy by simply providing people with a better product. For this week, and for a while now, that better product is Netflix. Nearly 32% of downloads during peak usage times in North America now belongs single-handedly to Netflix, and when combined with YouTube, they account for more than half of all download traffic.

Now I know people have their gripes with the service. And I do too. Not enough new content; too many missing classics; streaming quality/speed issues – to name a few. Yes, we have original content now (and some really good stuff too), and there’s the occasional blockbuster that makes its way on there after a lengthy delay (Skyfall, just last week, for example), but having almost destroyed the brick & mortar video renting business with its disc-by-mail service, Netflix streaming has managed to destroy whatever was left of that business. Instead of going to a video store and renting some old crap, you can watch the same old crap, and more older and crapper stuff, in the comfort of your own home without having to spend any extra money.

It’s great for me, the procrastinator, because instead of spending an hour at the local Blockbuster and being unable to decide what to rent, I can now spend an even longer time clicking through Netflix’s library, still unable to decide. But I can do it all now while sitting down and and stuffing my face full of trans fat, so it’s a lot better than going to Blockbuster (the only exception being their excellent caramel popcorn).

Hoping that it goes the way of Blockbuster, but unfortunately not happening quickly enough, is gaming DRM. And the CEO of anti-DRM developer CD Projekt Red, the people behind the DRM free game store GOG.com and The Witcher series, explains why this is the case.

Apparently, the gaming industry knows full well that DRM does work, but still persists with it because it is seen as doing something. Anything. And they need to be seen doing something in front of bosses, investors and shareholders, most of whom don’t have a clue (or chooses not to have one). But that’s okay, the only loser in the whole thing are gamers and paying customers. You know, the unimportant people. It’s this kind of deluded, and lazy thinking that has mired the industry in an unending war against pirates, one that they’re losing pretty badly and where the collateral damage extends to anyone who tries to play the game.

Just to reiterate, DRM doesn’t do what it is supposed to do (stop piracy), but instead, it actually hurts paying customers and make them want to buy your games less. And “well, what else are we supposed to do” is not an acceptable answer when faced with the question of piracy. And there are plenty of things you can do to make the legal experience much better than the illegal one – just look at GOG.com or Steam, for example.

High Definition

New Netflix UI

The new Netflix UI for TV connected devices looks good and works well

Just a quick follow-up to last week’s story about the Xbox One not supporting Blu-ray 3D at launch – the PS4 won’t play 3D films either, as it turns out. Both Microsoft and Sony are coming out with the “not at launch” caveat, which probably means that support will be added at a later time. Perhaps free, but perhaps at a small cost. Not too many tears will be shed from me for the loss of 3D, even if it’s kind of crappy to lose features when going from the current gen to the next gen.

Another quick digital video related update, this time for Netflix, who has rolled out a major UI change for all of its TV connected devices. I’ve been using it for the last couple of days, and it’s very usable, and I like the more detailed descriptions about why certain streams have been recommended for me or why I should watch them. With that said, I would still like the option of being able to select language/subtitles before the film starts (right now, you have to do it when the film is playing). And showing a screenshot of the current scene for resuming titles would be helpful. I’ve also noticed there are some issues with saving the last played spot, especially if I turn off my PS3 too quickly.

Gaming

The Wii U is still stuck in the sales doldrums, but instead of being pleased with the contrasting fortunes of their PS3 and PS4 consoles, Sony says it’s actually in their interest for the Wii U to start selling well. Sony Worldwide Studios Prez Shuhei Yoshida expressed these sentiments in a recent interview with IGN, in which he also suggested part of the problem with the Wii U was the inconsistent messaging that Nintendo was trying to send out.

In particular, Yoshida found Nintendo’s “core gamers” strategy a bit odd, as in his opinion, the Wii U should have been marketed like the original Wii, as a “safe” family friendly console. But you can see why Nintendo had to change strategies with the Wii U. While the Wii can be considered a success, its later years were marked by a steady decline in sales, thanks to the ever competitive “casual gamers” market, and the lack of A-list third party releases on the platform. You can’t blame Nintendo for wanting to get a piece of the Call of Duty pie, and this cannot be possible if they stayed true to their family-only strategy.

Wii U Boxes

Sony wants the Wii U to sell well, and says Nintendo should concentrate on their family-friendly strength instead of going after “core gamers”

What they failed to do, in my opinion, was to understand how “core gamers” think. “Slightly better than last-gen” is not good enough to sate the appetites of core gamers hungry for next-gen graphics. It was also hard for Nintendo to shake their “video gaming for kids” image to appeal to core gamers. In the end, Nintendo wanted a console that combined mobile/tablet gaming with their core gaming strength (their first party titles, and the family friend reputation), and marry that with zombies and grenades. Perhaps it was just asking too much from a single console, and you end up with a machine that’s neither this nor that. And it didn’t help that Nintendo failed to demonstrate the full potential of their touchscreen GamePad, either for casual gaming or for the hardcore audience.

And all of this brings us to October’s NPD results, for US video game sales. The Wii U, unsurprisingly, was the poorest selling home based console out of the current crop, with the Xbox 360 regaining top spot after the PS3 ended its 32-month winning streak last week (thanks to GTA V). The Xbox 360 sold 166,000 units, but we don’t have figures for the PS3 and Wii U (other than the PS3 outselling the Wii U). The Wii U has only managed to sell 300,000 units in the last quarter, worldwide, and that’s actually a much better result than the previous quarter, in which only 160,000 units were sold.

With the PS4 now released, and the Xbox One coming next week, we’ll start seeing those number (or something vague about them) this time next month, which is kind of exciting. A new console generation and all that.

And on that note, we come to the end of this WNR. See you in a week’s time.

Weekly News Roundup (20 October 2013)

Sunday, October 20th, 2013

I spent most of the week alternating between viewing Ken Burns’s The War, Saving Private Ryan, Band of Brothers and The Pacific. It all started with The War, and escalated very quickly from there. Some of my dreams this week were in black and white.

On to the news!

Copyright

IsoHunt Logo

isoHunt to close within 7 days, as settlement deal means the torrent search engine will have to pay the MPAA $110m in damages

isoHunt is no more. The site, and its beleaguered owner finally threw in the towel this week and agreed to a $110m settlement deal with the MPAA, which will see the 10 year old site shut down within the next 7 days.

The big settlement figure will bankrupt both isoHunt and Fung, and so it’s unlikely the MPAA will receive much of the $110m, if any at all. But the MPAA is not here to make money – the big number is simply there to scare others into submission, although I don’t think the likes of TPB or KAT will be quaking in their boots at the result.

All it will do is drive site operators underground, and push sites to relocate to countries where the MPAA won’t have an easy time filing and winning lawsuits. You can’t sue anyone if you can’t find them, or even know who they are!

——

A sign that distributors are finally getting the message. 20th Fox, the international distributors of the hit zombie TV series The Walking Dead, this week announced a plan to reduce the international airing delay for the new season 4 episodes of the show to a single day or less, in a bid to reduce piracy. The commendable plan, however, has not been the shot in the head needed to kill the piracy problem, as the new season of The Walking Dead broke new piracy records for the show on torrent networks.

The Walking Dead Season 4

Killing piracy is much harder than killing zombies on TWD

Most interestingly, the premier episode of season 4 had been made available for free streaming for US viewers, legally, on AMC’s website. Despite this, 15.5% of downloaders came from the US, the most popular country for downloaders. This in itself is not unusual. When the new season of Arrested Development was aired exclusively on Netflix earlier in the year, many paying subscribers also chose torrent download as their viewing options of choice. And it was revealed recently that in Australia, pay TV subscribers that had paid access to new episodes of Game of Thrones still went out of their way to download the pirated version, all in an effort to bypass the 2 hour airing delay. Less Australians chose to download The Walking Dead in Australia, as a percentage of total downloaders, compared to Game of Thrones – new TWD episodes air 90 minutes after the US broadcast in Australia.

So what does this all mean? For one, it shows users are pretty specific about their viewing habits, and many simple prefer the convenience of piracy (the platform agnostic nature of it), even when a less convenient, but free and legal option is available. And while it’s commendable that airing delays are being seen as a cause to piracy, any delay, even a 2 hour one, may still be pushing viewers towards piracy. And of course pricing is an issue, as many people simply cannot afford the $45 needed here in Australia per month to subscribe to our sole cable provider, Foxtel, and access new episodes of The Walking Dead. Nor do they want to get tied up to cable or satellite subscription, which isn’t even available in all areas of the country. Even Foxtel’s recently launched Internet streaming plan (Foxtel Play) is limited in that, while it gives you access to the channel that airs The Walking Dead, the Foxtel Play app only works on the Xbox 360, PCs and Samsung Smart TVs (effectively ruling out the most popular entertainment devices here in Australia, the PS3 and iPad).

No airing delays, maximum platform compatibility, and more reasonable pricing. That’s what’s needed to beat TV piracy. It won’t kill piracy, it will always exist, but it can be made irrelevant, a manageable threat like the zombies on The Walking Dead (may no longer be true for season 4).

To beat film piracy requires largely the same approach. The issue of platform compatibility, of allowing the film to be rented or bought on the platform of choice for consumers, is as important as making sure the price is reasonable. And despite the film industry blaming pretty much everyone else for the piracy problem, the industry itself is not without blame. That’s what a new website, piracydata.org, plans to highlight.

piracydata.org takes the most pirated films data from TorrentFreak and then does an online search to find legal alternatives for these films, and unsurprisingly found that very few of them are available digitally. Most are available to buy legally from places like iTunes, but try to rent it digitally or stream it on Netflix, and you’ll be out of luck.

There is an issue with the methodology used by piracydata.org though, in that the most pirated films are almost always new releases, and it is unrealistic to expect these films to be available on legal streaming options like Netflix. But I was surprised at how few films were available for digital rental, and how many are still unavailable to buy outright. So much for the MPAA blaming Google for displaying piracy results for film searches – what exactly is Google supposed to do when there are no legal options available?

For the films that are available to buy digitally, their pricing makes them entirely unattractive. For example, the most pirated film currently is Pacific Rim. The Blu-ray combo edition, which includes an UltraViolet digital copy of the film, plus the Blu-ray and DVD versions, is only $3 more than the iTunes version at current prices. This either makes the Blu-ray combo edition extremely good value (not really, considering Blu-rays have always been around this price), or the digital edition a total rip-off. And they wonder why people download torrents!

Gaming

Sony has done it! After 32 month of Xbox 360 domination, the PS3 finally became last month’s best selling home based console. The September NPD data, which looks at video game hardware and game sales in the US, might as well have been renamed the September GTA. GTA V represented 50% of all dollars being spent on gaming for the entire month, and it was the catalyst behind the PS3 win. The PS3’s win comes largely off the back of the PS3 GTA V bundle – an equivalent bundle was not available for Microsoft’s console.

PS3 GTA V Bundle

The 500GB PS3 GTA V Bundle helped the PS3 become September’s best selling console

The Xbox 360’s loss is possibly just a one-off, with normal service likely resuming once GTA V sales dies down (when they run out of people who don’t have the game to sell the game to). 1.6 million Xbox 360s have been sold so far this year, with the holiday period yet to come. But if early pre-order reports are to be believed, the PS4 will win the first few month of the next-gen console wars at the very least, thanks to its $100 lower price tag.

There was also good news for Nintendo, with Wii U sales jumping by 200% (or 3 times as many) compared to August thanks to a price cut and a limited edition The Legend of Zelda: The Wind Waker HD bundle. Three times as many console sales probably still saw the Wii U selling fewer units than the Xbox 360.

I haven’t played GTA V all last week. Just haven’t found the time to do it, and was dispirited after trying GTA Online, only to be killed and have money stolen because I could not move my character for some reason. My character is one of the thousands of characters in the game based on Jesse Pinkman from Breaking Bad (well, a really ugly version of him anyway), so (slight BB spoiler ahead) a depression induced catatonic state and being liberal with your hard-earned money is probably not that unrealistic for a Pinkman based character.

That reminds me, I have to make a Walter White character, which, given the right clothing and facial hair choices, should be easier to create.

See you next week.

Weekly News Roundup (15 September 2013)

Sunday, September 15th, 2013

How are you on this fine Sunday. Most of this WNR was written ahead of time as I went sand crab catching on Saturday. [INSERT UPDATE ON HOW MANY CRABS WERE CAUGHT OR INSERT SOMETHING FUNNY IF NO CRABS WERE CAUGHT]. It was a very enjoyable, “and very rewarding”/”but not very fruitful” [DELETE AS APPROPRIATE], trip. So a short WNR, but still with a few interesting tidbits to go through. Let’s get started.

CopyrightCommon sense tells us that graduated response, or three-four-or-however-many strikes, hasn’t really worked as a piracy deterrent. Or as a way to promote the purchase of legitimate content. It’s common sense because many countries, like France, New Zealand, Taiwan, South Korea, have had their own regimes for a while now, and there doesn’t seem to be a lot of noise regarding their effectiveness, even from the most biased sources. It is also common sense to us because we’re not idiots.

At the same time, there has been many studies that point out the ineffectiveness of three-strikes. The latest one comes from Australia’s Monash University. A new paper by Dr Rebecca Giblin finds that graduated response has failed in the three key areas that it was designed to have an effect in. Namely, reduced infringement, to promote the purchase of legitimate content, and to promote the creation and distribution of new content. The study found little evidence, if any, that graduated response has had a positive effect in any of these three key areas.

Three Strikes

Three, or however many, strikes doesn’t work to stop piracy, encourage legal purchases, or the creation of new content, a new study finds

It doesn’t reduce infringement because people can simply use another method to download their movies and TV shows, one that is not monitored by three-strikes. It doesn’t promote the purchase of legitimate content because of the previous point, and also because it doesn’t really solve any of the issues that encourages people to pirate (namely price, availability, usability). This is all fairly obvious to anyone who just thinks a little bit about the problem with piracy. In that piracy isn’t a problem of enforcement, it’s an issue of convenience and pricing. And effective enforcement was never really going to be possible anyway, not without a herculean effort that would fail even the most optimistic cost/benefit analysis, and at the same time, shred our privacy rights.

Simply stated, graduated response doesn’t work. It’s a waste of money, and it unnecessarily reduces our right to privacy and due process. But it’s considered a panacea among the pro-copyright lobby, so expect more countries to adopt this in the near future.

The only thing more pointless than graduated response, and more dangerous, may be search engine censorship. And in an effort to hold the fort against the mounting pressure from copyright holders to start messing around with search results, Google has released a report detailing the company’s anti-piracy principles and the successes in fighting the good fight.

Other than the usual self propelled back patting, the report does state quite clearly what methods the search engine giants thinks is most effective in reducing online piracy. It starts with the perfectly reasonable call for better legitimate alternative to piracy, more of your Netflixes and Spotifys, and in a somewhat transparent gesture of self promotion, Google Play and YouTube. The rest of the report simply states Google’s anti-piracy efforts, including the 4 million DMCA takedown requests the company has to deal with every week, as well as efforts in shutting down revenue sources for pirates.

An interesting read, no doubt. But will it placate the copyright lobby and their political servants? Probably not, but it was worth a shot anyway.

High Definition

I mentioned a couple of months ago that the BDA (Blu-ray Disc Association) has been investigating the potential for 4K movies to be distributed via Blu-ray discs. New rumors suggest that a positive announcement from the BDA on this is not too far away. Adding fuel to the fire is this story about a German Blu-ray disc manufacturer announcing a new line of triple-layer 100GB Blu-ray discs, and their press release specifically mentions 4K as one of the intended uses.

Blu-ray Player

Could existing Blu-ray players be made capable of reading 100GB triple-layer discs containing 4K content? Does it even matter, as these players may not be powerful enough to decode 4K content anyway …

100GB should be more than enough for 4K movies, especially if it uses the new H.265/HEVC codec (but even with H.264/AVC, 100GB should be enough). The big question is whether these new discs would be compatible with existing Blu-ray players, perhaps after an obligatory firmware update. However, new players will probably have to be produced to support 4K output and support for H.265/HEVC, and older players may lack the processing grunt to handle the decoding anyway; so having these discs be readable by older Blu-ray players may be somewhat pointless (although being able to downscale Blu-ray 4K content to 1080p would be a very nice feature to have for existing Blu-ray owners, and will no doubt help push Blu-ray 4K sales at a time when 4K TVs are still too expensive).

The other main advantage of backwards compatibility is that with the PS4 and Xbox One both having Blu-ray drives, and both capable of outputting at 4K resolutions, these would instantly become the Blu-ray 4K players of choice in the same way the PS3 was the Blu-ray player of choice back when Blu-ray first launched. Stay tuned to this space.

If any of this is true, it would definitely keep Blu-ray relevant in the 4K era. I know Sony, of all people, are going down the disc-less route in terms of 4K, but discs are still the most efficient way to transmit the large amounts of data required by 4K right now. That will change with the increase penetration of fiber based broadband, but this could take years. And we’ll probably have the bandwidth hogging holographic TV to worry about by then!

Gaming

The August NPD report has been released. The Xbox 360 was once again the most popular home based console for the month of August 2013 for the US market. This is the 32nd time in a row that Microsoft’s console has won the accolade.

GTA V Screenshot

GTA V will be occupying most of my free time over the next couple of weeks, I suspect

However, only 96,000 Xbox 360s were sold, only half of what it was a year ago. This is the first time in a long time that the Xbox 360 has sold less than 100,000 units in a given month, and the fact that it was still the best selling out of the other home based consoles, tells a rather unfortunate story. Still, with only months left before the Xbox One and PS4 are on the market, the low hardware sales are to be expected. GTA V’s release this month will boost hardware sales when the NPD releases its report this time next month though.

Speaking of GTA V, I’ve pre-ordered my copy (despite the fact that the pre-ordering phenomenon is directly incentivizing the video game industry’s many bad habits these days – but I just can’t say no to a GTA game). I doubt I’ll have time to play it until next weekend, so please do not expect a surprisingly wordly edition of the WNR next week. It ain’t gonna happen!

That’s it for the week. I’m off the enjoy a nice dinner that includes crabs/no crabs [DELETE AS APPROPRIATE]. See you next week.