Archive for the ‘Copyright’ Category

Weekly News Roundup (August 19, 2018)

Sunday, August 19th, 2018

So how did the last week treat you? All good, I hope. Things are as they are in the Digital Digest HQ, which means that, for this week at least, we do have some news stories to cover. So without wasting much time …

Copyright

Piracy site blocking is now more common than ever, and while Australia has adopted our own version of this, there has always remained a sense of skepticism about its effectiveness. Which is why Australia’s Department of Communications and the Arts has been tasked with carrying out a yearly survey that not only looks the state of the war against piracy, but also at how effective, or ineffective, piracy blocking has been. The result? A mixed bag, really.

Piracy Love

Fewer pirates are downloading more in Australia after piracy site blocking was introduced

While the piracy rate appears to have taken a big fall in the last year since piracy site blocking began on a mass scale, but that seems to be a odds with the calculated piracy download stats, which have risen dramatically in the same time period. In other words, there are fewer pirates, but the pirates are downloading way more than before, if the survey is to be believed.

While the report offers no explanation for this, one that comes to mind could actually see site blocking being to blame. We know that many are now using VPNs to bypass the site blocking, and pirates paying for a VPN and wanting to get what they paid for may be downloading more to make up for their “losses” – the fact that VPNs also offer some privacy protection to alleviate any monitoring concerns by pirates, could also help to explain the free-for-all downloading attitude. So site blocking equals more piracy downloads, possibly.

And the report also painted a big problem in the creative industry’s view on pirates – pirates are the biggest spenders as well. The report found that the people who say they use a mix of pirated content and paid for content, hybrid users, are actually far bigger spenders on average than those that only do things legally. Unfortunately, site blocking has reduced the number of hybrid users and increased the number of legal-only users, which is another way of saying that site blocking may have turned some big spenders into smaller spenders.

Now, that’s probably not what’s happening, but what does seem to be the case is that people are spending as much as they’re comfortable spending, and if they’re asked to spend more to consume more (due to the piracy route being blocked off), they would simply choose to consume less. Those that do pirate, based on the survey, are also big content consumers that will get their content legally and illegally depending on how much of their budget is left. Blocking access to pirated content won’t magically increase their spending budget and allow them to purchase, instead of pirate, the content they seek. Of course, there are those that do have the spare cash to spend and blocking piracy sites may force them to spend it, but I would think people like that are in the minority – most people would still want to do the right thing if given a chance, but will often do the wrong thing if they don’t see any other, affordable, legal option.

And the people who say they only use piracy to get their content fix – these people have no ability of no inclination to spend money on legal content, and so there really is no point stopping these people as they simply can’t or won’t spend money, at least from a revenue raising perspective.

But if you’ve been reading this blog on a regular basis, then you already know this.

Gaming

What you may not know is that the new fad that is game streaming may just be another layer of DRM for publishers to control how we play “their” games, at least according to GOG.

GOG.com

GOG’s anti DRM movement not getting traction among big game publishers

GOG, the game platform/store that specialises in classic and DRM-free games, truly believes that game streaming is just another way to rob gamers of the “ownership” of their legally purchased games. This instead turns gaming into a subscription model, where the publishers have full control of how, where to play their games, and how much you have to pay for the privilege.

They have a point. And while it’s a fun thing to be able to play the latest AAA games on platforms that were never designed for them, like a Chromebook, it’s hard to imagine that hardcore gamers that are willing to spend thousands on a gaming PC will be willing to put up with the deficiencies of game streaming, such as latency issues.

But what if publishers started monetizing classic games via the streaming format, which would then allow gamers to play old games on system that were never designed to play them, and doing so without any technical hassles or the need to re-engineer games. Would that represent a threat to GOG? GOG’s answer is both surprising, and also not, as they say publishers have never had an interest in monetizing old games, which has allowed GOG to create a niche space for themselves and to bring these publishers extra revenue without the publishers needing to do anything. It’s surprising that publishers would allow GOG to make the bulk of the profit, but also not surprising that publishers today only care about the AAA titles and have no respect for all the classics in their inventory. You can extend this to classic movies and TV shows, since there are so many that would love a home on Netflix, but aren’t there because rights-holders can’t be bothered (or are demanding too much in licensing fees to make the whole thing viable).

As for GOG’s crusade to get publishers to join the DRM-free movement, the big ones aren’t interested at all, according to them. This is despite GOG’s own AAA title, The Witcher 3, being released DRM-free and “the world didn’t end”, in their own word. It’s still selling well, despite it being DRM-free from day one. Sometimes it’s not about logic or facts, but all about fears and prejudices.

A lot of things are like this, these days.

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And on that downer of the note, this is the end of another roundup. Have a good one and see you next week!

Weekly News Roundup (August 12, 2018)

Sunday, August 12th, 2018

Hello again! Welcome to another edition of the WNR, where we look back at the week’s most important news stories. Or at the very least, the week’s most interesting stories. Or perhaps more succinctly, the most interesting stories that I managed to find in the week. Even more accurate, the most interesting stories that I managed to find and had to time write up this week.

So as you can guess, not a huge number of news stories to go through this week, but quality/quantity etc…

Copyright

Piracy Love

Those who pirate the most also buy the most, according to a new study

When you’ve covered copyright stories as long as I have, you start to see the same sort of news stories over and over again. So it was no surprise that this week, we had a story of yet another study that proves legal measures haven’t been at all effective, certainly not as effective as providing consumers with better legal options. The researchers found clear links between “piracy and the availability and affordability of content”, but failed to find similarly clear links between the use of legal measures and a reduction in piracy, or additional revenue for rights-holders.

The researchers surveyed more than 35,000 people and found even more striking links. Most notably, they found that pirates, far from being no good freeloaders, are actually the people that spend the most money on buying legal content. On the other hand, people that don’t pirate at all tend to spend far less on buying legally. Which is why the much touted plan to kick pirates off the Internet, via three-strikes or other means, will end up leaving the best customers unable to buy anything.

The study also found an interesting outlier in German, where piracy did not decrease as much as compared to the other studied countries, despite an increase in better legal options. The researchers theorize that this may be because German already had a low piracy rate that that there was some kind of floor to any potential decrease. In other words, there will always be a portion of the population that will resort to piracy, no matter what measures are taken to prevent it.

But some measures do seem to work, in that it works to put the fear into those not toeing the official line. Nintendo’s recent lawsuits against ROM download sites appears to have had the desired effect, and one of the biggest ROM sites, EmuParadise, has decided to take pre-emptive action by removing all ROM downloads from the site.

Crisis Force

Criminally underrated games are still being played via emulators and ROMs, but Nintendo has other plans

While it’s hard to argue against the dubious legal nature of ROMs in general, it’s sometimes hard to see where the harm is when you’re talking about obscure games that hardly anyone plays any more (and some games, weren’t even played that much when it came out). It’s true the likes of Nintendo and Sega are constantly republishing old games for release on their newer console platforms, but these are often remastered and reworked, and so it’s not quite the same as playing the original game on an emulator.

I guess it wouldn’t be out of the realm of possibility for sites like EmuParadise to separate ROMs into these two categories, the ones that still have value commercially, and the ones that belong to the abandonware category, and only offer ROMs for the latter. But while possible, this might not be practical, as there are an awfully large number of ROMs to sort through.

I don’t know if other ROM sites will follow EmuParadise’s example and either close up shop or try and become a community about ROMs and legacy games, but not offer them for download. But I suspect more will follow, either that, or Nintendo will start suing more sites.

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And on that note, we come to the end of another WNR. I’ve asked my magic eight ball and it has told me that the next week will be filled with wonderful surprises, not just for me, but hopefully for all of you. Back this time next week see if I’m right.

Weekly News Roundup (July 15, 2018)

Sunday, July 15th, 2018

Welcome to another edition of the Weekly News Roundup. The World Cup is near an end, tears and cheers aplenty, but one can’t help but be disappointed at how things are run these days. Not to say that the World Cup isn’t an exciting event, it is, but it just all seems so sterilized and commercialized. The news about the English team being fined for wearing the wrong socks, from a sponsorship point of view, just proves something isn’t quite right with the game these days.

And what does that have to do with copyright, digital video and gaming news? Nothing really, but every WNR has to have an intro and, to be honest, I’m really struggling to write a “related” one this week.

And oh yes, there’s news to cover. There are a few stories to cover, but none are what you would call the most ground breaking news stories, so this WNR will still be rather short.

Copyright

Denuvo

Denuvo cracked again

Game crackers have won the latest bout with Denuvo, with well known game cracker Voksi cracking the latest version of the controversial anti-tampering system. Describing it as the “most bloated” version of Denuvo yet (with a 128MB game executable consisting of only 5-6MB of game code, the rest being Denuvo code), Voksi cracked the game ‘Puyo Puyo Tetris’ protected by v4.9++ of Denuvo, which then helped him to crack the bigger profile ‘Injustice 2’, which uses the same version of Denuvo.

This follows a recent trend of Denuvo failing to protect major titles after it had a great run, to be fair, over the last few years. It appears that a weakness has been exposed in Denuvo’s system and that Denuvo has not been able to effect a more permanent fix. Introducing more VM, encryption and obfuscation layers on top of Denuvo appears to only work in slowing down crackers, not stop them. And all of this is happening at the expense of resources.

Voksi’s grudge against Denuvo is well known and he (or she) has vowed to never stop cracking Denuvo (which he refers to as a “cancer”) until the protection is no longer feasible. With such bloat, and with the speed in which games are being cracked, it appears that particular moment may not be very far away.

High Definition

You know it’s a slow news week, for both us and Netflix, that they and us both report on this “new” download feature. The new “Smart Downloads” feature will automatically download new episodes for already downloaded shows, while deleting ones that have been watched to make room. It will only work via Wi-Fi and it will probably save you about 30 seconds of work if you had to do this manually, and some will probably turn it off because they don’t want Netflix to be downloading in the background without their knowledge.

Gaming

Dolby Vision

Dolby Vision comes to the Xbox One

Now here’s something slightly more interesting (emphasis on the word “slightly”), Dolby Vision support is coming to the Xbox One S/X. It’s already available for those that are part of the Xbox Insider program, as a preview, but if it works well, there’s no reason why it won’t be coming to a main update soon. Unfortunately, it only works with Netflix at the moment, and not with Ultra HD Blu-ray as you might expect it to, which is a bit strange.

For those interested, Dolby Vision is a proprietary, closed HDR format that offers several improvements over the more popular and open HDR standard, HDR10. There’s also a HDR10+, which aims to take on Dolby Vision, but in a “we don’t like to pay licensing fees” manner.

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So not too long, and not particularly important news stories, to be honest. But that’s all we have this week, so what can you do? See you next week!

Weekly News Roundup (July 1, 2018)

Sunday, July 1st, 2018

Welcome to the second half of 2018. My oh my, didn’t it go by fast? Actually, I completely understand that for some, maybe even many, it hasn’t seemed that quick, or even not quickly enough. Which just goes to show that time really is relative, and that we are heavily influenced by our perceptions, even when our perceptions are wrong at times.

What isn’t wrong is that we do have a few stories to cover, and so there’s definitely no time to waste (regardless of how quickly or slowly it passes for you).

Copyright

Roku FBI Warning

Roku’s anti-piracy measures have worked according to the company

We have a trio of copyright related stories in regards, to apps, streaming and gaming, three of the largest arenas when it comes to the digital world. Starting in no particular order, Roku has announced that they’ve succeeded in taming the beast that is piracy on their platform.

Roku has had a piracy problem so bad that it got banned in Mexico, of all places, and they’ve removed more than 400 organisations that have links to piracy on their platform, and who knows how many channels that were run by these organisations. Of course, some of these actions have led to unfortunately collateral damage (like when the Netflix and YouTube channels were removed accidentally), but there is no doubt that Roku is now a much more legal platform than when it started (although my feeling is that people who are using their Roku for piracy are using it wrong, or rather, there are better ways to get pirated content than from a Roku!).

The positive PR message is much needed from Roku, what with the streaming device industry now firmly in Hollywood’s sights. These days, preemptive action is the perfect prophylaxis when it comes to avoiding the unwanted attentions of the copyright industry.

Nintendo Switch

Piracy on the Switch is possible, but dangerous

Nintendo is also taking preemptive action against what the company thinks might be a flood of piracy occurring on their Switch console, following the jailbreaking of the console earlier this year. The Switch now apparently has code that could ban an entire console from being able to connect to online services, if it detects that pirated games are being run on it.

It’s not the only thing that Switch pirates have to worry about, as apparently the custom firmware they’re using the run pirate games has its own copy protection mechanism that could brick their consoles. Apparently, even pirates are worried about piracy, in this case of their custom firmware that they’re selling (as opposed to being given away, like most of these types of things). As with most things piracy related, use at your own risk!

There’s also a risk that when you look at everything through the prism of copyright, that sometimes, you see more than what’s actually happening. This may have been the case with the story involving Google’s addition of metadata on Android apps that, some say, could be used as a form of anti-piracy DRM.

Never mind the fact that Android apps can already use a Google provided server based authentication DRM for paid apps, and that Google was pretty clear what the metadata is for. Of course, the cynic would say that Google would never say that their DRM was a DRM, because that would be met with a huge public backlash. But what Google says is also true and also an important point, is that by adding metadata support, it will allow offline distribution of Google Play store compatible apps. Previously, offline distributed apps would count as a separate entity to Play store downloaded apps, in terms of updates, licensing and tying into Google accounts.

So there’s definitely the possibility that metadata can be used by app publishers as a form of DRM, to restrict the sharing of “unauthorised” apps, but there are already means to do this, so perhaps the Google Play store aspect is the more important story here (as it would open the way for third party app stores to exist, that would be able to sell apps for developers and have those apps work in exactly the same way as an app downloaded from the Play store).

Perception matters.

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So that’s all we have for the week. All related, but all different as well. See you next week.

Weekly News Roundup (June 17, 2018)

Sunday, June 17th, 2018

It’s another week here at WNR headquarters, and for the first time in a little while, we actually have some ripping related news. It’s not so much that people don’t care about ripping any more, but mainly because there hasn’t been anything new that requires a decrypting breakthrough, because DVD and Blu-ray ripping has become quite easy (and a quick glance at the piracy scene indicates that most rips come from web sources as opposed to BDrips, as web sources usually have new content arrive much earlier). Ultra HD Blu-ray appeared to be unbreakable when it first appeared, but this does not seem to be true these days (as you’ll see in the story below). Not that many people are lining up to download 50GB+ files when a 2GB looks perfectly fine.

Alright, let’s get started then.

Copyright

Fury Ultra HD Blu-ray

Pirates score a direct hit against Hollywood in the on-going battle to crack Ultra HD Blu-ray discs

The war between pirates and movie studios has raged for almost two decades now (ever since the days of DeCSS), and the recent battles have all been about Ultra HD Blu-ray and the so called “unbreakable” AACS 2 copy protection scheme. Just to prove that there really is no such thing as unbreakable, the latest version of the copy protection scheme, AACS 2.1, has been broken only a month after it first made its appearance on the UHD BD version of the movie ‘Fury’.

AACS 2.1 was a response to the series of UHD discs protected by AACS 2.0 that were somehow ripped and uploaded online during the back end of 2017. It appeared that a flaw had been found in AACS 2.0, which while strictly not a full crack, allowed users to achieve the same result – to obtain an decrypted version of the UHD files. According to Arusoft, the company that broke AACS 2.1, the new version added an encrypted m2ts file that contained “forensic information”, and it was a simple process to decrypt the file and remove any potential tracking information (although this part is not completely confirmed).

The problem with trying to update AACS is that the bigger changes required to re-secure the copy protection scheme may cause it to be no longer compatible with existing hardware, which is why a crack or workaround, once discovered, pretty much means the end of the copy protection scheme. With Arusoft’s DeUHD software now claiming to rip more than 1100 UHD titles (up slightly from the 30 titles that DeUHD supported at launch), it seems AACS 2.x has reached the end stage of its lifecycle.

High Definition

Apple TV 4K

Apple looking to ink more content deals as it signs WGA master contract

Media companies are starting to realise that having original content is more important than ever. Some non media tech companies, such as Apple and Facebook, have also realised that having original, unique content is key to keeping people “loyal” to your platform, even if media isn’t your main game. So Apple signing the Writers Guild master contract last week doesn’t really seem all that surprising, considering the company is already producing a couple of shows (including the new series of ‘Carpool Karaoke’).

The Writers Guild is keen to sign up companies like Apple and Facebook because, increasingly, these companies are producing “free to consumer” type of content that’s not quite the same as the content on pay per view or subscription networks. Having agreements in place means that in future rounds of negotiations, both sides have something concrete to point to when trying to find the most equitable terms.

Shortly following the announcement of Apple’s contract signing, Apple announced that it had reached an agreement with Oprah Winfrey’s OWN in a multi-year deal that will produce (as yet unannounced) original programming. Expect more of these types of announcements in the near future.

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Righteo, we’re at the end of another WNR. Short and sweet again. Maybe minus the sweet part. See you next week.