Archive for August, 2009

Weekly News Roundup (9 August 2009)

Sunday, August 9th, 2009

Another relatively quiet week. There are actually lots of news stories, but most of them say the same things, are followups to (or just really really late versions of) previous week’s news stories, and some are nothing more than PR fluff pieces. I try to filter out these kinds stories, and only report on the important, interesting ones. When I’m not busy playing games that is. Or rather than playing, let’s say “fixing” instead, because that’s what playing GTA IV feels like. Rockstar’s PC efforts have always been poorer cousins of the console versions, but GTA IV in its current state takes the bugginess to a whole new other level. Read my blog post to find out more about how to fix or work around some of the more annoying bugs, but nothing I wrote really helps to make the problems go away, only to make them slightly more manageable.

Copyright

In Copyright news, the owner of Filesoup, one of the oldest torrent sites around, has been arrested. His home was raided, things left in a complete mess, he was denied a phone call or access to legal council for 7 hours, and the Filesoup website is still up and running.

The owner's may have been arrested, his home raided, but the Filesoup.com remains online

The owner's may have been arrested, his home raided, but the Filesoup.com remains online

Since when did these sorts of copyright infringements, something that at worst only does monetary damage to billion dollar corporations, become such a serious offence that the police need to get involved? Are there no terrorist left to capture? No murderers to apprehend? The copyright lobby has been telling governments around the world scary bed time stories in an effort to scare them into doing things against the very principles of democracy, against the constitutions of their respective countries, and against normal legal procedure, and it’s all working. And that’s just the ones that get to court – governments at the behest of copyright agencies are still trying to bring in a 3 strike system where they can get rid of this little thing called due process entirely. But the ones that do get to court, are even more notorious, just like the recent two cases with the 6 and 7 figure damages being rewarded against defendants that probably don’t even have 6 or 7 thousand dollars in their names.

The rewards were so outrageous, that even copyright lawyers representing the content owners are not too happy at the damages being rewarded, fearing it may backfire. Content owners want to use these damage rewards to deter future infringements, but too much money and it may force the courts and the government to step in a put a limit on things, due to the public backlash. But does anyone really thing this will stop piracy? Every copyright warning message, yes including those annoying ones you can’t skip on DVDs, point out the possible consequences of piracy – a large fine and even prison time, but why do people still pirate stuff? Is it because they have no alternative, as they can’t afford it, like the cost of filling up your average iPod with purchased music? Is it because illegal downloads are easier and more user friendly, not having to go to shops to buy DVDs, and no DRM? Or as in some cases, you aren’t being allowed to purchase something until the content owners have maximised their profits through rental agreements, TV licensing, tiered releasing, and that the only alternative becomes downloads?

This is an example of an Xbox 360 mod kit. Some mod kits are the first step towards making Xbox 360's play backup games

This is an example of an Xbox 360 mod kit. Some mod kits are the first step towards making Xbox 360's play backup games

But the law is on the side of content owners, ever since they pushed the DMCA through the US congress, on the back of fears that the digital revolution was going to bring about the end of capitalism as we know it. And the politicians believed them, even easier to do so when you have large contributions to smooth your doubts. The latest case is that of an Xbox 360 modder has been arrested and could face 10 years in prison, thanks to the DMCA. See under the DMCA, you don’t have to actually do damage to anyone to break this law. All you have to do is to circumvent copyright protection, regardless of how badly implemented the copy protection may be, or what you intend to do after copy protection has been broken. I could mod my Xbox 360, and then smash it up so that it won’t work anymore, and yet, I’ve still broken the DMCA (if I was an American, of course). Or take a more common situation, where I mod my Xbox 360 so I can play backups of my legally purchased games that the Xbox 360 keeps on scratching (through the well known design fault, or just through daily abuse). Now if I do this, then who am I hurting exactly? Not Microsoft or the game publishers, because I’m still buying games from them. In fact, the only one I may have hurt is myself as I might have just voided my warranty. And I’m actually helping Microsoft by not bringing in the console to repair the disc scratching problem. But I’ve still broken the DMCA and I could face big fines and time in prison. Some countries have laws where you’re guilty until proven innocent – the DMCA simply assumes you’re guilty in all situations.

Speaking of game consoles, Nintendo’s DS is one of the most pirate friendly consoles around, thanks to flash carts. Nintendo still makes big money from the DS though, and the DS’s popularity is probably directly linked to the ease in which you can play backup or pirated games on it. The DSi, Nintendo’s update for the DS, was supposed to address this by introducing frequently firmware updates that disables flash carts from being used. The latest version, 1.4, managed to do to almost all known flash carts, but it only took a week for the flash cart manufacturers to bring out their own firmware update that made piracy possible again. If you can play it, you can copy it (and play the copy) – that’s that conclusion I’ve come up with after many years of observing various copy protection methods. Again, it goes back to the point of how one stops piracy, and perhaps some of the things I listed above like looking at prices, release schedules, and making purchases easier, are way more effective than firmware updates. Or even putting your hands up and admitting, okay our system is pirate friendly, but that’s why it’s so popular and it’s something we have to live with.

The Australia ISP, iiNet, is still engaged in legal battle with Australia’s own MPAA/RIAA, the AFACT. iiNet is now seeking help from industry bodies to testify on its behalf that ISP in general are helpless to stop the torrent of copyright abuses that its customers are guilty of. If one takes a view that things like human rights, privacy, are important, then ISPs shouldn’t be spying on their customers on anyone’s behalf, just like phone companies shouldn’t be recording and listening in on your phone calls just to see if you’ve been saying naughty things. Now the police, through a court order, may be able to perform eavesdropping (and I see monitoring Internet usage the same as phone tapping, actually even more effective because you get a much more complete picture of a person’s activities) – private companies cannot, and no court would grant a private company the right to spy on an individual, no matter how serious the offence is (because if it is the private company petitioning the court, then it is only a civil matter, not a criminal one). So if McDonald’s can’t tap my phone to find out why I’ve stopped eating Big Macs, why should Warner Bros. get the right to monitor my downloads to see if I’ve stopped buying their movies?

High Definition

Copyright rant over (is it me, or is the Copyright section getting longer and longer, and rantier and rantier?). On to HD news. Not much this week, but just some continuing trends that may concern the Blu-ray people.

On the surface, Blu-ray has a great week thanks to Watchmen. According to the sales stats, Blu-ray has its best week since The Dark Knight, again thanks to a Warner release. Part of the reasons for the good numbers may be because the PS3 special edition of the Watchmen game, which came with the Blu-ray version of the movie – I have no idea if sales of these packs were included in the stats though (the game itself did rather average business, so it may not matter). There are a couple of even bigger releases this year, including Star Trek, Transformers 2, Terminator Salvation – movies that will definitely do well on Blu-ray, not only because they were big movies at the box office, but these are exactly the types of movies to attract early adopters, HT enthusiasts, and the PS3 demography.

The Panasonic DMP-BD80K is one of the Blu-ray players getting Amazon VOD streaming

The Panasonic DMP-BD80K is one of the Blu-ray players getting Amazon VOD streaming

So what’s the bad news? Panasonic is going to include Amazon video-on-demand in its Blu-ray players, as part of the VieraCast service which already streams YouTube videos. Why is that somehow bad news? Well, it’s not bad news. It’s news to be concerned about, because that’s the third major Blu-ray manufacturer to include video streaming, after LG and Samsung chose to support Netflix. It’s good news for Blu-ray because players are now more fully featured and attractive to buyers. It may be bad news in the future if this video streaming thing takes off and Blu-ray becomes nothing more than a sideshow in the home theater arena. I doubt this will happen because you’ll get tons of people like me who like discs. But I also like things on demand, and a subscription service for unlimited access to a huge movie library works out to be cheaper than buying each movie individually eventually. But that’s for something to worry about in the future, because Blu-ray quality HD streaming is years away from becoming available in every home. But the movement towards video streaming is gathering pace, you cannot deny this.

While not HD specifically, Google has purchased On2, which makes several video codecs including the VP6, VP8. This is all part of the browser video wars that I brought up a few weeks ago. Nothing to concern your average net user, but developers and video enthusiasts will be interested to see if an open source video codec, like Ogg Theora, can take center stage, or will a commercially effort like H.264 win out. Google likes Ogg, and it can now use the expertise and technology purchased through the On2 deal to help out Ogg to improve quality, where H.264 is still  a better choice than Ogg. I love open source, but I also like H.264 for its quality and wide acceptance, but I don’t see how the consumer can be hurt by having a couple of alternatives, including an open source one.

Gaming

Not much happening in gaming. We’re still waiting for the Sony PS3 Slim announcement, and maybe something will happen next week, or the week after, in this front.

PS2 owned the original Xbox and it was expected that the PS3 would do the same to the Xbox 360 (stats from Wikipedia)

PS2 owned the original Xbox and it was expected that the PS3 would do the same to the Xbox 360 (stats from Wikipedia)

Now when fanboys argue, they use stats. One of the stats is that Sony’s PS3, while only doing half the sale of the Xbox 360 in the US, is actually only slightly behind the 360 in worldwide numbers, thanks to strong sales in Japan and stronger sales in Europe (compared to the US). And this is all despite the PS3 being released a year later than the 360. Now this seems to suggest that the PS3 isn’t doing as badly as the media portrays (including this blog, if you can call it part of the “media”), and it will lead fans of the PS3 to say that there’s a media bias in play here. The figures are not wrong, and neither is the conclusion that the PS3 is on level terms when it comes to worldwide sales, but for this to be “good news” for Sony, it assumes one thing: that the Xbox 360 was supposed to sell on even terms with the PS3. The actual fact was that the PS3 was expected to outsell the Xbox 360 handsomely, even with the delayed release – if the PS2 versus Xbox is any indication, an 8 to 1 sales ratio wouldn’t have been a surprise. The Wii kind of made a mess of the scene, since nobody figured Nintendo was going to be in it, let alone win it, but ignore the Wii and the PS3 was still supposed to sell a lot better than the Xbox 360, with US and worldwide numbers more in line with what we are currently seeing in Japan, where the Xbox 360 struggles badly.

But this hasn’t happened. And Microsoft’s gamble of launching a faulty, less sophisticated console a year earlier seems to have paid off. If at the end of this console generation, Microsoft can claim a 1 to 2 sales ratio (that’s one Xbox 360 for every PS3 sold), then they’ve done tremendously well and made huge strides into the gaming industry, of which Sony has much more  experienced with. If the Xbox 360 can sell on level terms with the PS3, then that’s something even the most optimistic Microsoft projections wouldn’t have dared to proclaim just 3 years ago. But of course, the Wii will outsell both combined.

Okie dokie. That’s the news/rant for the week. More next week.

PC Gaming FAIL: GTA IV Stutter, Freezing and Troubleshooting Tips

Saturday, August 8th, 2009

I’m a big fan of PC gaming. It’s not that I don’t own consoles, in fact, I own all three current generation ones. But I just prefer PC gaming for a couple of reasons. One, the types of games that PC’s are good at, strategy, simulation, are the types of games that I like. Two, the keyboard+mouse combo is much better than a gamepad with first and third person games, including sandbox ones, which are my favourite. Three, I prefer to sit at a desk to play games, than sitting on the floor or on the sofa – now this is just a personal preference, and I can see many (if not most) people preferring the other way. And lastly, PCs are tweakable and you get better graphics, more user modified content and easier access to command line consoles and such to “fix” broken games – see my rant on Fallout 3. Speaking of Fallout 3, I guess this blog entry is pretty much a follow up to that, and it’s all because I was stupid enough to buy yet another copy of GTA IV, this time on the PC (hey, it was on discount, and I just couldn’t resist).

I know I ranted on about the bugs in Fallout 3, but I think I may need to retract a few of my statements there, because compared to, GTA IV, Fallout 3 seems like  military grade level software, stable, bug free and won’t accidentally launch a nuke from time to time. GTA IV, to date, is probably the worst PC game I’ve played to date yet.

Now the game itself is quite excellent, and after finishing it (or nearly) on the Xbox 360, playing through it again on the PC actually somehow made the game better the second time around. The PC controls are better (well, driving aside), with better aiming and shooting. The “Independence FM” feature is excellent, and actually makes driving around tolerable, being able to listen to your own music. Plus all the reasons I’ve mentioned up top as to why I prefer PC gaming over consoles. But it’s the actual programming that’s the problem: GTA IV on the PC simply doesn’t work most of the time.

This is an actual in-game screenshot from my game, moments before a crash occured

This is an actual in-game screenshot from my game, moments before a crash occurred

Now, I’ve only recently got the game so I don’t know what it was like before the latest round of patching. I’ve read on some forums that suggest the older patches were better, and that the newer patches made things worse. Which is exactly the sort of thing that I touched upon in my Fallout 3 rant. But the problem goes further. At least with Fallout 3, there are workarounds which allowed you to at least play the game for an hour or two at a time. With GTA IV, and the latest 1.0.4.0 patch, you’re lucky to be able to get more than 20 minutes. The problem I have is that it will stutter (screen turns black, sound freezes, and then after about 10 seconds, everything is back to normal – repeat this every minute or so) and then freeze completely, requiring a shutdown through Task Manager. The problem happens randomly, and it can happen when your computer has been on for a day, or when it has just been booted into Windows. And even when the game is working, and just like on the console versions, the framerate isn’t very consistent and it’s certainly not smooth in the way Fallout 3 is smooth (unsteady framerates probably). But I can forgive Rockstar Games for this, since they’ve never been really good at this sort of thing going back to GTA III, which had ultra fast framerate on modern PCs unless you tweaked around with the settings, and GTA: SA, which still doesn’t give me smooth Fallout 3 type framerates on my C2D E8500 with ATi Radeon 4850 and 4 GBs of RAM. These things I can forgive, as long as you let me play the great game for more than 20 minutes at a time. The in-game benchmark gives me 50+ FPS, but the uneven framerate problem can’t really be shown in benchmarks like this which only shows the average framerate (so if the framerate was 1 FPS for half of the time, and 100 FPS for the rest, then the average is still 50 FPS).

And it’s not even a problem that Rockstar are unaware of – they even published the full list of error codes. I think the error I get is either the DD3D10 or the DD3D30 one, sometimes the RESC10 one as well, and the only way to run the game again is to reboot the computer. Now I’m aware that GTA IV is a complex game, more so than Fallout 3, which is kind of sparse in terms of objects (fits well into the nuclear wasteland scenario, though). But a C2D E8500, Radeon 4850 and 4 GBs of DDR3 RAM (in XP), should at least let me play for more than 20 minutes at a time. And the game definitely gets worse the more you play, and you get access to more islands. So I didn’t experience crashing until about a third way through the game, unlike others whose games crashed much earlier than that. It seems there’s a memory leak somewhere, but who knows.

But after extensive tweaking, I’ve been able to play for an hour at a time, not always, but a few times already. A lot of testing and tweaking was needed, and I’ve really just been testing things randomly really, but some of it might have worked. So I thought I would share some of the things I tried here. Now not all of them has worked, and I still get crashes often, but at least it’s a step in the right direction. So test them out yourselves, and hopefully, you’ll get to play the game for more than 20 minutes at a time. I won’t go through the more obvious things like closing down all non essential programs (I found closing down MSN Messenger made things a lot more stable), installing the latest drivers (or rolling back to drivers that allowed you to have a better GTA IV experience before), unrolling any overclocking you may be doing, and ensuring your memory isn’t broken by running memtest or your CPU is stable by running Prime95. Also, turn off the clip capture setting in the in-game menus, as that just consumes more resources and causes crashes faster. For the in-game resolution, try to use one with 75 Hz output, which seems to make the game run smoother, at least on my system.

Tip #1: Using command-line switches

GTA IV on the PC supports several command line switches that can be used to affect the game’s settings, some of them not available from the options section within the game. To use command line switches, first start the notepad program in Windows, from the File menu, select “Save As” and then navigate to the folder in which GTA IV is installed (by default, it should be “C:\Program Files\Rockstar Games\Grand Theft Auto IV”). When saving, make sure the “Save as type” setting is selected as “Text Documents (.txt)”, and then name the file “commandline”. So basically, you should now have a blank text file called “commandline” in your GTA IV folder (the same folder as the files “LaunchGTAIV”, “gta4Browser” …). Now that this file has been created, we’ll add several command line switches to it to use within GTA IV.

Tip #2: Adding the command-line switches

The switches that I have added to my commandline text file are as follows:

-fullspecaudio
-memrestrict 262144000
-windowed

The first one enables full spec audio, which unsets limits to the framerate and makes the game stutter more. This is to improve the framerate experience, but I’m not sure it has any effect on stability. Some have suggested trying -minspecaudio instead.

The second one, memrestrict, is something that the Rockstar tech support have recommend (thanks for the tip, but how about actually fixing the game, as opposed to workarounds?). The exact setting (the number following the switch) depends on your game settings, so have a look at this thread for information on which setting you need to use.

The third one enables windowed gaming mode, which gives you an ugly border around the game, but at least it makes using Task Manager to shut down the GTAIV.exe process (as opposed to a reboot) much easier when the games does indeed freeze. It also, at least on my system, seems to cause less freezing and crashes.

There are a bunch of other command line switches you can try, but some I found made things worse, rather than better.

Tip #3: Underclock your GPU

One theory is that GTA IV pushes your GPU to the limit and causes it (or the device drivers) to crash. It’s a programming error if this happens, but one that Rockstar either haven’t identified or aren’t able to fix right now. And even if it isn’t a programming thing, then people with computers that have poor ventilation or underpowered fans will also experience this as GTA IV uses 100% of your GPU for an extended period. You can underclock your GPU in many ways, but I use the software RivaTuner. Start the tool, under the “Main” tab, look for the drop down list that list your GPU/monitor combo, and just under that, to the right, there is a button you can click on next to the word “Customize …” click on that and click on the first icon in the pop-up. Check the “Enable low-level hardware overclocking” checkbox, you may need to reboot your PC if you’ve been using it for a while or have been overclocking before. Then, from the default clock position, move the slider to the left (lower clock), and lower the speed by 10 or 20 MHz. Press “Apply” to apply the changes. You can save the profile and create a shortcut so you don’t have to go through this every time, but I don’t mind doing it manually. This trick seems to work better on ATi cards, especially the newer Radeons, as they have dynamic underclocking (for example, my 4850 switches between 500 and 625 MHz, depending on usage), and this constant change might be one of the many reasons why GTA IV crashes.

Tip #4: Nvidia Maximum Pre-Rendered Frames

For Nvidia card users, there is also another thing they can try to boost framerates and/or reduce crashes. I don’t have an Nvidia card, so I can’t test it, but others have had success. This is a setting you’ll find in your Nvidia drivers, under “Managed 3D settings” I think (see screenshot) – set “Maximum pre-rendered frames” to “1” for the application “LaunchGTAIV.exe”. See this thread for more information. But other threads show that increasing this setting reduces the burden on the GPU (at the expense of the CPU), but might help with crashing. Something worth trying for Nvidia owners, I suppose.

I’m sure there are many other tips and tricks, some will work, some won’t, but with the above, I’ve at least been able to play the game for more than 20 minutes, and sometimes for up to an hour before the freezing starts again. And with the windowed mode, I can shutdown the GTAIV.exe process using Task Manager, and sometimes I won’t even need to restart Windows to play again. Suffice to say, the “auto-save” feature of GTA IV becomes increasingly useful, as trying to get back to a safehouse before the game crashes isn’t the type of suspense I was expecting from the game (though it is sometimes quite exciting).

So anyway, great game, bad implementation, worse patches. Just one of the many PC games that do this (Test Drive Unlimited is the other one that I’ve had a lot of problems with), and companies wonder why PC gaming is dying. But not all games are bad, some will work for hours on end without breaking a sweat. Call of Duty 4/World At War, World In Conflict,  Stardock’s Sins of a Solar Empire (at 1080p, full details, hundreds of ships in battle at the same time – no crashes!), Company of Heroes, Far Cry 2, Crysis – are just some of the games that don’t cause this type of headaches for their users, despite some of them being more CPU and GPU intensive. So it is possible, game developers, to make PC games that don’t crash. It’s not easy, given so many different configurations, but it is possible.

For now, it’s back to GTA IV, Task Manager, and reboots for me, all the time praying for a new patch that solves at least some of the problems. Well, at least I didn’t pay full price for the game (thanks to cdwow.com.au’s discount offer).

Update:

Having tried some more things, what I suggest is that at first, you only try the “windowed” command line and see how that works out. Also, make sure you close all other running programs, including any browser windows you may have open. Basically anything requiring a bit of memory or graphics memory should be closed, as it could lead to out of memory errors. And finally, if the game freezes on you (the sound may freeze or go on), don’t hit the reset button just yet – wait a bit and it will usually bounce back, at which point you can do a normal shutdown of the game, or in some cases, continue playing (I’ve often found that the game somehow becomes more stable after the first freeze, and after that, I can play for an hour without it crashing again).

Update #2:

ATI has released a new set of Catalyst drivers (9.8), which are official and stable, but not yet on their main websites (it’s posted on their blog). Some have experienced less crashes with this new driver, with sometimes better FPS as well. I’ve tried it, but only for a short while, and I haven’t noticed any positive differences. In fact, FPS seems to be a little lower, and I’ve already had the freezing problem. You may have better luck though, so try it out, and if it fails, then uninstall the driver using add/remove programs, then use Driver Sweeper to fully clean up the drivers, and finally re-install whatever drivers you were using before.

Weekly News Roundup (2 August 2009)

Sunday, August 2nd, 2009

Another bad week health wise for me, as I think I’ve caught a cold or flu or whatever has been floating around recently. 2009 hasn’t been a good year for me so far in terms of my health, starting the year right away with shingles, possibly had the swine flu last month, and now a cold when the last time I was this sick was ages ago. I have back pain too, just to add to discomfort. But as they say, ‘the blog must go on’. Or something like that. Good thing this week’s a bit quiet in terms of news, although still a couple of big stories to go through. And oh, the winners of Digital Digest’s 10th Anniversary competition has been drawn, and if you’re a winner, you should have gotten an email already – the full list of winners will be published here.

Copyright

Let’s start with the copyright news for the week. There seems to be a lot of confusion as to the status of The Pirate Bay. They have lost a lawsuit and the site has been sold, but nothing has changed on the site, and the status of the sale itself is now unclear.

Which direction is the Pirate Bay ship sailing in, and who's at the helm, nobody knows

Which direction is the Pirate Bay ship sailing in, and who's at the helm, nobody knows

The lack of response to losing the lawsuit has the MPAA angry, and they have asked the court to address this. It was the co-founders of The Pirate Bay that was sued and prison term handed out, but the co-founders deny that have involvement with the company that actually owns The Pirate Bay, Reservella, which operates out of the Seychelles. The MPAA claims that Reservella is operated by the co-founders, and I don’t know how the sale of the site fits into all this, or even if the sale is still on. The allegation is that GGF, the company that purchased TPB, doesn’t have the money ready, but other sources suggest the sale will go through on the 27th of August (thanks to Cynthia for the news). In any case, the Italians also want a piece of The Pirate Bay lawsuit pie, and Italian anti-piracy agency FPM are planning to launch a $1.4 million dollar lawsuit against TPB. FPM were mentioned in last week’s WNR as they claim to have forced Mininova to remove 10,000 torrents.

And the story that keeps on giving. Amazon’s 1984 Kindle screw-up is now going to the courts, as a student who wrote his book reports notes lost his work too when Amazon remotely erased all traces of the unauthorised ‘1984’ Kindle e-book. See, this is what happens when you remotely delete stuff without people’s permissions – had some warning been given, I’m sure the kid could have salvaged at least part of his notes.

And it’s almost as if the RIAA and MPAA saw DRM in trouble, and wanted to step in to help defend it. In any case, a lawyer representing both the RIAA and MPAA has said that DRM’d content was never meant to be forever usable, and that consumers shouldn’t expect to be able to use what they paid for. In other words, the content owners are happy to take your money for overpriced digital downloads, infested with layers upon layers of DRM that makes compatibility a nightmare, and then they tell you that you shouldn’t have any expectations on having any access to the files in say 10 years time. See in the world that the RIAA and MPAA inhabits, this makes total sense and it’s not unfair to anyone at all. In the real world, I can still play audio and video tapes I bought back in the 80’s, people are still playing records bought in the 50’s and all your DRM-free MP3 files will still work in 20 years time, I’m willing to bet. And they wonder why people choose to pirate music.

Downloading a song costs $22,500 according to the RIAA, so no wonder Joel Tenenbaum pirated them instead

Downloading a song costs $22,500 according to the RIAA, so no wonder Joel Tenenbaum pirated them instead

Although some will end up paying a lot more than having to deal with a music library that won’t work in 10 years time. The RIAA’s second trial against a music file sharer has resulted in another win, after the Judge in the case threw out defendant Joel Tenenbaum’s only line of defence, that what he was engaged in should be considered fair use (read the link to see what the Judge thought fair use might be). That’s not a defence I would have gone with, not if the RIAA already has evidence of file sharing and that total denial has been ruled out as a defence. Instead, I would question just how much money was lost to the RIAA and ask them to prove so (x number of copies shared times the revenue lost for every Y copies as not all people who download would have otherwise purchased). This would at least avoid the totally disproportionate damages being rewarded, in this case $22,500 per song for 30 songs, or $675,000 in total. And this is actually the more reasonable judgement of the two recent cases, compared to the $1.92 million in damages rewarded against Jammie Thomas-Rasset for only 24 songs. Doing a little math in my head, $1.92 million for 24 songs work out to be $80,000 per song. Now assuming each song costs $1 to buy on iTunes or whatever, then that means the RIAA claims that 80,000 copies of each song has been shared illegally. Assuming on average each song is about 3 MB in size, that means 240 GB of uploads. Now on my upload link (30 KB/s), which is fairly standard here in Australia, this task would take 2276 hours, or 94 days of continuous uploads while not using my connection for anything else. Now times that by 24 songs, and it would take 6 years of continuous uploads for Jammie Thomas-Rasset to rack up the amount of awarded damages (assuming she has the same connection as I do, so it may be “only” 3 years, or up to 12 years for her to do the same), and that’s not even taking into account that the content owners do not make $1 per song, as that’s the retail price.

Well at least they didn’t end up at Gitmo (or wherever the suspected terrorists will be moved to when it closes). Apple says that breaking the iPhone’s Apps DRM, to jailbreak the phones, could lead to hackers attacking cellular networks. This could then lead to possible use by terrorist, and the end of civilization as we know it. Either that, or Apple could lose the monopoly it has on iPhone apps, which could be just as devastating.

PC piracy is a serious problem. So is DS piracy. Game publisher Ubisoft says both are so serious that they have hatched plans to tackle both. What’s interesting is the two different approaches they have taken to tackle what appears to be the same problem. They are trying the carrot approach on the DS, by offering figurines and exclusive content on the DS versions of games. On the PC, while they haven’t spelled out their plans exactly, but it looks like they’re going to go with some kind of DRM system. Now why can’t they do the same on the PC as they are trying to do on the DS? I’m not talking about figurines, but add in some collectibles, some exclusive online content (even if it means online authentication), and make better use of the PC’s multi-purpose nature, by offering online community involvement, multimedia content and all sorts of goodies to make the stripped down pirated version seem inadequate (or so bloated in size when all the extras are included that it’s not worth downloading). In other words, make a better product or package. Making the games better themselves might also help.

High Definition

On to HD news, Paramount is trying a new thing that many studios in the past have tried and found little success: tiered releasing.

Rental version DVDs died around 2003 here in Australia, but Paramount wants to bring it back

Rental version DVDs died around 2003 here in Australia, but Paramount wants to bring it back

What this means is that instead of releasing all home video versions of the movie at the same time, they’re going to release only the rental DVD and for sale Blu-ray version of the movies first, with the for sale DVD version coming at up to 8 weeks later. Now the theory behind this is to promote both video rental and Blu-ray, both of which are growing markets for the studios, as opposed to DVD which is quickly dropping in sales. Studios have tried this in the past, with rental versions of DVDs that contained no extra features, followed by retail versions with the lot (usually a second disc). This kind of thing died quickly here in Australia, as people wanted to rent the retail version with all the special features and were willing to wait. Having the Blu-ray version in stores will help Blu-ray certainly, but it will also task the sales people with explaining to customers why they can’t buy the DVD version until 8 weeks later, which I’m sure will please the retailers who rely on DVD for 90% of their home video revenue. And with people unable to buy the version they want, how many will seek alternative sources, such as pirated versions (of the rental only DVD), and feel justified in doing so because they have been denied the opportunity to purchase the content. Guilt is probably the most effective deterrent to piracy, and Paramount’s move might effectively destroy this last barrier. It’s good thing then that Paramount aren’t doing this with all releases, possibly just the lower profile titles that people will only ever want to rent, not buy.

LG HDTVs will now support the VUDU digital rental system. Not a very important piece of news, but one that continues the trend of integrating home electronics with digital distribution services.

Gaming

And in gaming, the smoke intensifies around the possible PS3 Slim fire. The latest news is that Sony has ordered so many PS3 parts that it seems they are anticipating a huge surge in demand for the PS3, which might mean the PS3 Slim. There was also some news about an Amazon Germany listing for the PS3 Slim.

My thoughts are that Sony might have announced this at E3 if this was real, and that the additional parts orders may be because prices have dropped recently as demand drops due to the economy. But as I said last week, there’s too much smoke without fire, although it is a well known fact that video gaming fanboys, source of many of the rumours, are quite capable of producing mass amounts of smoke out of their a..

On that refreshing note, thus ends this week’s WNR. Congrats to those who won in our 10th anniversary competition, and better luck next time to those who didn’t. Don’t worry, there’s only 9 years and 336 days to go until the next decennial. See you next week.