Archive for the ‘Nintendo Wii, Wii U, Switch’ Category

Weekly News Roundup (5 April 2009)

Sunday, April 5th, 2009

Sorry for this somewhat late edition of the WNR. This daylight savings thing has me all confused, and despite the clocks going forward, I end up doing things later than before. The “2008 Game of the Year Poll” has been closed, and the results are in. My game of the decade, Fallout 3, did not win, but still came third which is pretty good for a game that doesn’t appeal to everyone’s tastes. Call of Duty: World at War won, followed by GTA IV – looks more like “best sellers of 2008”, rather than “best games of 2008” to me. Also, April Fools occurred during the week so chances are, some of the news you read below will have been made up. That in itself is not strange, because there’s made up news pretty much every week, but the only difference is that the made up stories this week have been done in the name of comedy, rather than about getting hits to your website.   

Copyright

Let’s get on with the copyright news because it’s already 8 pm, or 6pm, or something in between, I don’t know anymore thanks to the daylight savings (which has either ended or started, I don’t know either).

Sweden has passed new Internet copyright laws and Internet traffic fell dramatically as a result. I’m surprised at the results to be honest, because this would suggest a huge majority of Swedish users are pirates, which goes against what I’ve read (and I think posted here) recently. However, there are already ways to ensure the authorities cannot track your usage, by using encryption, and so the more enterprising users are already downloading free games and movies without the eyes of the law prying into their activities. A new generation of smarter, faster, and more efficient pirates, is what this will breed. 

X-Men Origins: Wolverine is already available to download, but who is to blame?

X-Men Origins: Wolverine is already available to download illegally, but who is to blame?

And then we had the big news of the new X-Men movie being leaked online a whole month before the official release date. I’m sure the Internet and Internet users will get all the blame, but really, how would they get access to an early unfinished print of the movie without some insider doing all the hard work? The Internet is responsible to distributing this movie in a timely and efficient fashion, as that’s what it is designed for, but it is the people who leak the movie that are the very people the MPAA should be going after, not the people who put them online or download them. Before the Internet, the leaked print would have been distributed on bootlegged VHS or DVD, or even in the original film containers – less widespread, but still damaging. Don’t blame the Internet for being good at what it is designed for, is all I’m saying.  

And it’s not only the Internet that’s getting blamed, but also legitimate Internet companies, such as Yahoo and Google. News Corp’s Murdoch, a kingpin of traditional media, is blaming Yahoo and Google for being thieves when it comes to copyright. New media, such as Google’s YouTube, are bringing information and content to people in new ways which are harder to control compared to traditional media, and so it’s only natural for TV networks or movie studios to be afraid. There is maybe less money to be made, but then again, the audience has increased too. But the writing is on the wall for traditional media, and this includes perhaps newspapers, radio, as well as TV, and they will not be able to compete against the “what you want, when you want it” way that the Internet works. But what the Internet has is quantity and not necessarily quality, and this is perhaps an area that traditional media can expand into – to provide quality Internet content that you would want to pay for (or put up with ads). A high quality version of YouTube with the same quality guidelines and editing as your average TV network, as opposed to one that allows any idiot to post their Rickroll’s.  The same with newspapers, which needs to go back to offering quality that’s so good that people will want to subscribe and pay for it (along with the high quality services that you normally wouldn’t expect from a blog, for example). Still, it’s a challenge for the traditional media, and those unwiling or unable to change will be the losers. 

High Definition

Onto high-def news, it’s a somewhat quiet week. The only major news, and it was a bit of a shock, so much so that I still think it’s an April Fools joke, was that Netflix will increase Blu-ray rental prices by as much as $8 per month.

NetFlix Blu-ray rental prices increased

NetFlix Blu-ray rental prices increased

Netflix has various subscription packages allowing you to have X number of discs rented at any one time. To upgrade one of these packages to include Blu-ray means you used to have to pay an extra $1 per month, regardless of what package you’ve chosen. But now, the extra Blu-ray surcharge is has been increased and it goes up depending on which package you’ve chosen. For their most expensive package, which allows 8 discs to be rented out at any time, you’ll need to pay an extra $8 to allow Blu-ray titles to be rented, which works out to be about an 16% increase to the monthly fee. That in itself is okay, except many of the Blu-ray discs you rent from Netflix will be so scratched, that they won’t be playable. Or you end up waiting months on end for a title to be sent out to you because so few of each title are available. Of course, the increase in fees will help in both regards, but other online rental firms aren’t charging more for Blu-ray, and I don’t think this will help Netflix (or Blu-ray).

Which is all reason why I still think it’s an April Fools joke. But then again,  the Sony PlayStation price drop story also seemed like an April Fools, but it turned out to be sadly true, which brings us to …

Gaming

Gaming news – There was rumour going around early last week that Sony was going to make a global announcement in regards to the PS3. Of course, Sony denied that such an announcement was going to occur, but that’s expected and it did not rule out a PS3 announcement. And of course, if it is a major PS3 announcement, then it has to be about a price drop, right?

Sony has dropped PS2 prices, but will this help it sell better against the Wii?

Sony has dropped PS2 prices, but will this help it sell better against the Wii?

But then Sony scheduled a press conference and more reliable sources said that, yes, it would be about the PlayStation game console. Everybody got excited, waited for the announcement, and yes, it was a price drop. It was just for the wrong PlayStation game console. That’s right, Sony has dropped PS2 prices to $99 (although many retailers were already selling at or below this price). The reasoning behind this was that it would make the PS2 competitive with the Wii. The past NPD monthly game console sales reports show that the PS2 is on its last legs, and down 60% compared to the same time last year. Will this price drop help it out?

Maybe, but the real question is why would you want to help out the PS2 at this stage of its life cycle? Sony seems to think that the only reason the Wii is doing well is because it’s cheap. That’s not even remotely true. The Wii is now the second most expensive console on the market (the Xbox 360 Arcade is the cheapest), and it is on the only console not to have had a price drop or a hardware upgrade since release. People like the Wii because it’s fun and it has games that bring enjoyment to a wider range of people, not just hardcore gamers. The PS2 cannot offer this. Now Sony might introduce a Wii-mote like controller for the PS2, but if they can do this and not get sued by Nintendo, then why can’t they do it for the PS3, which already has a motion sensitive controller? And why bring attention to a dying platform, when you’ve got a new platform that could die if not given enough attention? The cost of dropping PS2 prices could have been used to give a small price drop to the PS3, in conjunction with offering a budget version of the PS3 with a smaller HDD or less non essential feature (no built-in wireless, for example). Or just bite the bullet and offer a big price drop to the PS3, take the temporary financial hit, but reap the rewards of better game sales in the future. But people, including myself, has said all this  before time and time again and all we get is a PS2 price drop.  

Which is why I still think it’s an April Fools joke, and a cruel one at that.

The only PS3 news was that firmware 2.7 being released. Sony is at least keeping its promise to add more and more features to the PS3 through software updates. This is a good idea, but it’s not unique since Nintendo and Microsoft, both to a lesser extent, have been doing the same through channel and dashboard updates. And it can’t last forever, because the hardware has limitations and if Microsoft releases the Xbox 720 with more powerful hardware, then Sony will have to abandon the PS3 and go make the PS4, because superior software can only do so much to catch up to  superior hardware.

Super Smash Bros. Brawl on Wii, in 720p

Super Smash Bros. Brawl on Wii, in 720p

Nintendo could very well release an HD version of the Wii too, let not forget. But somebody has beaten them to it, although it may rest in a legal gray area. There is a Wii emulator out now that can run games at 720p, and it doesn’t use upscaling, rather, it renders the game using the emulator’s 3D engine at this higher resolution. And it works well and can make existing Wii games look very good indeed (videos). The Wii controller can already be used on the PC if you have a Bluetooth adapter, and so this could mean a potential way to play Wii games without even having a Wii game console. Although at the moment, you need a monster PC just to get average framerates. In any case, I’m not sure Nintendo will be too happy about this development, but it may show that people do want Wii in HD and maybe Nintendo can come up with something official on this front.

Alright, that’s it for this week. It’s already either 11pm or 9pm or 10pm, so it’s late anyway. See you next week.

2008 Game of the Year Poll – Results

Wednesday, April 1st, 2009

I know I know, a 2008 Game of the Year post when it’s already April? Surely, this must be an April Fools thing. Sadly, it’s not. While there’s only 2 months and a bit left before it is officially closer to 2010 than 2008 (may not be true, my calendar maths is bad), it’s never too late to look back at 2008 and see which games Digital Digest users thought were the best of the year. Or maybe it is too late, who knows.

Anyway, at the start of February, I started a poll on the best game of 2008. Why as late as February? Because the 2008 NPD video game sales analysis was only posted a couple of days earlier, and so with that information, I was able to compile a list of “nominated” video games for the poll – add a few more PC games, and the list was complete. The polls have closed (well not really, but it’s off the front news page anyway), and so here are the results:

 

2008 Game of the Year Poll Results

2008 Game of the Year Poll Results

While I’m obviously disappointed that Fallout 3 was not game of the year, I think the results are fairly sensible.  Call of Duty: World at War was first place by quite a bit, followed by the year’s most hyped up release, GTA IV. Fallout 3 came a respectable third, and it’s understandable because RPG are not everyone’s cup of tea (it certainly wasn’t mine until fairly recently). All top 3 games are multi-platform releases. 

Honorable mentions goes to MGS4 for the PS3, FIFA 09 (the best FIFA in quite a while), and Left 4 Dead. Dead Space, Gears of War 2 and Wii Fit fall into the “average” category, despite these games selling quite a lot in numbers. No More Heroes got no votes, while other titles, like LittleBigPlanet and Guitar Hero: World Tour, were just as disappointing again despite selling in good numbers. 

So what does this poll tell us? Not much. 2008 was a great year for games though, and I don’t think any of the games I’ve picked for the poll can be considered “bad”, despite the votes. Hopefully, 2009 will be just as good.

Game Consoles – February 2009 NPD Sales Figure Analysis

Saturday, March 21st, 2009

The February 2009 NPD figures are in. Typically a slow month, February 2009 will prove to be an important one particularly for Sony as it hopes that end a quarter long streak that has seen all of its consoles fall in sales compared to the same time last year, in a time when all other console sales were up. With Killzone 2 being introduced late in February, it may just give Sony what it needs, or will it be a case of too little and too late (certainly, very late in the month). You can read last month’s analysis here. The figures are from NPD, a marketing research firm that releases games console sale data every month.

The figures for US sales in February 2009 are below, ranked in order of number of sales (February 2008  figures also shown, including percentage change):

  • Wii: 753,000 (Total: 19 million; February 2008: 432,000 – up 74%)
  • DS: 588,000 (Total: 29.1 million; February 2008: 587,600 – up 0.1%)
  • Xbox 360: 391,000 (Total: 14.5 million; February 2008: 254,600 – up 54%)
  • PS3: 276,000 (Total: 7.3 million; February 2008: 280,800 – down 1.7%)
  • PSP: 199,000 (Total: 14.8 million; February 2008: 243,100 – down 18%)
  • PS2: 131,000 (Total: 43.8 million; February 2008: 351,800 – down 63%)
  • NPD February 2009 Game Console US Sales Figures

    NPD February 2009 Game Console US Sales Figures

    NPD Game Console Total US Sales Figures (as of February  2009)

    NPD Game Console Total US Sales Figures (as of February 2009)

    My prediction from last month was:

    So my prediction would be a slight increase in PS3 sales, with lesser increases for the Wii and Xbox 360, but with the ordering of consoles remaining largely unchanged. It’s unlikely that the PS3 will outsell the same time last year, but it may have better luck in March when Killzone 2 may help in terms of hardware numbers (it’s late release in February won’t affect that month’s figures).  

    I think I was largely right. In fact, I think I was spot on with pretty much everything. PS3 sales did increase, and it did increase more so than the Wii and Xbox 360, but not enough to change the ordering. And I was almost wrong on the “PS3 won’t outsell same time last year” statement, but almost wrong still means I was right. As you will see from the software figures, Killzone 2 did “kill”, but it wasn’t enough to give the hardware numbers a boost.

    And while Sony were so close to breaking their bad luck streak in terms of hardware underselling compared to last year, all three PlayStation consoles again recorded sales drops compared to the same time last year. Both Nintendo and Microsoft again also managed to outsell the same period last year, with the Xbox 360 recording a huge jump and its best “non-holiday” sales since the release of Halo 3 (despite having no A-list exclusives this month). The PS3 was so close to outselling February 2008, and I think had Killzone 2 been released a week earlier in February (it was released on February 27), then the PS3 would have done it. But as they say, timing is everything and with Killzone 2 straddling between two months, it might just distribute sales enough where neither February nor March will mean good enough numbers for the PS3 for it to outsell 2008.

    The PS2 is clearly on its last legs, and the PSP’s momentum has stalled, so Sony has to put everything into the PS3 now as it no longer has any other options. And the decisi0n to release Killzone 2 so close to the end of the reporting period may have hurt the chance of adding a number 1 title to the PS3’s list of achievements (or is that Trophies?), even if it meant taking a hit in Febuary. And Killzone 2 further highlights why high hardware prices are a bad idea, because can you imagine this title not being number 1 if it had been released on the Xbox 360 or the Wii? Sony’s insistence on high hardware prices has meant that they have missed out on a lot of revenue from their high profile release (such as Killzone 2, and LittleBigPlanet, as well as multi-platform releases such as GTA IV) – I don’t have access to Sony’s accounts, but can the extra loss in hardware revenue from faster price drops be offset by the extra gains in software revenue (thanks to the superior number of hardware in people’s homes)? And would this have meant that the total loss in revenue would have been  manageable enough and much more sensible from a mid term perspective? But only Sony knows what they can and cannot afford to do.

    The sales surge for the Xbox 360 is hard to explain. There were no price drops, no hit releases (exclusive or otherwise, Street Fighter IV included), and nothing that would suggest an increase was on the cards. Perhaps its status as the cheapest console on the market is finally providing dividends as the economic situation worsens. The Wii and the Nintendo brand contines its march towards total domination of this game console generation. 

    Let’s get to the software charts. This is at least one area that will give Sony a much needed boost, because the PS3 top 10 sales finally managed to beat the Xbox 360 sales. Neither got near the Nintendo numbers, of course, but it just shows what a critics favourite like Killzone 2 can do for software sales. Another bit of good news is that despite 2:1 hardware advantage for the Xbox 360, the multi-platform Street Fighter IV managed to sell practically even for both the 360 and PS3. This either means that PS3 owners loved SFIV more than Xbox 360 owners, or that at least on the software front, Microsoft is about to lose its status as the console with the best software sales ratio. Killzone 2, as mentioned earlier, did quite well but not enough to seriously challenge Wii Fit/Play, nor SFIV. So good news for Sony as they 23.6% of the market, which beat Microsoft’s 20.7%. All the Nintendo “must-have” releases are still on the list, for both the Wii and DS, so they took nearly 56% of the top 10. Here’s the complete list of the top 10 software sales:

    1. Wii Fit w/Board (Wii, Nintendo) – 644,000   
    2. Street Fighter IV (Xbox 360, Capcom) – 446,000
    3. Street Fighter IV (PS3, Capcom) – 403,000
    4. Wii Play w/ Remote (Wii, Nintendo) – 386,000
    5. Killzone 2 (PS3, Sony) – 323,000
    6. Mario Kart w/ Wheel (Wii, Nintendo) – 263,000
    7. Call of Duty: World at War (Xbox 360, Activision Blizzard) – 193,000
    8. Mario Kart (DS, Nintendo) – 145,000
    9. New Super Mario Bros. (DS, Nintendo) – 144,000 
    10. Guitar Hero: World Tour (Wii, Activision Blizzard) – 136,000

    Next month should be a big one for software sales, as Resident Evil 5, Halo Wars, and GTA: Chinatown Wars all make their way onto their respective consoles. There is also the left over sales from Killzone 2, and any hardware effects that may show up. My prediction for March 2009 would be that PS3 sales finally beat the 2008 equivalent, thanks largely to Killzone 2 and RE5 (March 2008 was also a very slow month). The ordering of the hardware sales would still remain the same though, as RE5 is no longer platform exclusive for the first time. It will be interesting on the software front, because you would imagine RE5 selling better on the 360, although perhaps only by the same margin as SFIV, and Killzone 2 should do better than the averagely rated (relatively speaking) Halo Wars. 

    See you next month.

    Weekly News Roundup (22 February 2009)

    Sunday, February 22nd, 2009

    Welcome to another edition of the WNR. This part is the introduction, where I will usually comment on some of the activities I’ve been up to during the week, either in the production/maintenance of this website, but mostly not work related because I rarely do any work (although I haven’t played Fallout 3 in ages). This week, I did do some work, although nobody seems to have noticed it. I’ve added archived downloads to Digital Digest’s software section, for software updates from now on. An example of this is for ffdshow, which gets updated more often than I brush my teeth. Not really all that useful, but all the other sites have it and I thought, what better way to waste a whole week. I’m starting a new mini project for Digital Digest next week, which will be much more useful I think.

    I also managed to write up the January 2009 NPD analysis. Same story as the last few month, Nintendo wins, Microsoft holds on, Sony struggles.  

    CopyrightLet’s start with copyright news for the week. The FTC asked for comment regarding DRM, and not surprisingly, most of them were negative, and most came from gamers. It looks like the next battle over DRM will be in the gaming arena, and I hope gamers are ready for the fight because I think this is another that can be won, just like the music DRM battle.

    Steam sales stats show the cheaper games are, the more money they make

    Steam sales stats show the cheaper games are, the more money they make

    A couple of weeks ago it was reported that Valve founder Gabe Newell ripped DRM a new one by calling it stupid and counter-production (Newell: “there is evidence anecdotally that DRM is increasing piracy rather than decreasing piracy”). Valve owns the Steam platform for digitally distributing games, and they have run a little experiment of sorts to see if there’s another way to combat piracy and also make users happy, and I think they’ve found it. They discounted games through Steam, some by as much as 75%, and found that sales increased beyond the amount discounted – in other words, the cheaper games are, the more money they make from them. This is not really rocket science, but nobody really knew what game pirates would do if faced with the choice of cheap games or free downloads, and it seems many choose to pay the cheap price, rather than take a moral/legal hit and feel the guilt of their actions. My post goes further and puts some real numbers into the sale stats, and it turns out if game companies sold games at 25% of the current pricing, they would be making more than 3 times in revenue thanks to pirates converting into customers. And they won’t even need DRM anymore. Everyone wins in this scenario, except it will never happen because of (irrational) greed.

    Lawsuits are still the industry’s preferred way to deal with piracy, and the test case against The Pirate Bay has started in Sweden. After they sue the sites that offer torrents, they will then go after the ISPs to try to attack the problem from two sides. One way to help them in this second quest is to force ISPs to keep meticulous records of *your* Internet usage. With help from the US government, they have forced Wi Fi access point providers to keep records on user usage for two whole years. On the surface, they say this is to help law enforcement agencies, but this would also benefit parties like the RIAA who may now have up to two years worth of people’s download records. Scary stuff.

    Then we have DRM, and if something can’t be squeezed in, then the solution would be to deny users the service. The latest case is Blu-ray recorders, or the lack of them in the US. These things have been widely available in Japan for nearly 3 years, but will not show up in the US because the powers that be are afraid people will turn these into “piracy boxes” to record TV programs and other things. Even if they block the digital recording path, there is always the analogue way, and we’ve already seen the MPAA try (and fail) to close this so called “analog hole”. If the industry are willing to ruin a format (Blu-ray) that they created for themselves, just because they’re afraid a some people might save a few bucks off a movie purchase here and there (which probably won’t even happen, because they won’t have intended to buy the movie anyway), then they really are intent on shooting themselves in the foot, aren’t they?

    High Definition

    In HD news, you won’t hear the Sony PR people tell you this, but Blu-ray sales have been very flat since the start of 2009. The last week of data was another one where Blu-ray did relatively poorly compared to recent efforts. The stats were pretty much the same as September 2008, before the Iron Man and The Dark Knight led booms, which seems to have died down despite TDK still being the week’s number 2 title (where would Blu-ray be without TDK?).  

    Of course, a large part of this is due to lack of decent releases, but you could say the same for DVDs, but sales have been up for the last few weeks. Of course, DVD has the advantage of having a bigger install base, more titles and cheaper ones, so even in a poor release week, there’s always about a million sales going on and plenty of titles people will buy simply because it’s so cheap, they won’t care about wasting money. This is what Blu-ray doesn’t have at the moment, and something it can only get when it moves away from an enthusiast/early adopter format, to a truly mainstream format with 30%+ market share. I believe this will happen, but I have no idea when – I think it won’t happen in 2009 though.

    Disney's Pinocchio's Blu-ray version will also include the DVD version

    Disney's Pinocchio's Blu-ray version will also include the DVD version

    One way to counter this effect, particularly with titles that don’t usually appeal to the normal Blu-ray crowd, is to do something that Toshiba in their infinite wisdom thought to do with HD DVD – combos! Not in the same way HD DVD does by having everything on one disc, but by packing both the DVD and Blu-ray versions, on separate discs, in the same package. Sure, prices will go up, but it gives those with DVD players and thinking about Blu-ray a reason to make the step up, but not necessarily immediately. They can build their Blu-ray library right now without even having a player. The only problem is pricing, and if this package is going to be more expensive than even the Blu-ray only version, then you can forget about it. Sony laughed at Toshiba for doing this, but it looks like they had the right idea about how to win the format war against DVDs, even if they were a bit clueless about winning the format war that actually mattered at the time.

    Wireless HD is something you’ll hear about a lot in 2009, I suspect. Unfortunately, the spectre of a format war is looming on the horizon, but hopefully common sense will prevail and it won’t be as tedious as other format wars since this is only about cabling, or the lack of them. The best way to think about Wireless HD and other formats is basically to think of it as wireless HDMI/USB/DisplayPort. I’ve blogged about this before, but I’m still excited because I hate wires, and I manage them badly as it is. The application is not only limited to the home theatre, but also to your computer, imagine having no cables other than the power cable, and that’s nearly possible now with wireless USB, HDMI/DVI, KB/Mouse, speakers, networking … what else is there left that needs wires?  

    GamingOnto gaming now, Microsoft says the worst of the Xbox 360 Red Rings of Death problem is behind us. But the problem was so bad, it really doesn’t mean anything. If 50% of consoles died due to RRoD before, and now only 25% of them die, then Microsoft aren’t lying when they saw the worst if behind us, but it’s still not good enough.

    Custom made fully silent (and unbreakable) Xbox 360

    Custom made fully silent (and unbreakable) Xbox 360

    I just don’t understand that with modern technology available, why can’t Microsoft make a console that won’t break, and is also much quieter for the bargain. Even if they have to make the console a bit bigger, then I don’t mind. Except they won’t do it, but it doesn’t mean someone else won’t, and custom made Xbox 360’s are now available with these design features to finally make one that won’t break and is deadly quiet as well.

    PS3 gamers are the oldest, while Wii gamers are the youngest. I don’t know why that matters, but it might interest someone out there. This would suggest Xbox 360 owners, like myself, are right in the middle. Except I also own a Wii and a PS3. PS3 firmware 2.7 will be released soon, and some details have already leaked out. Doesn’t look like Sony will be addressing the “firmware breaks PS3” problem that hundreds of thousands of people have experienced so far. Shame.

    And I’ve already mentioned the NPD stats for January and it’s not pretty reading for Sony. I think I would put money on a PS3 price drop sooner rather than later, because this can’t go on for much longer unless Sony wants to kill the PlayStation brand.  

    Okey dokey, that’s all for this week.

    Game Consoles – January 2009 NPD Sales Figure Analysis

    Thursday, February 19th, 2009

    The January 2009 NPD figures are in, and this month will usually see huge drops in sales due to the end of the holiday shopping period. The drop from the same time last year was even bigger due to stock shortages, but this year at least this problem should not occur as the console manufacturers have correctly predicted the booming sales that’s make all other industries jealous. The PlayStation brand has taken a beating in the last three months of figures, so with a new year, Sony will be hoping for good news. Nintendo will be hoping that the Wii did better this time than the same time last year, where stock issues meant very low sales. You can read last month’s analysis here. The figures are from NPD, a marketing research firm that releases games console sale data every month.

    The figures for US sales in January are below, ranked in order of number of sales (January 2008  figures also shown, including percentage change):

  • Wii: 679,200 (Total: 18.2 million; January 2008: 274,000 – up 148%)
  • DS: 510,800 (Total: 28.5 million; January 2008: 251,000 – up 104%)
  • Xbox 360: 309,000 (Total: 14.2 million; January 2008: 230,000 – up 34%)
  • PS3: 203,200 (Total: 7 million; January 2008: 269,000 – down 24%)
  • PSP: 172,300 (Total: 14.6 million; January 2008: 230,000 – down 25%)
  • PS2: 101,200 (Total: 43.7 million; January 2008: 265,000 – down 62%)
  • NPD January 2009 Game Console US Sales Figures

    NPD January 2009 Game Console US Sales Figures

    NPD Game Console Total US Sales Figures (as of January 2009)

    NPD Game Console Total US Sales Figures (as of January 2009)

    My prediction from last month was:

    Next month will see a huge drop in terms of sales, which is part of the usual cycle. Stock availability could affect sales, and usually the better selling consoles will do worse in January compared to the lower selling ones that still have plenty of stock left. So if Wii, DS and Xbox 360 sales struggle, while PS3 sales improve in comparison despite no popular new games or price cuts, then this is one possible explanation. 

    The reality pretty much panned out the same as the prediction, except stock shortages weren’t really an issue, unlike January 2008 (for the Wii, and at least according to Microsoft, for the 360 as well). This helped push the Wii, DS and Xbox 360 up compared to the same time last year, with Nintendo yet again able to pull of amazing 100%+ increases. The Xbox 360’s 34% surge, while less impressive, has establishes the console as the third most popular of all gaming systems in the US.

    Again, it’s a month of “reds” for the PlayStation brand, with drops across the board. The PS2 aside, whose drop is understandable, the PS3 and PSP figures are obviously disappointing. The drop for the PS3 figures almost exactly matches up to the increase in Xbox 360 numbers, not saying that both are related, but that’s the obvious connection people will make. The PSP, at times competitive with the DS, is now completely outclassed. Sony might need to cut PS3 prices now not only to save the PS3, but also to save the PSP, which had a period of success last year when PSP integration features were improved on the PS3. I think there’s been enough said on what Sony need to do, and it’s quite obvious, but whether they can afford to do it or not, that’s another question. But it’s getting to the point where Sony can no longer not afford some actions, not if they want to ensure the PlayStation brand is the leader in gaming (probably too late for it this generation, but at the very least, ensure it’s not in last place).

    Without stock shortages, both the Wii and Xbox 360 managed to sell in greater numbers than the same time last year, the Wii in particular. It is worth noting that none of the top 3 consoles, the Wii, DS and 360, have shown any signs of suffering from the economic meltdown that’s starting to affect almost all other businesses. It is also no surprise to find that these 3 consoles are the cheaper ones on the market, both by actual cost and long term value (availability of low cost games, etc.).  The Wii still hasn’t had (or needed) a price drop, even after 2 years of sales, and does not appear to need many new ‘must-have’ titles to maintain the momentum (if anything, it’s picked up). This makes the Wii very unique in terms of video game consoles, and probably electronic devices in general. The lower cost of making more and more Wiis will help Nintendo realise a profit even without having to sell any games, which again is unheard of in the video gaming industry.

    Okay, enough with the Nintendo love-in. Let’s have a look at the software. Which means the love-in will have to continue, I guess. One of the best, if not the best, month for Nintendo as Fit, Play and Kart again dominated the software charts. The Xbox 360 took the next 3 spots – the charting Xbox 360 titles will usually point to the month’s newly released, and popular, multi-platform titles (or in the absence of such titles, last month’s new hit releases). Two Nintendo DS titles made it into the top 10, including a new Mario game which will always sell well (and brings backs some old memories), and also oddly the very old Mario Kart game again (is it becoming the “Wii Play” for the DS?). The last spot was taken by the Xbox 360 again. Nothing for the PS3, in fact, nothing other than one single entry for the PlayStation brand in the top 20 (that was for Call of Duty: World at War for the PS3 coming at 11). It seems that the better Nintendo does, the poorer Sony becomes, while Microsoft sells the most games to “hardcore” gamers. 61% of all games sold in the top 10 were for the Wii, 29% for the Xbox 360 and 10% for the DS. Sony gets a big fat zero for the first time since I’ve started tracking software numbers (since January 2008). Here’s the complete list of the top 10 software sales:

    1. Wii Fit w/Board (Wii, Nintendo) – 777,000   
    2. Wii Play w/ Remote (Wii, Nintendo) – 415,000
    3. Mario Kart w/ Wheel (Wii, Nintendo) – 292,000
    4. Left 4 Dead (Xbox 360, Electronic Arts) – 243,000
    5. Call of Duty: World at War (Xbox 360, Activision Blizzard) – 235,000
    6. Skate 2 (Xbox 360, Electronic Arts) – 199,000
    7. Guitar Hero: World Tour (Wii, Activision Blizzard) – 155,000
    8. New Super Mario Bros. (DS, Nintendo) – 135,000 
    9. Mario Kart (DS, Nintendo) – 132,000
    10. Lord of the Rings: Conquest (Xbox 360, Electronic Arts) – 113,000

    If last year’s stats are to be believed, then sales should pick up a bit for all concerned, but with stock shortages affecting figures last year and nothing like this right now, this might ring more true for the PS3 than the Wii/360. So my prediction would be a slight increase in PS3 sales, with lesser increases for the Wii and Xbox 360, but with the ordering of consoles remaining largely unchanged. It’s unlikely that the PS3 will outsell the same time last year, but it may have better luck in March when Killzone 2 may help in terms of hardware numbers (it’s late release in February won’t affect that month’s figures).  

    See you next month.