The developers behind the PC game 'Shadow Warrior 2' has explained why they chose to release the game without any kind of anti-piracy protection.
Developers Artur Maksara and Tadeusz Zielinski, all from game studio Flying Wild Hog, says that DRM simply doesn't work and that it's just not good for gamers.
Replying to a user on the Steam forums that asked why the game didn't use DRM to protect itself from piracy, another Flying Wild Hog studio developer, Krzysztof Narkowicz, re-iterated his colleagues' assertions.
"We don’t support piracy, but currently there isn’t a good way to stop it without hurting our customers. Denuvo means we would have to spend money for making a worse version for our legit customers. It’s like this FBI warning screen on legit movies," wrote Krzysztof.
A gaming anti-tampering systems called Denuvo has proven to be particularly resistant to cracking efforts, with many games made un-piratable even months after their release. When asked why Flying Wild Hog won't consider something like Denuvo to protect their games and make more money, Krzysztof explained that any resources (as in time as well as money to license technology like Denuvo) that goes towards implementing and testing DRM are just resources being taken away from developing the actual game.
"We prefer to spend resources on making our game the best possible in terms of quality, rather than spending time and money on putting some protection that will not work anyway," replied Krzysztof.
In the end, if developers focus on the game's quality and not on how to stop pirates, their efforts will be rewarded, says fellow developers Maksara and Zielinski.
"We also believe that if you make a good game, people will buy it. Pirates will pirate the game anyway, and if someone wants to use an unchecked version from an unknown source that’s their choice," explained the developers.