Archive for the ‘Movies’ Category

Weekly News Roundup (7 July 2013)

Sunday, July 7th, 2013

Welcome to another WNR. Another fairly quiet week this one, so a nice an short WNR for y’all. I’m still PS3-less, as I switched my Netflix device from the PS3 to my Samsung smart TV. It’s a shame that the Samsung Netflix app isn’t as updated as the one on the PS3, and less usable in my opinion. I’ve also been playing around with switching the Netflix region, a feature that’s part of my Unblock-Us subscription. It’s amazing how much more content you can get access to if you switch regions (currently watching Dexter from scratch on Netflix UK, which isn’t available on Netflix US). For $4.99 Canadian, I’d say it’s a good investment even for those in the US that don’t normally need a geo-unblocker.

On to the WNR.

CopyrightThere was more EA/Maxis DRM drama this week as one of their old games, Darkspore, became unplayable due to DRM server bug. The problem was so bad that Steam was forced to remove the game from sale temporarily.

Darkspore

Darkspore’s DRM related “blackout” shows server based single player games are a bad thing

This latest server bug was eventually fixed, although other bugs, like the infamous 7300x server bug, may remain unfixed forever. That’s the problem with single player games with server connection requirements – even though you may have paid full price for the game, you’re only really getting half of the game, if that. The other half, the server based one, could at any time cease to work, and you’re left with possibly nothing or a very limited experience, even in single player mode. It’s expensive for publishers to keep and maintain game servers, and at some point, the financial cost of maintaining the servers will start to outweigh the cost of keeping gamers happy and you know what happens next.

It would at least be better if these server based single player games are cheaper than “standalone” ones, but normally they’re not.

Overall, it hasn’t been a good week for gaming companies as Ubisoft’s user database was hacked this week. User names, email and hashed passwords were all accessed, prompting Ubisoft to send out emails urging users to reset their passwords. If you were one of the affected users, and you used the same password on other sites, it’s probably a good idea to change those passwords too. This is despite the leaked passwords being stored in an encrypted form, which is difficult (but not impossible), to reverse back to clear form (especially if your password isn’t complex enough).

Luckily, no payment information was stolen, at least according to Ubisoft. There’s also no information as to the motive behind the attack, whether it has anything to do with the game publisher’s previously controversial DRM stance (most likely not though).

It’s quite annoying that every gaming company these days seems to have their own login system. It’s all very inefficient, not just for us users, but for each company having to secure all these user databases (not very well, I might add).

High Definition

Studios are eager to push 4K video as the next evolution of home video, now that the 3D hype has largely died down, and Blu-ray has become more or less mainstream. But behind the main intent of trying to squeeze more money out of consumers lies an equally important intent to introduce new layers of copy protection to the masses. So at the Anti-Piracy and Content Protection Summit in Los Angeles last week, Sony Pictures CTO Spencer Stephens took the opportunity to outline some of the DRM measures he wants to see in 4K’s future, a Dystopian vision of home “entertainment” if there ever was one.

Killzone 4

4K video could be a Trojan Horse for new forms of DRM

Online authentication before each playback, digital watermarked content that includes trackable personally identifiable data of the purchaser/purchase device, a new version of HDCP that limits the length of cables between the player and the display, and unique title-by-title protection that reduces the chance of a single hack or flaw making all content vulnerable in one go.

You’d think Sony would have learned something from the whole PS4 DRM victory, but I suspect what Sony’s consumer electronics people think about DRM, and what their studio/content people think about it, are very different things.

And that was the week, basically. Told you it was quiet. Let’s hope this coming week is a bit more interesting. Talk to you again, same time, same place.

Weekly News Roundup (23 June 2013)

Sunday, June 23rd, 2013

Take the Xbox 360, go back 359 steps to get the Xbox One, but then do a 180, and you get the new Xbox, same as the old Xbox. Kudos to Microsoft for taking the risk in the first place, and then sense to reverse everything. I know some will say that going back to the old and safe is a coward’s way out, but for a company as big as Microsoft where the wheels turn very slowly indeed, I’m surprised they were able to reverse course as quickly and as decisively as they did. Anyway, more on this later, as we start this WNR with the usual copyright news first.

CopyrightThe White House was in full self-praise mode this week as the Obama  administration’s Copyright Czar released the 2013 Joint strategic Plan On Intellectual Property Enforcement (IPEC) report.

The Pirate Bay 3D Ship Model

3D printing piracy is on the White House’s hit list

The report highlighted the various controversial achievements the administration has made on the issue of IP enforcement, including the controversial Operation In Our Sites (which managed to seize a bunch of innocent domains by circumventing due process) and the controversial Megaupload raid (which is looking increasingly fishy as time goes on), and also welcomed new industry-led initiatives such as the controversial ISP six-strikes program and urged for more of the same.

Focusing not only on the past and present, the report also looked into the future and pointed out the areas in which new controversial measures can be deployed. Cloud computing, mobile computing, data storage and especially 3D printing were all singled out as areas that might need an urgent dose of anti-innovation.

3D printing is especially interesting due to the recent news involving the administration’s crackdown on 3D printable guns. Conservative and pro-gun groups were not impressed, as expected, but I wonder what their reactions would have been if people had been able to download and print copyrighted gun designs from the likes of Ruger, Remington and Smith & Wesson? Copyright and protecting the interests of gun makers might just out-trump their believe in the right to bear arms.

High Definition

Blu-ray revenue for 2012 was up 10%, with an even bigger increase in unit sales as the average price of Blu-ray titles dropped to just under $20, a new report shows.

Blu-ray sales and digital delivery helped to offset declines in DVD sales, and helped to produce a 0.25% rise in home entertainment spending in 2012. It doesn’t sound like much, but this was the first time in seven years that an increase, any increase, was recorded.

Reading the report, I also found that I’m in the top 10% of disc buyers, who spent on average $527 on movies in 2012. I spent nearly this much just on Amazon’s Black Friday sales last year, I think.

For more Blu-ray sales stats, have a look at my analysis from a few weeks ago, which indicated a 10% increase in average weekly revenue in the past year, so not too far off.

Gaming

Who says complaining on the Internet doesn’t work? Complaining got iTunes (and the music industry) to remove DRM. Complaining got SimCity buyers a free game that was actually playable and better than SimCity. And this week, complaining got Microsoft to turn the Xbox One into the Xbox 180, completely reversing the controversial DRM changes previously introduced.

Xbox One disc based games will now work in exactly the same fashion as Xbox 360 games (and PS4 games). No more once-every-24 hours Internet connection requirements, no more used game trading restrictions – status quo here we come! The downside of the reversal is that game discs will again be needed every time you play a game, which is a shame.

Xbox One Forza 5

It’s back to the future with the Xbox One – DRM will now be exactly the same as the Xbox 360 after Microsoft backs down

And almost lost in the good news, Microsoft is finally getting rid of regional restrictions, so no more PAL/NTSC nonsense when buying games overseas.

So does this make the Xbox One a contender again? Well to be honest, it always was. But the PS4’s $100 cheaper price tag and the fact that not everyone wants a Kinect, means the advantage is still with the PS4. Just not as big as it was last week. Now that the DRM distraction is over, Microsoft can concentrate on convincing gamers why the Xbox One is better than the PS4, how the built-in Kinect can allow for experiences that won’t be available on the PS4, and the benefits of having a system designed as a centerpiece of your home entertainment needs. Still a steep mountain to climb for Microsoft, but at least it’s no longer Mount Everest. Please vote in our post-Microsoft-DRM-backdown poll here to let me know if you’ve changed your mind on the Xbox One.

And I know people can get carried away with good news like this, but please do not refer to the PS4 or the Xbox One as having “no DRM”. I’ve already seen one article that describes the Xbox One policy change as “no more DRM”, and that’s just not true. There’s always been DRM on game consoles – it’s why you need to insert the disc to play the game even if you’ve already installed the game to your HDD – and they will most likely always be there. For the PS4 and Xbox One to be truly DRM free for gaming, discs should not be required after the initial install, there shouldn’t be any need for online checks, and there should be unlimited installs per disc (as to facilitate sharing, trading, etc…). There’s a better chance of a Halo game for the PS4, or a Uncharted game for the Xbox One, than this DRM-free thing happening unfortunately.

Still, I can’t help but feel a little disappointed in that the Xbox One will now basically be the same as the PS4. Some of the changes were actually good ideas (no more discs, and for the first time, having a system that allows for digital goods to be traded/sold …), but the actual implementation and the PR was just horrible. Had Microsoft stuck to their guns, it would have either revolutionized console gaming, or it would have been the worst fail in the history of gaming. Either of which would have been extremely interesting for someone who writes about these kind of things. Oh well.

And before I move on, I thought this was funny too.

Going back to the previous generation, there are reports that the latest PS3 firmware version 4.45 is bricking consoles. Or rather, the XMB will refuse to show up after the update on selected PS3 models. Sony are aware of the problem, but have yet to release a fix. They’ve temporarily pulled the firmware from the servers, but if for some reason you get prompted for 4.45 update, best to skip it if you want to be completely safe.

Those with already bricked consoles will have to wait for a fix (the latest is that Sony plans to release the fix next Thursday, the 27th), hopefully one that can be done over the Internet via a new update.

Xbox 360 Super Slim

The new Xbox 360 matches the design of the Xbox One

The May NPD report was also out this week. With only Microsoft providing hardware data, and not their usual “percentage of total console sales” figure, not much can be really drawn from the 114,000 Xbox 360’s that were sold in May. Other than the fact that 114,000 really isn’t a very big number at all. For comparison’s sake, 160,000 Xbox 360’s were sold in May 2012.

Even with the low number, the Xbox 360 outsold the PS3 and, the Wii and the Wii U in May in the US. No wonder the other companies no longer release solid hardware numbers.

Lost in the excitement of the Xbox One DRM fail was the news that a new Xbox 360 console, dubbed “Xbox 360 Super Slim” (despite not being any slimmer or smaller than the current Xbox 360), has been released. It’s designed like a baby version of the Xbox One, and could form part of Microsoft’s strategy to turn the 360 into their budget console (which may also be pluggable into the Xbox One’s HDMI input port for pseudo backwards compatibility).

Microsoft will hope the new Xbox 360, even though it doesn’t carry a lower price, will spur sales a bit.

And that’s another week done and dusted. See you next week.

Weekly News Roundup (9 June 2013)

Sunday, June 9th, 2013

Well, I’ve had better weeks. The only thing worse than going to bed straight after watching the Red Wedding, is going to bed after watching the Red Wedding with a mild fever. The dreams. The haunting dreams!

The next two days consisted of me trying to keep “stuff” coming out of two distinctly different orifices on my body, and only successfully preventing one of these scenarios. No Game of Thrones dreams the next night, but for the life of me, I could not remember how to actually fall sleep (and was a bit hazy on the reason for sleeping as well). I knew  it involved filling in a form and the procurement of specific coupons, but nothing I tried worked.

I’m all better now, including the ability to not only sleep and sleep excessively. Which is why I probably should get started on this WNR.

CopyrightProcessor manufacturer ARM fired a new salvo in the DRM arms race (sorry), with the company introducing a new video processor that adds built-in hardware DRM.

Leveraging the company’s existing TrustZone technology, which has been used in the past to protect sensitive transactions, ARM’s new Mali-V500 video processor will feature DRM code that shifts all video processing away from potentially vulnerable software and hardware onto the protected processor itself. This means even the operating system will be excluded from handling video decoding code, allowing the played video to be protected even on rooted systems. The least powerful of the range of V500 processors will still be powerful enough to handle the decoding of 1080p video at 60 FPS.

ARM Chipset

ARM gets DRM – video processor will exclude even the OS from video decoding to secure the video

That’s in theory anyway. TrustZone has proven to be less than secure in the recent past.

For me, as long as the DRM, in software or hardware form, does not interfere with what users want to do with the content, and works in a transparent manner, then I don’t really mind it too much. But if TrustZone prevents “untrusted” video players from handling protected video files, or it breaks interoperability, then this is exactly the kind of consumer unfriendly DRM that will end up hurting sales and promoting piracy in the long run. And another factor that I haven’t considered before is the extra processing power needed to decrypt content, which mean extra power requirements. And that goes for all DRM schemes, most of which adds extra processing to protect content that will ultimately get ripped anyway. I wonder how much electricity is wasted every year by DRM that doesn’t even work. Even if you don’t believe in climate change, that extra electricity usage will definitely be costing you financially, not to mention adding more fuel to the impending “global resource war” fire, the main source of global conflict these days.

See, I told you DRM was destroying the world.

——

For those in the U.S. trying to escape the six-strikes regime by moving to a non participating ISP, Warner Bros. is not letting you get away that easy. Reports have emerged that users on these ISPs have started receiving warning notices warning of up to $150,000 in damages (per infringed title) if they do not get a “legal release” for the low low price of $20 (with free shipping for a limited time).

Apparently, Warner is working with a firm called Digital Rights Corp (DRC), which I have talked about on here before (I think) to locate and contact infringers. Unlike other similar schemes, DRC does not actually try to find out the contact details of the suspected pirate, but rather, sends a DMCA notice (along with the legal release offer) to the ISP for them to process. The ISP then matches an IP address to the subscriber’s information, and forwards the entire notice to the subscribers.

Doing it this way avoids having to go through the courts, which have been less than friendly to these type of actions in recent times. But it also means that WB/DRC cannot actually carry through with their legal threat until they do go through the court system.

High Definition

Two short news items in HD this week. Cyberlink has announced that they’re developing a H.265 codec (or more commonly known as HEVC). I’ve discussed HEVC before, and it’s actually quite an exciting upgrade to H.264, promising the same visual quality for half the bandwidth.

I would guess the main potential application for HEVC would be 4K streaming or broadcast. With 4K viewing requiring new hardware, it’s the perfect time to introduce a new codec as well.

Blu-ray Revenue Growth - January 2010 to April 2013

Blu-ray Revenue Growth – January 2010 to April 2013

Cyberlink estimates their codec will be available to consumers sometime in 2014.

Need a Blu-ray disc that lasts 1,000 years? Enter the M-DISC. The 25GB disc works in any Blu-ray reader, but is able to withstand much more than your typical disc. Even if you don’t need it to last the whole 1,000 years, the extra tough disc means it’s more impervious to harsh environmental conditions that will typically kill normal discs, such as extreme heat, light and humidity. The M-DISC will be available in August from RITEK and Imation resellers.

And finally, don’t forget to read my (slightly late) Blu-ray: The State of Play report, which looks back at the last 12 month of Blu-ray sales data. Spoiler alert: Blu-ray has done pretty well!

Gaming

I guess they couldn’t wait until E3. Neither could anybody else, for that matter. Microsoft has finally revealed details about the changes to game licensing, authentication and even Kinect piracy, for their Xbox One console in a detailed blog post.

I don’t use bullet points a lot in the WNR, but I think for the sake of readability, I shall give it a go. For game licensing, here are the changes:

  • Game licensing moves from disc based to digital based. Your games are stored on the disc you buy, but also in the mythical cloud.
  • This means you can access your game library on any Xbox One console that is connected to the Internet.
  • For your primary console, you or your family members do not need to log in to play games.
  • Up to 10 family members can be attached to your account, and they will all have unlimited access to your entire gaming library, on any Xbox One console (even if the console is not in your home)
Xbox One Forza 5 Game Box

Trading and reselling used Xbox One games is up to the publisher, but rentals won’t be possible any more

For used games:

  • Games can be traded, sold or even gifted to a friend, but only if the publisher allows for it.
  • Trading and selling can be done at the retailer level, again, up to the publisher
  • Gifting can be done to anyone on your friends list (who has been there for at least 30 days), and also only if the publisher allows for it
  • No support for game rentals

So basically, it’s up the publisher what you can and cannot do with your used games, with Microsoft providing the tools to do so. For their part, Microsoft has stated they will not receive any financial compensation for these kind of activities. You will also be unable to rent Xbox One games in the future.

For authentication:

  • Offline gaming is limited to 24 hours (not sure if this is 24 hours of gaming, or 24 hours since the last authentication – probably the latter) on the primary console. For other consoles that have access to your library, offline gaming is limited to a single hour.
  • The restriction only applies to gaming, not Blu-ray or TV or any other function.

And finally, for Kinect privacy (some of the concerns were a bit tinfoil-hatty, if you ask me):

  • You can control what Kinect can see and hear, which means you can turn off things like auto sign-in.
  • Your conversation is not being recorded and uploaded (were people really concerned about this?)
  • When your Xbox One is off, the only command that Kinect is listening for is “Xbox On” (I have a Samsung smart TV that has the same function, when in standby mode), and you can turn this off too if you want (same with the Samsung TV)

So more information, which is good, but perhaps knowing more doesn’t help the fact that there are some fundamental and painful changes. It’s interesting to see Microsoft already shifting the used game restriction responsibility/blame off to publishers, but they’re the enablers in all of this, so they’re not blameless. It does give publisher what they’ve always wanted, a hand in the used game trade, how they will reward Microsoft for giving them this will determine whether this is a huge mistake for Microsoft, or a huge incentive for publishers to prioritize the Xbox One. Of course, if nobody ends up buying a Xbox One, then it won’t really matter how accommodating the platform is to publishers.

As for online authentication, it’s something that has had to happen with the move to digital. But 24 hours doesn’t seem long enough to me, and the 1 hour offline limit on non-primary consoles is pretty bad. I always have my game consoles connected to the Internet, as they’re pretty useless these days if you aren’t connected, so it doesn’t really affect me personally all that much. And I’d much rather a once a day online authentication, than having to find the disc, insert it and wait for it load every time I want to play. Change the 24 hours to 72, and increase the 1 hour limit on non-primary consoles to 24, and it seems much fairer to me.

Microsoft does state that they will listen to further consumer feedback and adjust these policies, but they would say that, wouldn’t they?

Judging by the reaction, gamers are still not happy (or even madder, if that was possible). It is now up to Microsoft to convince gamers that the Xbox One, despite all these restrictions, will offer a better experience. And they can start trying at E3 next week.

That’s it! All done. See you next week.

Blu-ray: The State of Play – May 2013

Saturday, June 8th, 2013

Welcome to another edition of our annual Blu-ray sales analysis, even if this one is slightly late. It’s been more of the same for Blu-ray since the last issue in this series here, and with increasing competition from streaming, and potential future competition from 4K, it’s worth having a look at where Blu-ray is.

The data used in this analysis derives from our weekly updates, based on figures released by Home Media Magazine. Some of the historical figures you’ll see have also been adjusted, due to slight tweaking of the metrics used by HMM to create these sets of data, although the changes have been very subtle and does not change the bigger picture in any way.

The first set of graphs show Blu-ray market share (Blu-ray and combo market share as a percentage of all disc sales) through the five year period that I have tracked them, with the release milestones pointed out.

Blu-ray Sales Percentage - 4 May 2008 to 20 April 2013 - Click to see larger version

Blu-ray Sales Percentage – 4 May 2008 to 20 April 2013 – Click to see larger version

As the graph is getting perhaps a bit too wide, here’s a condensed version that allows you to see Blu-ray’s market share rise more clearly.

Blu-ray Market Share - 4 May 2008 to 20 April 2013

Blu-ray Market Share – 4 May 2008 to 20 April 2013

We’ve had our fair share of milestone releases in the 52 week period since the last “State of Play” feature. While there’s no Star Wars this time around, we do have The Avengers and The Hobbit, the former responsible for the peak in the graphs above. The new market share record is now 44.23%, beating the 40.22% set by the release of The Lion King back in 2012. The up and down nature of the weekly results show that market share, like revenue, is very much release dependent. A good “A-lister” this week or a Blu-ray exclusive can get market share and revenue rising fast, but a slow week, and it goes down again. But the rising trend is clear, especially in the second graph above. The trendline just breaks above the 30% mark at the end of April 2013, and that’s probably a fair reflection of where Blu-ray market share is, or will be soon enough.

For this latest 52 week period ending 20th April 2013, the average weekly Blu-ray market share figure was 27.57%. This compares to 23.67% from the previous 52 week period. This is in-line with the 4-6% annual increase in market share that Blu-ray has experienced since inception.

It’s worth noting that Blu-ray’s rising market share has as much to do with DVD’s decline as it has to do with actual rise in Blu-ray sales, probably more so. The rise in spending in digital streaming and downloading is one of the major factors in the decline of DVD sales, in addition to the rising popularity of Blu-ray.

For Blu-ray revenue, the trend is less clear, although I have less data in this regard compared to market share (just under three and a half year’s worth), other than that there is definitely a seasonal trend within the overall trend, peaking unsurprisingly during the holidays sales period.

Blu-ray Revenue Growth - January 2010 to April 2013

Blu-ray Revenue Growth – January 2010 to April 2013

Analyzing the peaks, we’re seeing a gradual rise from year to year, and the trendline reflects this as well. Again, you can see that revenue is both release dependent (when the revenue peaks line up with the market share peaks) and seasonal dependent (when revenue peaks does not line up with market share peaks). Taking averages of these weekly results, this latest 52 week period yielded an average weekly revenue figure of $44.84 million. This compares with $39.44m and $34.05m from the last two 52 week periods, producing a trend that seems to indicate a $5 million rise in average weekly revenue every year.

The last two set of graphs shows a comparison of weekly market share figures with the same figure from a year ago, and the same comparison but with revenue figures.

Blu-ray Sales Market Share: 2008/12 versus 2009/13 Comparison

Blu-ray Sales Market Share: 2008/12 versus 2009/13 Comparison

Blu-ray Sales Revenue: 2010/12 versus 2011/13 Comparison

Blu-ray Sales Revenue: 2010/12 versus 2011/13 Comparison

These two graphs are less indicative than the other graphs, but they’re interesting in that they show the seasonal effect in full force – note that the peaks and troughs occur roughly at the same time every year, for both market share and revenue. The more noticeable gap between the year-on-year market share comparison, and the less noticeable gap between the revenue version of the same comparison, again highlights that other factors exists (ie. decline of DVD sales) when taking into account market share.

In conclusion, it’s been another steady year of growth for Blu-ray. It looks as if it will take a while for Blu-ray to become the dominant disc format (dominant as in more than 50% market share on average), but on the whole, the format looks in healthy growth.

Weekly News Roundup (19 May 2013)

Sunday, May 19th, 2013

Welcome to another edition of the WNR. I think I’m getting a little bit too excited about the new season of Arrested Development, coming exclusively to Netflix this time next week. I’ve got my unauthorised Netflix subscription up and running ready for the final countdown, preparing myself with a pre-launch binge watching of the previous season that I hope won’t turn out to be a huge mistake, and when May 26 rolls around, I’ll be ready to say “annyong” to all 15 glorious episodes of the new season.

Before I can do that, I’ll have to get through this week’s WNR.

CopyrightSo it’s “Hollyweb” here we come. The W3C this week formally approved the use of the Encrypted Media Extensions (EME) to the HTML5 standard, which opens the door for DRM to be officially infected into HTML5 videos. EME won’t actually handle the DRM itself, but it’s a standardized framework that allows third-party DRM support.

The W3C says this is actually good for the open web because since DRM isn’t going away, the alternative would be an increasingly closed off web reliant upon proprietary systems to DRM’d video delivery (so basically what’s happening now). Even without EMEs, someone will find someway to squeeze DRM into HTML5, but the framework won’t be standardized or open or managed by the W3C. Or worse, DRM’d videos like Netflix would simply move off the open web, and be confined to the “walled gardens” of apps.

Hollywood: Stop DRM in HTML5

It’s Hollyweb, here we come, as HTML5 given the DRM go-ahead

Opponents of the move would point out that Flash and Silverlight, the two main proprietary systems used for DRM’d video delivery right now, are dying a slow death and a DRM-free HTML5 video standard would have forced a rethink on the whole DRM thing, for better or worse. But perhaps the W3C does have a point, in that the current climate would never allow DRM-free copyrighted videos to be distributed by Netflix, Hulu and others. If Flash and Silverlight officially dies or no longer works, and if DRM isn’t a viable option in HTML5, then just like the W3C predicts, we will lose the ability to use Netflix and Hulu and others via the web.

As expected, a lot of anger is being directed at the W3C, and the proponents of EME, Netflix, Google, Microsoft among others. But it’s important to remember that given a choice, none of these groups actually want DRM. Only Big Content is obsessed with DRM, and as long as they’re in the powerful position of being gatekeepers for the content we want, we will always have DRM. Let’s not forget who the enemy is.

And the enemy this week has been busy promoting its vision for Hollyweb, and how if you ignore the problems of DRM, unskippable ads, the arbitrary and fleeting nature of what is and isn’t available, and the sometimes high cost of it all, then there’s no way anyone should ever want to pirate. The MPAA this week launched a new website WheretoWatch.org to promote all the legal alternatives to piracy, providing a summary for most of the online based video services available today. It’s a slight change in tactics for the MPAA in their CRusade Against Piracy (CRAP™), designed to counter the argument that legal alternatives aren’t present.

Except that’s not the argument at all. The argument is that the legal alternatives, while definitely present, aren’t nearly good enough.

The problems? Content, for one. Netflix is probably the best, and certainly the most popular of the legal alternatives, but can you really honestly say that it has all the content that a typical web pirate would be looking for? I would actually say it’s the opposite, in that what Netflix has is all the stuff that pirates aren’t looking for. This isn’t a bad thing though, because due to the way BitTorrent transfers work, the “nobody wants to download” stuff are usually the ones that are quite hard to pirate as there just aren’t enough seeders normally. And sure, Hulu Plus has a lot of recent content, but that brings us to the second issue: ads.

WheretoWatch.org

Plenty of options, but none that will satisfy people like piracy will, even if you don’t consider the pricing discrepancy

Now, advertising is needed, that’s not a question. But when you have to sit through four 30-second unskippable commercial breaks for every 20 odd minutes of content, and when the ads are pretty much just the same set, then it gets boring rather quickly. And this is despite having paid a monthly subscription fee for content you could have recorded on TiVo for free.

And that’s only when the service you want allows you to pay for it in a standalone manner. Try and get HBO Go without a cable HBO subscription, and see how far you get.

For the content that you really want, cost then becomes the biggest obstacle. For example, the HD version of Life of Pi on the Australian iTunes costs $29.99, but you could have purchased the limited edition Blu-ray 3D/Blu-ray/DVD/Digital Copy edition last week for less than $27. Where is the sense in this, and is it Apple’s fault, or the fault of 20th Century Fox, the distributor of the film? The regional price gouging is not new, and even government sponsored investigations into this issue seems to have had no effect on this greedy practice.

But the biggest problem with WheretoWatch.org is the fact that it is almost completely useless for someone, like me, who isn’t in the United States. Almost all of the services listed are US only, and only a couple out of the rest are actually available in Australia (and usually with reduced content). The fact that the MPAA went to all this trouble and still managed to forget anyone who isn’t in the US is precisely the reason why piracy rates outside of the US are much much higher. The MPAA being a US based organisation can be used to excuse the US-centric nature of WheretoWatch.org, but this misses the point that the MPAA are also representatives of the owners and gatekeepers of the content that those of us outside of the US want to watch. I’m sure we would all pirate less in Australia is we had HBO, or Hulu, or Netflix, without having to go down the geo-unblocking route.

The problem with legal access will be a key point in a new proposed reform of France’s copyright laws. With HADOPI three-strikes proving to be entirely ineffective in stopping piracy and hugely unpopular, a new report titled Culture-Acte 2 aims to re-balance copyright law to address the shortcomings of HADOPI. While “three-strikes” will be kept under the recommendations, the report also calls for making films and TV shows to be available on on-demand services far quicker than the current 36-month average. There’s also suggestion of a smartphone/tablet tax of 1%, to help fund the reforms.

In my mind, the current piracy problems are almost entirely due a supply and demand issue. Demand is high, but supply is limited and restricted, all of it intentionally in order to squeeze more out of a particular market. This would normally work to keep prices and revenue high, but once piracy becomes an alternative supplier, one that’s super cheap as well, then the artificial supply limitations and restrictions only end up driving more “customers” to piracy. And due to DRM, lack of interoperability and other issues, the legal product is often inferior to the illegal version, compounding the issue further. There’s also a deep lack of understanding into the preferred method of consumption, with the “all-you-can-eat” nature of the web naturally encouraging consumers to want the same with their video consumption needs, but with the option usually unavailable for the content that people actually want, the new release content.

I’m not sure if the government can or should legislate how the demand should be met by supply, but punishing consumers for wanting something better doesn’t seem like the solution to me.

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A new study has found that the game industry’s own reported piracy figures may be magnitudes higher than the real piracy rate. Shocking! What a total surprise!! [INSERT SARCASM SMILEY].

The new study by professors at the Aalborg University and the Copenhagen Business School found that while piracy rates were still quite high, 12.6 unique downloaders in a 3 month period, it wasn’t nearly as high as the 10 million downloads per month that the industry has been touting.

The discrepancy is easy to understand though. The industry figures are often released by groups, like the ESA, whose main mission is to publicize the severity of the piracy problem. This kind of self-interest promotes biased conclusions, intentionally or otherwise. This new study aims present the most objective figures so far independent of any industry interests.

It was also interesting to note that the top piracy countries were the likes of Romania, Croatia, Greece, Portugal and Hungary – looking at the availability and price of legal alternatives in these countries may yield further clues as to why so many people choose to pirate games in these countries. Hey, maybe all these countries need is their own version of WheretoPlay.org [ANOTHER SARCASM SMILEY]

Gaming

The April NDP report is out, reporting on US video game sales for the month. As has been the trend recently, the report doesn’t make good reading.

The Xbox 360 was the most popular console yet again, but having only sold 130,000 units (45% down compared to a year ago), it was hard for Microsoft to celebrate this fact. Even with only 130,000 units sold, it still represented 42% of current generation home based console sales, meaning the Wii, Wii U and the PS3 added up to maybe less than 180,000 units. No matter how you split this (I’d say 35,000, 45,000 and 100,000 respectively), it doesn’t look good for any involved.

Wii U

The Wii U is dying a slow death. Will new Zelda and Mario games help?

The Wii, PS3 and Xbox 360 figures are forgivable, but the Wii U’s slow decline into obscurity is disheartening. EA, the biggest game publisher in the world, said this week that they did not have a single Wii U game in development, and one EA engineers even called the console “crap” and said that it was less powerful than the Xbox 360. It’s definitely not looking good for Nintendo at the moment.

Anyway, we’ll find out more about the Xbox 720/Durango/Infinity this week. Being the last of the “next-gen” consoles to launch, all eyes are on Microsoft to see if they can up the ante on what’s on offer from Nintendo (shouldn’t be too hard) and Sony (much harder).

On that note, we come to the end of this WNR. Hope you’ve enjoyed reading it. See you next week.