Archive for the ‘Xbox 360, Xbox One’ Category

Weekly News Roundup (14 March 2010)

Sunday, March 14th, 2010

The February NPD analysis has been posted. The analysis looks at video games sales stats in the US based on figures released by the NPD. The big surprise for February was that the Xbox 360 actually managed to beat both the Wii and the PS3, something that I don’t remember happening before. Both Nintendo and Sony blamed stock shortages though. I keep on expecting Xbox 360 sales to disappoint, but good game releases seems to come along just at the right time for the console to give it a much needed bump. For all the talk of the PS3’s strong year on year growth, it’s worth noting (again) that it’s a bit like comparing apples to oranges, due to the price cut and Slim and everything. Or more precisely, it’s like comparing apples with rotten oranges, thanks to the PS3’s dismal sales figures for most of 2008 and 2009. To further illustrate this point, for the month of February, the Xbox 360 enjoyed a massive 66% increase in sales between 2008 and 2010, to the PS3’s 28% bump (and the Wii’s 6% drop). Basically, the PS3 is now enjoying figures that it should have been enjoying this time last year. With some hit games coming to the PS3 in March, Sony will hope this will be yet another important milestone for the console, much like the price cut/Slim back in September last year.

Anyway, there’s a few news items to go through today and it also happens to be my birthday as well, so yeah!

Copyright

Let’s get started with some copyright news. The Ubisoft DRM controversy keeps on going this week with a couple of related news stories as well. With Assassin’s Creed II released, the Ubisoft DRM servers came under some serious test, and unfortunately it failed.

Ubisoft blamed a DDoS attack for the server downtime, which caused paying gamers to not be able to play the games that they paid for, while those pirating it weren’t affected. Ubisoft still says that the only complete version of the games are the legitimate ones, since some files or content can only be accessed through Ubisoft’s servers. I think it’s safe to say that the games hasn’t been completely cracked, but it might also be safe to say that it will be sooner or later. But that’s all beside the point. The point is paying customers weren’t able to play the games because of a situation that Ubisoft hadn’t anticipated (the server attack), and there will be plenty of situations that Ubisoft hasn’t and won’t be able to anticipate. Is this really fair to gamers? Following the Ubisoft controversy, a lot of other game companies have come out with their opinions on the matter. Futuremark, the makers of 3D Mark and the upcoming game Shattered Horizon, says DRM that “gets in the way” is only going to harm the game companies because “it’s not like there is a shortage of other games demanding my attention”. How many gamers have decided to buy some other game because they don’t want the hassle associated with playing Silent Hunter 5 or Assassin’s Creed II (and for the latter, they can still get the console version if they really want to play it).

Steam logo

Steam's popularity shows that there are still some kinds of DRM people might accept

Valve’s Gabe Newell, the guy behind the Half-Life series, and also the successful Steam platform (which has just been made available for the Mac, finally) also says something similar. While accepting an award at the Game Developer’s Choice Awards, Newell believes game companies should adopt a ”what have I done for my customers today?’ attitude. Basically, Newell thinks DRM is a negative that takes something away from games, and if you do that, then you better also give them something extra to make up for it, which is what the Steam platform attempts to do. But if one goes overboard with DRM, as Ubisoft appears to have done, then it’s going to take a lot of positives (more than just online save games) to be able to justify something like this. The Steam platform does have DRM as well, but it seems to offer enough for paying customers to accept the limitations. The often discounted games might also help gamers ignore the inconvenience of needing the Steam client and having to be online before playing a game.

There’s a real battle in the UK over the future of the Internet, with the music industry being represented by the BPI who wants three-strikes, ISP monitoring and all that good stuff. The ISPs, and pretty much everyone else, don’t want it. In a new tactic, the BPI is trying to entice ISPs to get on board by luring them with the possibility of huge amounts of extra revenue from working with the music industry and selling legal music. I don’t see any problem with this, except why do we need three-strikes to make this a possibility, since this is something the music industry should have been working on ages on (and perhaps if they did, piracy wouldn’t be such a big problem now). ISPs are not impressed and one spokesman questioned the ‘value of such insight from an industry which has failed to acknowledge the impact of new technology on its own business models’. Touché. The music industry has been slow to adapt to the new digital and Internet revolution, there’s no greater evidence than the fact that the most popular online music store is being owned and operated by a computer company, Apple, and not one of the big music labels. But a new study also shows that even with the dominance of iTunes, there’s still a significant number of people that don’t know where to buy music online legally. While most know of Amazon or iTunes, 20% didn’t know any online stores. This isn’t to say that the cause for piracy is due to people now knowing where to buy music, because people who pirate will always pirate, and people who buy will find a way to do it. But it does highlight that the music industry has plenty left to do before it can declare that they’ve done all they could and that it’s time for the government in intervene with harsh legislation. The music industry was quick to try and discredit the new study, by saying their own study shows that 96% of Internet users were aware of either Amazon or iTunes.

Hadopi Logo

Hadopi, the French agency overseeing three-strikes, only regulates P2P networks for three-strikes

But does three-strike actually work to one, deter pirates, and two, increase revenue? The French have had three-strikes for a while now, and the results are not promising. Piracy is actually up three percent compared to before three-strikes was introduced. While noting that the habits of downloaders have changed, less people now use P2P and more use HTTP or streaming sources to get their pirated content (these sources are not covered by three-strikes), the overall number of cases of piracy has actually increased. It’s also worth noting that secure P2P means that it’s hard to track just exactly what is being downloaded and by whom, and so the figures could be higher depending on how the study was conducted. In any case, it definitely shows that three-strikes is not the cure all solution that the music and movie industries thinks it is. The same study also found that 50% of people who pirate stuff also buys stuff online, and of course if all of these people are kicked off the Internet by three-strikes, then that’s going to mean a direct revenue drop for the music/movie industry, not to mention other online based industries. The reality is that many users see purchasing and illegal downloads as two possible ways to get what they  want, and it’s up to the music/movie industry to convince them that one way is better than the other. Instead, they’re trying to punish these users for choosing the wrong option, and all that does is to close off both possible ways to get content. Pricing and convenience will win this war, not bannings.

And then there’s also the theory that even illegal downloads help sales eventually. The number of people who have been introduced to new music, new artists, new TV shows, new games, through pirated content at first and then leading them to buy more stuff, cannot be underestimated. Pirated content offers “try before you buy” and sometimes that’s the only way to get new customers. Then there’s also the Internet hype effect, and the more people that talk about the content (and logic says that the more pirated the content is, the more users there are that have experienced it, and therefore, the more discussions there will be about it), the more hype it generates and that can help sales. Of course, bad content might get found out faster, and I sometimes wonder if that’s what really the studios and labels are worried about, that bad content are being “filtered” out too quickly and they may actually be forced to produce good content consistently in the future. For the movie studios, the last few years has been bad ones in terms of piracy, but the MPAA was happy to note this week that global box office receipts have jumped a massive 30% since 2005, and 2009’s global earning was just shy of the 30 billion dollar mark, a new record for the industry. So is piracy really hurting the industry at all? We know that increases in box office receipts may have more to do with 3D screenings that are becoming standard for big releases, and that if piracy affects anything it will be home video sales. Home video sales have dropped, although with Blu-ray revenue increasing, studios are relatively confident in this area. But I just don’t believe the Internet has had no effect on box office receipts, since it has had an effect (both positive and negative) on everything else in our lives.

High Definition

Let’s move onto Blu-ray and HD news. Manufacturers are rolling out their 3D TVs and Blu-ray players in droves, but the cost of getting 3D for your home may just be too high for some, if not all.

Panasonic 3DTV and 3D Blu-ray Player

3DTV is going to cost a lot, as you'll need a new TV, new Blu-ray player and new 3D glasses

For one, you’ll need a new TV. One thing that has been confirmed is that 3D capable TVs will carry a premium over standard ones, up to 50% more expensive for Sony Bravias for example. And then you have the need to upgrade your Blu-ray player to one that is capable of 3D, although you can skip this requirement if you have the PS3 (another reason to recommend the PS3 as the Blu-ray player of choice). But if you can’t skip it, at least 3D capable Blu-ray players should not carry a huge premium over standard ones (although you might need to buy a new HDMI cable as well). Then you will have to get glasses. Most of the systems use active shutter glasses, which means expensive glasses that cost upwards of $150 per pair. Some of the 3D TVs will come with a few sets (for 50% more, you’d expect them to come with at least 4 pairs), but if you want the whole family to enjoy a 3D nights in, then be prepared to pay for it. And then lastly, you’ll need to get 3D movies to feed your 3D system, which has now cost you several thousand dollars probably. This may mean that you’ll need to double dip and buy new versions of recent movies that have been released on Blu-ray as 2D versions only. And knowing studios, they’ll release a 2D version of the movie first on Blu-ray, and then hope for the double dip with a 3D version later on, which is exactly what Fox is planning with Avatar. And with plans to re-release classics like Star Wars on 3D again, be prepared to buy some of your movie collections again (again (again)) if you want to watch it in 3D.

Moving onto online content. The war between HTML5 and Flash is intensifying. A benchmark review was attempted recently to find performance differences between HTML5 and Flash, but it appears to have failed because compatibility meant that it was almost impossible to compare apples and apples. The problem is that the latest beta of Flash has GPU assisted decoding, but not on all platforms, and then you have HTML5, in which some browsers will support H.264 content, while others like Firefox won’t. It would be nice if a proper standard like HTML5 can supersede the need to install third party plugins like Flash, to allow all browsers to play interactive and video content out of the box, but if HTML5 doesn’t set a standard for whether H.264 support is mandatory or not, then it’s next to useless and I’d rather have Flash, which promises universal support (even if some won’t have GPU assist enabled). My opinion is that HTML5 must make H.264 mandatory. I know there are licensing issues with H.264, and more needs to be done in this area to ensure free and open source browser makers can continue to do their excellent work, but H.264 has industry support and that’s crucial in terms of performance and compatibility. It would be nice of Ogg Theora or another open source format become widely adopted, but it just hasn’t happened and it’s unlikely to do so unfortunately. Perhaps if someone like Nvidia added Theora acceleration support to their GPUs, then the situation might change.

Speaking of Nvidia, they’ve not had a good time in the graphics card market recently, with ATI/AMD dominating with the Radeon HD range in both the price and performance criteria. Then there was the whole failing GPUs in Macbook disaster a year and half ago. Now it seems Nvidia’s new driver is killing GPUs. Those that have upgraded to 196.75 need to perform a downgrade immediately, or face the possibility of having their GPU, or even mothergboards, fried due to overheating. Nvidia has since removed the offending version from download, and has urged users to downgrade as their soonest convenience.

Gaming

And finally in gaming, with Sony officially naming their Wii like motion controller, the PS3 Dildo Move has been in the news this week. Will it kill the Wii? What about Natal? And why does it look like a dildo?

The answer to all these questions might be a simple “wait and see” (except the last one, since the answer to that is it’s a combination of the need for the strobe light to interact with the PS3 Eye Toy and some unfortunate design decisions). It’s easy to see why it can kill the Wii, with the PS3 superior 3D graphics and more accurate controller bringing us what we think the Wii 2 will be like. It’s also easy to see why it will fail, since failure is exactly how you would describe the efforts of third party game developers when it comes to taking advantage of the Wii. Can Sony make fun games like Nintendo seems to be able to do in their sleep?

PS3 Move Controller

The PS3 controller now has an official name, the PS3 Move

For the Natal question, again, it’s far too early to say anything about it. For one, we don’t know what kind of games will benefit from Natal, and we still don’t even know if the whole concept works, due to issues with lag and whatnot. Obviously, the controller-less Natal seems a far bigger leap than the PS3 Move, but bigger leaps can succeed like the Wii or fail like the proverbial Virtual Boy. If it does work (that is, if the lag issue can be resolved), then it would be easier to market than the PS3 Move, which for the average Joe, seems too much like the Wii (even though it’s not). Some have suggested the lag is around 0.1 seconds on average, but others have likened it to what the original Wii remote was like when people play tested it, which I guess worked out just fine for Nintendo. I think for Natal to succeed, it needs integration with the traditional controller. Instead of making games that require you to use the Wii-mote, or the Move all the time, Natal’s camera system and the ability to map your body movements, plus facial and voice recognition should allow you to hold the good old Xbox 360 controller and then use body/limb movements, and voice controls, to enhance the normal gaming experience. Think taking penalties during football/soccer games. Throwing grenades in a FPS. Navigating the Xbox 360 interface like your garden variety Tom Cruise. Giving competitors the finger in a racing game, etc. The possibilities are endless!

But if I had to use the Wii-mote or the Move or Natal to play traditional games that already work perfectly fine with a controller, then I’m not really interested in that, since if it works, it works and there’s no need to reinvent the wheel.

That’s it from me this week. Off to enjoy what’s left of my birthday today. See you next week when I’ll be older but definitely not wiser.

Game Consoles – February 2010 NPD Sales Figure Analysis

Saturday, March 13th, 2010

This February is an important month for several reasons. Following the disappointing numbers for January, there was hope that the gaming industry would pick up again in February. February also marked the release of several new releases, including Bioshock 2 and the PS3 exclusive and critically acclaimed Heavy Rain. So will any of these games make the difference, will the industry start to have positive year to year growth, or are we still in a period of decline? Read on to find out. The figures are from NPD, a marketing research firm that releases games console sale data every month.

The figures for US sales in February 2010 are below, ranked in order of number of sales (February 2009 figures also shown, including percentage change):

  • DS: 613,200 (Total: 40.5 million; February 2009: 588,000 – up 4%)
  • Xbox 360: 422,000 (Total: 19.4 million; February 2009: 391,000 – up 8%)
  • Wii: 397,900 (Total: 28 million; February 2009: 753,000 – down 47%)
  • PS3: 360,100 (Total: 11.8 million; February 2009: 276,000 – up 30%)
  • PSP: 133,400 (Total: 17.1 million; February 2009: 199,000 – down 33%)
  • PS2: 101,900 (Total: 45.4 million; February 2009: 131,000 – down 22%)
NPD February 2010 Game Console US Sales Figures

NPD February 2010 Game Console US Sales Figures

NPD Game Console Total US Sales Figures (as of February 2010)

NPD Game Console Total US Sales Figures (as of February 2010)

My prediction from last month was:

There are some big titles being released in February, several that will help the PS3 more than the Xbox 360, including the platform exclusive Heavy Rain, and while it’s no longer exclusive, Final Fantasy XIII should have a bigger following on the PlayStation platform than on the 360. As a result, I expect the PS3 to outsell the Xbox 360 at the very least and maybe make a run on the Wii. BioShock 2 should do well on the Xbox 360, but the usual Nintendo Wii titles should also be in the top 10.

I think the only thing I got right was that Bioshock 2 on the Xbox 360 did well, and relatively good sales for Heavy Rain. I didn’t even get the Final Fantasy release date right, so it’s best to just forget my prediction and move on (please?).

There was little chance that I would have gotten this month’s hardware sales order right. The Xbox 360 outselling both the Wii and the PS3 was totally unexpected, to be honest. Both Nintendo and Sony have blamed stock shortages for the problem, and a quick browse on most online stores at least confirm the PS3 250GB being sold out for quite a while now. I can sort of understand the Wii having trouble with stock, since it had a monster December, but January was relatively weak in sales and usually stock problems pop up then and gets fixed in February. For the PS3, sales have been much better than last year and I can see why Sony would not have planned for the sales increase with production increases. But still, if Microsoft can meet demand, despite selling more consoles than the PS3 in the last two months, then you have to say for Sony (and Nintendo) that it was an opportunity missed. I might also guess that Sony might be keeping supply short deliberately so that they have enough units to ship out in March, when Final Fantasy XIII is actually released (not February, as I had thought last month, for some reason).

Looking at the year on year figures, the DS, Xbox 360 and PS3 all recorded growth, while the rest fell. The Xbox 360 has consistently had year on year growth, albeit marginal, and that’s quite a feat and Microsoft has the luck of having key game releases spread out evenly to allow this to happen (for example, Modern Warfare 2 came just at the time when it look like the Xbox 360 was running out of steam when faced with superior competition in the form of the price reduced PS3 Slim). The PS3’s growth can be largely attributed to the Slim/price cut, and also the fact that it was doing horribly last year (and the year before). As I showed last month, while the year to year growth for the PS3 was a high 30%, comparing 2010 to 2008 only yielded a 28% sales increase (because February 2009 was actually worse than February 2008 for the PS3). That’s a 28% sales increase in two years, which is not that good at all, especially considering the fact that Xbox 360 sales grew by 66% in the same time period (and as I noted last month, there was a 45% growth for the Xbox 360 comparing January 2008 and 2010 figures, with the PS3 only recording a negligible 3%). The PS3 should be doing a lot better than it still is, but maybe we’ll see that for the rest of the year, as the PS3 has some really high profile exclusives (or semi-exclusives) lined up.

Looking at the red figures, the decline in year on year for the Wii is worrying, even with Nintendo’s assertion that stock shortages were the reason. The Wii has been consistently doing worse the a year before, and has done this for most of 2009, so while February was especially worse due to stock issues, it still would have been a red month for the Wii without the stock issues. Of course, what’s happening with the Wii is almost the opposite of the PS3, whereas the PS3 had a bad 2008/2009 and so it was easy for Sony to record growth, the Wii had a great 2008/first few months of 2009 and so it’s really hard for them to avoid year on year declines. Things should stabilise for the Wii around April, I feel. The PSP and PS2’s decline slowed a bit in February, particularly the PS2, but the PSP is irrelevant now compared to the DS.

Let’s move on to software. The biggest hit of the month, as expected, was Bioshock 2. The fact that the PS3 port didn’t even rank in the top 10 is a bit of a surprise, it was 12th and sold nearly 3 times fewer copies than the Xbox 360 version. The fact that the original Bioshock was a Xbox 360 exclusive may have something to do with it, and expect a similar, but not as extreme, scenario when the formerly PS3 exclusive Final Fantasy XIII is released in March. Another reason could be because buyers had to choose between Heavy Rain and Bioshock 2, and many chose the former instead. Modern Warfare 2 is still holding up in the sales charts, again showing how amazing it has done since release. Last month’s hit, Mass Effect 2, is still doing relatively well. Another surprise is the Wii hit, Just Dance, which somehow managed to increase in sales. It seems to be getting popular and popular! Another interesting situation with Dante’s Inferno, in which the PS3 version outsold the Xbox 360 version – again, expect the PS3 version of FFXIII to do the same next month (although the PS3 having an exclusive edition of the game might have helped). And lastly, we have the critically acclaimed PS3 exclusive Heavy Rain coming in at 10th. Not great, considering how Mass Effect 2 (another console exclusive) did last month (and this month) and how Uncharted 2 did on the same console, but both were sequels which are easier to sell. But as many have noted, Heavy Rain was released towards the end of February, and so it was at an disadvantage compared to most of the other titles. This isn’t the first time Sony has done this with a platform exclusive, by releasing it towards the end of the month as opposed to giving it a whole month to gather sales. I don’t know what is the reason behind this, but they didn’t do this with Uncharted and it managed a number one, but they did it with inFAMOUS and I firmly believe that it could have ranked higher had it been released just a bit earlier. They also did this with Killzone 2, again costing it a few places in the charts perhaps. But I doubt Sony cares too much about the monthly NPD rankings, so games gets released when they get released, I suppose. For Nintendo, New Super Mario Bros. continue to rank, as does Wii Sports Resort, but some of the other usual entries, like Wii Fit Plus or Mario Kart, have been pushed out of the top 10. Overall, the Xbox 360 had the most titles in the top 10, and had 42.6% of sales. The Wii was second with 3 titles and 34.8%, and the PS3 did relatively well with also 3 titles (the equal most ever?) and 22.6%.

Here’s the complete list of the top 10 software sales:

  1. Bioshock 2 (Xbox 360, Take-Two) – 562,900
  2. New Super Mario Bros. Wii (Wii, Nintendo) – 555,600
  3. Call of Duty: Modern Warfare 2 (Xbox 360, Activision) – 314,300
  4. Just Dance (Wii, Ubisoft) – 275,400
  5. Wii Sports Resort (Wii, Nintendo) – 272,500
  6. Call of Duty: Modern Warfare 2 (PS3, Activision) – 252,800
  7. Mass Effect 2 (Xbox 360, EA) – 246,500
  8. Dante’s Inferno (PS3, EA) – 242,500
  9. Dante’s Inferno (Xbox 360, EA) – 224,700
  10. Heavy Rain (PS3, Sony) – 219,300

It’s time to make a prediction. I find it hard to make one for hardware sales because of the stock shortage issue, but if I had to go out on a limb, then I say the PS3 is second, behind the DS, and above the Wii and Xbox 360. I think the Xbox 360 will come fourth, with the Wii recovering a bit. The reason I say the PS3 is going to top the other home consoles is because of two things. One is called Final Fantasy XIII, the other is called God of War III. Having two huge releases in the same month should help hardware sales, but I wonder if it isn’t better to separate these two titles, which might get into each other’s way in terms of vying for gamers’ pocket money. But what do I know. In any case, there aren’t too many new releases for either the Xbox 360 or the Wii, so Sony could really clean up in March.

See you next month.

Game Consoles – January 2010 NPD Sales Figure Analysis

Monday, February 15th, 2010

The first figures from 2010 are out. December 2009 was a monster month for hardware sales, for the Nintendo consoles in particular. January usually means a considerable drop as the holiday sales period ends. But unlike most January’s, this one is harder to predict as we have the economy, the PS3 surge, the potential decline of the Xbox 360 and the usual stock shortage problems to contend with. The figures are from NPD, a marketing research firm that releases games console sale data every month.

The figures for US sales in January 2010 are below, ranked in order of number of sales (January 2009 figures also shown, including percentage change):

  • Wii: 465,800 (Total: 27.6 million; January 2009: 679,200 – down 31%)
  • DS: 422,200 (Total: 39.9 million; January 2009: 510,800 – down 17%)
  • Xbox 360: 332,800 (Total: 19 million; January 2009: 309,000 – up 8%)
  • PS3: 276,900 (Total: 11.4 million; January 2009: 203,000 – up 36%)
  • PSP: 100,100 (Total: 17 million; January 2009: 172,300 – down 42%)
  • PS2: 41,600 (Total: 45.3 million; January 2009: 101,200 – down 59%)
NPD January 2010 Game Console US Sales Figures

NPD January 2010 Game Console US Sales Figures

NPD Game Console Total US Sales Figures (as of January 2010)

NPD Game Console Total US Sales Figures (as of January 2010)

My prediction from last month was:

January should see huge sales drop across the board, but that’s just a seasonal thing. And as such, it’s very hard to predict the order of things, although I believe the hardware sales ordering will remain the same. On the software front, January will be largely quiet, Mass Effect 2 on the Xbox 360 should do well, and the rest of the top 10 should have a familiar look to December’s. There are some big releases coming in February and March, so consumers can take a breather in January (and save up).

January’s figures are a mixed bag really. While the ordering was largely the same, the only difference being the Xbox 360 and the PS3 swapping places, there were larger than expected drops for all the consoles. On the software front, Mass Effect 2 on the Xbox 360 did indeed do well, being a console exclusive, and the top 10 had a familiar look, although still room to add in a few new entries.

Compared to January a year ago, only the Xbox 360 and the PS3 managed sales growth. This the second January in a row that the Xbox 360 managed growth, and that’s probably largely thanks to Mass Effects 2. Last January, the PS3 actually recorded a sales drop compared to January 2008, but this January, the PS3 showed the most positive growth. But this has to be taken into context, as the PS3 was doing extremely poorly back in January a year go – take this into account, the PS3 only grew by a paltry 3% between the two January’s of 2008 and 2010 (and for the same comparison, Xbox 360 sales grew by 45%). Sony has said that stock issues were partly responsible, or will be in February at least. Whether that’s true, or it just signals the Slim/price cut led surge in sales is dissipating, we’ll have to wait until March and April’s stats come out to confirm. The Xbox 360 showed growth largely thanks to Mass Effect 2 one would guess, and sales are being kept above the PS3 thanks to strong software sales (including Modern Warfare 2) in two of the last three months.

Looking at the negatives, and there were a lot of them, the Wii continues on with its 30+% month to month drop in sales after taking a break in December. The DS also saw a drop of 17% compared to January 2009. While the PS3 managed growth, the other PlayStation consoles saw massive drops, with the PS2 dropping below 100,000 units sold for the first time since I’ve started recording figures (since September 2007). The PSP was only 100 units away from having this unwanted distinction as well. Both of these platforms are dying a slow death, the PS2 understandably (although Sony would have wanted more PS2 owners to upgrade straight to the PS3 than what is evident), but it’s the PSP that must be worrying for Sony, especially compared to the DS. And as mentioned in the 2009 year in review, the revenue increase from the PS3 doesn’t come anywhere near the revenue drop from these two consoles.

Lets move onto software. As expected, Mass Effect 2 did well, but not enough to unseat New Super Mario Bros. for the Wii, which held on to the top spot. All the usual Wii titles are in there, with only Wii Play missing out on a top 10 spot. Modern Warfare 2 is still selling relatively strong, both console versions are represented in the top 10, with the lower placed one the only PS3 title in the top 10 once again. The Xbox 360 had two more titles, making it a total of four – Army of Two: The 40th Day and Darksiders made the list at 8th and 10th. There was also a non Nintendo Wii title in the top 10 as well, with Ubisoft’s Just Dance sneaking in at 9th. The Wii needs more titles like this to be hitting the top 10 to remain viable in the long term.

Here’s the complete list of the top 10 software sales:

  1. New Super Mario Bros. Wii (Wii, Nintendo) – 656,700
  2. Mass Effect 2 (Xbox 360, EA) – 572,100
  3. Wii Fit Plus (Wii, Nintendo) – 555,700
  4. Call of Duty: Modern Warfare 2 (Xbox 360, Activision) – 326,700
  5. Mario Kart w/ Wheel (Wii, Nintendo) – 310,900
  6. Wii Sports Resort (Wii, Nintendo) – 297,600
  7. Call of Duty: Modern Warfare 2 (PS3, Activision) – 259,000
  8. Army of Two: The 40th Day (Xbox 360, EA) – 246,500
  9. Just Dance (Wii, Ubisoft) – 191,900
  10. Darksiders (Xbox 360, THQ) – 171,200

Prediction time. There are some big titles being released in February, several that will help the PS3 more than the Xbox 360, including the platform exclusive Heavy Rain, and while it’s no longer exclusive, Final Fantasy XIII should have a bigger following on the PlayStation platform than on the 360. As a result, I expect the PS3 to outsell the Xbox 360 at the very least and maybe make a run on the Wii. BioShock 2 should do well on the Xbox 360, but the usual Nintendo Wii titles should also be in the top 10.

See you next month.

Weekly News Roundup (14 February 2010)

Sunday, February 14th, 2010

It’s two occasions in one today, a happy Valentines Day and Happy Chinese New Year to everyone. There’s slight more news this week, so no need to drag a single story out to a full blog, like last week. I also wrote a new guide this week on how to get MKV files to play on your Xbox 360, using the software GOTSent. The PS3 version of the guide, which will be using mkv2vob should be up sometime next week.

Copyright

Let’s get things started with copyright news. We start with the, perhaps slightly optimistic, but potentially good news that the secret copyright treaty, the ACTA, might be in trouble.

Apparently, the various parties negotiating the treaty are failing to agree on various matters, and not all parties are keen on the secrecy part. The RIAA, MPAA and other trade organisations are no doubt busy trying to save the treaty, which could be the best thing since the DMCA in their eyes. They’ve tried to keep in a secret because the public backlash from controversial provisions (that could see people’s iPods being searched at airports for illegal downloads) would be too great. But it’s hard to keep a secret when the Internet exists. And countries typically don’t like a treaty that locks them into something too rigidly, and without rigid obedience to it, there’s really not much point in having this type of treaty.

Alice in Wonderland

Alice in Wonderland may not get shown across screens in the UK ...

Tim Burton’s new film Alice in Wonderland (HD trailer) may not be shown across the majority of cinemas in the UK due to a dispute with Disney. Disney’s plans to reduce the theatrical showing window, from 17 weeks to 12 weeks, have angered the cinema owners and they have threatened to boycott the film. Disney tried the same with animated hit Up, and cinema owners responded in the same way, but the studio backed down eventually. Studios like Disney are trying to bring films earlier to DVD and Blu-ray, as they have much more control over these formats in terms of revenue, and studios are also claiming it somehow prevents piracy as well. They do have a point in that most of the business at the cinema goes away after the first 8 weeks, so 12 weeks should be enough. But the problem is that if people know that they don’t have to wait long for the home video version, then they may skip the film at the cinema entirely. Of course, that’s only true of some people, as most feel that going to the cinema and watching the same movie at home are two completely different experiences, much like eating at home or at a restaurant – when money is not an issue, you can’t really substitute one for the other. But it just shows that for all the talk about protecting the industry, film studios only really care about protecting their own profits, and who cares if others in the business suffer as a result.

Staying in the UK, a couple of months ago, the BBC applied for DRM to be added to their high definition TV broadcasts. At that time, the British Office of Communication, Ofcom, denied the request, but it seems that persistence is paying off and the BBC might get its wish (or rather, the US TV networks and movie studios might see their pressuring of the BBC bear fruit). So why is DRM bad for HDTV? It’s bad because it can be used to prevent the recording or time shifting of TV programmes. It can also limit development of open source and free viewing software, since a licensing fee has to be paid to the DRM creators. And this fee also adds to the cost of otherwise free to air television. And it will still fail to prevent some clever person from recording the TV show and uploading it online. So why is the BBC so keen on DRM? Well, the pressure from the US might be intense and I’m sure threats of stopping the supply of programmes to the BBC and moving them onto other more secure broadcast systems such as subscription television will have the BBC, and Ofcom, worried as well.

BioShock 2

BioShock 2 on the PC: DRM Galore

Also in the “we love DRM camp” is the publishers of the game Bioshock  2, 2K Games. So much so, they’ve added 3 different layers of DRM to the game to provide redundant copy protection that still failed to protect the game from being copied. Microsoft’s “Games For Windows” system is used for the disc version, and it already provides a few layers of DRM, and that would be more than enough for most publishers as it features online authentication. But add in limited installs, and then Sony’s SecuROM (the system that’s so hard to remove, that it’s starting to look like malware), and you just have to shake your head at how paranoid game publishers have become. A word of advice: stop losing sleep about the “lost” income from piracy, income that you probably wouldn’t have earned anyway had the pirated version not been made available, as there’s a finite amount of money people can spend on games. Instead, worry about losing your customers to piracy due to idiotic DRM schemes, because that’s a real threat. This is all part of the theory that game publishers’ actions may actually be contributing to piracy. I’m not sure about that, but they certainly have failed to prevent it.

One theory is that lower prices do help to combat piracy, not only for games but for movies and music as well. Apple is keen to test out this theory, and they want TV networks to agree to lowering prices of TV shows on iTunes to under $1, which will no doubt also help the iPad at launch. As expected, they are running into resistance from the TV networks, who sees any price cut as an invitation for more in the future. While it may be simplistic to say that something is only worth as much as people are willing to pay for it, but this is truer for digital content then physical goods, which have physical costs attached to producing each individual item. For me, it’s all about finding the right price, that will discourage people to get the content from illegal sources, and at the same time also provide a healthy profit for content owners.

And bad news for video sharing website Veoh. After winning a legal battle against Universal Music, they may be going out of business anyway. The legal battle prevented the sale of the website, and when it was over, it was too late to obtain further funding. Whether this is more due to the increasing competition in the sector, or whether the legal battle too more of a toll than it appears, it’s hard to say.

High Definition

Let move on 3D/HD news. I’ve mentioned Toshiba’s impressive Cell TV before, the one that uses the same processor as the PS3 to enable 8 HDTV channels to be simultaneously displayed on the TV, in Back to the Future II style.

Toshiba's Cell TV

Toshiba's Cell TV can convert 2D into 3D

But with every other manufacturing trumpeting their 3D lineups, Toshiba was oddly quiet, and refused to even provide information as to which 3D format they will be going with. Perhaps they don’t want to get burned again with another format war by choosing a side right now. Or perhaps there’s really no format to go with even if they wanted to. The Blu-ray 3D specs are a start though. In any case, the Toshiba Cell TV has enough power to convert 2D broadcasts into 3D (well, pseudo 3D, anyway), so whichever format Toshiba decides to go with, it should be quite brilliant.

Speaking of format wars, the HTML5 format war is brewing nicely, with the latest version of Opera supporting HTML5, but only the Ogg Theora codec. So on top of the Flash vs HTML5 video delivery war, we also have the Ogg Theora vs H.264 war. Makers of free browsers like Ogg Theora because it’s free, whereas H.264 has licensing costs that have to be paid by somebody. But the industry prefers H.264, since hardware acceleration support is widely available, and it produces better quality streams than Theora at the moment. The likes of Apple and Google can of course absorb the costs, but it’s probably too much for the likes of Mozilla or Opera to do the same. The H.264 licensing people, the MPEG-LA, really needs to do something about this, perhaps eliminate royalty payments for certain browser manufacturers or something.

And on a related note, Hulu is gearing up for HTML5 compatibility (it uses H.264, just like YouTube and Vimeo’s HTML5 efforts), and so this could mean Hulu for the iPad, which would be a big selling point for Apple.

Gaming

And finally in gaming, the January NPD US video game sales figures are out, and I will have the write up of it nearly next week. A sneak preview: The Wii won, the Xbox 360 beat the PS3 thanks to Mass Effect 2. Only the PS3 showed significant growth year on year, but that’s only because it wasn’t exactly selling like the proverbial hotcakes this time last year.

And the 2009 Game of the Year poll has been closed, or rather, moved off the front pages. CoD: Modern Warfare 2 won, beating second place Assassin’s Creed 2, with Uncharted 2 being the best of the platform exclusive titles.

And so that’s another week. It’s now the year of the Tiger, so 恭喜发财, 万事如意 (which roughly translates to “may you get rich, may your wishes come true and death to DRM”).

Weekly News Roundup (24 January 2010)

Sunday, January 24th, 2010

A somewhat fairly quiet week, so I decided to finish off the NPD 2009 analysis, which you can see here. Nothing all too surprising if you’ve been following my monthly NDP analysis, although it was interesting to see that the Wii was still down 5.7% in sales compared to last year despite the most excellent December numbers. Xbox 360 console sales remained pretty much unchanged from last year, which is either a good thing (in that sales haven’t fallen) or a bad things, considering PS3 sales, thanks to the price cut and the Slim, rose 22.3% over the year (although it still didn’t manage to outsell the Xbox 360, which just shows how poorly the PS3 did in 2008).

Copyright

Let’s start with the copyright news. The hypocritical French government is at it again, this time committing yet another act of copyright abuse. This time, it was the anti-piracy agency HADOPI, which is tasked with overseeing the three-strikes system. By using unauthorised fonts in their logo, they are now threatened with a lawsuit from the owner of the copyright holder. By my count, that’s a lot more than 3 strikes for the French government and their anti-piracy brigade – time to ban them from the Internet I suppose, or better, ban them from messing up the Internet.

When they’re not busy suing single mothers and students (more on that later), the RIAA, MPAA and their lackeys are looking for other targets to attack. And this time, it’s the military. Personnel serving overseas will try to stay in touch with what’s going on back at home in any way they can, and this includes trying to get access to the latest entertainment, including the latest music releases and movies. Unfortunately, it’s not always easy to find legal sources for these content, with many online stores refusing to ship items to certain overseas locations (and not to mention the cost). And this is why many resort to illegal downloads, which provides a source of entertainment when legal ones do not exist. The RIAA and MPAA often use patriotism in their arguments, about protecting American jobs and such, so surely it would be another act of patriotism to provide cheap or free content for overseas military personnel. But instead, the RIAA and the MPAA with support from the US Department of Defence is launching a crackdown on illegal downloads. I do wonder just how much money the RIAA and the MPAA has lost to illegal downloads attributed to the military, and is it really that huge of a problem to get the DoD involved, during wartime no less. It’s more to do with the principle of the thing, I mean how bad would it look for the RIAA/MPAA  if the very people risking live and limb everyday to defend their freedoms didn’t even pay for the latest Lady Gaga single, even though they don’t actually have the choice to pay for it due to lack of a legal source. I mean, how dare they!

RIAA Logo

The RIAA has yet to resond to the $1.92m verdict being reduced to $54,000

And I guess if they can squeeze $1.92 million from single mothers, the RIAA probably thinks it can squeeze a couple of million more from the military. They may have to think again if that’s their strategy, because a judge has finally put an end to incredible damages and reduced it by $1,866,000. Jammie Thomas-Rasset will now only have to pay $54,000 in damages, or $2,250 per song (that’s worth about $0.80 today). It’s still a lot, but it will give hope to that other RIAA victim, Joel Tenenbaum, who is seeking to appeal his own verdict and to ask the $675,000 damages to be reduced as well. The judge couldn’t justify a near two million dollar judgement for the simple act of trying to secure some free music, which made it necessary to also share these music files with others. Finally, a judge that seems to understand that the intention of Rasset and Tenenbaum was never to illegal distribute songs, but rather, to get free music. Any file sharing was just a side effect of the process. The difference between this and someone who actually intentionally leaks copyright materials online, or who seeks profit from sharing music, needs to be distinguished when it comes to handing out damages. The RIAA has yet to respond to this “setback”, and they could even seek a new trial, as their attempt to make an example of Jammie Thomas-Rasset by seeking huge damages would be in vain.

The BPI, the UK version of the RIAA, has attacked ISP estimates on the cost of implementing a three-strikes type system for the UK. Even their estimates put the costs at tens of millions of pounds every year, and not a single cent will be contributed by the BPI, whose members have just had a record year in terms of profits. If groups like the BPI believes that a three-strikes system will work to stop piracy and improve their revenue, then you had to wonder why they are not willing to put their money where their mouth is. They will argue that they’re not responsible for online piracy, but are ISPs? And when ISPs pass on the cost to the consumers, most of whom will not be pirates either, and yet they have to pay. Then there’s the cost to the judicial system, which the government has to pay (which might still get passed to your average non pirating citizen via taxes). If the system works, then the music industry will benefit, so why would it be unfair to ask them to contribute to the cost of such a system, which according to their own estimates, will probably be less than their monthly lobbying spending. Of course, one reason why one might not want to put money towards something like this is that if you knew deep down that it simply won’t work. It might scare a few more people into not pirating, and it forces the government to accept online piracy as their responsibility (since they’re the ones now administering the three-strikes system), but through VPNs and encryption, any monitoring efforts by ISPs can be bypassed, and piracy will still go on. But I think the copyright holders know this, but getting the government to accept responsibility for piracy is probably all they need from this, after which it will make it much easier to ask for things like a piracy tax, basically a government guaranteed income. It’s certainly easier than evolving your business model or anything.

Oppo BDP-80 Blu-ray Player

Back of Oppo BDP-80

The Oppo BDP-80 costs $200 less then the highly rated BDP-83, with some removed features

But changing the business model may be the only way to truly halt piracy, since technical solutions will always have technical workarounds. Radiohead’s guitarist, Ed O’Brien, believes this to be the case, that the music industry needs to stop running “an analogue business model in a digital era”. The digital revolution has been bad for many traditional industries, like the newspaper industry, but I for one thinks that it actually brings more benefit to the music and movie industries. Certainly, DVDs (and now Blu-ray) has been pretty good for the movie industry. But the next step needs to be taken, where VHS to DVD still relies on physical media, the next step would be to move to an entirely digital platform. Physical media means production, transportation and display space and warehousing requirements for retailers. Digital media does not carry any of these overheads. So instead of stocking the top 100 CDs, retailers could easily stock a collection consisting of hundreds of thousands of songs through kiosks. And it’s even easier to do this online, by putting every single song, movie, expired TV show, lost episodes – everything – online and for sale. The obscure then becomes accessible, and anyone wanting to watch an episode of a long cancelled TV show, or a single from a virtually unknown artist from 1965, can do so and copyright holders can benefit, as long as the price it competitively. Instead of trying to sell millions of copies of the same thing to consumers, they can sell millions of different things. That’s the power of digital and the Internet.

High Definition

Let’s move onto HD. Oppo has released details of their sub $300 Blu-ray player, the BDP-80. The cost cutting has been made by removing a video processor, cutting back on analogue outputs and SACD analog output, as well as removing some of the remote control functions like IR In/Out ports and a back-lit remote. Oppo recommends the new player for most people, other than those with the largest screens and want the best possible picture quality courtesy of the on-board ABT2010 video processing chip found on the $500 BDP-83.

Once the player gets released, I’m sure there will be more extensive reviews and video testing to see if the BDP-83 is still work spending extra for.

Gaming

And finally in gaming, the PS3 motion controller has been delayed until just before the Xbox 360’s Project Natal is set to be released. I think Microsoft will be thrilled with the news, since the PS3 motion controller was supposed to have been released in the next few month.

Instead, the controller add-on will be available in Autumn/Fall of 2010, possibly just before the November release date of Project Natal. The Wii-like PS3 motion controller will give a much more accurate than the Wii controller, and coupled with the PS3’s EyeToy, it can give the Wii some competition when it comes to casual games, and the Natal as well in terms of motion controls mixed together with augmented reality.

Despite the recent PS3 successes, Sony is actually suffering quite a bit as price cuts, dropping PS2 sales, and more worryingly, dropping PSP sales have caused a huge $1.3 billion revenue loss from 2008 to 2009. Both Nintendo and Microsoft only experienced negligible losses compared to 2008 ($200 million for both). Most of Sony’s losses stemmed from a $700 million drop in PS2 revenue, which was always going to happen at some point. What Sony had hoped is that PS2 gamers would have moved straight to the PS3, but that apparently hasn’t materialized (not yet, anyway). Brand loyalty apart, there are more options for PS2 gamers to upgrade to compared to PS1 games when they moved en mass to the PS2. The Xbox 360 offers cheaper gaming, while the Wii offers casual gaming that was once served by selected PS2 titles. And in terms of PS2 platform exclusives, many of them are no longer exclusive, and the must have PS3 exclusives are mostly new to the platform (Uncharted, for example). With that said, the new Final Fantasy game is coming soon that may be enough to convince many PS2 owners to upgrade, but once again, it’s no longer a platform exclusive either.

Anyhoo, that’s all I wanted to write this week. Have a nice one.