Archive for the ‘Gaming’ Category

Weekly News Roundup (24 February 2013)

Sunday, February 24th, 2013

So a big week this week, with the PS4 being “unveiled”. I don’t know who thought it was a good idea to launch a console without having a console to show off, but kudos for all those involved that went along with the event, which had a “shit, I didn’t finish my homework – Oh well, I’ll just wing it” feel to it. The news about the lack of a console ended up overshadowing the launch slightly, and in my opinion defeats the purpose of getting one on Microsoft by “unveiling” earlier, and makes the whole thing feels amateurish and rushed. And perhaps I’m the only one underwhelmed by what that PS4 brings to the table – I mean a faster game console with better graphics is always cool, but people expect more than that for a new console these days. Microsoft is said to have their own unveil in April, or June at the lastest (at E3), so it will be interesting to see if the Redmond giant has gone with the “more of the same” approach as per the PS4, or whether they will try and surprise us with what’s on offer (AR glasses, a Kinect that can do fingers …).

Not too much news this week, especially if you discount the PS4 stuff, so we’ll get through it in no time.

Copyright

The RIAA is not too pleased with Google’s anti-piracy demotions, presenting research that shows the worst music piracy sites are still ranking well in Google.

The research appears to show that for sites that are deemed as “serial infringers” (according to Google’s own publicly available data) are still consistently ranking on the first page or in the top 3-5 results. This may sound like Google isn’t doing anything about piracy, but as I explain the article linked to above, the “serial infringer” signal is only one of thousands of “quality signals” that Google looks at, each with its own weight in terms of importance. The most important signals will always be site popularity and the number of incoming links and piracy websites are usually pretty good in these two areas, much more so than legal websites.

Google DMCA Stats

RIAA says Google isn’t demoting popular piracy websites, despite promising to do so

For Google though, the demotion has to balance the appeasement of groups like the RIAA, and the search experience of users. The sad fact is that most piracy websites will be a much better match than what legal websites can offer, so from an user experience point of view only, it makes no sense to have some random blog that features a single line about an artist/song on page one, but having a link to listen/download the song on page 2. If the RIAA really wants piracy websites to be pushed to page 2, perhaps it should help fund the creation of new legal and relevant websites that are good enough to be deemed first page worthy.

Also, from my own personal experience, once a result ranks outside of the top 2, there will be hardly anyone clicking on those links. So while Google may still rank piracy websites on page one, or in the top 3-5, if these links were number one prior to the demotion, then the demotion is working exactly as intended, and traffic to these piracy websites should have been reduced dramatically. Of course, the RIAA would not really want to point out that, despite Google sending maybe 80% less traffic to these music piracy websites, the actual effect on music sales and even the piracy rate may be negligible. It may just mean that people will shift to using another method to get their pirated music, bypassing Google the process (I don’t think Google is the main avenue for people seeking pirated stuff these days, not when they already know of sites like The Pirate Bay). The increasing popularity of Spotify may have more of an effect on piracy rate than anything Google can do for the RIAA.

But Google’s appeasement policy will continue, as it tries to shift focus away from its search results. A report by the UK’s Telegraph suggests that Google is thinking about linking up with financial services providers, such as PayPal, Visa and Mastercard (for example), to cut off the funding source of suspected piracy websites. No details about how exactly this will work, but my guess is that Google will pass on its DMCA takedown data to these financial companies, and get them to suspend any accounts associated with these websites. Focus shifted.

——

The issue of DRM for eBooks has been raised again this week after a group of three independent booksellers filed a class action anti-trust lawsuit against Amazon and the “Big Six” book publishers. The booksellers allege that Amazon’s market dominance, and their insistence on using a proprietary DRM system that cannot be used outside of Amazon apps and devices, and along with the major publisher’s reluctance to allow smaller booksellers to sell eBooks either DRM free, all amount to a violation of the Sherman Act.

No DRM

Is Amazon’s DRM being used to monopolize the eBook market?

But while this seems like a crusade against DRM, one that unfortunately seems like un-winnable given the fact that the DoJ has investigated similar claims and found little reason to take further action against Amazon, what the booksellers want isn’t actually a DRM free utopia, but just a DRM ecosystem they can get their teeth into. While they would love it if publishers agreed to sell books DRM-free, the reality is that this isn’t really going to happen. Instead, the booksellers want to either be able to sell eBooks that contain Amazon’s DRM, or for Amazon to start using a DRM that they can also deploy too. And then for all the other major eBook sellers, like B&N with their NOOK device, to follow suit. Good luck to them, and you do feel for the smaller players in the eBook market, but this really is an uphill battle.

The truth is that the current situation isn’t that good for publishers either. Due to Amazon’s dominance in the marketplace, publishers basically have to do whatever Amazon tells them to do, since the entire ecosystem, from the store, to the file format, to the DRM and to the device/app, are all controlled by Amazon in one way or another. This can allow Amazon to use their market position to force publishers to agree to a lower share of the revenue, which is good for the consumer as this will lower prices, but not so much for competitors, and for the publishers and authors themselves. But with no harm coming to consumers (yet), it’s a really hard case to argue, and so this is yet another example of DRM being used for a purpose other than copyright protection.

Gaming

So the big news of the week was Sony’s PS4 launch, and it was one of the weirdest console launches events ever. It wasn’t so much of a console launch event, as an event that announces the eventual console launch event, because the console itself wasn’t actually present. This is despite Sony promising the console will be available by the end of the year, but it is kind of worrying that perhaps only 9 months out from being able to buy one, Sony are unable to even show us a prototype of the console’s plastic shell.

The only pieces of hardware they were able to show off were the controller, details of which, including photos, had already been leaked pre-event, and a new PS Eye camera. The new camera accessory that will work in conjunction with the controller’s new “light bar” for motion sensing and player detection (whether this will work more like Kinect, or like the current Move controller, is unknown at the moment). All fairly underwhelming and anti-climatic, to be honest, thanks to the pre-event leaks.

PS4 DualShock 4 Controller

A console launch event in which only the controller is unveiled? Weird.

Hardware spec wise, the PS4 looks like a real monster, and some of the game demos looked fantastic as well. The x86 based CPU will complement an AMD based GPU and 8GB of DDR5 memory, specs that already make the recently launched Wii U look decidedly last-gen. The launch games are looking good too, with the eagerly awaited console debut of Diablo III, plus more games from Sony’s own franchises, including new Killzone and Infamous games.

For those worried about a block on second hand games, everything looks okay again as Sony denied that this will be part of the system. Cloud based gaming will be a big feature for the PS4, with PS3 and previous console titles being made available this way as a form of backwards compatibility. Instant play will allow games and demos to be played without pre-downloading too. For those without a fast Internet connection, which is pretty much most people here in Australia, games will still come on discs, and the PS4 will still play Blu-ray (kind of a given, there).

So plenty of info at the event, without the very thing most gamers wanted to see. Typical of Sony to screw something like this up though, something Xbox’s Major Nelson (aka Larry Hyrb) was keen to take advantage of. I guess they may be learning the lessons from the PS3 launch (in that it was a year later than the Xbox 360), but not sure having an earlier launch event (and one that’s missing the actual launch item) gives you much advantage if both consoles are going to be launched at roughly the same time.

That’s all we have for this week. See you in seven.

Weekly News Roundup (17 February 2013)

Sunday, February 17th, 2013

A belated Happy Chinese New Year of the Snake. I was born in the year of the Monkey, and they say only the Monkey can handle Snakes, so all your Snakes better behave yourselves. Those born in the Year of the Snake should also wear something red on them at all times to deflect bad luck, preferably something given to them rather than something they’ve bought themselves.

In this first WNR for the Year of the Snake (technically not true), there are quite a few news items to go through, so let’s get started.

Copyright

Joining the list of people who really shouldn’t be downloading pirated videos may be FBI employees, caught downloading hit TV shows such as Homeland and Dexter. They join employees from Hollywood studios, the DoJ, congressional offices, national parliaments, anti-piracy lobbyists and many other places where they’re pretty sensitive about this whole Internet piracy things.

And even if they weren’t downloading at work, something most people would probably not do, many are probably downloading in the privacy of their own homes.

While this highlights how widespread the “problem” of piracy is, to me, this isn’t actually reason to take harsher action against it. I liken this Piracy Plague® to jaywalking, something that almost everyone does (while knowing they probably shouldn’t), and that they do get in trouble if they’re caught doing it, but in the grand scheme of things, it’s not exactly a high priority for law enforcement (even though jaywalking, unlike pirated downloads, can lead to a life and death situations, so it’s actually more serious than piracy will ever be). I guess the difference is that there is no such thing as an anti-jaywalking lobby group (Car Manufacturers of America? ), so nobody cares.

The other major difference being that there is no monetary loss involved, although that’s debatable with piracy as well.

But there also exist a difference in solving these two problems. If it is identified that people are jaywalking in particular area, and it’s leading to a public safety issue, I would hope there’s an effort to find out why people are jaywalking excessively in this area, but not in others. Perhaps the lack of pedestrian crossings could be the issue. But for piracy, there’s strong pressure against finding out why it happens, with the focus is instead on labeling people who download as criminals, and leveling penalties against them. So instead of adding a pedestrian crossing to fix the problem, the focus would instead be on an ad campaign linking jaywalking to terrorism or something like that, and then setting up a hidden police presence around the corner and fining those that get caught, all the while ignoring the real cause of the “infringement”.

SoShare Logo

SoShare promises to combine the best of cyberlocker storage with BitTorrent technology. It might run into some legal headwind, mind you …

But soon there may be a new and better way for these FBI agents to get their Homeland fix. BitTorrent Inc has launched a new cyberlocker storage service that promises unlimited uploads, and unlimited transfer limits, and uses BitTorrent technology to speed up downloads. The new service, SoShare, has just been made live as a public beta test, and only requires a browser plug-in in order to utilize the BitTorrent based enhancements.

SoShare works by allowing the the uploader and downloaders to use their own bandwidth to help other downloaders speed up their downloads, much like how BitTorrent works. A master copy of the file is also store on SoShare’s servers to allow downloading to continue even if the original uploader is not online.

So with BitTorrent coming to the under pressure cyberlocker scene, the most immediate question that comes to mind, at least for me, is the copyright question. A quick look at SoShare’s copyright policy shows all the typical DMCA related information, but as SoShare does store a copy of the uploaded file, therein lies the danger from a copyright point of view. SoShare will have to be extra responsive to DMCA takedown requests to protect themselves. So far, the service is offered for free, with no monetization and no financial incentives for uploaders, which should also offer some additional protection if the service is ever accused of “incentivizing” illegal uploads.

But for downloaders, SoShare downloading may be a better bet privacy wise than BitTorrent downloads. While not much is known about how exactly the service works, one would hope it does not easily make public the details of all connections to the download swarm like BitTorrent naturally does.

——

In other news, The Pirate Bay is threatening to sue an anti-piracy group for copyright infringement. And no, I did not mix up the subjects in the preceding sentence.

Fake Pirate Bay

This “fake” Pirate Bay, set up by an anti-piracy agency, may be infringing on the copyright of the real Pirate Bay

This all started when Finnish anti-piracy group CIAPC launched a spoof website that imitates the look and feel of The Pirate Bay, in a perhaps misguided attempt to educate the masses about the legal alternatives to piracy. The problem though is that the website wasn’t so much an imitation, but a downright like for like copy in many instances, included the CSS file, which was virtually identical to the one used by the real Pirate Bay. So much for educating others to respect copyright!

This blatant theft, which is against The Pirate Bay’s usage policies, has prompted The Pirate Bay to consider taking legal action against CIAPC, if the group does not “move on”, not just from the spoof website campaign, but from copyright enforcement in general. With The Pirate Bay generally supporting a copy-free ideal, their threat definitely did have the feel of a “not sure if serious” vibe to it. Look here, I for one would love to report on ironic lawsuits, just as long as TPB people do indeed make clear that irony is a clear intent (unlike a certain Mr. David).

Regardless, the CIAPC does deserves everything bad that happens to them, as these are the same people, if you can remember, that raided the home of a 9 year-old and snatched away her Winnie the Pooh laptop for the heinous act of downloading a song.

And in ominous news of the week, the W3C has asked the HTML Working Group to consider adding native DRM support to HTML, to placate the likes of Netflix, BBC, Google and Microsoft. These majors are hoping for a native HTML 5 solution to web video streaming, but that can only happen if DRM is present. To be fair, the requirement for DRM does not come directly from these companies, but from the overly paranoid content producers that supply these companies with content. No DRM, no content.

Gaming

The January NPD US video game sales report has been released, and it’s grim reading for Nintendo’s new flagship console, the Wii U. As per the course, Microsoft’s Xbox 360 remained the best selling console for the month, with 281,000 units sold. This is actually up on January 2012, but only because of the 5-week and 4-week reporting difference between the two Januarys.

With Sony not providing any hardware sale details, but based on the Xbox 360’s “44 percent share of current-generation console sales” figure, that would most likely put the PS3 at around 200,000 units sold, and the Wii at slightly more than half of this.

Which makes the Wii U’s 57,000 (a figure that comes from sources that have access to more detailed NPD reports) rather pathetic. As a comparison, the original Wii sold 435,000 units at the same time in its release cycle, and that was with stock shortage constraints in place. The Wii U, being widely available in stores, is already looking like a flop given the dramatic fall-off from the early sales figures. Still, it’s probably too soon to tell if the Wii U is dead in the water, but unless Nintendo have some killer must-have games and apps out in the next few month, it’s not looking good at all.

Xbox 360 Kinect vs PlayStation Move

Kinect beat Move because of Sony’s “stumbling failure”, more so than anything Microsoft did, according to engineer who designed the original Xbox

With such dismal numbers for the Wii U, and the Xbox 360 selling 5 times as many units, it almost feels churlish to talk about this next story. With 76 million units sold, and one in three of them having a Kinect camera connected (albeit perhaps not used … based on personal experience), and with 46 million members connected online, can the Xbox 360 and the Xbox platform really be considered a failure? Apparently it can be, according to one of the engineers that started this whole Xbox project, Nat Brown.

Brown describes the last couple of year’s development of the Xbox platform as “painful to watch”, mainly because the console will lose the “living room war” to the likes of Apple and Google, unless “somebody with a brain” starts running things.

Nat notes the biggest problem with the Xbox platform is one, indie development, and two, a good user experience. It’s worth noting that both of these areas are where the likes of iOS and Android shine, and Nat says that what Microsoft is doing simply isn’t good enough.

And Nat has a great point. Android development can be started with almost zero cost, and apps can be published for not much more. iOS development is a bit more expensive due to Apple’s more stringent requirements regarding coding environments (ie. Mac only), but it’s still well within reach for most semi-professional coders and cashed up enthusiasts. But more importantly, apps published on both platforms are given plenty of opportunities to be found and are actively promoted. On the other hand, Nat says Microsoft offers indie developers very little help in terms of accessibility, support and promotion, which has alienated “a generation of loyal kids and teens to making games” (not just kids and teens, but also 30-something guys with too much free time on their hands).

Nat’s other big gripe with Xbox is the user experience, the inconsistent nature of it all, and how counter-intuitive it can be given today’s more casual user base. Anyone who has tried to access the initially heavily promoted Kinect Fun Labs on the new Xbox 360 dashboard will certainly agree with this point – the fact that someone had to write a guide on how to access it shows how the UI has failed.

But to be fair to the Xbox 360, none of the other consoles are doing much better, a point Nat concedes as he also says that Microsoft’s recent successes have been due to the “stumbling failure” of Sony and Nintendo (Kinect vs PS Move, and the Wii in general). Might as well add the Wii U to that list of “stumbling failures” too, I suppose.

And with that, we come to the end of this week’s WNR. Hope you’ve enjoyed reading it more than I enjoyed writing it (well, given that I didn’t enjoy writing it, it’s kind of a low bar). See you next week.

Weekly News Roundup (3 February 2013)

Sunday, February 3rd, 2013

A rather more normal week this week, although still very quiet. Not a bad thing really, coming when I’ve started obsessively watching the entire 8 seasons of ’24’ back to back on Amazon Prime. I have to say that I much prefer this method of watching than compared to buying the DVD or Blu-ray – the act of putting in a disc and waiting it to load has become a turn off for me, and I suspect it’s one of those things we’ll look back fondly one day but at the same time, wonder why we put up with it for so long.

Anyway, let’s get started.

Copyright

Barely a week has gone by since Mega’s launch, and the takedown requests have already flooded in. More than 150 have been processed so far covering at least 250 files, and all have been dealt with quickly, and if Mega’s operators have learned their lessons, they will continue to get through them as quickly as possible.

Mega Search Engines

Just some of the pirated downloads available on Mega, searchable a third party search engine

Maintaining the protection offered by “safe harbor” is a very important cog in Mega’s plans to stay out of legal trouble (the other being the new encryption feature to help maintain the haze of “I have no idea what’s going on, honestly”), so I do expect them to do everything in their power to get this part up to scratch, and maybe even some extra voluntary stuff to prove that they’re serious. Of course, this won’t actually stop those seeking to use Mega for their piracy upload and download needs, just like YouTube cannot really stop every piece of pirated video from being uploaded and viewed.

What’s slightly trickier will be the introduction (or re-introduction) of third-party search engines for Mega, with one already claiming to host links to thousands of pirated downloads. Sure, these aren’t under the control of Mega themselves, but they do help to focus a spotlight on the darker nature of the website. But if I was in charge of copyright enforcement, sites like these can actually be of use, allowing you to quickly spot the popular downloads and then nip them in the bud before they get too popular (I would also do everything in my power to ensure there’s only one dominant search engine, so as to make this process a bit easier). As part of Mega’s “extra voluntary stuff”, they may also want to visit sites like these and voluntary remove content before waiting for the inevitable takedown notice, just to show that they are indeed serious (I believe this was RapidShare’s strategy, before they went all crazy and went with an approach that’s best described as self-harm).

High Definition

When it comes to buying movies and TV shows, people are still mostly opting for disc over digital, a new NPD study has found. While digital distribution now accounts for 12% of the revenue pie (which does not include streaming VOD revenue), Blu-ray and DVD combined easily accounted for another 61% in 2012.

The dominance of discs was actually down compared to 2011 (form 64% to 61%), but that was largely due to the 7% decline in the average price of a Blu-ray title.

Internet based transactional VOD was dominated by iTunes, but Amazon, VUDU and Xbox 360 Video’s combined market share, for the first time, overtook Apple’s juggernaut.

For disc rentals, Redbox’s narrow lead in 2011 has grown considerably in 2012, now 14 percentage points ahead of by-mail subscription based rentals with 46% market share. Brick-and-mortar store rentals continue to hold on, with 22% market share.

What I found the most interesting in the report though was the watching habits of SVOD and electronic sell-through viewers. 80% and 90%, respectively, of all content watched for these two types of transactions were for TV episodic content. My years-late ’24’ binge viewing doesn’t sound too crazy now at all.

Gaming

Nintendo has had to re-adjust its expectations for Wii U sales downwards after the console failed to meet the projected sales figures for the period until the end of March.

Analysts have blamed the relative high price of the console, compared to the company’s original Wii offering, as well as current “previous generation” offerings such as the Xbox 360 and the PS3 (both of whom have a greater library of games). But Nintendo is adamant that the solution does not lie in a price cut so soon after the debut of the console, but with delivering better games and also waiting for the public to be more educated about the potential of the console.

Wii U Boxes

Wii U, unlike the Wii when it was first available, doesn’t seem to be suffering from any stock issues

Mario and Zelda games will help, of course, but the Wii U is competing against smartphone and tablet based casual gaming, as well as the traditional gaming sector dominated by the Xbox 360 and the PS3, so it will be a difficult mountain to climb for Nintendo. Is the Wii U *that* much better for games like Call of Duty and GTA than the Xbox 360/PS3, and we already know it’s not as ubiquitous as smart devices nor can it compete in terms of game prices. So there’s very little that makes the Wii U a must-have console, in my opinion. Once the PS4 and Xbox 720, both looks headed for official reveals this year, arrive with better graphics and who know what else, the Wii U may then already start to look outdated, despite its young age.

A first world problem it may be, but having too many devices that have overlapping functionalities  all vying for the very limited number of connections your TV may have, can be problematic. So choosing a game console is more about choosing an ecosystem these days, one that you can live within and do all you want to do – for example, offline gaming, online gaming, disc playback, video streaming – without having to resort to other devices. Just not sure the Wii U is dominant in any of these areas, to be honest.

Well, we’ve reached the end of this rather short WNR. But as I always say, it’s quality, not quantity. And if you can’t do either, then just finish it as quickly as you can so you can go and watch ’24’.

Weekly News Roundup (13 January 2013)

Sunday, January 13th, 2013

It’s back to work for most people, which sucks, but at least there does seem to be news again. Yeah, that’s just what you need after your first week back at work, a long and ranty WNR to read!

I’ll try to keep this as painless as possible, so let’s not waste more time.

Copyright

A new study has proved what most of us suspected anyway, that DMCA take-downs, and even closing down the likes of Megapload won’t really do much in terms of reducing the availability of pirated downloads from cyberlocker sites.

The problem, according to the study, is that the moment you remove one upload, many others pop up in its place. And even removing entire file hosting websites, either through censorship, domain seizures or a well coordinated international law enforcement action like with the Megaupload shutdown, won’t work because new sites will just pop up the next day. In fact, the closure of Megaupload may have had a detrimental effect on efforts to curb cyberlocker piracy, because it has fragmented the upload scene to the point where uploaders are uploading to multiple cyberlocker sites to avoid any one being taken down. It’s like blowing up a big asteroid headed for earth, only for it to fragment into thousands of smaller and still dangerous pieces still coming at you.

In other words, the cat-and-mouse game between pirates and those seeking to reduce pirated uploads is being truly, fundamentally and comprehensively won by the mice. Not surprising when the ratio is probably something like 17,374 mice to every cat, mind you.

Rapidshare logo

RapidShare is forcing its users to go legit with transfer caps, which has only managed to force some of its users to transfer to competing services

So what’s the solution? RapidShare’s solution to keep pirated content off its network is to implement a transfer cap system that went into effect in late November. Since then, RapidShare’s pageview traffic appears to have dropped by more than a third, although it has no doubt led to probably an even greater reduction in the amount of pirated content on the network. But all this means is that piracy was shifted to other sites.

For those file hosting providers that are not self-policing, the study suggests that perhaps going after payment providers that some of the more blatantly pro-piracy cyberlockers may be more effective, but the best way the study concludes, as it always has been, is to innovate. Instead of trying to reduce piracy, reduce the demand for piracy by introducing good value, innovative services that people actually want to use. An obvious solution that the content industry seems totally oblivious to.

Innovation can be expensive and prone to disaster though. But part of the reason why the content industries don’t seem to innovate as much as, say, the IT industry, in my opinion, is that the content industries (especially the music and movie mobs) seem to enjoy special protection through copyright legislation. This means they have very little incentive to do anything new when there’s already legislation there to protect your ageing business model, and plenty of opportunity to pay for new legislation. This is the kind of thing borne out of the initial desire to “protect” capitalism by some misguided notion that this means giving corporations whatever they want, the kind of thing which actually leads away from the free market capitalism model that the politicians creating these kind of laws actually believe in.

This was something raised by Republican Study Committee (RSC) staffer Derek Khanna in his copyright memo, now simply referred to as that “sensible” one. You know the one that was canned almost instantly after it was published by the RSC, and possibly the catalyst behind the  firing of Derek. This week, Derek, now out of a job, was able to speak  for the first time about the entire ordeal.

Derek Khanna

Derek Khanna, the RSC staffer fired after writing a sensible memo on copyright, speaks out on his ordeal

The RSC canned the memo because it claimed that insufficient review had gone into the memo before it was published, but according to Derek, there was nothing out of the ordinary for the process that went into getting his memo published. If anything, it received more feedback than what is deemed necessary.

What was surprising to Derek, but hopefully not to readers of the WNR, was the backlash the memo received from the content industries. All Derek had wanted was to start a debate, but it seems that’s the last thing movie studios and record labels, long since a protected species under the guardianship of the political structure in Washington, wanted.

As for the firing, Derek was unable to speak candidly about it for obvious reasons, but according to the The Washington Examiner, Tennessee congresswoman Rep. Marsha Blackburn, who has close ties to the record industry due to her district’s geographical location in the suburbs of Nashville, was somewhat instrumental in kicking Derek out of the RSC. So for now, the record industry (and the movie industry) remains a protected species, but one that has had its instincts dulled to the point where it isn’t able to live unassisted in the wild, not with competing species the likes of Apple, Amazon, Netflix and Spotify all flourishing on their own abilities. This is not a sustainable situation, in my opinion.

High Definition

If you had to sum up this year’s CES using using 5 unique letters and a single number, then OLED and 4K is all you need. The 4K hype seems to be gathering pace especially quickly.

Almost all of the major TV manufactures announced both OLED TVs and 4K TVs (or TVs with both), even though in my opinion, OLED is going to be the one that makes the most immediate impact. Boring old 1080p OLED TVs can tap into the vast amount of existing HD content and improve them immediately, but the lack of native 4K content should keep 4K away from the mainstream for a while yet.

Samsung Curve OLED TV

OLED might make the more immediate impact between it and 4K, as exhibitors at this year’s CES show off their OLED TVs, including this curved one

Sony has seen the content problem, and devised their own solutions of sorts – “Mastered in 4K” Blu-ray movies. Soon, Sony will release movies mastered from pristine 4K transfers (which isn’t actually something that hasn’t been done before, by many other studios, eg. Jaws) with extra focus on quality through the use of extra bitrate (those old enough will remember Sony’s similar attempt with Superbit DVDs). These Blu-ray titles, when upscaled and displayed on 4K TVs, is said to present a “near 4K” picture, which is actually kind of cynical when you think about it. That you can fluff around with a, no doubt super looking, 1080p stream and make people believe it’s “near 4K” probably says more about the lack of perceivable difference 4K TV is going to make, especially if one isn’t sitting within touching distance of the screen, or aren’t in possession of a 85″ monster. It’s also questionable whether simply throwing bits at an AVC/VC-1 encoding will actually dramatically improve the picture, diminished returns and all that.

Well at the very least it’s better than Sony’s current solution to the lack of 4K content problem, notably “loaning” 4K TV owners with hard-drives pre-loaded with selected 4K content. Their upcoming online 4K video distribution service does sound a bit more promising though.

The truth of the matter is, due to the limited nature of the human perception system in relation to small details, 4K TVs aren’t going to be the game changer that HDTV was, not unless you go above a certain size (at which point the pixel spacing problem may rear its ugly head). OLED’s superb and vibrant colours and deep deep blacks will give you a much bigger “wow factor”, even with existing 1080p content of which there’s a plentiful supply of. Now combine OLED and 4K, and you may have something that’s really really tempting, as long as you can stomach the astronomical price tag, that is.

Gaming

The December US NPD numbers are out, and once again, the Xbox 360 was on top. This is despite the global situation being reversed, with Sony’s PS3 just having managed  to outsell the Xbox 360 in the worldwide race, despite the Xbox 360 having had a year’s head start. But the situation in the US is actually getting worse for the PS3, with Microsoft happily promoting the fact that its Xbox 360, which sold 1.4 million units in December, sold more than twice as many units as the unnamed next best non-portable console, which had to be the PS3 because the Wii and Wii U sold nowhere near 700,000 units (475,000 and 460,000 units respectively for the Wiis).

The Xbox 360’s 1.4 million units, while impressive, still represented a 17% decline compared to December from a year ago. Still, the decline was smaller than in recent months.

Overall, 2012 was a disappointing year for the gaming industry revenue wise, at least compared to 2011. The age of the current generation of consoles is a major factor, but the lack of new game releases, 29% less than 2011, also contributed to a very lackluster year. On average though, each SKU generated 8% more unit sales and 11% more revenue, so there’s definitely some silver lining in this cloud.

Well, that’s that for the first real news week of 2013. See you next week.

R.I.P Aaron Swartz

Weekly News Roundup (6 January 2013)

Sunday, January 6th, 2013

Welcome to 2013. So another week without much going on, which is nice actually. Nice to be able to get a break and recharge the proverbial batteries ahead of a busy 2013. Let’s get started!

Copyright

A new report from the University of Southern California (USC) says that Google and, to a lesser extent, Yahoo, are aiding and even profiting from web piracy by providing ads to the top piracy websites. In a study that collected information on which ad networks the top piracy websites used (top websites based, ironically, on data that Google releases as part of its anti-piracy transparency efforts), the study found that Google was the second most popular ad network being used by these websites. Yahoo came 6th.

Google DFP Adcode

Just because a webpage has a Google adcode, it does not mean the displayed ad is served by Google or that Google profits from it

Google came out immediately to criticize the study for over-simplifying how web advertising works. The report was apparently compiled by scraping ad-code from piracy websites, and Google rightly points out that the presence of an ad network’s ad-code on a page does not necessarily mean that the network’s own ads are being served via the ad-code. The data apparently also includes Google’s DoubleClick ad-codes, but DoubleClick’s role in providing advertising differs significantly from Google’s main publisher advertising platform, AdSense. DoubleClick For Publishers (DFP) merely provides the tools for website publishers to place ads on their websites – the actual ads could be served from any ad network (including Google’s own AdSense). Even AdSense delivers ads from third-party ad networks. So while the USC report may have counted all AdSense and DFP ad-codes as being “Google ads”, the actual money making ads that is delivered via AdSense and DFP could have come from any other ad network.

Similarly, Yahoo’s Right Media platform offers similar functionalities as DFP, and have also been counted as part of Yahoo’s ad network for the report.

From my own experience, both Google and Yahoo have fairly tough anti-piracy policies. They will often reject sites right away if they suspect something is not right, and they have been known the suspend and seize funds from publisher accounts, sometimes over-zealously.

And unlike a lot of other ad networks that have a more hands-on role in sourcing and placing ads, Google at the very least leaves much of the decision to advertisers. So targeting the likes of Google and Yahoo seems slightly unfair given that advertisers, some of them being Hollywood studios, can choose to have full control over what gets placed where. Perhaps a list of top 10 advertisers on pirates sites may be much more informative, than simply blaming the tools that is used to show these ads. What’s next? Name and shame the web browsers used to visit piracy websites?

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The first DRM story of 2013, and who would have guessed that it involves Sony! Ever the pioneers, not so much in terms of consumer technology (unlike the likes of Apple, Google, Microsoft, Nintendo, Netflix …), but ever the innovator in DRM technology, Sony has come up with a new way to annoy gamers with a new DRM that uses RFID tags to prevent the usage of used games.

RFID Tag

One of these RFID tags could be embedded into a Blu-ray disc, so that Sony can use it as a new form of anti used games DRM. Photo credit: JuditK @ Flickr, Creative Commons License

The RFID tag, embedded deep inside the game disc itself, would wirelessly interact with the console and store the unique information contained within the console onto the disc. And then when you try to play the disc on another console, the console would read the RFID tag, find that it’s been used on another console before, and prevent the use of the disc (unless perhaps you pay $$$ to Sony or the game publisher to get it unlocked again).

The same thing could be done via an Internet connection, but it seems Sony is thinking of offline ways to get its DRM into everything as well.

But this being a patent application means that it is just as likely to never see the light of day as an actual application, but you do have to give Sony credit in finding new and more annoying DRM.

Not that I want to give Sony ideas on how to make more money or anything, but if the real concern is that the second-hand games market is unregulated (ie. Sony and other game publishers don’t make $$$ every time a second hand game is sold), then why not create your own, regulated second-hand game trading environment? Preventing gamers from selling their old games is only going to reduce the budget of these gamers in terms of buying new games (and that won’t help anyone), so if the concern is that Sony and others aren’t getting a cut of the action, why not, you know, do something about it so you *can* get a cut of the action?

But this solution probably makes too much sense, is far too consumer friendly, and does not contain enough DRM goodness for Sony to ever consider something like it, probably.

That’s all for the week, the first of 2013. I suspect more will be forthcoming next week, what with the CES and all. So until then, have a great one!