Archive for the ‘Xbox 360, Xbox One’ Category

Weekly News Roundup (15 September 2013)

Sunday, September 15th, 2013

How are you on this fine Sunday. Most of this WNR was written ahead of time as I went sand crab catching on Saturday. [INSERT UPDATE ON HOW MANY CRABS WERE CAUGHT OR INSERT SOMETHING FUNNY IF NO CRABS WERE CAUGHT]. It was a very enjoyable, “and very rewarding”/”but not very fruitful” [DELETE AS APPROPRIATE], trip. So a short WNR, but still with a few interesting tidbits to go through. Let’s get started.

CopyrightCommon sense tells us that graduated response, or three-four-or-however-many strikes, hasn’t really worked as a piracy deterrent. Or as a way to promote the purchase of legitimate content. It’s common sense because many countries, like France, New Zealand, Taiwan, South Korea, have had their own regimes for a while now, and there doesn’t seem to be a lot of noise regarding their effectiveness, even from the most biased sources. It is also common sense to us because we’re not idiots.

At the same time, there has been many studies that point out the ineffectiveness of three-strikes. The latest one comes from Australia’s Monash University. A new paper by Dr Rebecca Giblin finds that graduated response has failed in the three key areas that it was designed to have an effect in. Namely, reduced infringement, to promote the purchase of legitimate content, and to promote the creation and distribution of new content. The study found little evidence, if any, that graduated response has had a positive effect in any of these three key areas.

Three Strikes

Three, or however many, strikes doesn’t work to stop piracy, encourage legal purchases, or the creation of new content, a new study finds

It doesn’t reduce infringement because people can simply use another method to download their movies and TV shows, one that is not monitored by three-strikes. It doesn’t promote the purchase of legitimate content because of the previous point, and also because it doesn’t really solve any of the issues that encourages people to pirate (namely price, availability, usability). This is all fairly obvious to anyone who just thinks a little bit about the problem with piracy. In that piracy isn’t a problem of enforcement, it’s an issue of convenience and pricing. And effective enforcement was never really going to be possible anyway, not without a herculean effort that would fail even the most optimistic cost/benefit analysis, and at the same time, shred our privacy rights.

Simply stated, graduated response doesn’t work. It’s a waste of money, and it unnecessarily reduces our right to privacy and due process. But it’s considered a panacea among the pro-copyright lobby, so expect more countries to adopt this in the near future.

The only thing more pointless than graduated response, and more dangerous, may be search engine censorship. And in an effort to hold the fort against the mounting pressure from copyright holders to start messing around with search results, Google has released a report detailing the company’s anti-piracy principles and the successes in fighting the good fight.

Other than the usual self propelled back patting, the report does state quite clearly what methods the search engine giants thinks is most effective in reducing online piracy. It starts with the perfectly reasonable call for better legitimate alternative to piracy, more of your Netflixes and Spotifys, and in a somewhat transparent gesture of self promotion, Google Play and YouTube. The rest of the report simply states Google’s anti-piracy efforts, including the 4 million DMCA takedown requests the company has to deal with every week, as well as efforts in shutting down revenue sources for pirates.

An interesting read, no doubt. But will it placate the copyright lobby and their political servants? Probably not, but it was worth a shot anyway.

High Definition

I mentioned a couple of months ago that the BDA (Blu-ray Disc Association) has been investigating the potential for 4K movies to be distributed via Blu-ray discs. New rumors suggest that a positive announcement from the BDA on this is not too far away. Adding fuel to the fire is this story about a German Blu-ray disc manufacturer announcing a new line of triple-layer 100GB Blu-ray discs, and their press release specifically mentions 4K as one of the intended uses.

Blu-ray Player

Could existing Blu-ray players be made capable of reading 100GB triple-layer discs containing 4K content? Does it even matter, as these players may not be powerful enough to decode 4K content anyway …

100GB should be more than enough for 4K movies, especially if it uses the new H.265/HEVC codec (but even with H.264/AVC, 100GB should be enough). The big question is whether these new discs would be compatible with existing Blu-ray players, perhaps after an obligatory firmware update. However, new players will probably have to be produced to support 4K output and support for H.265/HEVC, and older players may lack the processing grunt to handle the decoding anyway; so having these discs be readable by older Blu-ray players may be somewhat pointless (although being able to downscale Blu-ray 4K content to 1080p would be a very nice feature to have for existing Blu-ray owners, and will no doubt help push Blu-ray 4K sales at a time when 4K TVs are still too expensive).

The other main advantage of backwards compatibility is that with the PS4 and Xbox One both having Blu-ray drives, and both capable of outputting at 4K resolutions, these would instantly become the Blu-ray 4K players of choice in the same way the PS3 was the Blu-ray player of choice back when Blu-ray first launched. Stay tuned to this space.

If any of this is true, it would definitely keep Blu-ray relevant in the 4K era. I know Sony, of all people, are going down the disc-less route in terms of 4K, but discs are still the most efficient way to transmit the large amounts of data required by 4K right now. That will change with the increase penetration of fiber based broadband, but this could take years. And we’ll probably have the bandwidth hogging holographic TV to worry about by then!

Gaming

The August NPD report has been released. The Xbox 360 was once again the most popular home based console for the month of August 2013 for the US market. This is the 32nd time in a row that Microsoft’s console has won the accolade.

GTA V Screenshot

GTA V will be occupying most of my free time over the next couple of weeks, I suspect

However, only 96,000 Xbox 360s were sold, only half of what it was a year ago. This is the first time in a long time that the Xbox 360 has sold less than 100,000 units in a given month, and the fact that it was still the best selling out of the other home based consoles, tells a rather unfortunate story. Still, with only months left before the Xbox One and PS4 are on the market, the low hardware sales are to be expected. GTA V’s release this month will boost hardware sales when the NPD releases its report this time next month though.

Speaking of GTA V, I’ve pre-ordered my copy (despite the fact that the pre-ordering phenomenon is directly incentivizing the video game industry’s many bad habits these days – but I just can’t say no to a GTA game). I doubt I’ll have time to play it until next weekend, so please do not expect a surprisingly wordly edition of the WNR next week. It ain’t gonna happen!

That’s it for the week. I’m off the enjoy a nice dinner that includes crabs/no crabs [DELETE AS APPROPRIATE]. See you next week.

Weekly News Roundup (18 August 2013)

Sunday, August 18th, 2013

I’m finding it a bit difficult to come up with an intro to this WNR. Probably because I only slept about 5 hours last night. And that I have nothing of real interest, and on topic, to share this week (although I have to say I’m quite enjoying the Netflix original Orange is the New Black). But most likely the sleep thing.

Onto the WNR.

CopyrightThe anti-DMCA, anti-censorship, and pro gay rights movements combined this week to form the perfect storm. It all started when controversial heterosexual rights group (yep, you read it right) ‘Straight Pride UK’ used the DMCA takedown process to censor their own response to a Q&A.

Not happy at how their own answers looked on student and freelance journalist Oliver Hotham’s WordPress blog, Straights Pride UK threatened Hotham with a DMCA takedown notice if he did not remove the content voluntarily; a threat that was eventually carried out.

The Streisand Effect did its thing and the removed article got more attention than it might have ever had, had Straights Pride UK simply let Hotham publish it without interference. Even Automattic, the owners of WordPress, eventually had to make a statement calling the DMCA takedown a clear case of abuse and censorship.

Not going into details about Straight Pride UK’s assertions, this latest incident shows again why the DMCA is deeply flawed, and how copyright laws now hamper creativity and speech, when the whole idea behind copyright is to promote these things (by giving copyright owners incentive to continue to create and speak). Copyright is one of many things that have been co-opted by moneyed interests to work directly against its original intended purpose.

To put it in another way, piracy isn’t always an anathema to the creative industry. While all the others are hitching a ride on the Internet-piracy-is-to-blame-for-everything bandwagon, it’s much easier to see piracy more as a nuisance than a curse if you happen to have *the* hit show of the moment. And if take this a couple of more steps in the same direction, piracy is not only not harmful, it’s actually quite good. Or more precisely, it is the reflection, the response, to something quite good.

Game of Thrones: Giants

Piracy has not been a Giant problem for Game of Thrones (sorry)

At least that’s what the CEO of HBO’s parent company, Time Warner, thinks. Jeff Bewkes told investors during an earnings call that Game of Thrones’s piracy record is actually better than winning an Emmy thanks to piracy’s “tremendous word of mouth thing”. And word of mouth, or buzz, is what drives new subscribers, according to Bewkes.

Premium cable isn’t a stranger to piracy. Whether it’s the old fashioned illegal hook-up, or shared subscriptions, or the Internet, piracy is piracy. And in Bewkes’s experience, piracy eventually leads to paying subscribers.

It’s definitely an enlightened view from an industry that hasn’t always been very enlightened when it comes to the “nothing good has come out of it” Internet. It also makes sense. The reasons for people wanting to pirate something is also the same reasons that makes people want to pay for whatever it is. With desire taken care of, it’s just then a problem of finding out why people aren’t paying; whether it’s an issue of price; user friendliness; or availability.

It’s only when you have a poor product, or a business model based on poor value, that piracy then starts to play a bigger role in determining profitability.

As for Game of Thrones, it’s good to be the King (of television drama).

Gaming

Has the anti Xbox One DRM backlash been unfair to Microsoft? Veteran game designer Peter Molyneux thinks it has, as he says gamers have misunderstood the long term vision behind Microsoft’s ill-fated and now reversed changes. Molyneux not only thinks that gamers too harshly judged Microsoft for its bold vision, but that they continue to harshly treat the company even after it folded and gave gamers everything they wanted.

Xbox One Controller

Have we judged Microsoft too harshly for their DRM snafu?

Molyneux believes in Microsoft’s vision because he says that the future of gaming is indeed online, and being online almost all of the time. But he also adds that it is up to game companies like Microsoft to create the applications that take advantage of being online all the time, and to explain the benefits; something I think everyone can agree that Microsoft did a poor job of.

To me, everything Microsoft did seemed to be too reactive. They failed to anticipate the backlash and once it materialized, they continued playing a losing game of catch-up. For example, the whole used game trading scheme seemed like an afterthought, instead of being baked right into the design – either Microsoft didn’t explain it better, or it really was a reaction to the backlash. And the reversal was the ultimate reaction, some might say over-reaction.

Personally, I liked the idea of not having to use game discs. I thought that by allowing the re-sale and trading of digital purchases was a revolutionary idea (one that could have changed copyright law, for the good, forever). And I too agree that the future of game distribution lies online. But I also think that discs still have a place, and that gamers should have been given a choice of whether they wanted to do it the old way or the new. And at the very least, Microsoft should have lined up all of its re-sale/trading/sharing ducks before they unleashed their creation onto the world (and then failed to answer some very simple and expected questions).

It’s not what you say. It’s how you say it. Sometimes.

As for the latest NPD results, showing US video games sales in July, the only thing I can say about the Xbox 360 being the most popular (home based) console is that its sales were poor, but others were poorer. With only 107,000 Xbox 360 units sold in the whole month, this was 47% down compared to just a year ago. And the Wii, the Wii U and the PS3 all did worse as well.

Wii U sales are pegged at closer to (and probably under) 30,000, according to unofficial sources, and it is steadily dropping as well. The PS3 will have come closest to the 360 numbers, but not close enough.

But it is close enough to the end of this WNR. So close, that it could end at any moment. Like, right in the middle of this sente

Weekly News Roundup (21 July 2013)

Sunday, July 21st, 2013

I spent most of this last week watching Dexter on Netflix. I do worry though that binge watching a show about a serial killer might have a bigger impact on my psyche than your typical binge watching choice. Binge watching is great for killing a bit of time now and then, but if it cuts too much into your life schedule, then it can become harmful.

But it’s okay, I’m far too lazy to ever become a serial killer. Or a serial anything.

Onto the news.

CopyrightThe randomness of DMCA takedown submissions to Google has once again reared its ugly head, with HBO asking a page containing a download for the popular open-source VLC media player to be delisted from Google’s results.

With more than 14 million links being removed from Google’s results just in the last month alone, and with little or no consequence for submitting incorrect takedown requests, mistakes are going to happen. It’s likely that HBO outsourced the collation of these links to a third party, which then probably used an automated keyword based algorithm to locate suspicious links. If that third party failed to do some basic verification of the automatically gathered links, then this is what happens.

While Google probably has their own method to detect and ignore incorrect takedown requests, but mistakes still do happen. If it’s a popular domain or page, then the site owner might file a counter claim which will be successful and will get the URL reinstated. But on a page like this one, where it’s a legal download on a torrent site, it’s unlikely the site’s owner, or the people who make VLC, will make the effort to file a counter claim, and so once the mistake happens, it’s permanent. Just how many permanent mistakes have happened via Google’s DMCA process, nobody knows.

As for HBO, at least they didn’t try to remove their own webpages like they did last time.

Roll of money

The MPAA supports getting money out of piracy, but not if it has to do any of the work

Opening up another front in the war against piracy, Google (and Microsoft, Yahoo and other major web advertisers) this week announced new plans to stop the flow of money to websites suspected of providing infringing content. The new plan was brokered by the Internet Advertising Bureau with help from the White House, and will allow rightsholders to alert ad networks of potentially infringing sites and get them booted off the network.

With the MPAA harping on about getting money out of piracy, you’d think they would be the first to offer support to this new initiative. But surprisingly, or perhaps unsurprisingly, the MPAA wasn’t impressed at all, calling the new initiative too narrow, and saying that too much of the anti-piracy burden is being placed on rightsholders.

The “everyone else should do the work, not us” stance isn’t a new one from the film industry, but having just months ago praised industry-led efforts like this one, the MPAA’s dissatisfaction is a bit hard to understand. If I didn’t know better, and I don’t, it would almost as if the MPAA preferred the likes of Google and Microsoft to do nothing. This way, the tech industry can continue to be the scapegoats in all of this, the straw men in their bid to get continue the government subsidization of this billion dollar industry.

Whatever the reason is for the entertainment industry’s single-minded pursuit of a technologically-led solution, the technology sector is actually coming up with real and working entertainment-led solutions to the same problem. A newly published report from Norway shows that music piracy rates are now only a sixth of what they were in 2008, and it’s largely thanks to legal alternatives such as Spotify.

The report found that illegal music downloads topped 1.2 billion in 2008 in Norway, but is now down to only 210 million (as of 2012). Further proving that Spotify and platforms like it are solving the piracy problem, the report found that 47% of those surveyed used Spotify, with an amazing half of these people also choosing to pay for the premium version of the music streaming service. Just goes to show that people are willing to pay for music, as long as you give them a product that’s worth paying for.

Spotify Logo

Spotify helping to kill music piracy at least in Norway

Film and TV piracy in Norway also declined, but not by as much as music piracy. With Netflix only available in Norway from October 2012, we’ll probably see bigger declines when the 2013 figures are out.

But not everyone is happy with Spotify though. Thom Yorke and Nigel Godrich of Radiohead last week pulled their music from Spotify, criticizing the music streaming platform of being “bad for new music”. The musicians criticized Spotify’s royalty payment system, which they say ensures new musicians will never make it, while Spotify “shareholders will shortly being rolling in it”.

Spotify responded to the criticism by saying that $500 million in royalty payments have already been paid out to rightsholders, and that this figure is likely to reach $1 billion by the end of 2013, and that much of this money “is being invested in nurturing new talent and producing great new music”.

Note that payments to rightsholders does not always equal payment to artists. Music labels talk about artist rights, but the reality is that only a small slice of revenue actually goes to the artists. In the age of record stores and CDs, where labels did all the promotional work, this may have made sense. But in the age of self-publishing, perhaps it’s time for artists to take control of their own destinies, and get a bigger slice of the pie as a result.

Gaming

The June NPD stats are out looking at US video game sales in that month, and Microsoft’s Xbox 360 was again the top selling home-based console with 140,000 unit sales. This is the 30th month in a row that the 360 has been the best selling console.

Sony was their usual quiet self, despite the critically acclaimed The Last of Us being the top selling title of the month, the third highest selling game in June since 1995.

Nintendo did put out a PR statement, but it was exclusively focused on the 3DS, which did sell 225,000 units. No mention of the Wii U at all, which doesn’t bode well for the much-maligned console.

It’s definitely the calm before the storm at the moment, what with only a few more months left until the release of the PS4 and Xbox One. I just hope that with a new generation, the NPD and the gaming companies involved will be more generous when it comes to releasing sales figures. Wishful thinking, perhaps.

All right, that’s it for the week. Not too long, not too short. Just right. See you next week.

Weekly News Roundup (14 July 2013)

Sunday, July 14th, 2013

Hi there. I hope you’ve had a good week. I have all the usual goodness for you in this week’s WNR, which is not too long, but not too short. Just right!

Let’s get started.

CopyrightAs promised earlier, the French government has redrafted the country’s controversial copyright laws, and the Hadopi experiment is now officially dead. The government announced changes that will mean an end to the threat of Internet disconnections – instead, an escalating series of fines will now be used to deter users from downloading pirated stuff. The French government also called for greater focus on commercial piracy and websites that supply pirated content.

Hadopi Logo

Hadopi is dead – French government kills of controversial three-strikes program

In the nearly four years since the introduction of Hadopi, there has only been one disconnections which also resulted in a “massive” 150 euros fine. And as reported here before, even that single disconnection was fraught with controversy, as the 40-year old artisan from rural France at the center of the case denied ever making the download in question.

What we do know is that during the reign of Hadopi, piracy rates have not decreased noticeably, and even if it has, the fortunes of the creative industries have not improved as a result. Hadopi has cost the French government millions of euros in maintenance costs instead.

Just goes to show that giving the entertainment industry exactly what they want is often not to the advantage of anyone involved, not even the entertainment industry.

Speaking of getting what they want, the RIAA now wants “notorious” music piracy Jammie Thomas-Rasset to publicly speak out against piracy, in exchange for a reduction from the $222,000 she owes the billion dollar music industry for downloading 24 songs. But the single mother says she will not submit to the RIAA’s demands.

The $222,000 she has been ordered to pay is already a reduction from the $1.92 million that a jury originally awarded against her, a figure that even the judge in the case found excessive. Through appeals and new trials, the damages now stand at the $222,000 (a nonsensical $9,250 per song), and Thomas-Rasset’s lawyers have only recently failed in their bid to have their day in the US supreme court to make the argument that the excessive damages are unconstitutional.

The next step, according to her lawyers, may be to file for bankruptcy, although the RIAA has hinted that other non-monetary settlement options may be available, as the industry’s copyright lobby tries to find a PR-friendly way to end the matter once and for all.

When the RIAA isn’t busy suing single mothers and college students, it appears they’re working day and night submitting DMCA takedown requests to Google it seems, as the RIAA has just passed 25 million URL takedowns mark. And the RIAA isn’t slowing down, if anything, it appears they’re accelerating their efforts to clean up the Interwebs.

I do wonder though in the time it has taken the RIAA to remove 25 million URLs, how many new URLs with the same content has sprung up in its place. Probably more than 25 million, my guess.

——

If reading your Dickens, Austen, or heavens forbid, Brown, suddenly seems like an inferior literary experience, then you may be the victim of a new e-book DRM that randomly changes the words in the text every time a copy of the e-book is made.

Amazon Kindle Paperwhite

New e-book DRM could change the text of your favourite novels

The new DRM called SiDiM, developed with funding from the German government, makes small variations in punctuation and replaces some words with synonyms in copies that also allows these modified copies to be traced back to its original owner. The idea is that copies, while still readable, would not contain the original experience, and that since copies are traceable, original owners will be less keen to share or upload the e-book online.

An interesting, but definitely not new idea, that can also be easily defeated. A simple comparison with an original will allow these variations to be “corrected”, and even just comparing and merging two different modified copies will in most cases allow you to recreate the original (assuming the random variations are spread evenly throughout the book – two modified copies will be unlikely to have the same modifications).

And while the threat of having a Pirate Bay copy traced back to you is real, legally, there may still be nothing that publishers can do to the original leaker. Because they would have to first proof the intent to distribute, as there are many reasons why the original ended up being copied (perhaps in an unauthorized manner by friends or family, if the e-book reader or storage device was lost or stolen, or discarded intentionally). And real hardcore pirates would simply set up fake disposable accounts to buy one copy to share with the world anyway.

Gaming

Sony seems to have a very refined strategy for promoting the PS4: by owning up to all the PS3’s problems and mistakes and promising not to do it again. First it was the admission that the PS3 launch price was indeed too high, something that Sony has addressed with the $399 priced PS4. Now, it’s the final admission that the PS3 was indeed less developer friendly that it should have been.

PS3 160GB

PS3 was made too difficult to develop for, says PS4’s lead architect

The PS4’s lead architect Mark Cerny explained that the PS3 was designed to suit developers of triple-A titles, those that had the resources to fully take advantage of the console. So for smaller developers, it wasn’t as easy to simply take an idea and then letting it happen on the PS3. Rather, it meant working within the PS3’s framework and then coming up with an idea that would fit into the framework (time and budget and difficulty, all constraining factors). It’s this that drove smaller developers and those that had great gaming ideas away from the PS3, and this meant less games with the “fun factor”, games that were key to the success of the original PlayStation.

And of course, Cerny says that this will no longer be a problem with the PS4, which based on at least Sony’s marketing, is a much more indie-friendly console.

So be on the look out for more PS3 bashing, from Sony of all people, in the lead up to the PS4’s release.

While Sony’s strategy may be clear, Microsoft’s strategy of pretending the Xbox One DRM fiasco never happened is being hampered by their most loyal fans, who have put up a petition to get Microsoft to reinstate the controversial DRM.

The pro-DRM gamers’ petition argues that not everything about Microsoft’s original plan was bad, and that features like the ability to share games within a family, to play games without discs, to access game libraries across different consoles, and to be able to sell and trade digital purchases, should be reinstated.

Others on the Internet are not so convinced that this group’s intentions are genuine, some have even said that this is nothing but a guerrilla PR campaign by Sony to keep the Xbox One DRM controversy fresh in gamer’s minds in the lead up to the launch of both consoles.

But I think Microsoft’s problems go beyond just the DRM clusterf**k. They have a console that’s more expense due to the built-in motion gaming device that gamers don’t really want, a device which Microsoft have failed so far to convince anyone that it’s worth the extra $100 over the PS4’s base price. And a console that, by all technical previews I’ve seen, appears to be less powerful than the PS4. All the while, Microsoft is busy touting the media capabilities of the Xbox One, despite it not doing anything that the PS4 cannot do, other than some fancy OSD overlays that won’t even be available outside of the US – at least that’s what most people are thinking.

If Microsoft don’t want to lose this upcoming generation’s console war, then they need to get the word out fast about why they think the Xbox One is $100 superior to the PS4, whether it’s Kinect 2.0, or fancy overlays, or whatever. Keep selling this message, and if you’re successful, then nobody will be talking about the DRM thing anymore.

I will probably still talk about it though, but it’s what I do for a living (sort of).

And we come to the end of another WNR. Hope you’ve enjoyed this issue. See you next week.

Weekly News Roundup (23 June 2013)

Sunday, June 23rd, 2013

Take the Xbox 360, go back 359 steps to get the Xbox One, but then do a 180, and you get the new Xbox, same as the old Xbox. Kudos to Microsoft for taking the risk in the first place, and then sense to reverse everything. I know some will say that going back to the old and safe is a coward’s way out, but for a company as big as Microsoft where the wheels turn very slowly indeed, I’m surprised they were able to reverse course as quickly and as decisively as they did. Anyway, more on this later, as we start this WNR with the usual copyright news first.

CopyrightThe White House was in full self-praise mode this week as the Obama  administration’s Copyright Czar released the 2013 Joint strategic Plan On Intellectual Property Enforcement (IPEC) report.

The Pirate Bay 3D Ship Model

3D printing piracy is on the White House’s hit list

The report highlighted the various controversial achievements the administration has made on the issue of IP enforcement, including the controversial Operation In Our Sites (which managed to seize a bunch of innocent domains by circumventing due process) and the controversial Megaupload raid (which is looking increasingly fishy as time goes on), and also welcomed new industry-led initiatives such as the controversial ISP six-strikes program and urged for more of the same.

Focusing not only on the past and present, the report also looked into the future and pointed out the areas in which new controversial measures can be deployed. Cloud computing, mobile computing, data storage and especially 3D printing were all singled out as areas that might need an urgent dose of anti-innovation.

3D printing is especially interesting due to the recent news involving the administration’s crackdown on 3D printable guns. Conservative and pro-gun groups were not impressed, as expected, but I wonder what their reactions would have been if people had been able to download and print copyrighted gun designs from the likes of Ruger, Remington and Smith & Wesson? Copyright and protecting the interests of gun makers might just out-trump their believe in the right to bear arms.

High Definition

Blu-ray revenue for 2012 was up 10%, with an even bigger increase in unit sales as the average price of Blu-ray titles dropped to just under $20, a new report shows.

Blu-ray sales and digital delivery helped to offset declines in DVD sales, and helped to produce a 0.25% rise in home entertainment spending in 2012. It doesn’t sound like much, but this was the first time in seven years that an increase, any increase, was recorded.

Reading the report, I also found that I’m in the top 10% of disc buyers, who spent on average $527 on movies in 2012. I spent nearly this much just on Amazon’s Black Friday sales last year, I think.

For more Blu-ray sales stats, have a look at my analysis from a few weeks ago, which indicated a 10% increase in average weekly revenue in the past year, so not too far off.

Gaming

Who says complaining on the Internet doesn’t work? Complaining got iTunes (and the music industry) to remove DRM. Complaining got SimCity buyers a free game that was actually playable and better than SimCity. And this week, complaining got Microsoft to turn the Xbox One into the Xbox 180, completely reversing the controversial DRM changes previously introduced.

Xbox One disc based games will now work in exactly the same fashion as Xbox 360 games (and PS4 games). No more once-every-24 hours Internet connection requirements, no more used game trading restrictions – status quo here we come! The downside of the reversal is that game discs will again be needed every time you play a game, which is a shame.

Xbox One Forza 5

It’s back to the future with the Xbox One – DRM will now be exactly the same as the Xbox 360 after Microsoft backs down

And almost lost in the good news, Microsoft is finally getting rid of regional restrictions, so no more PAL/NTSC nonsense when buying games overseas.

So does this make the Xbox One a contender again? Well to be honest, it always was. But the PS4’s $100 cheaper price tag and the fact that not everyone wants a Kinect, means the advantage is still with the PS4. Just not as big as it was last week. Now that the DRM distraction is over, Microsoft can concentrate on convincing gamers why the Xbox One is better than the PS4, how the built-in Kinect can allow for experiences that won’t be available on the PS4, and the benefits of having a system designed as a centerpiece of your home entertainment needs. Still a steep mountain to climb for Microsoft, but at least it’s no longer Mount Everest. Please vote in our post-Microsoft-DRM-backdown poll here to let me know if you’ve changed your mind on the Xbox One.

And I know people can get carried away with good news like this, but please do not refer to the PS4 or the Xbox One as having “no DRM”. I’ve already seen one article that describes the Xbox One policy change as “no more DRM”, and that’s just not true. There’s always been DRM on game consoles – it’s why you need to insert the disc to play the game even if you’ve already installed the game to your HDD – and they will most likely always be there. For the PS4 and Xbox One to be truly DRM free for gaming, discs should not be required after the initial install, there shouldn’t be any need for online checks, and there should be unlimited installs per disc (as to facilitate sharing, trading, etc…). There’s a better chance of a Halo game for the PS4, or a Uncharted game for the Xbox One, than this DRM-free thing happening unfortunately.

Still, I can’t help but feel a little disappointed in that the Xbox One will now basically be the same as the PS4. Some of the changes were actually good ideas (no more discs, and for the first time, having a system that allows for digital goods to be traded/sold …), but the actual implementation and the PR was just horrible. Had Microsoft stuck to their guns, it would have either revolutionized console gaming, or it would have been the worst fail in the history of gaming. Either of which would have been extremely interesting for someone who writes about these kind of things. Oh well.

And before I move on, I thought this was funny too.

Going back to the previous generation, there are reports that the latest PS3 firmware version 4.45 is bricking consoles. Or rather, the XMB will refuse to show up after the update on selected PS3 models. Sony are aware of the problem, but have yet to release a fix. They’ve temporarily pulled the firmware from the servers, but if for some reason you get prompted for 4.45 update, best to skip it if you want to be completely safe.

Those with already bricked consoles will have to wait for a fix (the latest is that Sony plans to release the fix next Thursday, the 27th), hopefully one that can be done over the Internet via a new update.

Xbox 360 Super Slim

The new Xbox 360 matches the design of the Xbox One

The May NPD report was also out this week. With only Microsoft providing hardware data, and not their usual “percentage of total console sales” figure, not much can be really drawn from the 114,000 Xbox 360’s that were sold in May. Other than the fact that 114,000 really isn’t a very big number at all. For comparison’s sake, 160,000 Xbox 360’s were sold in May 2012.

Even with the low number, the Xbox 360 outsold the PS3 and, the Wii and the Wii U in May in the US. No wonder the other companies no longer release solid hardware numbers.

Lost in the excitement of the Xbox One DRM fail was the news that a new Xbox 360 console, dubbed “Xbox 360 Super Slim” (despite not being any slimmer or smaller than the current Xbox 360), has been released. It’s designed like a baby version of the Xbox One, and could form part of Microsoft’s strategy to turn the 360 into their budget console (which may also be pluggable into the Xbox One’s HDMI input port for pseudo backwards compatibility).

Microsoft will hope the new Xbox 360, even though it doesn’t carry a lower price, will spur sales a bit.

And that’s another week done and dusted. See you next week.