Archive for the ‘Movies’ Category

What’s new in PowerDVD 10

Friday, March 19th, 2010

Update: The full review for PowerDVD 10 is now up, read it here.

PowerDVD 10 was released just a few days ago. As usual, the full review is in the works (another way of saying I haven’t started it yet), but here’s just a short blog entry that briefly looks at what’s new in 10. Here’s a list of what’s new, for all versions unless otherwise stated:

  • Convert DVD video to 3D using TrueTheater™ 3D. (Ultra, Deluxe)
  • MKV (H.264) file playback.
  • FLV (H.264) file playback.
  • RM/RMVB file playback (Available when RealPlayer is installed).
  • TrueTheater™ Noise Reduction – removes original video noise during playback.
  • TrueTheater™ Stabilizer – fixes shaky video during playback.
  • HDMI Audio – High bitrate lossless pass-through support.
  • Add short comments during DVD playback and then share them in real-time on MoovieLive, Facebook and Twitter.
  • Add BookMarks with comments to DVD movies and then share on MoovieLive and Facebook.
  • Add BookMarks to video files.
  • Upload video to YouTube.
  • Video file subtitle support (SMI, ASS, SSA, PSB, SRT and SUB).

Once again, it’s good to see that most of the new features run across all three versions of PowerDVD, not just the most expensive one. Let’s take a look at the headline new features in closer detail.

PowerDVD 10: TrueTheater 3D Settings

PowerDVD 10: TrueTheater 3D Settings

TrueTheater™ 3D

PowerDVD 9 introduced TrueTheater HD, and in 10 and following the current wave of hype, we have TrueTheater 3D. Does it work? Well, it does something. Not having access to 3D glasses or special screens, I can only guess whether the 3D works or not, but it does change the video to what it would look like as if you’re seeing doubles, so I guess the 3D real time conversion was working. It only works with DVDs though, not video files, although it does work with DVDs ripped to the HDD.

Based on previous real-time 3D efforts, the effect should be more akin to the kind of 3D where you’re looking out a Window, rather than the true kind of 3D from especially produced Blu-ray movies. Speaking of Blu-ray movies, PowerDVD 10 Ultra 3D will support 3D Blu-ray, but since specifications and details are elusive at the moment, Cyberlink promises to provide Ultra users a free upgrade pack (dubbed “PowerDVD 10 Mark II”) to add full 3D Blu-ray support.

PowerDVD 10: YouTube Uploads

PowerDVD 10: YouTube Uploads

Anyway, back to the real-time 3D support, you can choose to enable or disable it, and when enabled, video acceleration is turned off. You also have the choice of two types of 3D output, one for 3D ready HDTV displays 0r monitors, the other for Micro-polarized LCD 3D. You can also adjust the 3D scene depth. Cyberlink’s requirements page lists the kind of displays support, including GeForce Vision 3D systems, 3D polarizer LCD types like the Zalman ZM-M220W or the Acer 5738DG notebook, or DLP 3DTV types.

Social Networking Commenting

PowerDVD meets Twitter and Facebook. How useful this will be depends on how useful you think Twitter and Facebook is, I suppose.

YouTube Uploads

PowerDVD 10: Subtitles

PowerDVD 10: Now supports various subtitle formats for video files, such as SRT, SSA, SUB ...

Now this is interesting. Select any video file on your PC that PowerDVD can play, and then it can convert and upload the video to YouTube once you enter your YouTube login credentials. Does it work? Yes, absolutely. Quality is not too shabby either. It’s a useful feature and at the very least, saves the effort of having to use another piece of software to do the same. When uploading, you can specify all the usual title, description, tags, as well as whether the video is public or private.

Subtitles Support

PowerDVD 10 now supports the display of SMI, ASS, SSA, PSB, SRT and SUB files for video files. This is very useful, and it works relatively well, although some subtitle markings aren’t supported (for example <i> to indicate italic, instead of displaying the italic subtitles, it displays the tag instead – this was with a SRT file). Otherwise it works pretty well, and loads the subtitle file with the same file name (different extension).

Other Additions

There are other changes that I have covered and will cover in the full review, including the interface changes which I though was nice. There’s also native MKV (H.264) support, which works well, even with HD clips. And there are also new TrueTheater modes for noise reduction and stabilization.

And that’s the first look at PowerDVD 10. The full review will be coming soon.

P.S: Get PowerDVD 10 Ultra 3D now and you can get a $5 Amazon Gift Card, first 1,000 customers only though. More details here.

Weekly News Roundup (14 March 2010)

Sunday, March 14th, 2010

The February NPD analysis has been posted. The analysis looks at video games sales stats in the US based on figures released by the NPD. The big surprise for February was that the Xbox 360 actually managed to beat both the Wii and the PS3, something that I don’t remember happening before. Both Nintendo and Sony blamed stock shortages though. I keep on expecting Xbox 360 sales to disappoint, but good game releases seems to come along just at the right time for the console to give it a much needed bump. For all the talk of the PS3’s strong year on year growth, it’s worth noting (again) that it’s a bit like comparing apples to oranges, due to the price cut and Slim and everything. Or more precisely, it’s like comparing apples with rotten oranges, thanks to the PS3’s dismal sales figures for most of 2008 and 2009. To further illustrate this point, for the month of February, the Xbox 360 enjoyed a massive 66% increase in sales between 2008 and 2010, to the PS3’s 28% bump (and the Wii’s 6% drop). Basically, the PS3 is now enjoying figures that it should have been enjoying this time last year. With some hit games coming to the PS3 in March, Sony will hope this will be yet another important milestone for the console, much like the price cut/Slim back in September last year.

Anyway, there’s a few news items to go through today and it also happens to be my birthday as well, so yeah!

Copyright

Let’s get started with some copyright news. The Ubisoft DRM controversy keeps on going this week with a couple of related news stories as well. With Assassin’s Creed II released, the Ubisoft DRM servers came under some serious test, and unfortunately it failed.

Ubisoft blamed a DDoS attack for the server downtime, which caused paying gamers to not be able to play the games that they paid for, while those pirating it weren’t affected. Ubisoft still says that the only complete version of the games are the legitimate ones, since some files or content can only be accessed through Ubisoft’s servers. I think it’s safe to say that the games hasn’t been completely cracked, but it might also be safe to say that it will be sooner or later. But that’s all beside the point. The point is paying customers weren’t able to play the games because of a situation that Ubisoft hadn’t anticipated (the server attack), and there will be plenty of situations that Ubisoft hasn’t and won’t be able to anticipate. Is this really fair to gamers? Following the Ubisoft controversy, a lot of other game companies have come out with their opinions on the matter. Futuremark, the makers of 3D Mark and the upcoming game Shattered Horizon, says DRM that “gets in the way” is only going to harm the game companies because “it’s not like there is a shortage of other games demanding my attention”. How many gamers have decided to buy some other game because they don’t want the hassle associated with playing Silent Hunter 5 or Assassin’s Creed II (and for the latter, they can still get the console version if they really want to play it).

Steam logo

Steam's popularity shows that there are still some kinds of DRM people might accept

Valve’s Gabe Newell, the guy behind the Half-Life series, and also the successful Steam platform (which has just been made available for the Mac, finally) also says something similar. While accepting an award at the Game Developer’s Choice Awards, Newell believes game companies should adopt a ”what have I done for my customers today?’ attitude. Basically, Newell thinks DRM is a negative that takes something away from games, and if you do that, then you better also give them something extra to make up for it, which is what the Steam platform attempts to do. But if one goes overboard with DRM, as Ubisoft appears to have done, then it’s going to take a lot of positives (more than just online save games) to be able to justify something like this. The Steam platform does have DRM as well, but it seems to offer enough for paying customers to accept the limitations. The often discounted games might also help gamers ignore the inconvenience of needing the Steam client and having to be online before playing a game.

There’s a real battle in the UK over the future of the Internet, with the music industry being represented by the BPI who wants three-strikes, ISP monitoring and all that good stuff. The ISPs, and pretty much everyone else, don’t want it. In a new tactic, the BPI is trying to entice ISPs to get on board by luring them with the possibility of huge amounts of extra revenue from working with the music industry and selling legal music. I don’t see any problem with this, except why do we need three-strikes to make this a possibility, since this is something the music industry should have been working on ages on (and perhaps if they did, piracy wouldn’t be such a big problem now). ISPs are not impressed and one spokesman questioned the ‘value of such insight from an industry which has failed to acknowledge the impact of new technology on its own business models’. Touché. The music industry has been slow to adapt to the new digital and Internet revolution, there’s no greater evidence than the fact that the most popular online music store is being owned and operated by a computer company, Apple, and not one of the big music labels. But a new study also shows that even with the dominance of iTunes, there’s still a significant number of people that don’t know where to buy music online legally. While most know of Amazon or iTunes, 20% didn’t know any online stores. This isn’t to say that the cause for piracy is due to people now knowing where to buy music, because people who pirate will always pirate, and people who buy will find a way to do it. But it does highlight that the music industry has plenty left to do before it can declare that they’ve done all they could and that it’s time for the government in intervene with harsh legislation. The music industry was quick to try and discredit the new study, by saying their own study shows that 96% of Internet users were aware of either Amazon or iTunes.

Hadopi Logo

Hadopi, the French agency overseeing three-strikes, only regulates P2P networks for three-strikes

But does three-strike actually work to one, deter pirates, and two, increase revenue? The French have had three-strikes for a while now, and the results are not promising. Piracy is actually up three percent compared to before three-strikes was introduced. While noting that the habits of downloaders have changed, less people now use P2P and more use HTTP or streaming sources to get their pirated content (these sources are not covered by three-strikes), the overall number of cases of piracy has actually increased. It’s also worth noting that secure P2P means that it’s hard to track just exactly what is being downloaded and by whom, and so the figures could be higher depending on how the study was conducted. In any case, it definitely shows that three-strikes is not the cure all solution that the music and movie industries thinks it is. The same study also found that 50% of people who pirate stuff also buys stuff online, and of course if all of these people are kicked off the Internet by three-strikes, then that’s going to mean a direct revenue drop for the music/movie industry, not to mention other online based industries. The reality is that many users see purchasing and illegal downloads as two possible ways to get what they  want, and it’s up to the music/movie industry to convince them that one way is better than the other. Instead, they’re trying to punish these users for choosing the wrong option, and all that does is to close off both possible ways to get content. Pricing and convenience will win this war, not bannings.

And then there’s also the theory that even illegal downloads help sales eventually. The number of people who have been introduced to new music, new artists, new TV shows, new games, through pirated content at first and then leading them to buy more stuff, cannot be underestimated. Pirated content offers “try before you buy” and sometimes that’s the only way to get new customers. Then there’s also the Internet hype effect, and the more people that talk about the content (and logic says that the more pirated the content is, the more users there are that have experienced it, and therefore, the more discussions there will be about it), the more hype it generates and that can help sales. Of course, bad content might get found out faster, and I sometimes wonder if that’s what really the studios and labels are worried about, that bad content are being “filtered” out too quickly and they may actually be forced to produce good content consistently in the future. For the movie studios, the last few years has been bad ones in terms of piracy, but the MPAA was happy to note this week that global box office receipts have jumped a massive 30% since 2005, and 2009’s global earning was just shy of the 30 billion dollar mark, a new record for the industry. So is piracy really hurting the industry at all? We know that increases in box office receipts may have more to do with 3D screenings that are becoming standard for big releases, and that if piracy affects anything it will be home video sales. Home video sales have dropped, although with Blu-ray revenue increasing, studios are relatively confident in this area. But I just don’t believe the Internet has had no effect on box office receipts, since it has had an effect (both positive and negative) on everything else in our lives.

High Definition

Let’s move onto Blu-ray and HD news. Manufacturers are rolling out their 3D TVs and Blu-ray players in droves, but the cost of getting 3D for your home may just be too high for some, if not all.

Panasonic 3DTV and 3D Blu-ray Player

3DTV is going to cost a lot, as you'll need a new TV, new Blu-ray player and new 3D glasses

For one, you’ll need a new TV. One thing that has been confirmed is that 3D capable TVs will carry a premium over standard ones, up to 50% more expensive for Sony Bravias for example. And then you have the need to upgrade your Blu-ray player to one that is capable of 3D, although you can skip this requirement if you have the PS3 (another reason to recommend the PS3 as the Blu-ray player of choice). But if you can’t skip it, at least 3D capable Blu-ray players should not carry a huge premium over standard ones (although you might need to buy a new HDMI cable as well). Then you will have to get glasses. Most of the systems use active shutter glasses, which means expensive glasses that cost upwards of $150 per pair. Some of the 3D TVs will come with a few sets (for 50% more, you’d expect them to come with at least 4 pairs), but if you want the whole family to enjoy a 3D nights in, then be prepared to pay for it. And then lastly, you’ll need to get 3D movies to feed your 3D system, which has now cost you several thousand dollars probably. This may mean that you’ll need to double dip and buy new versions of recent movies that have been released on Blu-ray as 2D versions only. And knowing studios, they’ll release a 2D version of the movie first on Blu-ray, and then hope for the double dip with a 3D version later on, which is exactly what Fox is planning with Avatar. And with plans to re-release classics like Star Wars on 3D again, be prepared to buy some of your movie collections again (again (again)) if you want to watch it in 3D.

Moving onto online content. The war between HTML5 and Flash is intensifying. A benchmark review was attempted recently to find performance differences between HTML5 and Flash, but it appears to have failed because compatibility meant that it was almost impossible to compare apples and apples. The problem is that the latest beta of Flash has GPU assisted decoding, but not on all platforms, and then you have HTML5, in which some browsers will support H.264 content, while others like Firefox won’t. It would be nice if a proper standard like HTML5 can supersede the need to install third party plugins like Flash, to allow all browsers to play interactive and video content out of the box, but if HTML5 doesn’t set a standard for whether H.264 support is mandatory or not, then it’s next to useless and I’d rather have Flash, which promises universal support (even if some won’t have GPU assist enabled). My opinion is that HTML5 must make H.264 mandatory. I know there are licensing issues with H.264, and more needs to be done in this area to ensure free and open source browser makers can continue to do their excellent work, but H.264 has industry support and that’s crucial in terms of performance and compatibility. It would be nice of Ogg Theora or another open source format become widely adopted, but it just hasn’t happened and it’s unlikely to do so unfortunately. Perhaps if someone like Nvidia added Theora acceleration support to their GPUs, then the situation might change.

Speaking of Nvidia, they’ve not had a good time in the graphics card market recently, with ATI/AMD dominating with the Radeon HD range in both the price and performance criteria. Then there was the whole failing GPUs in Macbook disaster a year and half ago. Now it seems Nvidia’s new driver is killing GPUs. Those that have upgraded to 196.75 need to perform a downgrade immediately, or face the possibility of having their GPU, or even mothergboards, fried due to overheating. Nvidia has since removed the offending version from download, and has urged users to downgrade as their soonest convenience.

Gaming

And finally in gaming, with Sony officially naming their Wii like motion controller, the PS3 Dildo Move has been in the news this week. Will it kill the Wii? What about Natal? And why does it look like a dildo?

The answer to all these questions might be a simple “wait and see” (except the last one, since the answer to that is it’s a combination of the need for the strobe light to interact with the PS3 Eye Toy and some unfortunate design decisions). It’s easy to see why it can kill the Wii, with the PS3 superior 3D graphics and more accurate controller bringing us what we think the Wii 2 will be like. It’s also easy to see why it will fail, since failure is exactly how you would describe the efforts of third party game developers when it comes to taking advantage of the Wii. Can Sony make fun games like Nintendo seems to be able to do in their sleep?

PS3 Move Controller

The PS3 controller now has an official name, the PS3 Move

For the Natal question, again, it’s far too early to say anything about it. For one, we don’t know what kind of games will benefit from Natal, and we still don’t even know if the whole concept works, due to issues with lag and whatnot. Obviously, the controller-less Natal seems a far bigger leap than the PS3 Move, but bigger leaps can succeed like the Wii or fail like the proverbial Virtual Boy. If it does work (that is, if the lag issue can be resolved), then it would be easier to market than the PS3 Move, which for the average Joe, seems too much like the Wii (even though it’s not). Some have suggested the lag is around 0.1 seconds on average, but others have likened it to what the original Wii remote was like when people play tested it, which I guess worked out just fine for Nintendo. I think for Natal to succeed, it needs integration with the traditional controller. Instead of making games that require you to use the Wii-mote, or the Move all the time, Natal’s camera system and the ability to map your body movements, plus facial and voice recognition should allow you to hold the good old Xbox 360 controller and then use body/limb movements, and voice controls, to enhance the normal gaming experience. Think taking penalties during football/soccer games. Throwing grenades in a FPS. Navigating the Xbox 360 interface like your garden variety Tom Cruise. Giving competitors the finger in a racing game, etc. The possibilities are endless!

But if I had to use the Wii-mote or the Move or Natal to play traditional games that already work perfectly fine with a controller, then I’m not really interested in that, since if it works, it works and there’s no need to reinvent the wheel.

That’s it from me this week. Off to enjoy what’s left of my birthday today. See you next week when I’ll be older but definitely not wiser.

Weekly News Roundup (7 March 2010)

Sunday, March 7th, 2010

I wrote that DRM article that I mentioned I might do in last week’s WNR. The article looks at the various kinds of PC gaming DRM and whether they good or bad. The conclusion seems to be that none of them are piracy proof, some not even remotely close, and they all have varying degrees of being annoying to legitimate customers. But I think there are some compromises that can be made by both sides, more by consumers though, since to me, it seems consumers are having to pay a high cost to give game companies the false sense of security that DRM offers. Quite a few interesting news stories this week, so let’s go through them, especially given the late nature of this update (and no, I did not forget to press the “Publish” button).

Copyright

In copyright news, Ubisoft’s new DRM, which was the reason why I wanted to write a blog on PC gaming DRM, has officially released the first game, Silent Hunter 5, that uses the new “constant Internet connection required” DRM system.

Silent Hunter 5 Box Art

"Permanent Internet Connection Required" - It's always not a good thing when you have to put a huge warning sticker on the box of a game

Unfortunately for Ubisoft, their new, expensive, controversial DRM system was cracked in less than 24 hours. Ubisoft issued an immediate denial that their DRM system had been cracked, saying that while it had been cracked to the extent that the game now works without constant online verification, certain sections of the game was still locked. Ubisoft also quickly released a patch to fix several issues, and to no doubt make the hack ineffective, but the patch it self was cracked in even shorter time. And no doubt, the certain sections that haven’t been cracked will be given time. It is interesting reading Ubisoft’s own FAQ on the new DRM system, which I also referred to in my PC gaming DRM blog, when asked what will happen if they cease operation of their DRM authentication servers, which then makes these games unplayable. Instead of saying that they don’t plan on to ever cease operations, which would be a lie anyway, they said that if that happens, they’ll release a patch to make these games playable without the DRM server. Which means if Ubisoft can release a patch that removes the DRM checks, then so can hackers, so Ubisoft’s insistence that their DRM can’t be hacked is, by their own words, not possible. And yet, legitimate consumers are the ones that are most affected by the badly designed DRM, and just how many have used it as a reason, or excuse, to go down the illegal route, we’ll never know.

The controversial ACTA global copyright treaty, being discussed in secret, has had yet more leaks that reveal just what each country at the negotiation table are trying to get out of the treaty. Before we get to the leaks though, I would just like to address the secret nature of the negotiations. Sure, these type of things goes on all the time and nobody really cares, and for the most part, the ACTA negotiations are only slightly more interesting than watching paint dry. But there are some important things being discussed that will affect all Internet users, and it’s a shame to see the whole thing being kept secret, even given the numerous leaks. It appears some of the European countries wanted the secrecy, the US is citing national security, although nothing so far has suggested anything of that sort being discussed (it’s hard to keep national secrets when you’re in discussion with so many other countries). My guess, and it is purely a guess, is that it’s being kept secret because they don’t want a public backlash. And that’s a scary thing, that governments are conspiring to keep ordinary people out of it because people won’t like it.

Anyway, back to the leak. The US negotiators, with the RIAA/MPAA whispering in their ears no doubt, are pushing hard on various issues including making other countries adopt the severely flawed US DMCA. Other issues include ISP monitoring, three-strikes and all the nasty stuff “people” don’t like. But the push for US style DMCA has met with some resistance. New Zealand also questioned why Internet links can be considered copyright abuse, in that if you operate a website that has a link to another website that had pirated stuff on it, then you’re also liable for copyright infringement. On one hand, this is done to attack torrent websites like The Pirate Bay, which don’t actually link to pirated content, only to files that then link to the content. And there are also aggregator websites like isoHunt that then links to The Pirate Bay and other torrent websites. So it’s understandable why the copyright holders, which are the real powers behind the talks, want to make even linking illegal. But the problem is that this also puts search engines like Google into the same category as sites like isoHunt, since it’s quite easy to find torrents on Google (not quite as easy as say on isoHunt, but certainly not impossible). But it’s unlikely that Google will be sued because of this, but isoHunt will/has. And then there’s user submitted links, and whether for example if someone posts a comment for a blog post that contained a link to pirated content, then whether it’s the blog or the comment poster that is liable. The flow of responsibility has to stop somewhere. If site A is hosting illegal contents, then site A should be responsible, and not site B that links to site A. Because if site B is liable, then what about site C that links to site B, and site D that links to site C and so on. I think it just shows that most legislators don’t really understand how the Internet really works, and they are being easily convinced of this and that by powerful lobby groups, who themselves don’t fully understand the Internet and in general, the digital revolution. And so we, the people, have to suffer for it.

Most of the resistance seems to coming from Europe, and in the UK, the House of Lords are offering some resistance to the government’s proposed changes to digital copyright laws, but their alternative solution leaves much to be desired as well. The Lords are largely objecting to a clause which will allow ministers to bypass the parliament and implement new copyright laws as they see fit. Without public consultation, without a vote, straight from Hollywood’s lips to legislation. The government says that this is necessary because of the fast moving nature of the Internet, but no matter how you spin it, it just doesn’t have a place in a democratic government. The Lords’ proposed compromise is to allow the banning of entire websites on allegation of piracy, which is not going down well with consumer and Internet groups. More evidence of legislators not really understanding the full consequences of their actions in relation to the new digital world. The harm they can do to the digital economy is one thing, but it’s also the potential that they’re not seeing and we’re all missing out on. There are many things that would open up so many opportunities, but fear means that instead of trying to embrace change, they’re doing everything they can to avoid it.

Also in the UK, the group that regulates lawyers in the UK are taking action to stop law firms from flaunting copyright law to make a quick buck by sending infringement notices and demanding settlement fees to private individuals, whose IP address had been identified as one that participated in the download of something illegal. I’ve previously reported on the activities of law firms such as Davenport Lyons and recently, ACS:Law, that prey on those who do not want legal action and so pay up promptly, even in cases when they were sure they didn’t download anything illegal. Especially if the claimed download is pornography. Apparently, the letters sent out say that failing to secure one’s own Internet connection still makes one liable (that is, if your Wi-Fi was hacked and somebody used it to download pirated porn, then it’s still your fault), which is not true, and this could get them in big trouble with the regulators. Right now, it’s only two Davenport Lyons partners that’s been investigated, but DL has already withdrawn from these types of activities, and so ACS:Law will be next. DL pulled out rightly it seems, albeit probably too late to avoid issues with the regulator, and any law firm that participates in these type of activities is best described as a law firm for ambulance chasers, in my opinion.

RealDVD

This is probably the last time I will get to re-use this RealDVD screenshot

One of the things that I think is a missed opportunity is with the digitizing of movie collections, for which a legal solution simply does not exist, other than to repurchase your entire movie collection, often in a inferior digital only format. Hollywood’s determination to kill off anything that allows this to occur has been well documented. This week, they’ve managed to kill off RealNetworks’ RealDVD, which promised to allow people to convert their legally purchased DVDs to a fully digital, disc-less, format (with additional DRM to prevent online sharing). RealNetworks settled the case, admitting defeat and paying costs and will refund all purchasers of RealDVD. That’s a real shame. Not so much that RealDVD is dead, because it never really amounted to much, and the additional layers of DRM tied the digital “rips” to RealDVD’s software, which because it takes one relatively open format like DVD/MPEG-2, and turn it into a proprietary format that Real controls, means that it’s practically useless. However, it is the idea that Hollywood studios won’t allow DVDs to be copied in any way, that makes me angry, because there are a lot of legitimate reasons why someone would want to do it. Being digital, movies are easy to store and easy to transport. They’re also easier to catalogue, and when coupled with one of numerous media hub solutions out there, it makes finding and watching movies so much easier. The same reason why people now prefer MP3s to CDs, if you will.  Hollywood’s perceived danger here is that if such a system is not implemented well, it will allow “rent and rip” piracy (renting DVDs, ripping them, and returning the discs), or it will somehow make it easier to pirated movies online (which is hard to achieve, considering how easy it *already* is). These may be real problems, but that’s for Hollywood and their technical people to solve. You can’t deny your customers a much wanted and needed feature just because a minority of them might take advantage of holes in your system to do something they can already do so easily today. Keep on denying people, and people will find a way, regardless of whether it technically breaks the law or not. Hollywood might now turn a blind eye to these kind of “for personal use” ripping, but I think this is even more dangerous than implementing a “managed copy” system, because you’re effectively encouraging people to do something illegal (as stated in the copyright message that pops up before DVDs play, and also due to the US DMCA legislation) by not legally pursuing them (impossible, due to the number of people that are doing it) nor offering a legal alternative. The opportunity of having a fully digital movie library that can be created from your legally purchased discs is enormous, and it is technically much easier to achieve now thanks to development in hardware and storage technologies.

But I still think that we will have a system like this eventually. Which then makes the RealDVD decision even more ridiculous, and anti-competitive if the very people trying to kill RealDVD on copyright abuse grounds produces their own version of RealDVD in the future.

In more legal news, Viacom’s much publicized lawsuit against Google/YouTube reached a milestone this week, as both sides filed their summary judgement petitions. Viacom’s chances in the case is much diminished due to recent developments in recent cases, namely the Universal music versus Veoh case. And with Google now offering lots of opportunities for content owners like Viacom to make money off YouTube videos, even those uploaded without authorization, and the ability to remove videos, there’s not much logic in siding with Viacom on this one. And don’t forget about the free publicity that YouTube gives to new content, which is very much essential to companies like Viacom.

And in the most distasteful claim of the week section, we have the RIAA claiming that file sharers are undermining the Haiti relief effort. I don’t want to even want to go in to how the RIAA came up with this conclusion, but even if they’re right, it’s just really really really (really) bad taste, isn’t it? Using a disaster where so many died to promote their pro copyright agenda is just so wrong, but then again, it’s exactly the sort of thing you expect from the RIAA and MPAA. Techdirt’s analysis showed that hardly anyone was downloading the torrent of the Haiti relief album. And for those that downloaded, who knows if they donated to the Haiti relief effort or not. Maybe they donated a lot of money and then downloaded the album illegally, and maybe some of the people who paid for the album’s only contribution was the actual purchase of the album. And maybe the people who downloaded the album just didn’t have any money to donate, and who is to say that Haitian themselves aren’t downloading the album that’s been produced to help their flight (much of the Internet infrastructure survived the earthquake, for which the design of the Internet helped, as it was originally invented to tackle the problem of communication after nuclear war), and surely it doesn’t make sense to make them pay for it as well?

High Definition

Onto Blu-ray and HD news. The Lord of the Rings is coming to Blu-ray in April, and it is one of the most eagerly awaited titles on the format. But I won’t be buying it and I know a lot of other Blu-ray collectors that won’t be either. And judging by ratings on Amazon.com, 2045 one star votes versus 149 five star ones, most people seems to be thinking of doing the same.

Lord of the Rings Trilogy Theatrical Cut Blu-ray

LOTR finally coming to Blu-ray, but it's not all good news

The reason is that the April version will be the theatrical version of the movies only, not the extended version. Instead of releasing one version that contained all the cuts (or at least release both cuts at the same time), there will instead be another Blu-ray release probably later in the year that houses the extended version along with more extra features. This “double dipping” is a well known way to get people to pay twice (or more) for the same movie, each time promising just a little more stuff that you must see and artificially putting breaks between the release dates of the various versions to get more sales. Well at least this time they didn’t release each movie individually, and then release a trilogy box set with more stuff a few month later. But with so many LOTR fans having both versions of the films on DVD, perhaps this is one time the studios will find it difficult to force a sale, as I’m perfectly happy to watch the theatrical version on upscaled DVD if I have to (and I’ve never watched it again ever since getting the extended cut, which I’ve watched about 4 times already, for each movie). Although with that said, I can see fans not wanting to wait and buying the April version anyway, which is exactly what the studio wants and they can make this happen by not releasing any details of the extended Blu-ray version until they’ve had enough sales from the theatrical version. Don’t fall for their tricks (say the guy that has 6 versions of Terminator 2 on DVD, HD DVD and Blu-ray)!

Netflix coming to the iPhone? If true, then expect the iPad to have it as well. Which means that by my calculation, 87.47% of all media devices sold today will be Netflix enabled, which is awesome news for Netflix and for digital video distribution, which was always thought to be entirely dependent on a large scale deployment of set top boxes.

Gaming

And finally in gaming, there was the infamous PS3 leap year date bug earlier in the week that managed to cripple a huge percentage of PS3s. Apparently, a date logic error in most of the “fat” PS3 hardware meant that the consoles were wondering just what the hell had happened to February 29 2010, and then decided to fail to connect to the PlayStation Network.

This is fine, except many new games require a connection to the PSN even if you don’t play online, due to the need to sync trophy data, and so people were left with a PS3 that could only function as a media hub and a Blu-ray player. This was fine for me because I only use my PS3 as a media hub and Blu-ray player, and I had several good gaming sessions on my Xbox 360 while this whole thing was going down and it seemed like the official PS3 board was going to explode with all the complaining.

In the end, it was fixed relatively quickly. The date bug still exists on the PS3, but Sony somehow managed to fix the problem on their end.

All’s well that ends well? Not quite. And this again highlights a weakness of the increasingly net dependent nature of electronics, not just PS3s, and just how useful certain devices become when the Internet (or the connecting server) goes down. Full offline mode should be a prerequisite for any device I think, as well as lessons on just when leap years occur for their programmers.

And we come to the end of another WNR. Hope you’ve enjoyed this edition, and see you next week.

Weekly News Roundup (28 February 2010)

Sunday, February 28th, 2010

Having had more time to think about Ubisoft’s excessive DRM, I wanted to write a detailed analysis that provides a balanced look at both sides of the DRM debate, and perhaps try to find in the middle-ground, a solution that can prevent piracy (more importantly, make game companies feel more secure when it comes to preventing piracy), but also won’t affect the legitimate gamers. But I was feeling a bit lazy so I didn’t write it. However, I did promise that I would do a PS3 MKV playback guide, using mkv2vob, and that’s what I did do. It’s a useful guide and I’ve already used it twice this week to get downloaded MKV files (legal of course) to play on my PS3. I’m also planning another PS3 related guide to be up within the next two to three weeks. As for news, there’s a good sprinkling of it, so let’s get to it.

Copyright

Let’s start with copyright news. After losing a landmark case, the AFACT (aka the Australian MPAA) came out of shock and decided as a first measure to reduce the amount of cost they have to pay, claiming that for the parts of the case that they won, they shouldn’t have to pay. But that was just the appetizer. The main course was filled right on deadline day, and the AFACT will seek to appeal the Australian Federal court’s decision.

None of this is really of any surprise, but the AFACT, backed by Hollywood, has practically unlimited funds at their disposal thanks to Hollywood studios’ record breaking profits (no thanks to “massive” piracy), and they were never going to let such a decision stand without challenge. Lose here, and they will have a tough time getting their beloved “three-strikes” system to roll out – I mean, if the ISP is not responsible for authorising piracy, then why should they bare the burden of monitoring and cutting off suspected pirates, and leave the likes of the AFACT with nothing left to do other than receiving the benefits of this arrangement? And also considering the fact that “massive piracy” may be partially caused by the lack of innovation (and maybe even the deliberate attempt to kill off innovation – see Blockbuster Australia news below), the AFACT have no right to ask iiNet to do anything without at least coming up with the cash to do it.

So it’s judge lottery, and if the iiNet can roll a hard six and get another tech savvy judge, then the appeal will fail. If not, then anything could happen.

Rapidshare logo

Is Rapidshare becoming a popular destination for pirated content?

To another important court decision, a Hamburg court has ordered file sharing website Rapidshare to clean up its act and remove digital books that have been uploaded and shared illegally, and also to prevent future offences from occurring somehow. With all the focus on BitTorrent, it’s easy to forget that straight HTTP piracy still occurs, and websites like Rapidshare, who host the content rather than just link to a torrent file, do often have a large repository of pirated files. There’s also Usenet, which is another popular source for piracy. The solution that Rapidshare may have to put in would be some kind of file scanning and filtering services, to block suspected copyrighted content from being uploaded. This would be very much hit and miss, with a high false detection rate, and I wonder if it is possible to bypass it through clever file naming (ie. use random characters, as opposed to a descriptive name) and encryption – this would make files harder to search for, but if there’s another website that links to and organises these files, then they don’t need to be easily found through searching.

And going to another court case, this time in Norway, but unlike the other cases, even the verdict in this case seems to be a big secret. The case involves the upload of a movie and a lawfirm’s insistence on an ISP to give out subscriber details based on an IP address they obtained. A judge has issued a verdict, but whatever the decision, which remains a secret, it is being appealed by someone. In any case, the IP address may not even belong to the first uploaders of the movie, rather, it might just be a secondary uploader. It’s always harder to find the original uploaders, who usually go by a scene/group name and can be illusive to track. While secondary uploaders are much easier to find and prosecute. One might argue that the reason all these lawsuits have been relatively unsuccessful in stopping piracy is because they’re not really going after the major players, only the minor and easier to get targets, such as a secondary uploader, or your single mother and student downloaders. Even going after the bigger torrent websites may not be effective, since these are easy to set up and you’re still not getting to the source of the pirated content. For those who have watched The Wire, there are some parallels with the War on Drugs and the War on Downloads. Going after downloaders seems to be the equivalent of doing street-level rips, buy-busts, while bringing down torrent websites is just like bringing down a corner – another one pops up the next day (or the same one, with a different group running it). Going after secondary uploaders is then like going after the mid level operators, a little bit more effective, but still not getting anywhere near the source. Or maybe they just need to set up a digital version of Hamsterdam.

Pro copyright group tries to link open source to anti-capitalist activities

And we might just have some sympathy for pro copyright groups if they didn’t come up with ridiculous things to justify their little war. The latest is the IIPA, the umbrella group for the likes of the RIAA, MPAA and BSA, saying that open source leads to communism (which gives me yet another opportunity to bring out *that* made up poster again). The IIPA is attacking governments that promote the use of free open source software, saying that all this free stuff makes people forget to pay for things and therefore leads to the downfall of capitalism and eventually democracy. Or something. And their lobbying has seen Canada become an enemy of capitalism, to be joined by the likes of India (world’s largest democractic country) and perhaps soon, the UK as well. Having had a look at the software section here at Digital Digest, just over half of the software we list are freeware or open source, so I guess Digital Digest is an enemy of capitalism as well. Looks like our secret has been discovered, comrades.

And then we had RIAA’s CEO likening the recent hack of Google by Chinese hackers to people downloading free music, and using this to attack Google for not being friendly enough to the RIAA’s demands. The logic behind this is that Google being hacked and some of their source code being stolen is IP theft, just like music downloads, and that the Chinese government’s reluctance to crackdown on “patriotic hackers” is the same as other government’s reluctance to introduce three-strikes, and this allows the RIAA to point at Google and do the infamous The Simpson’s Nelson “Ha Ha”. I’m sure I don’t need to point out the large chasm of difference between the fairly passive act of downloading music that’s been made available illegally online (by someone else), and the fairly non passive act of hacking Google. And is the Chinese government’s actions, mainly motivated by political and military aims, really the same as other government’s concerns over three-strikes being unconstitutional? In the RIAA’s eyes, anything can be justified, it seems.

Some of the governments that don’t like three-strikes still want to maintain their self governing rights as to not be forced to adopt it as part of a global copyright treaty. And it is this concern that has the EU coming out against having a three-strikes provision as part of the ACTA agreement, that’s been negotiated mostly in secret. Did the RIAA and MPAA really think they can force something as controversial as this on every single country in the world and not face some objections? Well, they can just classify those who don’t go along as enemies of capitalism, I suppose.

One government that’s not so against the idea of three-strikes is the UK government, which is still debating what to add to their Digital Economy Bill, the bill that the big players  in the digital economy (Google, Yahoo, Facebook, eBay) hates. And the side effect of having a three strikes system is that it places burden on ISPs and Internet service operators to monitor their customers, and this will include the likes of libraries and cafes that offer public Internet services, like free Wi-Fi hotspots. But monitoring these connections will be almost impossible, due to the high turnover of customers, not to mention privacy concerns, and it could forces these services to be shut down, which I’m sure will do wonders for the digital and non digital economy. All this while UK consumers are more confused than ever over existing copyright laws that don’t really make much sense to them as well. It is illegal to rip CDs to your iPod or portable music player, despite everyone doing it and in most cases having no negative effect for copyright holders. Of course, if people were prevented from ripping their CDs and forced to buy a new digital copy of all their songs, then yes, copyright holders would get more money, but that’s like thinking about the money lost currently if each song could be made to cost $10,000 to buy. Why not just make consumers buy the song every time they want to hear it, for $100,000 each time, that could even make more money. Your product is only worth as much as people are willing to pay for it, never forget.

High Definition

In HD news, Adobe has released another beta version of Flash Player version 10.1. This long awaited release, with no official final release date, will add GPU assisted decoding for the playback of Flash H.264 content, which is very much needed at the moment due to the increasing popularity of 720p and 1080p videos, and the fact that even desktop CPUs sometimes struggle with 1080p videos without GPU assist.

ASUS Eee PC 1201HA

Flash Player 10.1 Beta 3 adds Intel GMA 500 acceleration support, enabling netbooks such as this Asus Eee PC 1201HA, to play HD H.264 Flash video without skipping

The new beta adds acceleration support for Intel GMA 500 integrated GPUs, which is important because quite a few Netbooks, CULV laptops and hybrids use this chipset, and with their less than powerful CPUs, GPU assisted decoding in the only way to get HD H.264 to play with any sort of decent framerate.

The other news item, that I referred to earlier before, is about the head of Blockbuster Australia (and the Video Ezy rental chain), Paul Uniack, basically saying that Hollywood studio greed is killing the video download business. We all suspected that may be the case, but it is interesting to see someone in the business confirm it so clearly. Uniack says that studios are not pricing downloads fairly, and that studios are asking for as much as 70% of the revenue for doing nothing other than allowing the sale or rental of the digital format. He also believes that the studio’s arrogance may be their downfall, as it is similar to the attitude of the music labels before “digital downloads and piracy destroyed them”. Blockbusters Australia had an agreement with TiVo to produce downloads, but has since had to pull out due to lack of support from studios. I don’t know if studios are doing this on purpose, that if they’re afraid of opening the digital floodgates, unsure of the eventual outcome. Maybe they’re just greedy or short sighted enough not to be able to see the potential of digital. I believe they will eventually change their minds on this matter, but it might already be too late for them by then.

Not much in gaming news, so skipping the section yet again this week.

See you next week.

Weekly News Roundup (21 February 2010)

Sunday, February 21st, 2010

Another relatively quiet week. Which is why the release of the NPD January US video games sales figures was timely, since it allows me to pad this WNR with a few more words than otherwise about the analysis. With stats now available spanning a two year period, it was interesting to compared January of 2008 with that of 2010, and to find that the PS3 only managed a 3% sale increase in that time. The reason Sony are still happy is because 2009 was best forgotten in terms of PS3 sales, and so 2010 seems like the best year ever, and it is, but only by 3%. The economy might have something to do with the small size of the increase, but consider the fact that the Xbox 360 managed a 45% increase with the same comparison, suggesting there’s still some time to go before Sony should start the celebrations, especially with the alarming decline of both the PS2 and the PSP. But with a good lineup of PS3 exclusives, Sony might not have to wait too long to declare themselves the winners (which is different to “being declared the winners”). The Wii continues its steady decline, having received a (what seems temporary) reprieve in December. Anyway, on to the news.

Copyright

In copyright news, The Pirate Bay may still be open, despite lawsuits, seizures and various other tactics, but it’s not stopping anti-piracy agencies from still going after its members. This time, it was the Danish Antipiratgruppen that went after a Danish TPB user, who had done the terrible thing of uploading 4 movie torrents.

The user’s home was searched, equipment seized, and the Antipiratgruppen declared the operation as stopping a “big fish” from committing “massive piracy”. Antipiratgruppen apparently found more material than they had expected, so it seems their fishing expedition had paid off with a catch, although just exactly what they found nobody knows at the moment. Is it beyond agencies like Antipiratgruppen to talk up their seizures when in reality they’ve found very little? No it isn’t. On a similar theme, Nintendo recently went after a man in Australia for leaking the game New Super Mario Bros. Wii a week earlier than the official release date. The man pleaded guilty and was fined $USD 1.3m. The only thing uploaded was a copy of the game DVD, which was still uncracked and so was not usable, but that was enough.

Moving on to the war against ISPs (new strategy in content owners fight again online piracy), NBC Universal Vice President Richard Cotton says that ISPs should filter out illegally uploaded copyrighted content just like how they filter out viruses. The thing is, I’m not even aware that ISPs filter out viruses, or at least not successfully, since many people, if not most, still get sent them via emails or get infected through web pages. Sure, they block attacks and probes, but these are attacks aimed at their own networks – home users still have to install firewalls to protect their own networks, for example. And when email filtering is activated, there is almost always a way to deactivate it or still allow “suspected” emails to go through with a tag added for easier identification, because false positives are still quite common and nobody wants real emails to get blocked. Just like nobody wants real, legal content to get blocked, which is a distinct possibility if ISP level filtering were introduced. The content owners seem to want everyone else to take responsibility for online piracy except themselves, even though they may be the ones most responsible for the increase in popularity of online piracy, thanks to outdated pricing models, lack of online services and excessive DRM.

Assassin's Creed II PC

Ubisoft's new DRM, which comes with Assassin's Creed II on the PC, may drive gamers to piracy

Speaking of excessive DRM, Ubisoft’s new approach to DRM, which was mentioned here a few weeks ago, is even worse than first thought. Some reviewers that managed to review Assassin’s Creed II on the PC, one of the first games to feature the new DRM along with Silent Hunter 5 and Settlers VII, were shocked to discover that not only is online authentication required, it is required for virtually every second of gameplay. In other words, it’s not just the type of online authentication you find at Steam where you need to do it whenever you start the game, this new DRM requires that you connect to the Ubisoft servers every single second the game is running (and there’s no offline mode either, so no Internet = no game). And if for one second, you connection to the Ubisoft server dies (or if the Ubisoft server dies), then you are kicked back to the main menu and you lose all unsaved progress, at least for Assassin’s Creed II. Upon hearing the news, I thought that this may be just a temporary issue, one that Ubisoft would address. Address they did, by saying that this is all intentional and if you don’t like it, blame the pirates. Blame them, or join them? Now, I would never advocate pirating a game, because a lot of people have put a lot of work into it and they expect to be paid just like you would, but it seems that the only way to get any sort of decent experience out of these games is to go with the pirated version. Ubisoft has turned a moral and legal decision into one of necessity. Having had a look at Ubisoft’s incredibly long FAQ page about this DRM platform, all the usual questions are covered such as what happens if Ubisoft’s authentication servers are down. The answer they give is that, well, it won’t go down because they’ve got people monitoring it and stuff. Big websites like Google and Microsoft can go down and do go down, so do we really expect Ubisoft, a company that has had a dubious record when it comes to hosting gaming servers, to not fail? And fail they have, judging by the backlash they’ve received, and the series of funny YouTube videos mocking their new DRM system (see Das DRM Part 1, 2 and 3, as well as the obligatory Downfall Hitler parody). And on the question of why there isn’t an offline mode, the answer is simply that if they did, then the constant authentication system wouldn’t work anymore.

What Ubisoft is advocating is the end of PC game ownership. Instead of buying a game and playing it the way you want to, you are now only leasing it from Ubisoft and they tell you when and when you can play the game. Once Ubisoft finds 24/7 monitoring of their servers too expensive, especially for older games, they can simply remove support for such games and you’re left with a useless box of junk. On their FAQ, Ubisoft promises to release a patch to solve this problem if they ever remove support for the game, but all that tells us is that they do in fact plan to stop supporting games in the future, and that gamers will have to be relying on a company to release a patch for an old game in order to keep on playing it. Anyone who has failed at finding a patch of a five year old game that no longer works in Windows 7, and with no response from the publishers other than “sorry, the game’s too old to be supported”, will know what’s in store for potential Ubisoft customers. I’m hoping Ubisoft’s extreme actions will prompt a extreme response from consumers, and hopefully lead to the eventual downfall of PC DRM, much like how EA’s Spore has made EA a bit more friendlier in terms of DRM. In the end, all this does is to punish those that actually purchased the game. The people who pirate may get a version that doesn’t do this at all, and will play happily never worrying about their Net connection dying in between saves. The situation is very similar the one with those un-skippable trailer on DVDs and Blu-ray’s (see this illustration that has been circulating around the net about piracy versus pay), which you had to admit is a lot less annoying that this Ubisoft thing. There was a story last week about whether game publishers are encouraging piracy, and I said I wasn’t sure about that, but in this case, then you have to say that Ubisoft is encouraging piracy like no other company has done before, by making the pirated version the most user friendly and enjoyable version available.

By comparison, console games have a lot less DRM, although their hardware makes it harder to play downloaded games. But that may be about to change, as Sony are testing their own DRM system which will require a complicated system of vouchers and registration. Basically, the game comes with a voucher that needs to be redeemed online if you want to play online. If you purchased a second hand copy of the game, then you’ll have to buy a new voucher for $20. Just like the Ubisoft DRM, this plan seems to have unintended or intended consequence of killing off the second hand games market (Ubisoft’s new DRM games can’t be re-sold).

High Definition

Moving onto HD, Blu-ray has been slow in terms of PC and Laptop adoption, but that may soon change with MSI pricing a Blu-ray, Intel Core i3 laptop for less than $700.

Sony's OLED TV

Sony's OLED TV: Thin, beautiful, but really really (really) expensive

Now, that may still seem expensive compared to a Blu-ray player, but you do get a laptop too, even if the screen is not 1080p (but it does have an HDMI output, to connect to your HDTV). I’ve seen recently some super expensive gaming laptops that still come with DVD drives, and so perhaps this marks the start of a new trend, because there’s no reason why all PCs and laptop aren’t coming with Blu-ray drives (the cost has come down, Blu-ray movies are widely available, and pretty much all modern PC hardware can play Blu-ray movies without breaking a sweat).

Sony has cancelled it’s OLED screen for sale in Japan. I guess the relatively poor Japanese economy meant that hardly anyone was willing to pay $227 per inch of screen, and what would one do with a netbook like screen size anyway. Of course, Sony’s OLED TV is more of a technology test than an actual product, and I expect bigger and cheaper screens to come eventually, as I see OLED as the successor to LCD and Plasma screens.

As for gaming news, there wasn’t much, but I’ve already covered the NPD and Ubisoft DRM thing so I’ll skip this section for this WNR.

See you next week.