Archive for the ‘Computing’ Category

Weekly News Roundup (26 July 2009)

Sunday, July 26th, 2009

Didn’t have anything interesting to write about, so no mid-week blog. But I did go back to an old article I wrote for DVD Flick and updated it for the latest version, which now supports menus and stuff. It’s now a great little tool for AVI to DVD (or any video format to DVD, really), as long as you’re not too fussed about making the menu look really customized. And best of all, it’s all free and really really simple to use. Maybe it’s just me, but more and more of the best software around are actually the free (or open source) ones. Anyway, lots to get through in the news roundup so let’s go.

Copyright

In Copyright news, the week’s major talking point has been about Amazon’s SNAFU and the implications it has regarding DRM. As you may have heard, some third party reseller on Amazon sold several Orwell e-books for Kindle, but it turned out they did not have permission to do so. So what did Amazon do? They used a not so well known DRM feature of Kindle to, without the permission of the user, erase all copies of the unauthorised books off people’s Kindle devices. Without permission. Without warning. This, my friend, is DRM at its worst.

Amazon's 1984-esque screw-up means Big Brother is not only watching, it's also erasing your books

Amazon's 1984-esque screw-up means Big Brother is not only watching, it's also erasing your books

Sure, in this particular situation, the erasure was probably justified, although ironic in the extreme considering the titles that were erased (‘1984’, in particular – Big Brother must be so proud). But that’s not the point. The point is that Amazon at a moment’s notice can erase all of your purchases. Now why would they do that? They wouldn’t, not unless they want to be hit with hundreds of thousands of lawsuits all at once. But the point is that they could, and they have proved that they can this time, and there will be many similar future situation which will force Amazon or publishers to do this again. They wouldn’t be able to do the same with hard copies, and so it would be the seller or Amazon that will have to pay damages, rather than the customer who bought the item in good faith. The truth is that with these kinds of DRM, you’re not buying, you’re only renting or licensing, as you are bound by the license agreement which you agreed to when purchasing the books. Anyway, the whole thing caused quite a stir, even though this isn’t the first time Amazon has done this, but the media just loved the ‘1984’ references. Amazon’s boss had to issue a public apology. DRM again shows it’s true evilness.

DRM may still be alive on e-books and other media, but it’s pretty much dead on music. There is watermarking, which is a form of DRM, but it’s something people are willing to live with (at least those that do use the content lawfully, and not hold intentions to distribute illegally). But generally speaking, the kind of DRM that is on Kindle is dead for music, so much so that the RIAA has came out and declared DRM dead. Or did they? It made good copy so all the news agencies (and websites) ran with the story, but the actual quote was not as harsh as the headlines, but the RIAA did still admit the fact that DRM was largely gone from download services. So basically it’s dead, right?

Well, as one of our forum members pointed out, it’s not entirely dead. There are still music download services that employ DRM, but nobody really uses them, not when they can get DRM-free tracks. One new service which just launched and still uses DRM is Kazaa, the notorious file sharing service now gone legit. You can all you can eat music, but the DRM restricts playback to PCs (and a limited number of them as well), so it’s virtually useless before it is even launched. All you can eat music is good, but not if it’s limited to PCs, and as this requires DRM, it also means you’re effectively subscribing or renting the music, not purchasing. An all you can eat purchase account for DRM-free music is what the industry needs to really grow the download business. Prevent illegal sharing with watermarking and other methods, sure, but don’t make people jump through hoops just to buy something that’s less entertaining and value than many other forms of entertainment (this is why video gaming is growing at the expense of music, for example).

Pirating MP3s may not lead to communism, but DRM certainly takes a page out of the little red book

Pirating MP3s may not lead to communism, but DRM certainly takes a page out of the little red book

I guess you can see the theme of the week so far has been the difference between buying something and owning it, with all the rights associated with it, like the ability to actually not get it taken away from you without your permission, and the ability to re-sell it. That’s owning property. What DRM introduces is licensing, which is nothing new, but DRM allows licenses to be enforced strictly, such as remote erasure of the content. So the question is, is copyright anti-property? I think it is, and I think that’s been the core of the issues which people are against. Starting with DRM on DVDs, which prevented people from making backups of their DVDs, something they could do with CDs and all other media before that. And bit by bit, people’s rights are being taken away from them, and as Kindle-gate shows, companies now have the right to come into your home (in a way) and take away your purchases without your permission. People bleat on all the time about the evils of Communism in regards to the lack of personal ownership, but is this any better (or any different)?

Back to the lawsuits. The co-founders and the (ex) spokesman of The Pirate Bay have filed a lawsuit against Dutch anti-piracy agency BREIN, in response to a lawsuit filed by BREIN in which the only communication was through a Twitter tweet. BREIN apparently also accused the former TPB guys of launching denial of services attacks against their websites, which the TPB guys are counter-suing on the basis that this isn’t true and may constitute slander. They also claim that the original BREIN lawsuit continued numerous errors and should never have been filed in the first place. An agency having a better time is the Italian FPM group (where have all these groups come from, all of a sudden), which claims they have forced Mininova to remove 20,000 torrent links and many other sites to do the same. Mininova is fighting a legal battle themselves of course, and they have been hinting at trials of a system to allow torrent removals by content owners, I guess trying to prove that there is a system in place to handle piracy, and it should be up to content owners to police their own content (as otherwise, how would anyone know what belongs to whom)?

High Definition

Moving on to HD news, the big rumour of the week (and as of right now, still unconfirmed), is that Toshiba is joining the Blu-ray bandwagon, which in many fanboy’s eyes will signal final and irrefutable victory over HD DVD.

64GB USB drives are already here, bigger than the biggest Blu-ray disc, and is rewritable

64GB USB drives are already here, bigger than the biggest Blu-ray disc, and is rewritable without special hardware - could it be used for movie distribution?

I must make clear that Toshiba have not confirmed any of this, issuing a no comment which may be suggestive of some smoke, if not the fire. The question is, does this story make sense? In my opinion, yes it does. Toshiba was always unlikely to skip Blu-ray entirely, unless Blu-ray died a quick death. They make TVs and DVD players, and so Blu-ray is the natural next step for them. However, this does not mean that their focus on the post-Blu-ray technologies, such as downloads, streaming or flash memory distribution, have been abandoned. I for one feel that Toshiba getting back into the game at this time may in fact be due to the fact that these new technologies are finally mature enough for the marketplace, as seen with LG and Samsung’s Netflix integration. USB drive capacity has already exceeded that of Blu-ray, and offer better value than Blu-ray recordables even at this nacent stage. And with more and more companies launching USB thumb drive movie distribution services, this may be the right time for Toshiba to embrace Blu-ray, but also sneakily introduce these post-Blu-ray technologies through the back door and use Blu-ray to launch their own ideas about what the future of movie distribution will look like. Is it also a coincidence that the companies mentioned so far, LG, Samsung and Toshiba, as well as Microsoft with its Netflix Xbox 360 strategy, are all HD DVD proponents? And with Netflix in 9% of US homes already, thanks largely to the expansion of their online streaming service through game consoles and Blu-ray players, it shows people may be ready to start embracing online video streaming. Sure, Blu-ray quality HD streaming and downloads will have to wait another generation, waiting for the Internet infrastructure to catch up, but Blu-ray quality (and even better than Blu-ray quality) movie distribution via flash memory is already possible now.

For the short term though, 3D TV and movies are also seen as the next big thing. James Cameron’s new movie ‘Avatar’ aims to bring new 3D filming techniques and the concept of a 3D movie to mainstream audiences, to make 3D less of an optional experience, and make it *the* experience at the cinema. ‘Avatar’ is definitely the most expensive 3D movie produced thus far, there is no doubt about that. Along with the Blu-ray group trying to establish a standard for 3D Blu-ray movies, and with Nvidia joining the “game” with its GeForce 3D Vision kit, to bring 3D to the home computer, there is certainly a movement towards making 3D mainstream. But my view is that while 3D can be popular, it cannot be mainstream until one invents a technology that doesn’t require glasses. It’s just too much trouble, regardless of  the payoff.

Gaming

And finally in gaming, Microsoft has announced the next Dashboard update will be on August 11th, bringing a bunch of new features including better movie streaming, more avatar related content (achievements which give clothing and props sounds very interesting to me), and even games on demand. It’s not just movies that are moving to a media-less distribution method, it seems.

Sony’s PS3 Slim is rumoured to be unveiled soon as well, if the rumours are true that is. Sony will be making announcements in August, which should see either the rumours confirmed or denied. Again, there is a bit too much smoke without even a small fire at this stage. The big question will be how much cheaper will this new PS3 be? Because if it’s just the same price, then I don’t see the point.

I think that’s all the news for this week. More DRM bashing, digital distribution championing and PS3 price cut pining next week. See you then.

Weekly News Roundup (19 July 2009)

Sunday, July 19th, 2009

Welcome to another edition of the Weekly News Roundup. Come to think of it, I really should have numbered the WNR editions (for example, WNR #57), so I can easily refer to each. Yes, I could go and count each WNR and then start using edition numbers (there are 94 according to the WordPress category post count), but screw it.

A busy week this week, since I actually bothered to do some work. I started a new series called “The History of Digital Digest” to celebrate the 10th birthday of this website. Part 1 was posted this week, and it talks about how Digital Digest was launched, and some tidbits that have never been made public before. The June 2009 NPD figures came out and as usual, I have posted the full analysis. It marks another month in which the only happy party is Microsoft, as it was the only company yet again to have any sort of year-on-year growth. The Wii is still the best selling console (portables not included), but the PS3 is struggling, in hardware and software numbers. All could be fixed by the magical elixir known simply as “a price cut”, but it’s going to take a while for Sony to figure it out I suppose. Yes, they lose more money if they cut prices without cutting manufacturing cost, but how much money are they losing by being 3rd in the console race at the moment? And game sales, the stable of console manufacturer income, is very much dependant on hardware numbers – this is why most game console are sold at a loss. Just bite the damn bullet, Sony. Anyway, onto the WNR proper …

Copyright

Starting with Copyright news, continuing with The Pirate Bay coverage, or perhaps better expressed as “The Death of The Pirate Bay” coverage, the company that has bought TPB has hired a new man to helm the (in)famous website – step up Wayne Rosso, who is now courting the RIAA and MPAA and trying to make nice.

Wayne Rosso aims to destroy, I mean fix, The Pirate Bay by making it legal

Wayne Rosso aims to destroy, I mean fix, The Pirate Bay by making it legal

In a stomach churning interview, Rosso calls his best buddies at the RIAA and MPAA “unbelievably supportive” and vows to “turn over a legitimate new leaf” to make TPB completely legal. Rosso plans to do this by introducing some kind of fee, which will be used to pay the content owners – the fee can be reduced if users contribute P2P resources. I don’t see how this can work, because you cannot still offer pirated material even if you charge a fee and pass that on to the content owners, so the content would have to be legal and so will become limited by the content that content owners are willing to provide (so expect lots of DRM), which defeats the whole purpose of the website because there are already tons of sites offering the purchase of legal (and DRM infested) downloads. So if it wasn’t clear as to what will become of the TPB, it’s now pretty clear that TPB, as we know it, will end. At least if the intentions of the new owners are met – the only glimmer of hope is that often intentions give way to financial reality, and keeping TPB as it is might be more profitable.

The original founders of TPB have moved on it seems, and they’ve mentioned some political ambitions. The Swedish Pirate Party’s recent successes will no doubt fuel the political movement, with the Swiss Pirate Party being launched this week. There is already an Australia Pirate Party, although what Australia needs is an Internet Party. An Australian Internet Party is very much needed at the moment to help guide and oversee the government’s efforts to complete the National Broadband Network, as well as to keep them in line in terms of issues such as the Internet Filter Scheme. And such a party is needed even more so now that the government here has suggested that they might want to implement a three-strike anti-piracy system. A political voice is very much needed in Australia to fight the government on this issue, and a sizable number of votes in the next election could force the government into acting sensibly when it comes to these issues. And yes, I’m pointing my accusing fingers at you, Senator Conroy, recent winner of the Internet Villain of the Year award.

Continuing with the theme of posting people's pictures for this WNR, here's Stephen Fry

Continuing with the theme of posting people's pictures for this WNR, here's Stephen Fry

From politics to celebrities, noted Internet addict and actor Stephen Fry has launched an attack on the anti-piracy industry, specifically in relation to them going after TPB. The usual thing to do when celebrities speak is to wince, but Mr. Fry makes a lot of sense in his interview with the BBC and he’s Internet and real life celebrit-ism would be a good way to promote the injustices that are occurring all around us. One of the things that can quickly solve the piracy problem, as well as make users happy, would be an all-you-can-eat type music (and eventually, movies or games) download service. Charge $20 per month, sign up a couple of hundred million users worldwide, and let them download all the music they want. Would anybody still bother to pirate stuff? And if they can sign up hundreds of millions of users, which I think is not totally impossible, then that’s billions worth of revenue per month. With these kind of services, the users that download absolutely everything will be subsidized by the users that don’t download much, and because it’s all digital anyway, there’s no limit as to how many copies you sell, as opposed to selling CDs and physical content.

The alternative is to continue this fight against users, websites, and ISPs. While none of the actions actually solve the problem of piracy. All these legal and technological (DRM) measures have done is to force the implementation of new technologies that makes pirating easier, more private and harder to stop. With the imminent demise of TPB, public torrent trackers are the next big thing and the more public trackers there are, the harder it will be to shut down piracy. Meanwhile, the MPAA has vowed to attack and keep on attacking torrent websites, and for example, has vowed to chase isoHunt founder Gary Fung for the rest of his life, to try and claim the damages rewarded to the MPAA. So if Mr. Fung starts a new business, then the MPAA won’t be too far behind. If Mr. Fung gets a new job, then the MPAA will want a share. And so on, and so on.

High Definition

In HD news, there’s no much on Blu-ray that I found interesting, although there’s a bit about it that’s more to do with gaming and so it covered later on. All I know is that Blu-ray sales figures, as covered in this thread, shows that Blu-ray sales are fluctuating wildly between being excellent, and like last week, not being much better than the same time last year.

You will of course read more stories on how Blu-ray has grown a million percent in 2009 or something and compares that to drop in DVD sales and the come up with the conclusion that Blu-ray has won. But the fact is that Blu-ray has nowhere to go but up, and 2008 was a poor year for Blu-ray until the very end. DVD sales have nowhere to go but down, thanks largely not to Blu-ray but to increased spending on video games. And the increases in Blu-ray sales, as I’ve mentioned numerous times before, are nowhere near sufficient to make up for the loss in DVD income. Blu-ray wins when it reaches 51% market share compared to DVDs, and not a day sooner, in my books.

In slightly related news, Microsoft’s new version of the Silverlight platform now supports H.264 (and AAC), bringing it in line with the rest of the industry. There is no doubt now that H.264 is now the industry standard codec for video compression. Or is it? HTML 5 was supposed to anoint an official video codec, but due to pressure from various sides, it has backed down from naming such a format. Wikipedia wants to use Ogg Theora, Apple wants H.264, some of the browser makes prefer Ogg as well, but Google likes H.264 too and supports both in Chrome. Ogg Theora is open source and so it should be supported, but H.264 has so much industry support and it can’t be ignored. And I know what you’re going to say and “who cares” is not an acceptable solution to this puzzle.

Gaming

And finally in gaming, and yes we have some notable gaming news this week finally, of course it’s time and an appropriate place to plug my June 2009 NPD analysis again. Really, it’s good reading especially if you like graphs and stuff.

Microsoft guy Aaron Greenberg says Sony distracted by Blu-ray

Microsoft guy Aaron Greenberg says Sony distracted by Blu-ray

Responding to the positive news from the June 2009 NPD figures, Microsoft is claiming all sorts of victories, while saying that the reason the PS3 is behind at the moment is largely due to Blu-ray. Can’t really argue with that, because Sony turned one of the most successful gaming platforms (PS2), that also came with a DVD player, into one of the most successful Blu-ray players, that also came with gaming capabilities. The change in focus is what did them. Now this isn’t to say that there’s no way back for Sony, far from it. A temporary, and largely avoidable setback aside, the solution to the problem is very simple. And they could do it through the PS3 slim, if it is real. This video seem to suggest that it is. A PS3 Slim that costs less might be just what the doctor ordered for Sony.

In any case, Microsoft will try to ride on this wave of success for as long as possible, and with the much more welcomed Windows 7 coming soon, this could prove a strong period for Microsoft. And perhaps to tie together the two potential successes, Project Natal may make an appearance on the PC as well. Games for Windows Live has tried to tie together the Xbox 360 with the PC, and  something like Natal would definitely help. And not all applications for Natal will be for gaming, as even on the Xbox 360, Natal is being used for everything from video chatting to media navigation.

Okay, that’s all for this week. More “History of Digital Digest” next week, some kind of mid-week rant I suppose, and another issue of the WNR same time next week. See you then.

The History of Digital Digest Part 1: DVD Digest

Thursday, July 16th, 2009

While we’re celebrating the 10th Anniversary of Digital Digest, I thought it would be interesting if I wrote a brief history of the site. Some of what I will post will be common knowledge, some will be revealed for the first time.

The very first version of Digital Digest, note the Asus V3400 reference

The very first version of Digital Digest, note the Asus V3400 reference

It is worth noting again that Digital Digest is really a collection of many different websites that I have developed over the last 10 years. The very first of these websites was a Geocities (and Tripod) hosted website called DVDigest. It was still relatively early days for the Internet, and the boom was underway. Free web hosting was all the rage, and Geocities and Tripod were amongst the leaders. You get something like 15 MB of space and some unspecified bandwidth limit, for hosting static HTML pages and images, which was plentiful back then. And when you do go over the bandwidth limit, you can always open another free account – to solve the problem of ever changing URLs, you used redirect services like cjb.net (so you would have something like dvdigest.cjb.net, which would direct to whichever free account that was still active back then). Now, this was a time of venture capitalists going crazy and IPOs popping up all over the place, so in comparison, DVDigest was pretty amateur. Even for the amateurs.

But it was noob time for most people back then, before the word “noob” was even invented. My interests back then, being the nerd that I am, was to go to newsgroups and help people with their DVD playback problems. I was one of the few that jumped on to the doomed VCD bandwagon (having purchased a hardware MPEG-1 decoder card at great cost), and my interests naturally flowed onto this new format called DVD. Playing DVDs on your PC back then is  like trying to play games at 2560×1600 resolution today. With 8xAA and 16x AF. In other words, stutter city was the name of the game. That is unless you had some sort of graphics card that could accelerate DVD playback (or a dedicated hardware MPEG-2 decoder card). The graphics card I had back then was the  Asus V3400, part of Nvidia’s Riva TNT family. Despite the marketing, it did not have DVD acceleration and playback was, well, awful. Software based DVD decoders were still in their early days back then, and it took a great deal of tweaking before you could get acceptable framerates on an Intel Celeron 333a. The experience I gained from helping people play DVDs is what led me to write up a few webpages and open a site called DVDigest, which quickly became DVD Digest because people were a bit confused at the name (and they still are – “Digest” reads as in Reader’s Digest, and not as in “digest food”, BTW).

This went on, and more content was added. There were a few new things coming out back then that were quite exciting (for a nerd like me). Talks of doing the impossible and somehow copying the copy protected DVD to your hard-drive, that is if you had a hard-drive big enough. The very first “ripper”, if I can remember, was all about using PowerDVD’s screen capture facility and capturing everything frame by frame. People might as well have pointed a video camera at their TV for all the good that it did (no sound until further processing!) , but at least the process path was all digital. There as also this thing called DivX ; -) – which allowed you to make high quality videos (even better than VCD!) at maybe only a tenth of the space. It was an exciting time.

DeCSS: Who knew such a small program could cause so much trouble ...

DeCSS: Who knew such a small program could cause so much trouble ...

It was still late 1999 when I was approached by a company, which shall remain nameless (and actually I can’t remember their name anyway), that offered to help me host my fledgling website, which had already grown too p0pular to be hosted on a 15 MB free webspace deal (shocking, I know). I was to get a part of the advertising money, and they would do all the hosting. They even kindly purchased the domain name dvd-digest.com (don’t bother hurrying over to whois the name, it’s owned by different people now, I think), which was perhaps not as kind as I had believed, naive as I was. All went pretty smoothly until the said company received legal documents which suggested that the rippers I was hosting was not entirely legal. The infamous DVD CCA vs DeCSS case had started. It doesn’t really matter now that the court eventually ruled in favour of the defendants, but I’m sure it was scary for the company that hosted DVD Digest (and owned the domain name to boot). And they took what was in their eyes not only the right action, but the only action, which was to “Shut It Down!”. I was on vacation and away from the Internet at that time (hard to believe that being away from the Internet is actually possible these days, I know) and I did not find out until a week or two after the fact. It wasn’t good news for DVD Digest.

So I had to start from scratch again in the fake new millennium (2000), this time with the domain name digital-digest.com, even though the site was still called DVD Digest back then. And start again I did. The year 2000 was a great one for DVD Digest, despite the soon bursting of the Internet bubble. It was then that I turned what was really a hobby into a business of sorts, and of course, the DVD industry made huge strides in those few years which was helpful for a website that relied on more and more people wondering why they’re only getting 15 FPS from the DVDs on their PCs.

The DVD Digest name continued to be used for many years, with Digital Digest eventually taking over as the official name of the website, but by then there were other sites part of the Digital Digest network called DivX Digest and DVD±R Digest, but that’s a story for part 2 and 3 of The History of Digital Digest.

To be continued in part 2 …

The Patching Game (Fallout 3 Rant)

Saturday, July 11th, 2009

Another week, something else to rant about. This time, it’s my 2008 game of the year, Fallout 3, the PC version (but it also applies to owners of the console versions too).

Patching. It’s now as integral a part of computing as say the mouse or keyboard. As a software engineer, I understand the complexity behind a software project, and how the final version is never really good enough for public consumption, no matter how thorough your testing procedures are. And that’s especially true with games, because these are complex bits of code, and they rely on a variety of different hardware (Nvidia or ATI, and which GPU series, which sound chip …) and software (which driver version, which DirectX version, which Windows version …). So games do need patches, and it could be several patches before all the major bugs are fixed.

Fixing bugs is one thing though. Introducing new and more annoying bugs with every patch is another. And this is why I’m going to rant about Fallout 3 in this blog entry.

Fallout 3: Actual screenshot from my save game - great game, crap patches

Fallout 3: Actual screenshot from my save game - great game, crap patches

As I mentioned before, Fallout 3 is my 2008 game of the year, and with the DLCs, I think it might even be my 2009 game of the year. But all of this is despite, not because of, the patches that Bethesda Game Studios (the makers of Fallout 3) have released. Nearly all of them have introduced new and more annoying bugs, without fixing long standing ones. And you can’t even skip the patches because Fallout 3 on the PC is tied into Games for Windows Live, and so without the latest patch, you cannot get into your save games (well you can, but you’ll have move a few things around so you can play offline). The latest most annoying bug for me is the closing bug, introduced in the 1.5 patch with the Broken Steel DLC (the latest patch version is 1.6, and it doesn’t fix this issue) where if you quit the game, your computer hangs and you’ll have to restart. Your computer actually doesn’t hang, it’s just that Fallout 3 hangs and you can’t get out of it to shut it down. So I now play in windowed mode, or use Alt-F4 to close the game after getting to the main menu. This kind of workaround shouldn’t be necessary on a game that I’ve already paid nearly $100 for (including 3 DLCs). There are also video/audio codec related issues (nicely related to this website), which can be fixed, although it really should have been handled from a developer’s point of view by ensuring external codecs do not interfere with internal ones used by your game. And don’t even get me started on the Feral Reaver Ghouls that spasm and become invincible. For this, and many other bugs, and to read the rants of many other users, just check out Bethesda’s own Fallout 3 PC issues forum – 68,000 posts and still going strong, unfortunately (and to compare, the PS3 and Xbox 360 issues forum when added together only have 15,000 posts).

The PS3/Xbox 360 versions  aren’t much better, and they are even less lucky because they can’t play in windowed mode as a workaround (although to be fair, they don’t get the shutdown bug), and they can’t use console commands to resurrect NPCs that die for no apparent reason. But they do get random crashes, get stuck in place, and various other little glitches that are easy to fix on the PC (through the aforementioned console commands, for example to teleport yourself to another location if you get stuck in the rock crevasse or something), but impossible to fix on video game consoles.

Anyway, the point of this rant is that while I fully understand the difficulty in developing games these days, but could you at least ensure that patches do not introduce new bugs? For a game like Fallout 3, many people will forgive the developers and use the workarounds because even with the bugs, it’s still a great game. But for any other game, well let’s just say that no wonder so many people pirate games – it really is the only way to ensure that the game actually works on your PC before you pay for it (demos, while great, aren’t the full game and so there are things that won’t show up in it).

My rant is over so to thank you all for reading this crap, I will present some troubleshooting tips for my fellow Fallout 3 PC sufferers, I mean gamers:

  1. Don’t run the game at the highest possible resolution/quality setting. Tone it down a notch (or two) and the game will crash less.
  2. Run the game in offline mode so you won’t have to be stuck with Games for Windows Live and being forced to apply patches. This is not a rant against Games for Windows Live though, because I like the service (although I think it should be optional), particularly the Achivements, which adds to the longevity of games like Fallout 3.
  3. Refer to the Troubleshooting Tips thread on the official forum to get started with the workarounds.
  4. Save often – I now have over 1,500 saves occupying 2.53 GB of space, and I still wish I had saved more often to avoid having to replay areas due to crashes (to save space, you can compress old saves and then delete them – you can get a 70% saving on disk space by compressing the save games, which makes me wonder why the developers didn’t add compression to the save files in the first place).
  5. Your audio chip/card may come with software that gives you all sorts of audio effects, like Dolby Virtual Speakers or whatever – turn all of these off, because audio problems are one of the major sources of crashes for Fallout 3.
  6. While using the console commands may be considered cheating, it isn’t cheating if you fail a mission due to some glitch. Correct the glitch with the console commands, and if ethics aren’t that important to you (I guess that would depend on your Karma rating), then gives yourself a couple of hundred or thousand caps as reward for your patience while you’re in the console.
  7. As mentioned earlier with the exit-crash bug, instead of exiting the game like a normal person, go to the main menu and press Alt-F4 to shut down Fallout 3. And then go into Task Manager to shut down the Fallout3.exe process (otherwise it keeps on running, consuming resources like the full game does). If you’re like me and tend to forget to do this, then play the game in windowed mode (see tip below) and shut down through Task Manager.
  8. Play the game in windowed mode sucks, but it seems to avoid some of the crashes (possibly thanks for the lower forced resolution).
  9. Get a PS3 or Xbox 360.
  10. Get the word out about Bethesda’s Fallout 3 patches and complain – maybe if enough people complain, then at least the serious problems will be fixed. Not that this strategy worked for Oblivion or anything.

Nvidia Ion – HD in a small package

Thursday, June 18th, 2009
HTPC in a tiny tiny box, made possible by Nvidia Ion and the 9400M GPU

HTPC in a tiny tiny box, made possible by Nvidia Ion and the 9400M GPU

You will soon be hearing a lot about Nvidia’s new Ion platform. There will be a whole bunch of hype, superlatives and marketing jargon to go along with it, but if you boil it all down, Nvidia Ion’s main purpose will be to give HD where HD wasn’t possible before.

Intel’s Atom processor has been a huge success in the netbook market. Netbooks are a needed stepping stone between the ever more powerful smartphone, and the laptop. Netbooks are perfect for basic office work, Internet and will give you some multimedia potentials. They usually employ an Intel GMA 950 GPU, which will allow you to do all the basic stuff, but try to do anything more taxing like playing back a 720p H.264 video, and you’ll find it struggling, along with the Atom processor, in trying to deal with it. So while netbooks and other similar mini computers are great for most tasks, today’s multimedia demands mean that they won’t have a place in your home theater as a media player.

Nvidia’s Ion platform seeks to change this notion.

By including a Nvidia GeForce 9400M into the package, as opposed to using the Intel GMA GPU. Apart from being an tiny GPU that fits well into devices normally powered bt the Atom, the 9400M also features Nvidia’s 3rd generation PureVideo HD (or VP3) acceleration engine designed specifically for enhanced HD playback, including full hardware decoding for all the Blu-ray video codecs. The 3rd gen VP3 is only seen on some of the more recent GeForce GPUs, and not even the GTX 2xx range have them (they are still using the 2nd gen., which cannot do full VC-1 hardware decoding, only full H.264 decoding). What this means is that the GPU will handle most of the load for playing back HD movies and this now allows Atom based systems to play back 1080p HD movies.

Good things come in small packages - Ion can make netbooks play Blu-ray

Good things come in small packages - Ion can make netbooks play Blu-ray

This then allows Atom based systems to have a genuine place inside your home theater. The small form factor and lack of heat (and therefore, noise) will be perfect in the home theater, and with 1080p HD H.264 or VC-1 playback, it will handle all of your multimedia needs without having a dedicated PC hooked up to your system. Increase the form factor a bit and add in a Blu-ray drive, and you’ve got yourself a full HTPC system for maybe only half the cost, half the space, and half the noise. And unplug all the cables, and it’s portable too. The 9400M will support Nvidia’s CUDA platform, which means GPU will be able to assist the CPU in many other tasks.

What Ion, and the 9400M, won’t offer you is gaming potential, because in order to reduce the heat output and power requirements to fit into Atom systems, a few corners had to be cut – the 9400M only features 16 stream processors, compared to the 480 you get with Nvidia’s top of the range GPU. 2D graphics won’t be much better than Intel GMA based systems either. But video, and HD video at that, has always been the main draw here.

Intel will fight the Ion platform by introducing new CPUs that can handle 720p video using less power and at less cost than Ion, but 1080p video is where things are heading at the moment and there appears to be a bright future for Ion as long as system builders, like Asus, take full advantage.