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Unreal Media Server -> Version History

This is the version history page for Unreal Media Server. You can return to the main page for this software by clicking here.

Index:


Version 12.0 (June 15)
  • Release Date: Jun 16, 2017
  • Download(s):
  • June 15, 2017
    • No changelog

    May 20, 2017
    • Bugfixes and improvements (better b-frames support for HLS played by Media Source Extensions).
    • Components updated: Unreal Media Server v12.0.
Version 12.0
  • Release Date: Sep 16, 2016
  • Download(s):
  • Unreal Media Server v12.0 Release Notes.

    Unreal Media Server:
       Streaming via Websockets (plain and secure) to HTML5 <video> element that supports Media Source Extensions.
       UMS-HTTPS is supported directly by Unreal Media Server; the UHTTPProxy IIS extension is not used any more.
       Restful Web API for Session-based authentication.

    Streaming Media Player v7.1, ActiveX control v7.1 and cross-browser plugin v7.1:
       UMS-HTTPS is supported directly by Unreal Media Server; the UHTTPProxy IIS extension is not used any more.
Version 11.5
  • Release Date: Mar 17, 2016
  • Download(s):
  • Unreal Media Server:
    • New functionality for Live Playlist (previously named Live Channel): server-side ad insertion; streaming whole folders in live mode.
    • AES-128 encryption for HLS.
    • Improvements and bug fixes for receiving pushed RTMP streams from RTMP publishing encoders.
    • Faster initialization for pulled RTMP rebroadcasts. 
    • Updated RTSP receiver component.
Version 11.0
  • Release Date: Apr 21, 2015
  • Download(s):
  • Unreal Media Server:
    • New type of live broadcast: Live Channel, allowing switching between a/v sources streaming to the same player.
    • Time-shifted playback for live broadcasts.
    • Robustness, reliability and performance improvements for working with large number of live cameras.
    • Throughput throttling for streaming files via RTMP/RTMPT: prevent streaming too fast.
    • Ability to pull and rebroadcast RTMP streams.
    • Updated RTSP receiver component.
    • RTMP streaming: if audio is not supported by Flash player then stream video only.

    Streaming Media Player v7.0, ActiveX control v7.0 and cross-browser plugin v7.0:
    • Support for live channels.
    • Support for time-shifted playback.
    • Ability to change aspect ratio.
    • UMS over HTTPS: moved from WinInet API to WinHTTP API; no more limitation of 2 connections per process, now unlimited.
    • Improved buffering algorithm.
Version 10.5
  • Release Date: Feb 18, 2014
  • Unreal Media Server:
    • Added support for receiving multi-bitrate streams from Flash live encoders such as FMLE.
    • Added support for HLS adaptive bitrate streaming.
    • Added support for RTMP adaptive bitrate streaming.
    • Stability and performance impovements.
Version 10.1
  • Release Date: Sep 11, 2013
  • Throughput improvements for streaming over high-latency networks via RTMP, RTMPT, UMS-TCP/HTTP/HTTPS protocols.
  • Updated RTSP receiver component.
Version 10.0
  • Release Date: Apr 3, 2013
  • Added support for RTMP Flash live encoders such as FMLE, Wirecast, xSplit etc.
  • Added support for automatic start and recovery of Apple HLS, MPEG2-TS and MS Smooth streaming.
  • Updated RTSP receiver component: better support for some older IP cameras.
  • Improved performance of UMS protocol streaming via RTP(UDP).
Version 9.5
  • Release Date: Sep 8, 2012
  • Unreal Media Server:
    • Added support for Apple Http live streaming (HLS).
    • Added support for Microsoft Smooth streaming.
    • Other RTMP clients than Flash player can now pull rtmp streams from server, such as xSplit, vMix, Wowza etc.
    • Fixes in RTSP receiver component: support for audio-only streams, ability to select streams.
Version 9.0
  • Release Date: May 6, 2012
  • Unreal Media Server:
    • Ability to receive live RTSP streams from IP Cameras and other RTSP sources.
    • Ability to receive live MPEG2-TS streams from broadcasting equipment.
    • Native support for UMS protocol via HTTP transport; UHttpProxy is now used for HTTPS transport only.
    • New file engine allows streaming ANY possible file container format; no 3-rd party splitters needed any more.
    • RTMPT protocol support.
    • RTMP/RTMPT streaming for files.
    • Unicast and multicast streaming via MPEG2-TS protocol, for files and live broadcasts.
  • Unreal Live Server:
    • Live Server is completely free with no limitations:
      • Ability to encode with custom codecs and to record based on motion detection is included in the free version.
      • Live Server automatically reconnects live sources to Media Server on startup.
    • Removed size restriction for Flash-compatible encoding.
    • Improved support for USB cameras with hardware H264-encoding.
    • Ability to select Baseline and Main profiles in H264 codec.
    • Improved AAC Audio Encoding.
    • Improved mp4 recording.
  • Streaming Media Player, ActiveX control and cross-browser plugin:
    • Native support for UMS protocol via HTTP transport; UHttpProxy is now used for HTTPS transport only.
    • Player automatically connects via HTTP if TCP/UDP connection attempt failed.
Version 8.0
  • Release Date: Apr 27, 2011
  • Unreal Media Server:
    • RTP(UDP) Unicast protocol support.
    • Unicode support for Aliases, Virtual Folders, Usernames, Passwords, Metadata etc. - you can specify them in any language.
    • Fixed Multicast and MMS streaming of some mp4 and wmv files.
  • Unreal Live Server:
    • RTP(UDP) Unicast protocol support.
    • Unicode support.
    • Recording of h.264/AAC content into MP4 files.
    • Fixed AAC Audio Encoding out-of-synch problem.
  • Streaming Media Player, ActiveX control and cross-browser plugin:
    • RTP(UDP) Unicast protocol support.
    • Unicode support.
    • Ability to play in FullScreen mode from the beginning.
    • Ability to prohibit FullScreen.
    • Fixed problem of black video window when returning from FullScreen mode on Windows7/Vista.
Version 7.5
  • Release Date: Nov 21, 2010
  • Media Server:
    • Ability to disable/enable live broadcasts and virtual folders.
    • Support for VLC player via MMS protocol.
    • Improved audio-video synchronization for Flash player.
    • Support for AAC encoding for Flash player.
    • More video resolutions for Flash player.
    • Improved Session-based authentication: now with IP Address validation.
  • Live Server:
    • AAC Audio Encoding.
    • Ability to disable/enable live sources.
    • Deinterlacing now takes place before resizing.
Version 7.0
  • Release Date: Mar 23, 2010
  • On March 22, 2010 the new version 7.0 of Media and Live servers has been released, adding VC1 and H.264 encoding, and ability to stream to Flash player through support of RTMP protocol.
Version 6.0
  • Release Date: Jun 10, 2009
  • Unreal Media Server v 6.0:
    • Streaming over MMS protocol is now possible with Session-based authentication.
    • Ability to listen on specific IP address.
    • Connection limits can now be set per every virtual folder or live broadcast.
    • Option to notify Archival Server to record a live broadcast when it's active.
  • Unreal Live Server v 6.0:
    • Auto-Cleanup for recorded files.
    • Video Deinterlace filter.
    • Video Crop/Resize filter.
    • Ability to specify Key Frame time interval for WMV compression.
  • Client Activex control v 5.0:
    • The ActiveX control was rebuilt with VS 2008, to resolve DEP issue caused by ATL 7, which prevented developers hosting the ActiveX control in c# applications in VS 2008.
Version 5.5
  • Release Date: Sep 25, 2007
  • On September 24, 2007 the new 5.5 version of Media Server was released. Support for MMS delivery protocol was added to Media Server, allowing interoperability with variety of MMS-capable players on any OS. Live Server and Streaming Media Player (ActiveX control) remain version 5.0.
Version 5.0
  • Release Date: Jan 17, 2007
  • Live video “Snapshot” function in the player; Live Config may allow or prohibit it per live source.
  • “Local preview” option in Live Server – the player can directly connect to Live Server only if player and live server run on the same computer.
  • Media Server Config shows all connections from live servers, including idle ones.
  • HTTPS protocol.
  • ActiveX control default appearance is without the flowbar.
  • Properties window in the ActiveX control show codecs information.
  • “Recently played resources” dialog box added to Streaming Media Player.
  • Two streaming delivery modes for live sources: Near Real Time and Buffered.
  • Full Screen mode can be toggled with left mouse doubleclick.
  • Optional display of playback status text on the video window.
  • Limit concurrent connections per each authenticated user and per all anonymous users.
  • Delegate live broadcasts - server-to-server live streaming capability.
  • Improved TV-tuners audio support.
  • Windows Media codecs support for live audio / video sources.
  • Support for hardware appliances - streaming hardware compressed content without software transcoding.
Version 4.0
  • Release Date: Nov 11, 2005
  • Support for "behind NAT firewall" Live Servers: ability for Live Server to initiate a connection to Media Server.
  • Audio/Video recording built-in to the Live Server, based on scheduler or motion/beat detection, independently of streaming.
  • Media Server configuration program allows monitoring, kicking users and setting timeouts for live broadcasts.
  • Player allows playlist retrieval and browsing.
  • Custom Size, Logo, Error handling for ActiveX control.
  • Performance improvements for all parts of the system.

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