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Microsoft Unveil Xbox One 'Scorpio' Specs, Most Powerful Game Console in History

Posted by: , 17:50 AEST, Fri April 7, 2017

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Big upgrades to CPU, GPU will see the Scorpio become the most powerful console in history, capable of playing games at 4K/60FPS
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Image/Photo Credit: Microsoft

Microsoft, in association with Digital Foundry, has officially unveiled the specs for the upcoming Xbox One "upgrade", the 'Scorpio'.

Still without an official name, we now know much more about Project Scorpio thanks to the latest reveal, including the console's CPU, GPU, RAM and other systems.

What is clear is that the Xbox One Scorpio will be the first truly 4K console on the market, capable of delivering six teraflops of raw power. To put that into perspective, the original Xbox One can only do 1.32 teraflops, while the upgraded PS4 Pro is at 4.12 teraflops.

The CPU will be a custom x86 based build that runs at 2.3GHz, with a massive 12GB of GDDR5 RAM (the PS4 Pro "only" has 8GB).

The upgraded GPU will feature 40 customized compute units at 1172MHz, compared to the PS4 Pro's 36 units at 911MHz.

Memory bandwidth is now upped 326GB/s, compared to the Xbox One S's 219GB/s.

Unsurprisingly, the optical drive will be one capable of playing Ultra HD Blu-ray movies, just like the Xbox One S. HDD storage will be 1TB.

To put it simply, this means the Xbox One Scorpio will be the most powerful video game console ever made when it is released in the U.S. autumn this year.

The announcement video also featured a Forza tech demo, showing the Scorpio running the game at 4K 60FPS, with only a 60-70% GPU utilization, meaning even more graphical performance can be squeezed out of the Scorpio in the future.

A vapour chamber heat sink set up will be used to keep the components cool, with the power supply to be still kept internal (no power bricks needed!).

In additional to raw gaming power, there's also the ability to record gaming footage using HEVC at 4K/60FPS and improved surround audio that adds a "height" component to the audio, not too dissimilar to how Dolby Atmos works.

[via Digital FoundryKotakuArstechnica]


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